249 lines
9.1 KiB
Python
249 lines
9.1 KiB
Python
import pytest
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from unittest.mock import patch, MagicMock
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from src.classes.action.buy import Buy
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from src.classes.region import CityRegion, Region
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from src.classes.elixir import Elixir, ElixirType, ConsumedElixir
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from src.classes.material import Material
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from src.classes.weapon import Weapon
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from src.classes.weapon_type import WeaponType
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from src.classes.cultivation import Realm
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from src.classes.tile import Tile, TileType
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# 创建一些测试用的对象
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def create_test_elixir(name, realm, price=100, elixir_id=1, effects=None):
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if effects is None:
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effects = {"max_hp": 10}
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return Elixir(
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id=elixir_id,
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name=name,
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realm=realm,
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type=ElixirType.Breakthrough,
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desc="测试丹药",
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price=price,
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effects=effects
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)
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def create_test_material(name, realm, material_id=101):
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return Material(
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id=material_id,
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name=name,
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desc="测试物品",
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realm=realm
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)
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@pytest.fixture
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def avatar_in_city(dummy_avatar):
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"""
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修改 dummy_avatar,使其位于城市中,并给予初始资金
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"""
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# 模拟 Tile 和 Region
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# Region init: id, name, desc, cors (default=[])
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city_region = CityRegion(id=1, name="TestCity", desc="测试城市")
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tile = Tile(0, 0, TileType.CITY)
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tile.region = city_region
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dummy_avatar.tile = tile
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dummy_avatar.magic_stone = 1000 # 初始资金
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dummy_avatar.cultivation_progress.realm = Realm.Qi_Refinement # 练气期
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dummy_avatar.elixirs = [] # 清空已服用丹药
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return dummy_avatar
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@pytest.fixture
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def mock_objects():
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"""
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Mock elixirs_by_name 和 materials_by_name
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"""
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test_elixir = create_test_elixir("聚气丹", Realm.Qi_Refinement, price=100)
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high_level_elixir = create_test_elixir("筑基丹", Realm.Foundation_Establishment, price=1000, elixir_id=2)
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test_material = create_test_material("铁矿石", Realm.Qi_Refinement)
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# elixirs_by_name 是 Dict[str, List[Elixir]]
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elixirs_mock = {
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"聚气丹": [test_elixir],
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"筑基丹": [high_level_elixir]
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}
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# materials_by_name 是 Dict[str, Material]
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materials_mock = {
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"铁矿石": test_material
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}
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return elixirs_mock, materials_mock, test_elixir, high_level_elixir, test_material
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def test_buy_item_success(avatar_in_city, mock_objects):
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"""测试购买普通材料成功"""
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elixirs_mock, materials_mock, _, _, test_material = mock_objects
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with patch("src.utils.resolution.elixirs_by_name", elixirs_mock), \
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patch("src.utils.resolution.materials_by_name", materials_mock):
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action = Buy(avatar_in_city, avatar_in_city.world)
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# 1. 检查是否可购买
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can_start, reason = action.can_start("铁矿石")
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assert can_start is True
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# 2. 执行购买
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initial_money = avatar_in_city.magic_stone
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# 练气期材料基础价格 10,倍率 1.5 -> 15
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expected_price = int(10 * 1.5)
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action._execute("铁矿石")
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# 3. 验证结果
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assert avatar_in_city.magic_stone == initial_money - expected_price
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assert avatar_in_city.get_material_quantity(test_material) == 1
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def test_buy_elixir_success(avatar_in_city, mock_objects):
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"""测试购买并服用丹药成功"""
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elixirs_mock, materials_mock, test_elixir, _, _ = mock_objects
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with patch("src.utils.resolution.elixirs_by_name", elixirs_mock), \
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patch("src.utils.resolution.materials_by_name", materials_mock):
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action = Buy(avatar_in_city, avatar_in_city.world)
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can_start, reason = action.can_start("聚气丹")
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assert can_start is True
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initial_money = avatar_in_city.magic_stone
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expected_price = int(test_elixir.price * 1.5)
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# 模拟服用丹药的行为
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action._execute("聚气丹")
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assert avatar_in_city.magic_stone == initial_money - expected_price
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# 背包里不应该有丹药
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assert len(avatar_in_city.materials) == 0
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# 已服用列表应该有
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assert len(avatar_in_city.elixirs) == 1
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assert avatar_in_city.elixirs[0].elixir.name == "聚气丹"
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def test_buy_fail_not_in_city(dummy_avatar, mock_objects):
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"""测试不在城市无法购买"""
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elixirs_mock, materials_mock, _, _, _ = mock_objects
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# 确保不在城市 (dummy_avatar 默认在 (0,0) PLAIN)
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assert not isinstance(dummy_avatar.tile.region, CityRegion)
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with patch("src.utils.resolution.elixirs_by_name", elixirs_mock), \
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patch("src.utils.resolution.materials_by_name", materials_mock):
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action = Buy(dummy_avatar, dummy_avatar.world)
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can_start, reason = action.can_start("铁矿石")
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assert can_start is False
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assert "仅能在城市" in reason
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def test_buy_fail_no_money(avatar_in_city, mock_objects):
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"""测试没钱无法购买"""
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elixirs_mock, materials_mock, _, _, test_material = mock_objects
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avatar_in_city.magic_stone = 0 # 没钱
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with patch("src.utils.resolution.elixirs_by_name", elixirs_mock), \
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patch("src.utils.resolution.materials_by_name", materials_mock):
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action = Buy(avatar_in_city, avatar_in_city.world)
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can_start, reason = action.can_start("铁矿石")
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assert can_start is False
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assert "灵石不足" in reason
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def test_buy_fail_unknown_item(avatar_in_city, mock_objects):
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"""测试未知物品"""
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elixirs_mock, materials_mock, _, _, _ = mock_objects
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with patch("src.utils.resolution.elixirs_by_name", elixirs_mock), \
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patch("src.utils.resolution.materials_by_name", materials_mock):
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action = Buy(avatar_in_city, avatar_in_city.world)
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can_start, reason = action.can_start("不存在的东西")
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assert can_start is False
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assert "未知物品" in reason
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def test_buy_elixir_fail_high_level_restricted(avatar_in_city, mock_objects):
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"""测试购买高阶丹药被限制"""
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elixirs_mock, materials_mock, _, high_level_elixir, _ = mock_objects
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# 给予足够金钱,避免因为钱不够而先报错
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avatar_in_city.magic_stone = 10000
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# 角色是练气期,尝试买筑基期丹药
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assert avatar_in_city.cultivation_progress.realm == Realm.Qi_Refinement
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assert high_level_elixir.realm == Realm.Foundation_Establishment
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with patch("src.utils.resolution.elixirs_by_name", elixirs_mock), \
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patch("src.utils.resolution.materials_by_name", materials_mock):
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action = Buy(avatar_in_city, avatar_in_city.world)
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can_start, reason = action.can_start("筑基丹")
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assert can_start is False
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# 当前版本限制仅开放练气期丹药
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assert "当前仅开放练气期丹药购买" in reason
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def test_buy_elixir_fail_duplicate_active(avatar_in_city, mock_objects):
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"""测试药效尚存无法重复购买"""
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elixirs_mock, materials_mock, test_elixir, _, _ = mock_objects
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# 先服用一个
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consumed = ConsumedElixir(test_elixir, int(avatar_in_city.world.month_stamp))
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avatar_in_city.elixirs.append(consumed)
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with patch("src.utils.resolution.elixirs_by_name", elixirs_mock), \
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patch("src.utils.resolution.materials_by_name", materials_mock):
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action = Buy(avatar_in_city, avatar_in_city.world)
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can_start, reason = action.can_start("聚气丹")
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assert can_start is False
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assert "药效尚存" in reason
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def test_buy_weapon_trade_in(avatar_in_city, mock_objects):
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"""测试购买新武器时自动卖出旧武器"""
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elixirs_mock, materials_mock, _, _, _ = mock_objects
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# 构造旧武器和新武器
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old_weapon = Weapon(id=201, name="铁剑", weapon_type=WeaponType.SWORD, realm=Realm.Qi_Refinement, desc="...", effects={'atk': 1})
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new_weapon = Weapon(id=202, name="青云剑", weapon_type=WeaponType.SWORD, realm=Realm.Qi_Refinement, desc="...", effects={'atk': 10})
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# 装备旧武器
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avatar_in_city.change_weapon(old_weapon)
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assert avatar_in_city.weapon == old_weapon
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materials_mock["青云剑"] = new_weapon
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initial_money = avatar_in_city.magic_stone
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# 价格计算
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# 练气期 Weapon Base Price = 10
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# 买入: 10 * 1.5 = 15
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buy_cost = 15
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# 卖出: 10 * 1.0 = 10
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sell_refund = 10
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expected_money = initial_money - buy_cost + sell_refund
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with patch("src.utils.resolution.elixirs_by_name", elixirs_mock), \
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patch("src.utils.resolution.materials_by_name", materials_mock):
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action = Buy(avatar_in_city, avatar_in_city.world)
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# 验证 Event 描述
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event = action.start("青云剑")
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assert "青云剑" in event.content
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assert "铁剑" in event.content
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assert "折价售出" in event.content
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# 执行购买
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action._execute("青云剑")
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assert avatar_in_city.weapon.name == "青云剑"
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assert avatar_in_city.weapon != old_weapon # 应该是新对象
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assert avatar_in_city.magic_stone == expected_money
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