160 lines
5.4 KiB
Python
160 lines
5.4 KiB
Python
"""
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读档功能模块
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"""
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import json
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from pathlib import Path
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from typing import Tuple, List, Optional
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from src.classes.world import World
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from src.classes.map import Map
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from src.classes.calendar import MonthStamp
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from src.classes.avatar import Avatar
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from src.classes.event import Event
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from src.classes.sect import sects_by_id, Sect
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from src.classes.relation import Relation
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from src.sim.simulator import Simulator
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from src.run.load_map import load_cultivation_world_map
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from src.utils.config import CONFIG
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def get_events_db_path(save_path: Path) -> Path:
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"""
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根据存档路径计算事件数据库路径。
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例如:save_20260105_1423.json -> save_20260105_1423_events.db
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"""
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return save_path.with_suffix("").with_name(save_path.stem + "_events.db")
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def load_game(save_path: Optional[Path] = None) -> Tuple[World, Simulator, List[Sect]]:
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"""
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从文件加载游戏状态
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Args:
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save_path: 存档路径,默认为saves/save.json
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Returns:
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(world, simulator, existed_sects)
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Raises:
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FileNotFoundError: 如果存档文件不存在
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Exception: 如果加载失败
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"""
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# 确定加载路径
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if save_path is None:
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saves_dir = CONFIG.paths.saves
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save_path = saves_dir / "save.json"
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else:
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save_path = Path(save_path)
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if not save_path.exists():
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raise FileNotFoundError(f"存档文件不存在: {save_path}")
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try:
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# 读取存档文件
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with open(save_path, "r", encoding="utf-8") as f:
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save_data = json.load(f)
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# 读取元信息
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meta = save_data.get("meta", {})
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print(f"正在加载存档 (版本: {meta.get('version', 'unknown')}, "
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f"游戏时间: {meta.get('game_time', 'unknown')})")
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# 重建地图(地图本身不变,只需重建宗门总部位置)
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game_map = load_cultivation_world_map()
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# 读取世界数据
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world_data = save_data.get("world", {})
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month_stamp = MonthStamp(world_data["month_stamp"])
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# 计算事件数据库路径
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events_db_path = get_events_db_path(save_path)
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# 重建World对象(使用 SQLite 事件存储)
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world = World.create_with_db(
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map=game_map,
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month_stamp=month_stamp,
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events_db_path=events_db_path,
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)
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# 获取本局启用的宗门
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existed_sect_ids = world_data.get("existed_sect_ids", [])
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existed_sects = [sects_by_id[sid] for sid in existed_sect_ids if sid in sects_by_id]
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# 第一阶段:重建所有Avatar(不含relations)
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avatars_data = save_data.get("avatars", [])
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all_avatars = {}
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for avatar_data in avatars_data:
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avatar = Avatar.from_save_dict(avatar_data, world)
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all_avatars[avatar.id] = avatar
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# 第二阶段:重建relations(需要所有avatar都已加载)
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for avatar_data in avatars_data:
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avatar_id = avatar_data["id"]
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avatar = all_avatars[avatar_id]
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relations_dict = avatar_data.get("relations", {})
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for other_id, relation_value in relations_dict.items():
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if other_id in all_avatars:
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other_avatar = all_avatars[other_id]
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relation = Relation(relation_value)
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avatar.relations[other_avatar] = relation
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# 将所有avatar添加到world
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world.avatar_manager.avatars = all_avatars
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# 检查是否需要从 JSON 迁移事件(向后兼容)
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db_event_count = world.event_manager.count()
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events_data = save_data.get("events", [])
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if db_event_count == 0 and len(events_data) > 0:
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# SQLite 数据库是空的,但 JSON 中有事件,执行迁移
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print(f"正在从 JSON 迁移 {len(events_data)} 条事件到 SQLite...")
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for event_data in events_data:
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event = Event.from_dict(event_data)
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world.event_manager.add_event(event)
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print("事件迁移完成")
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else:
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print(f"已从 SQLite 加载 {db_event_count} 条事件")
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# 重建Simulator
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simulator_data = save_data.get("simulator", {})
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simulator = Simulator(world)
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simulator.awakening_rate = simulator_data.get("awakening_rate", simulator_data.get("birth_rate", CONFIG.game.npc_awakening_rate_per_month))
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print(f"存档加载成功!共加载 {len(all_avatars)} 个角色")
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return world, simulator, existed_sects
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except Exception as e:
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print(f"加载游戏失败: {e}")
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import traceback
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traceback.print_exc()
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raise
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def check_save_compatibility(save_path: Path) -> Tuple[bool, str]:
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"""
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检查存档兼容性
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Args:
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save_path: 存档路径
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Returns:
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(是否兼容, 错误信息)
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"""
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try:
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with open(save_path, "r", encoding="utf-8") as f:
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save_data = json.load(f)
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meta = save_data.get("meta", {})
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save_version = meta.get("version", "unknown")
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current_version = CONFIG.meta.version
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# 当前不做版本兼容性检查,直接返回兼容
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# 未来可以在这里添加版本比较逻辑
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return True, ""
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except Exception as e:
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return False, f"无法读取存档文件: {e}"
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