Files
cultivation-world-simulator/static/locales/en-US/templates/auction_need.txt
4thfever e1091fdf5a Feat/i18n (#92)
* feat: add vue-i18n

* feat: add vue-i18n

* feat: add vue-i18n

* feat: add language class

* add: en templates and configs

* add: en names

* refactor: name gender id and sect id

* feat(i18n): add gettext infrastructure for dynamic text translation (#81)

* feat(i18n): add gettext infrastructure for dynamic text translation

- Add src/i18n/ module with t() translation function
- Add .po/.mo files for zh_CN and en_US locales
- Update LanguageManager to reload translations on language change
- Add comprehensive tests (14 tests, all passing)
- Add implementation spec at docs/specs/i18n-dynamic-text.md

Phase 1 of i18n dynamic text implementation.

* feat(i18n): expand .po files with comprehensive translation entries

Add translation messages for:
- Battle result messages (fatal/non-fatal outcomes)
- Fortune event messages (item discovery, cultivation gains)
- Misfortune event messages (losses, damage, regression)
- Death reason messages
- Item exchange messages (equip, sell, discard)
- Single choice context and option labels
- Common labels (weapon, auxiliary, technique, elixir)

Both zh_CN and en_US locales updated with matching entries.

* test: add .po file integrity tests

* feat: i18n for actions

* feat: i18n for effects

* feat: i18n for gathering

* feat: i18n for classes

* feat: i18n for classes

* feat: i18n for classes

* feat: i18n for classes

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* update csv

* update world info

* update prompt

* update prompt

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* update

* update

* update

* update

* update

* update

* update

---------

Co-authored-by: Zihao Xu <xzhseh@gmail.com>
2026-01-24 13:47:23 +08:00

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You are a value evaluator in a Xianxia world, responsible for evaluating the value of certain items for some NPCs.
The dict[AvatarName, info] of the NPCs you need to make decisions for is:
{avatar_infos}
The items needing need evaluation are:
{items}
Note: Return the results in JSON format only.
The format is:
{{
"{{avatar_name_1}}": {{
"{{item_id_1}}": int, # 1-5
"{{item_id_2}}": int,
...
}}, ...
}}
Requirements:
1. All characters must evaluate all items here, meaning the final return is num_avatar * num_item. Each must have an estimate.
2. Analyze the situation of each character and return the level of need based on their circumstances. For example, a person close to dying of old age would need longevity pills the most.
3. Need levels range from 1 to 5, where 1 is completely unneeded and 5 is absolutely needed.