* feat: add vue-i18n * feat: add vue-i18n * feat: add vue-i18n * feat: add language class * add: en templates and configs * add: en names * refactor: name gender id and sect id * feat(i18n): add gettext infrastructure for dynamic text translation (#81) * feat(i18n): add gettext infrastructure for dynamic text translation - Add src/i18n/ module with t() translation function - Add .po/.mo files for zh_CN and en_US locales - Update LanguageManager to reload translations on language change - Add comprehensive tests (14 tests, all passing) - Add implementation spec at docs/specs/i18n-dynamic-text.md Phase 1 of i18n dynamic text implementation. * feat(i18n): expand .po files with comprehensive translation entries Add translation messages for: - Battle result messages (fatal/non-fatal outcomes) - Fortune event messages (item discovery, cultivation gains) - Misfortune event messages (losses, damage, regression) - Death reason messages - Item exchange messages (equip, sell, discard) - Single choice context and option labels - Common labels (weapon, auxiliary, technique, elixir) Both zh_CN and en_US locales updated with matching entries. * test: add .po file integrity tests * feat: i18n for actions * feat: i18n for effects * feat: i18n for gathering * feat: i18n for classes * feat: i18n for classes * feat: i18n for classes * feat: i18n for classes * fix bugs * fix bugs * fix bugs * fix bugs * fix bugs * fix bugs * fix bugs * fix bugs * update csv * update world info * update prompt * update prompt * fix bug * fix bug * fix bug * fix bug * fix bug * fix bug * fix bug * fix bug * fix bug * update * update * update * update * update * update * update --------- Co-authored-by: Zihao Xu <xzhseh@gmail.com>
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| 1 | id | name | desc | sub_type | root_type | root_density |
|---|---|---|---|---|---|---|
| 2 | Must start with 2 | |||||
| 3 | 201 | Taibai Gold Mansion | A Gold-element cave dwelling deep in the Qingfeng Mountains, where Gold essence qi condenses and the sound of swords never ceases; it is the supreme holy land for Gold-attribute cultivators. | cave | GOLD | 10 |
| 4 | 202 | Qingmu Grotto-Heaven | A Wood-element cave dwelling in the Qingyun Forest, full of vitality and spiritual herbs; it is the supreme holy land for Wood-attribute cultivators. | cave | WOOD | 10 |
| 5 | 203 | Xuanshui Secret Realm | A Water-element cave dwelling deep in the boundless azure sea, with ten thousand miles of blue waves and Water essence for soul condensation; it is the supreme holy land for Water-attribute cultivators. | cave | WATER | 10 |
| 6 | 204 | Lihuo Cave Dwelling | A Fire-element cave dwelling beside the Lava Volcano, with flames reaching the sky and pure true fire; it is the supreme holy land for Fire-attribute cultivators. | cave | FIRE | 10 |
| 7 | 205 | Houtu Mystic Palace | A Earth-element cave dwelling in the Qingfeng Mountains, where thick earth carries all things and mountains resonate; it is the supreme holy land for Earth-attribute cultivators. | cave | EARTH | 10 |
| 8 | 206 | Guyue Ruins | Ancient ruins deep in the rainforest, with ancient vines entangling, where Wood-element and Gold-element spiritual qi blend. Contains ancient cultivation techniques and spiritual herb formulas. | ruin | WOOD | 8 |
| 9 | 207 | Canghai Ruins | Ancient civilization ruins submerged in the sea, with dense Water-element spiritual qi; treasures occasionally appear during the tides. | ruin | WATER | 9 |