399 lines
16 KiB
Python
399 lines
16 KiB
Python
"""
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Avatar 信息展示模块
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将信息格式化逻辑从 Avatar 类中分离,作为独立函数提供。
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"""
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from __future__ import annotations
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from typing import TYPE_CHECKING, Optional, List
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if TYPE_CHECKING:
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from src.classes.avatar.core import Avatar
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from src.classes.battle import get_base_strength
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from src.classes.relation import get_relation_label
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from src.utils.config import CONFIG
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def _get_effects_text(avatar: "Avatar") -> str:
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"""获取格式化的效果文本"""
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from src.classes.effect import format_effects_to_text
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breakdown = avatar.get_effect_breakdown()
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effect_parts = []
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for source_name, effects in breakdown:
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desc_str = format_effects_to_text(effects)
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if desc_str:
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effect_parts.append(f"[{source_name}] {desc_str}")
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return "\n".join(effect_parts) if effect_parts else "无"
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def get_avatar_info(avatar: "Avatar", detailed: bool = False) -> dict:
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"""
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获取 avatar 的信息,返回 dict;根据 detailed 控制信息粒度。
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"""
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region = avatar.tile.region if avatar.tile is not None else None
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from src.classes.relation import get_relations_strs
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relation_lines = get_relations_strs(avatar, max_lines=8)
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relations_info = ";".join(relation_lines) if relation_lines else "无"
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magic_stone_info = str(avatar.magic_stone)
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from src.classes.sect import get_sect_info_with_rank
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if detailed:
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weapon_info = f"{avatar.weapon.get_detailed_info()},熟练度:{avatar.weapon_proficiency:.1f}%" if avatar.weapon else "无"
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auxiliary_info = avatar.auxiliary.get_detailed_info() if avatar.auxiliary else "无"
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sect_info = get_sect_info_with_rank(avatar, detailed=True)
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alignment_info = avatar.alignment.get_detailed_info() if avatar.alignment is not None else "未知"
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region_info = region.get_detailed_info() if region is not None else "无"
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root_info = avatar.root.get_detailed_info()
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technique_info = avatar.technique.get_detailed_info() if avatar.technique is not None else "无"
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cultivation_info = avatar.cultivation_progress.get_detailed_info()
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personas_info = ", ".join([p.get_detailed_info() for p in avatar.personas]) if avatar.personas else "无"
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items_info = ",".join([f"{item.get_detailed_info()}x{quantity}" for item, quantity in avatar.items.items()]) if avatar.items else "无"
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appearance_info = avatar.appearance.get_detailed_info(avatar.gender)
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spirit_animal_info = avatar.spirit_animal.get_info() if avatar.spirit_animal is not None else "无"
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else:
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weapon_info = avatar.weapon.get_info() if avatar.weapon is not None else "无"
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auxiliary_info = avatar.auxiliary.get_info() if avatar.auxiliary is not None else "无"
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sect_info = get_sect_info_with_rank(avatar, detailed=False)
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region_info = region.get_info() if region is not None else "无"
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alignment_info = avatar.alignment.get_info() if avatar.alignment is not None else "未知"
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root_info = avatar.root.get_info()
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technique_info = avatar.technique.get_info() if avatar.technique is not None else "无"
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cultivation_info = avatar.cultivation_progress.get_info()
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personas_info = ", ".join([p.get_detailed_info() for p in avatar.personas]) if avatar.personas else "无"
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items_info = ",".join([f"{item.get_info()}x{quantity}" for item, quantity in avatar.items.items()]) if avatar.items else "无"
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appearance_info = avatar.appearance.get_info()
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spirit_animal_info = avatar.spirit_animal.get_info() if avatar.spirit_animal is not None else "无"
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info_dict = {
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"名字": avatar.name,
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"性别": str(avatar.gender),
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"年龄": str(avatar.age),
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"hp": str(avatar.hp),
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"灵石": magic_stone_info,
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"关系": relations_info,
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"宗门": sect_info,
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"阵营": alignment_info,
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"地区": region_info,
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"灵根": root_info,
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"功法": technique_info,
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"境界": cultivation_info,
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"特质": personas_info,
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"物品": items_info,
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"外貌": appearance_info,
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"兵器": weapon_info,
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"辅助装备": auxiliary_info,
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}
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if detailed:
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info_dict["当前效果"] = _get_effects_text(avatar)
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# 绰号:仅在存在时显示
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if avatar.nickname is not None:
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info_dict["绰号"] = avatar.nickname.value
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# 灵兽:仅在存在时显示
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if avatar.spirit_animal is not None:
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info_dict["灵兽"] = spirit_animal_info
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# 长期目标:仅在存在时显示
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if avatar.long_term_objective is not None:
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info_dict["长期目标"] = avatar.long_term_objective.content
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# 短期目标:仅在存在时显示
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if avatar.short_term_objective:
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info_dict["短期目标"] = avatar.short_term_objective
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return info_dict
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def get_avatar_structured_info(avatar: "Avatar") -> dict:
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"""
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获取结构化的角色信息,用于前端展示和交互。
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"""
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# 基础信息
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info = {
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"id": avatar.id,
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"name": avatar.name,
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"gender": str(avatar.gender),
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"age": avatar.age.age,
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"lifespan": avatar.age.max_lifespan,
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"realm": avatar.cultivation_progress.get_info(),
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"level": avatar.cultivation_progress.level,
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"hp": {"cur": avatar.hp.cur, "max": avatar.hp.max},
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"alignment": str(avatar.alignment) if avatar.alignment else "未知",
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"magic_stone": avatar.magic_stone.value,
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"base_battle_strength": int(get_base_strength(avatar)),
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"thinking": avatar.thinking,
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"short_term_objective": avatar.short_term_objective,
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"long_term_objective": avatar.long_term_objective.content if avatar.long_term_objective else "",
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"nickname": avatar.nickname.value if avatar.nickname else None,
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"nickname_reason": avatar.nickname.reason if avatar.nickname else None,
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"is_dead": avatar.is_dead,
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"death_info": avatar.death_info,
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"action_state": f"正在{avatar.current_action_name}"
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}
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# 1. 特质 (Personas)
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info["personas"] = [p.get_structured_info() for p in avatar.personas]
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# 2. 功法 (Technique)
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if avatar.technique:
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info["technique"] = avatar.technique.get_structured_info()
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else:
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info["technique"] = None
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# 3. 宗门 (Sect)
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if avatar.sect:
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sect_info = avatar.sect.get_structured_info()
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if avatar.sect_rank:
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from src.classes.sect_ranks import get_rank_display_name
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sect_info["rank"] = get_rank_display_name(avatar.sect_rank, avatar.sect)
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else:
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sect_info["rank"] = "弟子"
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info["sect"] = sect_info
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else:
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info["sect"] = None
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# 补充:阵营详情
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from src.classes.alignment import alignment_infos, alignment_strs
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info["alignment"] = str(avatar.alignment) if avatar.alignment else "未知"
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if avatar.alignment:
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cn_name = alignment_strs.get(avatar.alignment, avatar.alignment.value)
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desc = alignment_infos.get(avatar.alignment, "")
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info["alignment_detail"] = {
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"name": cn_name,
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"desc": desc,
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}
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# 4. 装备 (Weapon & Auxiliary)
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if avatar.weapon:
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w_info = avatar.weapon.get_structured_info()
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w_info["proficiency"] = f"{avatar.weapon_proficiency:.1f}%"
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info["weapon"] = w_info
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else:
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info["weapon"] = None
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if avatar.auxiliary:
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info["auxiliary"] = avatar.auxiliary.get_structured_info()
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else:
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info["auxiliary"] = None
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# 5. 物品 (Items)
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items_list = []
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for item, count in avatar.items.items():
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i_info = item.get_structured_info()
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i_info["count"] = count
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items_list.append(i_info)
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info["items"] = items_list
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# 6. 关系 (Relations)
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relations_list = []
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for other, relation in avatar.relations.items():
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relations_list.append({
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"target_id": other.id,
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"name": other.name,
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"relation": get_relation_label(relation, avatar, other),
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"realm": other.cultivation_progress.get_info(),
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"sect": other.sect.name if other.sect else "散修"
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})
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info["relations"] = relations_list
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# 7. 外貌
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info["appearance"] = avatar.appearance.get_info()
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# 8. 灵根
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from src.classes.root import format_root_cn
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root_str = format_root_cn(avatar.root)
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info["root"] = root_str
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info["root_detail"] = {
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"name": root_str,
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"desc": f"包含元素:{'、'.join(str(e) for e in avatar.root.elements)}",
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"effect_desc": avatar.root.effect_desc
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}
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# 9. 灵兽
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if avatar.spirit_animal:
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info["spirit_animal"] = avatar.spirit_animal.get_structured_info()
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# 当前效果
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info["当前效果"] = _get_effects_text(avatar)
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return info
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def get_avatar_hover_info(avatar: "Avatar") -> list[str]:
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"""
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返回用于前端悬浮提示的多行信息。
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"""
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def add_kv(lines: list[str], key: str, value: object) -> None:
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lines.append(f"{key}: {value}")
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def add_section(lines: list[str], title: str, body: list[str]) -> None:
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lines.append("")
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lines.append(f"{title}:")
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lines.extend(body)
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lines: list[str] = []
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# 基础信息
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if avatar.nickname:
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add_kv(lines, "绰号", f"「{avatar.nickname.value}」")
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add_kv(lines, "性别", avatar.gender)
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add_kv(lines, "年龄", avatar.age)
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add_kv(lines, "外貌", avatar.appearance.get_info())
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add_kv(lines, "阵营", avatar.alignment)
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add_kv(lines, "境界", str(avatar.cultivation_progress))
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add_kv(lines, "HP", avatar.hp)
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add_kv(lines, "战斗力", int(get_base_strength(avatar)))
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add_kv(lines, "宗门", avatar.get_sect_str())
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from src.classes.root import format_root_cn
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add_kv(lines, "灵根", format_root_cn(avatar.root))
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tech_str = avatar.technique.get_colored_info() if avatar.technique is not None else "无"
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add_kv(lines, "功法", tech_str)
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if avatar.personas:
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persona_parts = [p.get_colored_info() for p in avatar.personas]
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add_kv(lines, "特质", ", ".join(persona_parts))
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add_kv(lines, "灵石", str(avatar.magic_stone))
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# 物品
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if avatar.items:
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items_lines = [f" {item.name} x{quantity}" for item, quantity in avatar.items.items()]
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add_section(lines, "物品", items_lines)
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else:
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add_kv(lines, "物品", "无")
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# 思考与目标
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if avatar.thinking:
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add_section(lines, "正在思考", [avatar.thinking])
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if avatar.long_term_objective:
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add_section(lines, "长期目标", [avatar.long_term_objective.content])
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if avatar.short_term_objective:
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add_section(lines, "短期目标", [avatar.short_term_objective])
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# 兵器(必有,使用颜色标记等级)
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if avatar.weapon is not None:
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weapon_text = avatar.weapon.get_colored_info()
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if avatar.weapon.desc:
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weapon_text += f"({avatar.weapon.desc})"
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add_kv(lines, "兵器", weapon_text)
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# 辅助装备(可选,使用颜色标记等级)
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if avatar.auxiliary is not None:
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auxiliary_text = avatar.auxiliary.get_colored_info()
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if avatar.auxiliary.desc:
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auxiliary_text += f"({avatar.auxiliary.desc})"
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add_kv(lines, "辅助装备", auxiliary_text)
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else:
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add_kv(lines, "辅助装备", "无")
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# 灵兽:仅在存在时显示
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if avatar.spirit_animal is not None:
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add_kv(lines, "灵兽", avatar.spirit_animal.get_info())
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# 关系(从自身视角分组展示)
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from src.classes.relation import get_relations_strs
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relation_lines = get_relations_strs(avatar, max_lines=15)
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if relation_lines:
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add_section(lines, "关系", [f" {s}" for s in relation_lines])
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else:
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add_kv(lines, "关系", "无")
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return lines
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def get_avatar_expanded_info(
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avatar: "Avatar",
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co_region_avatars: Optional[List["Avatar"]] = None,
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other_avatar: Optional["Avatar"] = None,
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detailed: bool = False
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) -> dict:
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"""
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获取角色的扩展信息,包含基础信息、观察到的角色和事件历史。
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Args:
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avatar: 目标角色
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co_region_avatars: 同区域的其他角色列表,用于"观察到的角色"字段
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other_avatar: 另一个角色,如果提供则返回两人共同经历的事件,否则返回单人事件
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detailed: 是否返回详细信息
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"""
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info = get_avatar_info(avatar, detailed=detailed)
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observed: list[str] = []
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if co_region_avatars:
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for other in co_region_avatars[:8]:
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observed.append(f"{other.name},境界:{other.cultivation_progress.get_info()}")
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# 历史事件改为从全局事件管理器分类查询
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em = avatar.world.event_manager
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major_limit = CONFIG.social.major_event_context_num
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minor_limit = CONFIG.social.minor_event_context_num
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# 根据是否提供 other_avatar 决定获取单人事件还是双人共同事件
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if other_avatar is not None:
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major_events = em.get_major_events_between(avatar.id, other_avatar.id, limit=major_limit)
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minor_events = em.get_minor_events_between(avatar.id, other_avatar.id, limit=minor_limit)
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else:
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major_events = em.get_major_events_by_avatar(avatar.id, limit=major_limit)
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minor_events = em.get_minor_events_by_avatar(avatar.id, limit=minor_limit)
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major_list = [str(e) for e in major_events]
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minor_list = [str(e) for e in minor_events]
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info["周围角色"] = observed
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info["重大事件"] = major_list
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info["短期事件"] = minor_list
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info["长期目标"] = avatar.long_term_objective.content if avatar.long_term_objective else "无"
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return info
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def get_other_avatar_info(from_avatar: "Avatar", to_avatar: "Avatar") -> str:
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"""
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仅显示几个字段:名字、绰号、境界、关系、宗门、阵营、外貌、功法、武器、辅助装备、HP
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"""
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nickname = to_avatar.nickname.value if to_avatar.nickname else "无"
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sect = to_avatar.sect.name if to_avatar.sect else "散修"
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tech = to_avatar.technique.get_info() if to_avatar.technique else "无"
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weapon = to_avatar.weapon.get_info() if to_avatar.weapon else "无"
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aux = to_avatar.auxiliary.get_info() if to_avatar.auxiliary else "无"
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alignment = to_avatar.alignment
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# 关系可能为空
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relation = from_avatar.get_relation(to_avatar) or "无"
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return (
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f"{to_avatar.name},绰号:{nickname},境界:{to_avatar.cultivation_progress.get_info()},"
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f"关系:{relation},宗门:{sect},阵营:{alignment},"
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f"外貌:{to_avatar.appearance.get_info()},功法:{tech},兵器:{weapon},辅助:{aux},HP:{to_avatar.hp}"
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)
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def get_avatar_desc(avatar: "Avatar", detailed: bool = False) -> str:
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"""
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获取角色的文本描述。
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detailed=True 时包含详细的效果来源分析。
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"""
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# 基础描述
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lines = [f"【{avatar.name}】 {avatar.gender} {avatar.age}岁"]
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lines.append(f"境界: {avatar.cultivation_progress.get_info()}")
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if avatar.sect:
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lines.append(f"身份: {avatar.get_sect_str()}")
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if detailed:
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lines.append("\n--- 当前效果明细 ---")
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breakdown = avatar.get_effect_breakdown()
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from src.classes.effect import format_effects_to_text
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if not breakdown:
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lines.append("无额外效果")
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else:
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for source_name, effects in breakdown:
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# 使用现有的 format_effects_to_text 将字典转为中文描述
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desc_str = format_effects_to_text(effects)
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if desc_str:
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lines.append(f"[{source_name}]: {desc_str}")
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return "\n".join(lines)
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