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cultivation-world-simulator/src/classes/animal.py
2025-09-11 23:21:06 +08:00

75 lines
2.3 KiB
Python

from dataclasses import dataclass, field
from typing import Optional
from src.utils.df import game_configs
from src.utils.config import CONFIG
from src.classes.item import Item, items_by_id
from src.classes.cultivation import Realm
@dataclass
class Animal:
"""
动物
"""
id: int
name: str
desc: str
realm: Realm
item_ids: list[int] = field(default_factory=list) # 该动物对应的物品IDs
# 这些字段将在__post_init__中设置
items: list[Item] = field(init=False, default_factory=list) # 该动物对应的物品实例
def __post_init__(self):
"""初始化物品实例"""
for item_id in self.item_ids:
if item_id in items_by_id:
self.items.append(items_by_id[item_id])
def __hash__(self) -> int:
return hash(self.id)
def __str__(self) -> str:
return self.name
def get_info(self) -> str:
"""
获取动物的详细信息,包括名字、描述、境界和材料
"""
info_parts = [f"{self.name}】({self.realm.value})", self.desc]
if self.items:
item_names = [item.name for item in self.items]
info_parts.append(f"可获得材料:{', '.join(item_names)}")
return " - ".join(info_parts)
def _load_animals() -> tuple[dict[int, Animal], dict[str, Animal]]:
"""从配表加载animal数据"""
animals_by_id: dict[int, Animal] = {}
animals_by_name: dict[str, Animal] = {}
animal_df = game_configs["animal"]
for _, row in animal_df.iterrows():
# 处理item_ids
item_ids_list = []
item_ids = row.get("item_ids")
if item_ids is not None and str(item_ids).strip() and str(item_ids) != 'nan':
for item_id_str in str(item_ids).split(CONFIG.df.ids_separator):
item_ids_list.append(int(float(item_id_str.strip())))
animal = Animal(
id=int(row["id"]),
name=str(row["name"]),
desc=str(row["desc"]),
realm=Realm.from_id(int(row["stage_id"])),
item_ids=item_ids_list
)
animals_by_id[animal.id] = animal
animals_by_name[animal.name] = animal
return animals_by_id, animals_by_name
# 从配表加载animal数据
animals_by_id, animals_by_name = _load_animals()