141 lines
5.7 KiB
Python
141 lines
5.7 KiB
Python
import pytest
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from unittest.mock import MagicMock, patch
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from src.classes.action.self_heal import SelfHeal
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from src.classes.sect_region import SectRegion
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from src.classes.region import NormalRegion
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from src.classes.tile import Tile, TileType
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from src.classes.sect import Sect
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from src.classes.hp import HP
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class TestSelfHealAction:
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@pytest.fixture
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def healing_avatar(self, dummy_avatar):
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"""
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基于 dummy_avatar 扩展,
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设置 HP 为半血,以便可以进行疗伤。
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"""
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dummy_avatar.hp = HP(100, 50) # 50/100 HP
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# effects 是 property,无法直接赋值,需要 mock 或者通过 effects mixin 覆盖
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# 这里 dummy_avatar 使用了 Real Avatar 类,所以 effects property 会去读 self._effects 或者计算
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return dummy_avatar
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@pytest.fixture
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def sect_region(self):
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return SectRegion(id=999, name="青云门总部", desc="测试宗门总部")
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@pytest.fixture
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def normal_region(self):
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return NormalRegion(id=101, name="荒野", desc="测试荒野")
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@pytest.fixture
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def mock_sect(self, sect_region):
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sect = MagicMock(spec=Sect)
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sect.name = "青云门"
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# 确保 headquarter.name 和 region.name 一致
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sect.headquarter = MagicMock()
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sect.headquarter.name = sect_region.name
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return sect
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def test_can_start_basic(self, healing_avatar):
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"""测试基本启动条件:HP不满即可"""
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# Action 类通常需要 (avatar, world) 参数
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action = SelfHeal(healing_avatar, healing_avatar.world)
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can, reason = action.can_start()
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assert can is True
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assert reason == ""
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def test_cannot_start_full_hp(self, healing_avatar):
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"""测试满血不能启动"""
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healing_avatar.hp.cur = 100
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action = SelfHeal(healing_avatar, healing_avatar.world)
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can, reason = action.can_start()
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assert can is False
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assert "HP已满" in reason
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def test_execute_in_wild_no_bonus(self, healing_avatar, normal_region):
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"""测试在野外(非宗门)的基础回复(10%)"""
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# 设置位置
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healing_avatar.tile = Tile(0, 0, TileType.PLAIN)
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healing_avatar.tile.region = normal_region
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healing_avatar.sect = None # 散修
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# Mock effects 为空
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with patch.object(type(healing_avatar), 'effects', new_callable=lambda: {}) as mock_effects:
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action = SelfHeal(healing_avatar, healing_avatar.world)
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action._execute()
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# 预期:基础回复 10% * 100 = 10
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# 初始 50 -> 60
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assert healing_avatar.hp.cur == 60
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assert action._healed_total == 10
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def test_execute_in_wild_with_persona_bonus(self, healing_avatar, normal_region):
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"""测试在野外带有 '苟' 特质加成(+50% efficiency)"""
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# 设置位置
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healing_avatar.tile = Tile(0, 0, TileType.PLAIN)
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healing_avatar.tile.region = normal_region
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# Mock effects 带有加成
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with patch.object(type(healing_avatar), 'effects', new_callable=lambda: {"extra_self_heal_efficiency": 0.5}):
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action = SelfHeal(healing_avatar, healing_avatar.world)
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action._execute()
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# 预期:基础 0.1 * (1 + 0.5) = 0.15
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# 回复 15 点 -> 50 + 15 = 65
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assert healing_avatar.hp.cur == 65
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assert action._healed_total == 15
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def test_execute_in_sect_hq_as_member(self, healing_avatar, sect_region, mock_sect):
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"""测试宗门弟子在总部回复(直接回满)"""
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# 设置位置
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# TileType.SECT 可能不存在,检查源码通常用 TileType.CITY 或 PLAIN,关键是 region
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# 如果需要区分 TileType,请检查 src/classes/tile.py,这里先用 PLAIN 并确保 region 是 SectRegion
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# 不过为了保险,我们可以查看 TileType 定义。
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# 暂时用 PLAIN,关键是 region 类型。
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healing_avatar.tile = Tile(0, 0, TileType.PLAIN)
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healing_avatar.tile.region = sect_region
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# 设置宗门身份
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healing_avatar.sect = mock_sect
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with patch.object(type(healing_avatar), 'effects', new_callable=lambda: {}):
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action = SelfHeal(healing_avatar, healing_avatar.world)
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action._execute()
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# 预期:直接回满 -> 100
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assert healing_avatar.hp.cur == 100
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assert action._healed_total == 50
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def test_execute_in_sect_hq_not_member(self, healing_avatar, sect_region):
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"""测试非本门弟子在某宗门总部(视为普通区域回复)"""
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# 设置位置
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healing_avatar.tile = Tile(0, 0, TileType.PLAIN)
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healing_avatar.tile.region = sect_region
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# 散修(或无匹配宗门)
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healing_avatar.sect = None
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with patch.object(type(healing_avatar), 'effects', new_callable=lambda: {}):
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action = SelfHeal(healing_avatar, healing_avatar.world)
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action._execute()
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# 预期:基础回复 10% = 10
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assert healing_avatar.hp.cur == 60
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assert action._healed_total == 10
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def test_heal_overflow_clamp(self, healing_avatar, normal_region):
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"""测试回复溢出处理(不超过 MaxHP)"""
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healing_avatar.hp.cur = 95 # 只差5点
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healing_avatar.tile = Tile(0, 0, TileType.PLAIN)
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healing_avatar.tile.region = normal_region
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with patch.object(type(healing_avatar), 'effects', new_callable=lambda: {}):
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action = SelfHeal(healing_avatar, healing_avatar.world)
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action._execute()
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# 预期:基础回复 10点,但只缺5点 -> 回复5点,当前100
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assert healing_avatar.hp.cur == 100
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assert action._healed_total == 5
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