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cultivation-world-simulator/tests/test_save_load_death.py
2026-02-06 21:57:53 +08:00

70 lines
2.7 KiB
Python

import pytest
import os
from pathlib import Path
from src.sim.save.save_game import save_game
from src.sim.load.load_game import load_game
from src.classes.avatar import Avatar
from src.classes.death_reason import DeathReason, DeathType
from src.classes.calendar import MonthStamp
def test_dead_avatar_stays_dead_after_load(base_world, dummy_avatar):
"""
测试死亡的角色在读档后是否仍然被正确归类为死者,
而不是复活出现在活人列表中。
"""
# 1. 准备环境
# 移除 mock 武器以支持 JSON 序列化
dummy_avatar.weapon = None
# 将角色注册到 avatar_manager (dummy_avatar 默认未注册)
base_world.avatar_manager.register_avatar(dummy_avatar)
# 确认角色是活的
assert dummy_avatar.id in base_world.avatar_manager.avatars
assert dummy_avatar.id not in base_world.avatar_manager.dead_avatars
assert not dummy_avatar.is_dead
# 2. 杀死角色
# 使用 set_dead 标记死亡
death_time = base_world.month_stamp
dummy_avatar.set_dead("Test Death", death_time)
# 使用 handle_death 将其移动到 dead_avatars
base_world.avatar_manager.handle_death(dummy_avatar.id)
# 验证死亡状态
assert dummy_avatar.is_dead
assert dummy_avatar.id not in base_world.avatar_manager.avatars
assert dummy_avatar.id in base_world.avatar_manager.dead_avatars
# 3. 保存游戏
# 构造一个模拟器对象 (save_game 需要)
from src.sim.simulator import Simulator
simulator = Simulator(base_world)
# 保存
success, save_filename = save_game(base_world, simulator, existed_sects=[])
assert success
assert save_filename is not None
# 获取存档完整路径
from src.utils.config import CONFIG
save_path = CONFIG.paths.saves / save_filename
# 4. 读取游戏
loaded_world, loaded_sim, _ = load_game(save_path)
# 5. 验证读档后的状态
loaded_avatar = loaded_world.avatar_manager.get_avatar(dummy_avatar.id)
assert loaded_avatar is not None
assert loaded_avatar.is_dead
# 关键验证:死者不应该在活人列表中
# 在 Bug 修复前,这里预期会失败,因为所有角色都被放进了 avatars
assert loaded_avatar.id not in loaded_world.avatar_manager.avatars, "死者不应出现在活人列表 avatars 中"
assert loaded_avatar.id in loaded_world.avatar_manager.dead_avatars, "死者应该出现在死者列表 dead_avatars 中"
# 验证 get_living_avatars 不包含该角色
living_ids = [a.id for a in loaded_world.avatar_manager.get_living_avatars()]
assert loaded_avatar.id not in living_ids, "死者不应被 get_living_avatars() 返回"