280 lines
11 KiB
Python
280 lines
11 KiB
Python
import random
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import asyncio
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from src.classes.calendar import Month, Year, MonthStamp
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from src.classes.avatar import Avatar, Gender
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from src.sim.new_avatar import create_random_mortal
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from src.classes.age import Age
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from src.classes.cultivation import Realm
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from src.classes.world import World
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from src.classes.event import Event, is_null_event
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from src.classes.ai import llm_ai
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from src.classes.name import get_random_name
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from src.utils.config import CONFIG
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from src.run.log import get_logger
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from src.classes.fortune import try_trigger_fortune
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from src.classes.celestial_phenomenon import get_random_celestial_phenomenon
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from src.classes.long_term_objective import process_avatar_long_term_objective
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from src.classes.death import handle_death
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class Simulator:
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def __init__(self, world: World):
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self.world = world
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self.birth_rate = CONFIG.game.npc_birth_rate_per_month # 从配置文件读取NPC每月出生率
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async def _phase_decide_actions(self):
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"""
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决策阶段:仅对需要新计划的角色调用 AI(当前无动作且无计划),
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将 AI 的决策结果加载为角色的计划链。
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"""
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avatars_to_decide = []
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for avatar in list(self.world.avatar_manager.avatars.values()):
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if avatar.current_action is None and not avatar.has_plans():
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avatars_to_decide.append(avatar)
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if not avatars_to_decide:
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return
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ai = llm_ai
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decide_results = await ai.decide(self.world, avatars_to_decide)
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for avatar, result in decide_results.items():
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action_name_params_pairs, avatar_thinking, short_term_objective, _event = result
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# 仅入队计划,不在此处添加开始事件,避免与提交阶段重复
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avatar.load_decide_result_chain(action_name_params_pairs, avatar_thinking, short_term_objective)
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def _phase_commit_next_plans(self):
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"""
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提交阶段:为空闲角色提交计划中的下一个可执行动作,返回开始事件集合。
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"""
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events = []
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for avatar in list(self.world.avatar_manager.avatars.values()):
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if avatar.current_action is None:
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start_event = avatar.commit_next_plan()
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if start_event is not None and not is_null_event(start_event):
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events.append(start_event)
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return events
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async def _phase_execute_actions(self):
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"""
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执行阶段:推进当前动作,支持同月链式抢占即时结算,返回期间产生的事件。
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"""
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events = []
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MAX_LOCAL_ROUNDS = 3
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for _ in range(MAX_LOCAL_ROUNDS):
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new_action_happened = False
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for avatar_id, avatar in list(self.world.avatar_manager.avatars.items()):
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# 本轮执行前若标记为新设,则清理,执行后由 Avatar 再统一清除
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if getattr(avatar, "_new_action_set_this_step", False):
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new_action_happened = True
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new_events = await avatar.tick_action()
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if new_events:
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events.extend(new_events)
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# 若在本次执行后产生了新的动作(被别人抢占设立),则标志位会在 commit_next_plan 时被置 True
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if getattr(avatar, "_new_action_set_this_step", False):
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new_action_happened = True
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# 若本轮未检测到新动作产生,则结束本地循环
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if not new_action_happened:
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break
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return events
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def _phase_resolve_death(self):
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"""
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结算死亡:
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- 战斗死亡已在 Action 中结算,此处不再重复(因为已从 avatars 中移除)
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- 此时剩下的 avatars 都是存活的,只需检查非战斗因素(如老死、被动掉血)
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"""
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events = []
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# 遍历时可能修改字典,使用 list() 复制
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for avatar_id, avatar in list(self.world.avatar_manager.avatars.items()):
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is_dead = False
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reason = ""
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# 优先判定重伤(可能是被动效果导致)
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if avatar.hp <= 0:
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is_dead = True
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reason = f"{avatar.name} 因重伤不治身亡"
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# 其次判定寿元
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elif avatar.death_by_old_age():
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is_dead = True
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reason = f"{avatar.name} 老死了,时年{avatar.age.get_age()}岁"
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if is_dead:
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event = Event(self.world.month_stamp, reason, related_avatars=[avatar.id])
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events.append(event)
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handle_death(self.world, avatar)
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return events
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def _phase_update_age_and_birth(self):
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"""
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更新存活角色年龄,并以一定概率生成新修士,返回期间产生的事件集合。
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"""
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events = []
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for avatar_id, avatar in self.world.avatar_manager.avatars.items():
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avatar.update_age(self.world.month_stamp)
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if random.random() < self.birth_rate:
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age = random.randint(16, 60)
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gender = random.choice(list(Gender))
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name = get_random_name(gender)
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new_avatar = create_random_mortal(self.world, self.world.month_stamp, name, Age(age, Realm.Qi_Refinement))
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self.world.avatar_manager.avatars[new_avatar.id] = new_avatar
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event = Event(self.world.month_stamp, f"{new_avatar.name}晋升为修士了。", related_avatars=[new_avatar.id])
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events.append(event)
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return events
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async def _phase_passive_effects(self):
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"""
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被动结算阶段:
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- 更新时间效果(如HP回复)
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- 触发奇遇(非动作)
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"""
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events = []
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for avatar in self.world.avatar_manager.avatars.values():
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avatar.update_time_effect()
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# 使用 gather 并行触发奇遇
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tasks = [try_trigger_fortune(avatar) for avatar in self.world.avatar_manager.avatars.values()]
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results = await asyncio.gather(*tasks)
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for res in results:
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if res:
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events.extend(res)
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return events
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async def _phase_nickname_generation(self):
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"""
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绰号生成阶段
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"""
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from src.classes.nickname import process_avatar_nickname
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# 并发执行
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tasks = [process_avatar_nickname(avatar) for avatar in self.world.avatar_manager.avatars.values()]
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results = await asyncio.gather(*tasks)
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events = [e for e in results if e]
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return events
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async def _phase_long_term_objective_thinking(self):
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"""
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长期目标思考阶段
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检查角色是否需要生成/更新长期目标
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"""
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# 并发执行
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tasks = [process_avatar_long_term_objective(avatar) for avatar in self.world.avatar_manager.avatars.values()]
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results = await asyncio.gather(*tasks)
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events = [e for e in results if e]
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return events
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def _phase_update_celestial_phenomenon(self):
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"""
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更新天地灵机:
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- 检查当前天象是否到期
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- 如果到期,则随机选择新天象
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- 生成世界事件记录天象变化
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天象变化时机:
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- 从游戏第二年(101年)开始
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- 每5年(或当前天象指定的持续时间)变化一次
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"""
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events = []
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current_year = self.world.month_stamp.get_year()
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current_month = self.world.month_stamp.get_month()
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# 第一年(100年)不触发天象
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if current_year < 101:
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return events
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# 初次运行:在101年1月设置初始天象
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if self.world.current_phenomenon is None and current_month == Month.JANUARY:
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new_phenomenon = get_random_celestial_phenomenon()
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if new_phenomenon:
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self.world.current_phenomenon = new_phenomenon
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self.world.phenomenon_start_year = current_year
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# 生成世界事件(不绑定任何角色)
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event = Event(
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self.world.month_stamp,
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f"天降异象!{new_phenomenon.name}:{new_phenomenon.desc}。",
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related_avatars=None # 世界事件,不绑定角色
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)
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events.append(event)
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elif self.world.current_phenomenon is not None:
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# 检查是否到期(每年一月检查)
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if current_month == Month.JANUARY:
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elapsed_years = current_year - self.world.phenomenon_start_year
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if elapsed_years >= self.world.current_phenomenon.duration_years:
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# 天象到期,更换新天象
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old_phenomenon = self.world.current_phenomenon
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new_phenomenon = get_random_celestial_phenomenon()
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if new_phenomenon:
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self.world.current_phenomenon = new_phenomenon
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self.world.phenomenon_start_year = current_year
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# 生成天象变化事件
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event = Event(
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self.world.month_stamp,
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f"{old_phenomenon.name}消散,天地异象再现!{new_phenomenon.name}:{new_phenomenon.desc}。",
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related_avatars=None # 世界事件
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)
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events.append(event)
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return events
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def _phase_log_events(self, events):
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"""
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将事件写入日志。
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"""
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logger = get_logger().logger
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for event in events:
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logger.info("EVENT: %s", str(event))
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async def step(self):
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"""
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前进一步(每步模拟是一个月时间)
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结算这个时间内的所有情况。
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角色行为、世界变化、重大事件、etc。
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先结算多个角色间互相交互的事件。
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再去结算单个角色的事件。
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"""
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events = [] # list of Event
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# 0.5 长期目标思考阶段(在决策之前)
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events.extend(await self._phase_long_term_objective_thinking())
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# 1. 决策阶段
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await self._phase_decide_actions()
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# 2. 提交阶段
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events.extend(self._phase_commit_next_plans())
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# 3. 执行阶段
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events.extend(await self._phase_execute_actions())
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# 4. 结算死亡
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events.extend(self._phase_resolve_death())
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# 5. 年龄与新生
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events.extend(self._phase_update_age_and_birth())
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# 6. 被动结算(时间效果+奇遇)
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events.extend(await self._phase_passive_effects())
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# 7. 绰号生成
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events.extend(await self._phase_nickname_generation())
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# 8. 更新天地灵机
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events.extend(self._phase_update_celestial_phenomenon())
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# 9. 日志
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# 统一写入事件管理器
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if hasattr(self.world, "event_manager") and self.world.event_manager is not None:
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for e in events:
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self.world.event_manager.add_event(e)
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self._phase_log_events(events)
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# 9. 时间推进
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self.world.month_stamp = self.world.month_stamp + 1
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return events
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