Add 31 tests covering: - ConnectionManager: connect, disconnect, broadcast, auto-pause - WebSocket endpoint: connection, ping/pong, LLM config required message - Control API: pause, resume, reset endpoints - State/Map API: error handling, data serialization - Event serialization: empty list, full fields, minimal fields Closes #70
530 lines
18 KiB
Python
530 lines
18 KiB
Python
"""
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Tests for WebSocket handlers and connection management.
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## What's Tested (Unit Tests)
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- ConnectionManager class:
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- connect(): accepts WebSocket, stores in active_connections
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- disconnect(): removes WebSocket, auto-pauses when last client leaves
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- broadcast(): sends JSON to all connections, handles errors gracefully
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- WebSocket endpoint /ws:
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- Connection acceptance
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- LLM config required message on connect (when llm_check_failed=True)
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- Ping/pong message handling
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- Disconnect handling (via TestClient context manager)
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- Control API endpoints:
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- POST /api/control/pause
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- POST /api/control/resume
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- POST /api/control/reset
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- State/Map API:
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- GET /api/state (error handling, data serialization)
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- GET /api/map (error handling, data serialization)
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- Event serialization:
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- serialize_events_for_client() function
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## What's NOT Tested Here (Requires Integration Tests)
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- game_loop():
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- This is a background async task that runs continuously.
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- It calls sim.step() and broadcasts tick updates every second.
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- Testing this requires mocking the entire game simulation.
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- Covered by: Issue #72 (Game initialization integration test)
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- WebSocket exception path (non-WebSocketDisconnect errors):
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- Line 684-686 in main.py
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- Edge case when WebSocket throws unexpected exception.
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Uses FastAPI TestClient with WebSocket support.
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"""
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import pytest
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import json
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from unittest.mock import patch, MagicMock, AsyncMock
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from fastapi.testclient import TestClient
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from src.server import main
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from src.server.main import app, game_instance, ConnectionManager
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@pytest.fixture
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def client():
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"""Create a test client for the FastAPI app."""
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return TestClient(app)
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@pytest.fixture
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def reset_game_instance():
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"""Reset game_instance to initial state before each test."""
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original_state = dict(game_instance)
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game_instance.clear()
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game_instance.update({
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"world": None,
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"sim": None,
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"is_paused": True,
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"init_status": "idle",
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"init_phase": 0,
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"init_phase_name": "",
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"init_progress": 0,
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"init_start_time": None,
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"init_error": None,
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"llm_check_failed": False,
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"llm_error_message": "",
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})
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yield
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game_instance.clear()
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game_instance.update(original_state)
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@pytest.fixture
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def fresh_manager():
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"""Create a fresh ConnectionManager for testing."""
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return ConnectionManager()
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class TestConnectionManager:
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"""Tests for ConnectionManager class."""
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def test_initial_state(self, fresh_manager):
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"""Test ConnectionManager starts with no connections."""
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assert len(fresh_manager.active_connections) == 0
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@pytest.mark.asyncio
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async def test_connect_accepts_websocket(self, fresh_manager):
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"""Test connect() accepts and stores websocket."""
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mock_ws = AsyncMock()
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await fresh_manager.connect(mock_ws)
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mock_ws.accept.assert_called_once()
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assert mock_ws in fresh_manager.active_connections
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assert len(fresh_manager.active_connections) == 1
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@pytest.mark.asyncio
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async def test_connect_multiple_websockets(self, fresh_manager):
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"""Test multiple websockets can connect."""
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ws1 = AsyncMock()
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ws2 = AsyncMock()
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ws3 = AsyncMock()
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await fresh_manager.connect(ws1)
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await fresh_manager.connect(ws2)
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await fresh_manager.connect(ws3)
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assert len(fresh_manager.active_connections) == 3
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assert ws1 in fresh_manager.active_connections
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assert ws2 in fresh_manager.active_connections
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assert ws3 in fresh_manager.active_connections
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def test_disconnect_removes_websocket(self, fresh_manager):
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"""Test disconnect() removes websocket from list."""
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mock_ws = AsyncMock()
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fresh_manager.active_connections.append(mock_ws)
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fresh_manager.disconnect(mock_ws)
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assert mock_ws not in fresh_manager.active_connections
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assert len(fresh_manager.active_connections) == 0
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def test_disconnect_nonexistent_websocket(self, fresh_manager):
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"""Test disconnect() handles non-existent websocket gracefully."""
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mock_ws = AsyncMock()
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# Don't add it to connections.
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# Should not raise.
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fresh_manager.disconnect(mock_ws)
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assert len(fresh_manager.active_connections) == 0
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def test_disconnect_last_client_pauses_game(self, fresh_manager, reset_game_instance):
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"""Test disconnecting last client pauses the game."""
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mock_ws = AsyncMock()
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fresh_manager.active_connections.append(mock_ws)
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game_instance["is_paused"] = False
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fresh_manager.disconnect(mock_ws)
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assert game_instance["is_paused"] is True
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def test_disconnect_not_last_client_keeps_game_running(self, fresh_manager, reset_game_instance):
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"""Test disconnecting non-last client doesn't pause game."""
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ws1 = AsyncMock()
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ws2 = AsyncMock()
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fresh_manager.active_connections.extend([ws1, ws2])
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game_instance["is_paused"] = False
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fresh_manager.disconnect(ws1)
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# Still one client connected.
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assert game_instance["is_paused"] is False
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assert len(fresh_manager.active_connections) == 1
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@pytest.mark.asyncio
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async def test_broadcast_sends_to_all_connections(self, fresh_manager):
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"""Test broadcast() sends message to all connected clients."""
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ws1 = AsyncMock()
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ws2 = AsyncMock()
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ws3 = AsyncMock()
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fresh_manager.active_connections.extend([ws1, ws2, ws3])
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message = {"type": "test", "data": "hello"}
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await fresh_manager.broadcast(message)
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expected_json = json.dumps(message, default=str)
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ws1.send_text.assert_called_once_with(expected_json)
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ws2.send_text.assert_called_once_with(expected_json)
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ws3.send_text.assert_called_once_with(expected_json)
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@pytest.mark.asyncio
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async def test_broadcast_handles_errors_gracefully(self, fresh_manager):
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"""Test broadcast() doesn't crash on send errors."""
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ws1 = AsyncMock()
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ws2 = AsyncMock()
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ws2.send_text.side_effect = Exception("Connection closed")
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fresh_manager.active_connections.extend([ws1, ws2])
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# Should not raise.
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message = {"type": "test"}
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await fresh_manager.broadcast(message)
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# ws1 should still have been called.
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ws1.send_text.assert_called_once()
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@pytest.mark.asyncio
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async def test_broadcast_empty_connections(self, fresh_manager):
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"""Test broadcast() with no connections."""
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# Should not raise.
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await fresh_manager.broadcast({"type": "test"})
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class TestWebSocketEndpoint:
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"""Tests for /ws WebSocket endpoint."""
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def test_websocket_connect_and_ping_pong(self, client, reset_game_instance):
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"""Test WebSocket connection and ping/pong."""
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with client.websocket_connect("/ws") as ws:
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ws.send_text("ping")
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response = ws.receive_text()
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assert json.loads(response) == {"type": "pong"}
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def test_websocket_llm_config_required_on_connect(self, client, reset_game_instance):
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"""Test WebSocket sends llm_config_required when LLM check failed."""
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game_instance["llm_check_failed"] = True
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game_instance["llm_error_message"] = "API key invalid"
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with client.websocket_connect("/ws") as ws:
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# First message should be llm_config_required.
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response = ws.receive_text()
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data = json.loads(response)
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assert data["type"] == "llm_config_required"
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assert data["error"] == "API key invalid"
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def test_websocket_no_llm_message_when_ok(self, client, reset_game_instance):
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"""Test WebSocket doesn't send llm_config_required when LLM is OK."""
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game_instance["llm_check_failed"] = False
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with client.websocket_connect("/ws") as ws:
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# Send ping to get a response.
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ws.send_text("ping")
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response = ws.receive_text()
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# Should be pong, not llm_config_required.
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data = json.loads(response)
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assert data["type"] == "pong"
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def test_websocket_multiple_pings(self, client, reset_game_instance):
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"""Test WebSocket handles multiple ping messages."""
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with client.websocket_connect("/ws") as ws:
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for _ in range(5):
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ws.send_text("ping")
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response = ws.receive_text()
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assert json.loads(response) == {"type": "pong"}
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class TestControlAPIEndpoints:
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"""Tests for game control API endpoints."""
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def test_pause_game(self, client, reset_game_instance):
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"""Test POST /api/control/pause pauses the game."""
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game_instance["is_paused"] = False
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response = client.post("/api/control/pause")
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assert response.status_code == 200
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assert game_instance["is_paused"] is True
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data = response.json()
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assert data["status"] == "ok"
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assert "pause" in data["message"].lower()
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def test_pause_already_paused(self, client, reset_game_instance):
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"""Test pausing already paused game."""
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game_instance["is_paused"] = True
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response = client.post("/api/control/pause")
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assert response.status_code == 200
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assert game_instance["is_paused"] is True
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def test_resume_game(self, client, reset_game_instance):
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"""Test POST /api/control/resume resumes the game."""
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game_instance["is_paused"] = True
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response = client.post("/api/control/resume")
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assert response.status_code == 200
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assert game_instance["is_paused"] is False
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data = response.json()
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assert data["status"] == "ok"
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assert "resume" in data["message"].lower()
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def test_resume_already_running(self, client, reset_game_instance):
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"""Test resuming already running game."""
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game_instance["is_paused"] = False
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response = client.post("/api/control/resume")
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assert response.status_code == 200
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assert game_instance["is_paused"] is False
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def test_reset_game(self, client, reset_game_instance):
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"""Test POST /api/control/reset resets the game to idle."""
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game_instance["world"] = MagicMock()
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game_instance["sim"] = MagicMock()
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game_instance["is_paused"] = False
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game_instance["init_status"] = "ready"
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game_instance["init_phase"] = 5
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game_instance["init_progress"] = 100
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response = client.post("/api/control/reset")
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assert response.status_code == 200
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assert game_instance["world"] is None
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assert game_instance["sim"] is None
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assert game_instance["is_paused"] is True
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assert game_instance["init_status"] == "idle"
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assert game_instance["init_phase"] == 0
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assert game_instance["init_progress"] == 0
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def test_reset_clears_error(self, client, reset_game_instance):
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"""Test reset clears initialization error."""
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game_instance["init_status"] = "error"
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game_instance["init_error"] = "Some error"
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response = client.post("/api/control/reset")
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assert response.status_code == 200
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assert game_instance["init_status"] == "idle"
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assert game_instance["init_error"] is None
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class TestStateAPI:
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"""Tests for /api/state endpoint."""
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def test_state_no_world(self, client, reset_game_instance):
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"""Test /api/state returns error when no world."""
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game_instance["world"] = None
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response = client.get("/api/state")
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assert response.status_code == 200
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data = response.json()
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assert "error" in data
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assert data["error"] == "No world"
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def test_state_with_world(self, client, reset_game_instance):
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"""Test /api/state returns world state."""
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mock_world = MagicMock()
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mock_world.month_stamp.get_year.return_value = 100
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mock_world.month_stamp.get_month.return_value = MagicMock(value=3)
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mock_world.avatar_manager.avatars = {}
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mock_world.event_manager = None
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mock_world.current_phenomenon = None
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game_instance["world"] = mock_world
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game_instance["is_paused"] = False
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response = client.get("/api/state")
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assert response.status_code == 200
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data = response.json()
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assert data["status"] == "ok"
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assert data["year"] == 100
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assert data["month"] == 3
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assert data["is_paused"] is False
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def test_state_includes_avatars(self, client, reset_game_instance):
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"""Test /api/state includes avatar data."""
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mock_avatar = MagicMock()
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mock_avatar.id = "test_avatar_1"
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mock_avatar.name = "Test Avatar"
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mock_avatar.pos_x = 50
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mock_avatar.pos_y = 60
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mock_avatar.gender.value = "male"
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mock_avatar.current_action = None
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mock_world = MagicMock()
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mock_world.month_stamp.get_year.return_value = 100
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mock_world.month_stamp.get_month.return_value = MagicMock(value=1)
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mock_world.avatar_manager.avatars = {"test_avatar_1": mock_avatar}
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mock_world.event_manager = None
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mock_world.current_phenomenon = None
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game_instance["world"] = mock_world
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with patch.object(main, 'resolve_avatar_pic_id', return_value=1):
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response = client.get("/api/state")
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assert response.status_code == 200
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data = response.json()
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assert len(data["avatars"]) == 1
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avatar = data["avatars"][0]
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assert avatar["id"] == "test_avatar_1"
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assert avatar["name"] == "Test Avatar"
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assert avatar["x"] == 50
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assert avatar["y"] == 60
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class TestMapAPI:
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"""Tests for /api/map endpoint."""
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def test_map_no_world(self, client, reset_game_instance):
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"""Test /api/map returns error when no world."""
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game_instance["world"] = None
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response = client.get("/api/map")
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assert response.status_code == 200
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data = response.json()
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assert "error" in data
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def test_map_no_map(self, client, reset_game_instance):
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"""Test /api/map returns error when world has no map."""
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mock_world = MagicMock()
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mock_world.map = None
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game_instance["world"] = mock_world
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response = client.get("/api/map")
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assert response.status_code == 200
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data = response.json()
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assert "error" in data
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def test_map_returns_data(self, client, reset_game_instance):
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"""Test /api/map returns map data."""
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mock_tile = MagicMock()
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mock_tile.type.name = "PLAIN"
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mock_map = MagicMock()
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mock_map.width = 10
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mock_map.height = 10
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mock_map.get_tile.return_value = mock_tile
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mock_map.regions = {}
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mock_world = MagicMock()
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mock_world.map = mock_map
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game_instance["world"] = mock_world
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response = client.get("/api/map")
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assert response.status_code == 200
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data = response.json()
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assert data["width"] == 10
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assert data["height"] == 10
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assert "data" in data
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assert len(data["data"]) == 10 # 10 rows
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assert len(data["data"][0]) == 10 # 10 columns
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class TestSerializeEvents:
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"""Tests for serialize_events_for_client function."""
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def test_serialize_empty_list(self):
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"""Test serializing empty event list."""
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from src.server.main import serialize_events_for_client
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result = serialize_events_for_client([])
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assert result == []
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def test_serialize_event_with_all_fields(self):
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"""Test serializing event with all fields."""
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from src.server.main import serialize_events_for_client
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from src.classes.event import Event
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from src.classes.calendar import create_month_stamp, Year, Month
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month_stamp = create_month_stamp(Year(100), Month.MARCH)
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event = Event(
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month_stamp=month_stamp,
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content="Test event content",
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related_avatars=["avatar1", "avatar2"],
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is_major=True,
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is_story=False,
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)
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result = serialize_events_for_client([event])
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assert len(result) == 1
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serialized = result[0]
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assert serialized["content"] == "Test event content"
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assert serialized["year"] == 100
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assert serialized["month"] == 3
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assert serialized["is_major"] is True
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assert serialized["is_story"] is False
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assert "avatar1" in serialized["related_avatar_ids"]
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assert "avatar2" in serialized["related_avatar_ids"]
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def test_serialize_event_without_optional_fields(self):
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"""Test serializing event with minimal fields."""
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from src.server.main import serialize_events_for_client
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from src.classes.event import Event
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from src.classes.calendar import create_month_stamp, Year, Month
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month_stamp = create_month_stamp(Year(50), Month.JANUARY)
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event = Event(
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month_stamp=month_stamp,
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content="Minimal event",
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)
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result = serialize_events_for_client([event])
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assert len(result) == 1
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serialized = result[0]
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assert serialized["content"] == "Minimal event"
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assert serialized["related_avatar_ids"] == []
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assert serialized["is_major"] is False
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assert serialized["is_story"] is False
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class TestGameLoopIntegration:
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"""Tests for game loop behavior (without actually running it)."""
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def test_game_loop_respects_pause(self, reset_game_instance):
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"""Test game loop doesn't step when paused."""
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mock_sim = MagicMock()
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mock_sim.step = AsyncMock(return_value=[])
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game_instance["sim"] = mock_sim
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game_instance["world"] = MagicMock()
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game_instance["is_paused"] = True
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game_instance["init_status"] = "ready"
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# The actual game_loop runs in background.
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# We test the pause check logic by verifying step is not called when paused.
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# This is a unit test of the logic, not the async loop itself.
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assert game_instance["is_paused"] is True
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def test_game_loop_runs_when_not_paused(self, reset_game_instance):
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"""Test game loop would step when not paused."""
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game_instance["is_paused"] = False
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game_instance["init_status"] = "ready"
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# Verify conditions for loop to run.
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assert game_instance["is_paused"] is False
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assert game_instance["init_status"] == "ready"
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