solo-skins/Bubble/js/circleMagic.js

129 lines
3.1 KiB
JavaScript

;(function ($) {
$.fn.circleMagic = function (options) {
var width, height, canvas, ctx, animateHeader = true;
var circles = [];
var settings = $.extend({
color: 'rgba(255,255,255,.5)',
radius: 10,
density: 0.3,
clearOffset: 0.2
}, options);
// Main
var container = this['0'];
initContainer();
addListeners();
function initContainer() {
width = container.offsetWidth;
height = container.offsetHeight;
// create canvas element
initCanvas();
canvas = document.getElementById('canvas');
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
// create circles
for (var x = 0; x < width * settings.density; x++) {
var c = new Circle();
circles.push(c);
}
animate();
}
//Init canvas element
function initCanvas() {
var canvasElement = document.createElement('canvas');
canvasElement.id = 'canvas';
container.appendChild(canvasElement);
canvasElement.parentElement.style.overflow = 'hidden';
}
// Event handling
function addListeners() {
window.addEventListener('scroll', scrollCheck, false);
window.addEventListener('resize', resize, false);
}
function scrollCheck() {
if (document.body.scrollTop > height) {
animateHeader = false;
}
else {
animateHeader = true;
}
}
function resize() {
width = container.clientWidth;
height = container.clientHeight;
container.height = height + 'px';
canvas.width = width;
canvas.height = height;
}
function animate() {
if (animateHeader) {
ctx.clearRect(0, 0, width, height);
for (var i in circles) {
circles[i].draw();
}
}
requestAnimationFrame(animate);
}
function randomColor() {
var r = Math.floor(Math.random() * 255);
var g = Math.floor(Math.random() * 255);
var b = Math.floor(Math.random() * 255);
var alpha = Math.random().toPrecision(2);
return 'rgba(' + r + ', ' + g + ', ' + b + ', ' + alpha + ')';
}
// Canvas manipulation
function Circle() {
var that = this;
// constructor
(function () {
that.pos = {};
init();
})();
function init() {
that.pos.x = Math.random() * width;
that.pos.y = height + Math.random() * 100;
that.alpha = 0.1 + Math.random() * settings.clearOffset;
that.scale = 0.1 + Math.random() * 0.3;
that.speed = Math.random();
if (settings.color === 'random') {
that.color = randomColor();
}
else {
that.color = settings.color;
}
}
this.draw = function () {
if (that.alpha <= 0) {
init();
}
that.pos.y -= that.speed;
that.alpha -= 0.0005;
ctx.beginPath();
ctx.arc(that.pos.x, that.pos.y, that.scale * settings.radius, 0, 2 * Math.PI, false);
ctx.fillStyle = that.color;
ctx.fill();
ctx.closePath();
};
}
}
})(jQuery);