57 lines
1.3 KiB
YAML
57 lines
1.3 KiB
YAML
meta:
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version: "1.1.0"
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llm:
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default_modes:
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action_decision: "normal"
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long_term_objective: "normal"
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nickname: "normal"
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single_choice: "normal"
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relation_resolver: "fast"
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story_teller: "fast"
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interaction_feedback: "fast"
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history_influence: "normal"
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paths:
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templates: static/templates/
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game_configs: static/game_configs/
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saves: assets/saves/
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ai:
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max_concurrent_requests: 10
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max_parse_retries: 3
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game:
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init_npc_num: 9
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sect_num: 3 # init_npc_num大于sect_num时,会随机选择sect_num个宗门
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npc_awakening_rate_per_month: 0.01
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fortune_probability: 0.005
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misfortune_probability: 0.005
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gathering:
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auction_trigger_count: 10
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df:
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ids_separator: ";"
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avatar:
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persona_num: 3
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# all 引入所有主角不引入随机角色
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# random,正常随机角色,但是有一定概率出主角
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# none, 不引入主角(默认选项)
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protagonist: "random"
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social:
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major_event_context_num: 10 # 大事(长期记忆)展示数量
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minor_event_context_num: 10 # 小事(短期记忆)展示数量
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relation_check_threshold: 5 # 关系检查需要的交互次数
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nickname:
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major_event_threshold: 3 # 获得绰号需要的长期事件数量
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minor_event_threshold: 25 # 获得绰号需要的短期事件数量
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save:
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max_events_to_save: 1000
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frontend:
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water_speed: low
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cloud_freq: low |