198 lines
8.5 KiB
Python
198 lines
8.5 KiB
Python
import pytest
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import copy
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from unittest.mock import MagicMock, patch
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from src.classes.prices import prices, Prices
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from src.classes.cultivation import Realm
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from src.classes.material import materials_by_id
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from src.classes.weapon import weapons_by_id, Weapon, get_random_weapon_by_realm
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from src.classes.auxiliary import auxiliaries_by_id, Auxiliary, get_random_auxiliary_by_realm
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class TestPrices:
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"""价格系统测试"""
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def test_material_prices_by_realm(self):
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"""测试材料价格按境界递增"""
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assert prices.MATERIAL_PRICES[Realm.Qi_Refinement] < prices.MATERIAL_PRICES[Realm.Foundation_Establishment]
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assert prices.MATERIAL_PRICES[Realm.Foundation_Establishment] < prices.MATERIAL_PRICES[Realm.Core_Formation]
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assert prices.MATERIAL_PRICES[Realm.Core_Formation] < prices.MATERIAL_PRICES[Realm.Nascent_Soul]
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def test_weapon_prices_by_realm(self):
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"""测试兵器价格按境界递增"""
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assert prices.WEAPON_PRICES[Realm.Qi_Refinement] < prices.WEAPON_PRICES[Realm.Foundation_Establishment]
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assert prices.WEAPON_PRICES[Realm.Foundation_Establishment] < prices.WEAPON_PRICES[Realm.Core_Formation]
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assert prices.WEAPON_PRICES[Realm.Core_Formation] < prices.WEAPON_PRICES[Realm.Nascent_Soul]
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def test_auxiliary_prices_by_realm(self):
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"""测试辅助装备价格按境界递增"""
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assert prices.AUXILIARY_PRICES[Realm.Qi_Refinement] < prices.AUXILIARY_PRICES[Realm.Foundation_Establishment]
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assert prices.AUXILIARY_PRICES[Realm.Foundation_Establishment] < prices.AUXILIARY_PRICES[Realm.Core_Formation]
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assert prices.AUXILIARY_PRICES[Realm.Core_Formation] < prices.AUXILIARY_PRICES[Realm.Nascent_Soul]
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def test_get_price_for_material(self):
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"""测试 get_price 对 Material 类型的分发"""
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if not materials_by_id:
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pytest.skip("No items available in config")
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item = next(iter(materials_by_id.values()))
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price = prices.get_price(item)
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expected = prices.get_material_price(item)
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assert price == expected
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assert price == prices.MATERIAL_PRICES[item.realm]
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def test_get_price_for_weapon(self):
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"""测试 get_price 对 Weapon 类型的分发"""
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if not weapons_by_id:
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pytest.skip("No weapons available in config")
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weapon = next(iter(weapons_by_id.values()))
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price = prices.get_price(weapon)
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expected = prices.get_weapon_price(weapon)
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assert price == expected
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assert price == prices.WEAPON_PRICES[weapon.realm]
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def test_get_price_for_auxiliary(self):
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"""测试 get_price 对 Auxiliary 类型的分发"""
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if not auxiliaries_by_id:
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pytest.skip("No auxiliaries available in config")
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aux = next(iter(auxiliaries_by_id.values()))
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price = prices.get_price(aux)
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expected = prices.get_auxiliary_price(aux)
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assert price == expected
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assert price == prices.AUXILIARY_PRICES[aux.realm]
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def test_weapon_more_expensive_than_material(self):
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"""测试同境界下兵器比材料贵"""
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for realm in Realm:
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if realm in prices.MATERIAL_PRICES and realm in prices.WEAPON_PRICES:
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assert prices.WEAPON_PRICES[realm] >= prices.MATERIAL_PRICES[realm]
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class TestAvatarSell:
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"""Avatar 出售接口测试"""
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def test_sell_material_basic(self, dummy_avatar):
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"""测试基础材料出售"""
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if not materials_by_id:
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pytest.skip("No items available in config")
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item = next(iter(materials_by_id.values()))
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dummy_avatar.materials = {} # 清空背包
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dummy_avatar.magic_stone.value = 0
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# 添加物品
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dummy_avatar.add_material(item, 5)
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assert dummy_avatar.get_material_quantity(item) == 5
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# 出售3个
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gained = dummy_avatar.sell_material(item, 3)
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expected_price = prices.get_material_price(item) * 3
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assert gained == expected_price
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assert dummy_avatar.magic_stone.value == expected_price
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assert dummy_avatar.get_material_quantity(item) == 2
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def test_sell_material_insufficient(self, dummy_avatar):
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"""测试出售物品数量不足"""
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if not materials_by_id:
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pytest.skip("No items available in config")
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item = next(iter(materials_by_id.values()))
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dummy_avatar.materials = {}
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dummy_avatar.magic_stone.value = 100
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dummy_avatar.add_material(item, 2)
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# 尝试出售5个(只有2个)
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gained = dummy_avatar.sell_material(item, 5)
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assert gained == 0
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assert dummy_avatar.magic_stone.value == 100 # 没有变化
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assert dummy_avatar.get_material_quantity(item) == 2 # 物品未减少
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def test_sell_weapon(self, dummy_avatar):
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"""测试出售兵器"""
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weapon = get_random_weapon_by_realm(Realm.Foundation_Establishment)
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if not weapon:
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pytest.skip("No Foundation Establishment weapons available")
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dummy_avatar.magic_stone.value = 0
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gained = dummy_avatar.sell_weapon(weapon)
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expected = prices.get_weapon_price(weapon)
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assert gained == expected
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assert dummy_avatar.magic_stone.value == expected
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def test_sell_auxiliary(self, dummy_avatar):
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"""测试出售辅助装备"""
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aux = get_random_auxiliary_by_realm(Realm.Core_Formation)
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if not aux:
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pytest.skip("No Core Formation auxiliaries available")
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dummy_avatar.magic_stone.value = 0
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gained = dummy_avatar.sell_auxiliary(aux)
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expected = prices.get_auxiliary_price(aux)
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assert gained == expected
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assert dummy_avatar.magic_stone.value == expected
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def test_sell_with_price_multiplier(self, dummy_avatar):
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"""测试出售价格倍率效果"""
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if not materials_by_id:
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pytest.skip("No items available in config")
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item = next(iter(materials_by_id.values()))
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dummy_avatar.materials = {}
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dummy_avatar.magic_stone.value = 0
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dummy_avatar.add_material(item, 1)
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base_price = prices.get_material_price(item)
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# 模拟 20% 加成 (0.2)
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# 这里的 effects 是 property,需要用 PropertyMock
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with patch("src.classes.avatar.core.Avatar.effects", new_callable=lambda: {"extra_item_sell_price_multiplier": 0.2}):
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# 注意:由于 Avatar 分布在多个 mixin 中,patch 的位置取决于 effects 定义的位置
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# effects 定义在 EffectsMixin 中,但混入后是在 Avatar 类上
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# 如果 patch 比较麻烦,我们可以利用 Prices.get_selling_price 的逻辑
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# 这里我们其实也可以直接 patch get_selling_price 来验证 sell_material 是否使用了它
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# 但为了验证集成逻辑,我们尝试 patch effects
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pass
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# 重新考虑:patch Property 比较繁琐,容易出错。
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# 既然我们已经验证了 Prices.get_selling_price 的逻辑(在 Prices 单元测试中应该覆盖,虽然当前文件主要是测试 Avatar 交互)
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# 这里我们可以构造一个带有特定 effects 的 mock avatar,或者更简单的:
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# patch prices.get_selling_price,验证其被调用,且返回值被正确累加
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expected_total = int(base_price * 1.2)
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with patch("src.classes.prices.prices.get_selling_price", return_value=expected_total) as mock_get_price:
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gained = dummy_avatar.sell_material(item, 1)
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# 验证调用参数
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mock_get_price.assert_called_with(item, dummy_avatar)
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assert gained == expected_total
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assert dummy_avatar.magic_stone.value == expected_total
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def test_sell_weapon_with_multiplier(self, dummy_avatar):
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"""测试出售兵器时价格倍率生效"""
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weapon = get_random_weapon_by_realm(Realm.Qi_Refinement)
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if not weapon:
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pytest.skip("No Qi Refinement weapons available")
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dummy_avatar.magic_stone.value = 0
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base_price = prices.get_weapon_price(weapon)
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expected_total = int(base_price * 1.5)
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# 同样 patch get_selling_price
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with patch("src.classes.prices.prices.get_selling_price", return_value=expected_total) as mock_get_price:
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gained = dummy_avatar.sell_weapon(weapon)
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mock_get_price.assert_called_with(weapon, dummy_avatar)
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assert gained == expected_total
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