61 lines
2.0 KiB
Python
61 lines
2.0 KiB
Python
import pytest
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from unittest.mock import MagicMock
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from src.classes.map import Map
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from src.classes.tile import TileType
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from src.classes.world import World
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from src.classes.calendar import Month, Year, create_month_stamp
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from src.classes.avatar import Avatar, Gender
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from src.classes.age import Age
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from src.classes.cultivation import Realm
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from src.utils.id_generator import get_avatar_id
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from src.classes.name import get_random_name
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@pytest.fixture
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def base_map():
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"""创建一个 10x10 的全平原地图"""
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width, height = 10, 10
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game_map = Map(width=width, height=height)
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for x in range(width):
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for y in range(height):
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game_map.create_tile(x, y, TileType.PLAIN)
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return game_map
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@pytest.fixture
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def base_world(base_map):
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"""创建一个基于 base_map 的世界,时间为 Year 1, Jan"""
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return World(map=base_map, month_stamp=create_month_stamp(Year(1), Month.JANUARY))
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from src.classes.root import Root
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from src.classes.alignment import Alignment
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@pytest.fixture
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def dummy_avatar(base_world):
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"""创建一个位于 (0,0) 的标准男性练气期角色"""
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# 确保ID生成器重置或不冲突 (get_avatar_id 是随机UUID通常没问题)
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av = Avatar(
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world=base_world,
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name="TestDummy",
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id=get_avatar_id(),
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birth_month_stamp=create_month_stamp(Year(2000), Month.JANUARY),
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age=Age(20, Realm.Qi_Refinement),
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gender=Gender.MALE,
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pos_x=0,
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pos_y=0,
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root=Root.GOLD, # 固定灵根
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personas=[], # 清空特质,避免随机效果
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alignment=Alignment.RIGHTEOUS # 固定阵营
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)
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# 赋予一个 Mock 武器,防止 get_avatar_info 报错
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av.weapon = MagicMock()
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av.weapon.get_detailed_info.return_value = "测试木剑(练气)"
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av.weapon_proficiency = 0.0
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# 强制清空特质(因为 __post_init__ 会在 personas 为空时自动随机生成)
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av.personas = []
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av.recalc_effects()
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return av
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