151 lines
5.3 KiB
Python
151 lines
5.3 KiB
Python
import pytest
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from unittest.mock import MagicMock
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from src.classes.death_reason import DeathReason, DeathType
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from src.classes.death import handle_death
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from src.classes.relation import Relation, get_relations_strs
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from src.classes.event import Event
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def test_death_reason_str():
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"""测试死因的字符串格式化"""
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# 战死
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reason_battle = DeathReason(DeathType.BATTLE, killer_name="张三")
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assert str(reason_battle) == "被张三杀害"
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# 战死(未知凶手)
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reason_battle_unknown = DeathReason(DeathType.BATTLE)
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assert str(reason_battle_unknown) == "被未知角色杀害"
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# 重伤
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reason_injury = DeathReason(DeathType.SERIOUS_INJURY)
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assert str(reason_injury) == "重伤不治身亡"
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# 老死
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reason_old = DeathReason(DeathType.OLD_AGE)
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assert str(reason_old) == "寿元耗尽而亡"
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def test_handle_death(base_world, dummy_avatar):
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"""测试死亡处理函数"""
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reason = DeathReason(DeathType.BATTLE, killer_name="李四")
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# 执行死亡处理
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handle_death(base_world, dummy_avatar, reason)
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# 验证状态
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assert dummy_avatar.is_dead is True
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assert dummy_avatar.death_info is not None
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assert dummy_avatar.death_info["reason"] == "被李四杀害"
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assert dummy_avatar.death_info["time"] == int(base_world.month_stamp)
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assert dummy_avatar.death_info["location"] == (dummy_avatar.pos_x, dummy_avatar.pos_y)
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# 验证清理工作
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assert len(dummy_avatar.planned_actions) == 0
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assert dummy_avatar.current_action is None
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assert dummy_avatar.sect is None
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def test_relation_display_with_death(base_world, dummy_avatar):
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"""测试关系列表中的死亡显示"""
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# 创建另一个角色作为朋友
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from src.classes.avatar import Avatar, Gender
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from src.classes.age import Age
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from src.classes.cultivation import Realm
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from src.utils.id_generator import get_avatar_id
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from src.classes.root import Root
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from src.classes.alignment import Alignment
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from src.classes.calendar import create_month_stamp, Year, Month
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friend = Avatar(
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world=base_world,
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name="Friend",
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id=get_avatar_id(),
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birth_month_stamp=create_month_stamp(Year(2000), Month.JANUARY),
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age=Age(20, Realm.Qi_Refinement),
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gender=Gender.MALE,
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pos_x=0, pos_y=0,
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root=Root.WOOD,
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alignment=Alignment.RIGHTEOUS
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)
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# 建立关系
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dummy_avatar.set_relation(friend, Relation.FRIEND)
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# 初始状态:显示正常名字
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strs_before = get_relations_strs(dummy_avatar)
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assert "朋友:Friend" in strs_before
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# 朋友死亡(重伤)
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reason = DeathReason(DeathType.SERIOUS_INJURY)
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handle_death(base_world, friend, reason)
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# 死亡后:显示带死因的名字
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strs_after = get_relations_strs(dummy_avatar)
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assert "朋友:Friend(已故:重伤不治身亡)" in strs_after
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@pytest.mark.asyncio
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async def test_simulator_resolve_death(base_world, dummy_avatar):
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"""测试模拟器的死亡结算阶段"""
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from src.sim.simulator import Simulator
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sim = Simulator(base_world)
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base_world.avatar_manager.avatars[dummy_avatar.id] = dummy_avatar
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# Case 1: 重伤死亡
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dummy_avatar.hp.cur = -10
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events = sim._phase_resolve_death()
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assert dummy_avatar.is_dead is True
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assert dummy_avatar.death_info["reason"] == "重伤不治身亡"
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assert len(events) > 0
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assert "重伤不治身亡" in str(events[0])
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@pytest.mark.asyncio
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async def test_simulator_evolve_relations_filter_dead(base_world, dummy_avatar):
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"""测试关系演化阶段过滤死者"""
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from src.sim.simulator import Simulator
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sim = Simulator(base_world)
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# 创建对手
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from src.classes.avatar import Avatar, Gender
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from src.classes.age import Age
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from src.classes.cultivation import Realm
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from src.utils.id_generator import get_avatar_id
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from src.classes.root import Root
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from src.classes.alignment import Alignment
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from src.classes.calendar import create_month_stamp, Year, Month
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target = Avatar(
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world=base_world,
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name="Target",
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id=get_avatar_id(),
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birth_month_stamp=create_month_stamp(Year(2000), Month.JANUARY),
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age=Age(20, Realm.Qi_Refinement),
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gender=Gender.MALE,
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pos_x=0, pos_y=0,
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root=Root.FIRE,
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alignment=Alignment.EVIL
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)
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base_world.avatar_manager.avatars[dummy_avatar.id] = dummy_avatar
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base_world.avatar_manager.avatars[target.id] = target
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# 设置交互状态达到阈值
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dummy_avatar.relation_interaction_states[target.id]["count"] = 100
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# 让 Target 死亡
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target.set_dead("测试死亡", base_world.month_stamp)
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# Mock RelationResolver 防止真正调用 LLM
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from unittest.mock import patch
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with patch('src.classes.relation_resolver.RelationResolver.run_batch') as mock_run:
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await sim._phase_evolve_relations()
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# 验证:因为 target 已死,应该不会调用 run_batch
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mock_run.assert_not_called()
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# 如果 Target 活着,应该会调用
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target.is_dead = False
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with patch('src.classes.relation_resolver.RelationResolver.run_batch') as mock_run:
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mock_run.return_value = []
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await sim._phase_evolve_relations()
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mock_run.assert_called_once()
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