Files
cultivation-world-simulator/web/src/App.vue
Zihao Xu ce64c6b048 fix(web): decouple manual pause state from system pause behavior (#37)
The pause indicator was showing 'paused' while the game was still running
because isManualPaused was being modified by both user actions (clicking
pause button) and system actions (opening menu).

Changes:
- systemStore: pause()/resume() no longer modify isManualPaused, only
  togglePause() does (with optimistic update + rollback on failure)
- useGameControl: consolidate 3 overlapping watches into 1 clean watch
  that only handles menu open/close without polluting manual pause state
- App.vue: explicitly call resumeGame() API when game initializes
2026-01-18 16:59:44 +08:00

309 lines
8.0 KiB
Vue
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<script setup lang="ts">
import { onMounted, onUnmounted, watch, ref } from 'vue'
import { NConfigProvider, darkTheme, NMessageProvider } from 'naive-ui'
import { useUiStore } from './stores/ui'
import { systemApi } from './api/modules/system'
// Components
import SplashLayer from './components/SplashLayer.vue'
import GameCanvas from './components/game/GameCanvas.vue'
import InfoPanelContainer from './components/game/panels/info/InfoPanelContainer.vue'
import StatusBar from './components/layout/StatusBar.vue'
import EventPanel from './components/panels/EventPanel.vue'
import SystemMenu from './components/SystemMenu.vue'
import LoadingOverlay from './components/LoadingOverlay.vue'
// Composables
import { useGameInit } from './composables/useGameInit'
import { useGameControl } from './composables/useGameControl'
// Stores
const uiStore = useUiStore()
const showSplash = ref(true)
const openedFromSplash = ref(false)
// 1. 游戏初始化逻辑
const {
initStatus,
gameInitialized,
showLoading,
} = useGameInit()
// 2. 游戏控制逻辑
// 依赖 gameInitialized 状态来决定是否允许暂停等
const {
showMenu,
isManualPaused,
menuDefaultTab,
canCloseMenu,
handleKeydown: controlHandleKeydown,
performStartupCheck,
handleLLMReady,
handleMenuClose,
toggleManualPause
} = useGameControl(gameInitialized)
// 3. 胶水逻辑:连接 Init 和 Control
// 当检测到 idle 状态时,执行启动检查
watch(initStatus, (newVal, oldVal) => {
// Idle check
if (newVal?.status === 'idle' && oldVal?.status !== 'idle') {
if (!showMenu.value) {
performStartupCheck()
}
}
// Ready check (原逻辑: stopPolling 由 useGameInit 处理, 这里只负责 UI)
if (oldVal?.status !== 'ready' && newVal?.status === 'ready') {
showMenu.value = false
}
})
// 自动取消暂停:当游戏初始化完成后,自动开始运行
watch(gameInitialized, (val) => {
if (val) {
// 如果游戏已初始化完成(可能是刷新页面后恢复),确保关闭 Splash
if (showSplash.value) {
showSplash.value = false
}
// 设置前端状态并恢复后端
isManualPaused.value = false
systemApi.resumeGame().catch(console.error)
openedFromSplash.value = false // 游戏开始,清除 Splash 来源标记
}
})
// 事件处理
function onKeydown(e: KeyboardEvent) {
if (showLoading.value) return
if (showSplash.value) return
controlHandleKeydown(e)
}
function handleSelection(target: { type: 'avatar' | 'region'; id: string; name?: string }) {
uiStore.select(target.type, target.id)
}
async function handleSplashAction(key: string) {
if (key === 'exit') {
try {
await systemApi.shutdown()
window.close()
document.body.innerHTML = '<div style="color:white; display:flex; justify-content:center; align-items:center; height:100vh; background:black; font-size:24px;">游戏已关闭,您可以安全关闭此标签页。</div>'
} catch (e) {
console.error('Shutdown failed', e)
}
return
}
openedFromSplash.value = true // 标记来源
// 关闭 Splash
showSplash.value = false
// 根据按键跳转到对应 Tab
if (key === 'start') {
performStartupCheck()
} else if (key === 'load') {
menuDefaultTab.value = 'load'
showMenu.value = true
}
}
function handleMenuCloseWrapper() {
// 如果是从 Splash 打开的,关闭菜单时应回到 Splash
if (openedFromSplash.value) {
showMenu.value = false
showSplash.value = true
// 保持 openedFromSplash 为 true 或 false?
// 如果回到 Splash下次点击 Start 又是重新流程。
// 这里不需要重置,因为下次点击 handleSplashAction 会再次设置。
} else {
// 正常游戏内关闭
handleMenuClose()
}
}
async function handleReturnToMain() {
try {
await systemApi.resetGame()
// 关闭菜单
showMenu.value = false
// 显示 Splash
showSplash.value = true
// 重置来源标记虽然显示Splash后点击按钮会重新设置但这里为了逻辑清晰先重置
openedFromSplash.value = false
} catch (e) {
console.error('Reset game failed', e)
}
}
onMounted(() => {
window.addEventListener('keydown', onKeydown)
})
onUnmounted(() => {
window.removeEventListener('keydown', onKeydown)
})
</script>
<template>
<n-config-provider :theme="darkTheme">
<n-message-provider>
<SplashLayer
v-if="showSplash"
@action="handleSplashAction"
/>
<!-- Loading Overlay - 盖在游戏上面 -->
<LoadingOverlay
v-if="!showSplash && showLoading"
:status="initStatus"
/>
<!-- Game UI - 始终渲染 -->
<div v-if="!showSplash" class="app-layout">
<StatusBar />
<div class="main-content">
<div class="map-container">
<!-- 顶部控制栏 -->
<div class="top-controls">
<!-- 暂停/播放按钮 -->
<button class="control-btn pause-toggle" @click="toggleManualPause" :title="isManualPaused ? '继续游戏' : '暂停游戏'">
<!-- 播放图标 (当暂停时显示) -->
<svg v-if="isManualPaused" viewBox="0 0 24 24" width="24" height="24">
<path fill="currentColor" d="M8 5v14l11-7z"/>
</svg>
<!-- 暂停图标 (当播放时显示) -->
<svg v-else viewBox="0 0 24 24" width="24" height="24">
<path fill="currentColor" d="M6 19h4V5H6v14zm8-14v14h4V5h-4z"/>
</svg>
</button>
<!-- 菜单按钮 -->
<button class="control-btn menu-toggle" @click="showMenu = true">
<svg viewBox="0 0 24 24" width="24" height="24">
<path fill="currentColor" d="M3 18h18v-2H3v2zm0-5h18v-2H3v2zm0-7v2h18V6H3z"/>
</svg>
</button>
</div>
<!-- 暂停状态提示 -->
<div v-if="isManualPaused" class="pause-indicator">
<div class="pause-text">已暂停</div>
</div>
<GameCanvas
@avatarSelected="handleSelection"
@regionSelected="handleSelection"
/>
<InfoPanelContainer />
</div>
<aside class="sidebar">
<EventPanel />
</aside>
</div>
<SystemMenu
:visible="showMenu"
:default-tab="menuDefaultTab"
:game-initialized="gameInitialized"
:closable="canCloseMenu"
@close="handleMenuCloseWrapper"
@llm-ready="handleLLMReady"
@return-to-main="handleReturnToMain"
@exit-game="() => handleSplashAction('exit')"
/>
</div>
</n-message-provider>
</n-config-provider>
</template>
<style scoped>
.app-layout {
display: flex;
flex-direction: column;
width: 100vw;
height: 100vh;
background: #000;
color: #eee;
overflow: hidden;
position: relative;
}
.main-content {
flex: 1;
display: flex;
position: relative;
overflow: hidden;
}
.map-container {
flex: 1;
position: relative;
background: #111;
overflow: hidden;
}
.top-controls {
position: absolute;
top: 10px;
right: 10px;
z-index: 100;
display: flex;
gap: 10px;
}
.control-btn {
background: rgba(0,0,0,0.5);
border: 1px solid #444;
color: #ddd;
width: 40px;
height: 40px;
border-radius: 4px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s;
}
.control-btn:hover {
background: rgba(0,0,0,0.8);
border-color: #666;
color: #fff;
}
.pause-indicator {
position: absolute;
top: 20px;
left: 50%;
transform: translateX(-50%);
z-index: 90;
pointer-events: none;
}
.pause-text {
background: rgba(0, 0, 0, 0.6);
color: #fff;
padding: 6px 16px;
border-radius: 20px;
font-size: 14px;
letter-spacing: 2px;
border: 1px solid rgba(255, 255, 255, 0.2);
backdrop-filter: blur(4px);
}
.sidebar {
width: 400px;
background: #181818;
border-left: 1px solid #333;
display: flex;
flex-direction: column;
z-index: 20;
}
</style>