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cultivation-world-simulator/static/config.yml
2026-01-24 14:44:45 +08:00

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meta:
version: "1.3.0"
llm:
default_modes:
action_decision: "normal"
long_term_objective: "normal"
nickname: "normal"
single_choice: "normal"
relation_resolver: "fast"
story_teller: "fast"
interaction_feedback: "fast"
history_influence: "normal"
paths:
locales: static/locales/
shared_game_configs: static/game_configs/
# templates: static/templates/ <-- Managed by code now
# game_configs: static/game_configs/ <-- Managed by code now
saves: assets/saves/
ai:
max_concurrent_requests: 10
max_parse_retries: 3
game:
init_npc_num: 9
sect_num: 3 # init_npc_num大于sect_num时会随机选择sect_num个宗门
npc_awakening_rate_per_month: 0.01
fortune_probability: 0.005
misfortune_probability: 0.005
gathering:
auction_trigger_count: 5
df:
ids_separator: ";"
avatar:
persona_num: 3
# all 引入所有主角不引入随机角色
# random正常随机角色但是有一定概率出主角
# none, 不引入主角(默认选项)
protagonist: "random"
social:
major_event_context_num: 10 # 大事(长期记忆)展示数量
minor_event_context_num: 10 # 小事(短期记忆)展示数量
relation_check_threshold: 5 # 关系检查需要的交互次数
nickname:
major_event_threshold: 3 # 获得绰号需要的长期事件数量
minor_event_threshold: 25 # 获得绰号需要的短期事件数量
save:
max_events_to_save: 1000
frontend:
water_speed: low
cloud_freq: low
system:
language: zh-CN