[feat] show server window in the bottom-right corner of the screen

This commit is contained in:
dijunkun
2026-01-19 17:42:22 +08:00
parent d6d8ecd6c5
commit fd242d50c1
4 changed files with 289 additions and 26 deletions

View File

@@ -949,24 +949,43 @@ int Render::CreateServerWindow() {
return -1;
}
ImGui::SetCurrentContext(server_ctx_);
if (!SDL_CreateWindowAndRenderer(
"Server window", (int)server_window_width_,
(int)server_window_height_,
SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_BORDERLESS,
&server_window_, &server_renderer_)) {
if (!SDL_CreateWindowAndRenderer("Server window", (int)server_window_width_,
(int)server_window_height_,
SDL_WINDOW_HIGH_PIXEL_DENSITY |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_TRANSPARENT,
&server_window_, &server_renderer_)) {
LOG_ERROR("Error creating server_window_ and server_renderer_: {}",
SDL_GetError());
return -1;
}
SDL_SetWindowResizable(server_window_, true);
// Set window position to bottom-right corner
SDL_Rect display_bounds;
if (SDL_GetDisplayUsableBounds(SDL_GetDisplayForWindow(server_window_),
&display_bounds)) {
int window_x =
display_bounds.x + display_bounds.w - (int)server_window_width_;
int window_y =
display_bounds.y + display_bounds.h - (int)server_window_height_;
SDL_SetWindowPosition(server_window_, window_x, window_y);
}
SDL_SetWindowResizable(server_window_, false);
SDL_SetRenderDrawBlendMode(server_renderer_, SDL_BLENDMODE_BLEND);
// for window region action
SDL_SetWindowHitTest(server_window_, HitTestCallback, this);
SetupFontAndStyle(false);
ImGui_ImplSDL3_InitForSDLRenderer(server_window_, server_renderer_);
ImGui_ImplSDLRenderer3_Init(server_renderer_);
server_window_created_ = true;
server_window_inited_ = true;
LOG_INFO("Server window inited");
return 0;
}
@@ -1237,12 +1256,28 @@ int Render::DrawServerWindow() {
LOG_ERROR("Server context is null");
return -1;
}
if (server_window_) {
int w = 0, h = 0;
SDL_GetWindowSize(server_window_, &w, &h);
if (w > 0 && h > 0) {
server_window_width_ = (float)w;
server_window_height_ = (float)h;
}
}
ImGui::SetCurrentContext(server_ctx_);
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
ServerWindow();
ImGui::Render();
// Transparent clear for compact (shaped) mode; opaque clear for normal mode.
if (server_window_compact_) {
SDL_SetRenderDrawColor(server_renderer_, 0, 0, 0, 0);
} else {
SDL_SetRenderDrawColor(server_renderer_, 255, 255, 255, 255);
}
SDL_RenderClear(server_renderer_);
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), server_renderer_);
SDL_RenderPresent(server_renderer_);
@@ -1430,7 +1465,7 @@ void Render::MainLoop() {
DrawStreamWindow();
}
if (need_to_send_host_info_) {
if (is_server_mode_) {
DrawServerWindow();
}
@@ -1530,6 +1565,11 @@ void Render::HandleServerWindow() {
CreateServerWindow();
need_to_create_server_window_ = false;
}
if (need_to_destroy_server_window_) {
DestroyServerWindow();
need_to_destroy_server_window_ = false;
}
}
void Render::Cleanup() {
@@ -1910,6 +1950,16 @@ void Render::ProcessSdlEvent(const SDL_Event& event) {
}
}
if (server_window_inited_) {
if (server_ctx_) {
ImGui::SetCurrentContext(server_ctx_);
ImGui_ImplSDL3_ProcessEvent(&event);
} else {
LOG_ERROR("Server context is null");
return;
}
}
switch (event.type) {
case SDL_EVENT_QUIT:
if (stream_window_inited_) {

View File

@@ -500,18 +500,28 @@ class Render {
// server window properties
bool need_to_create_server_window_ = false;
bool need_to_destroy_server_window_ = false;
bool server_window_created_ = false;
bool server_window_inited_ = false;
int server_window_width_default_ = 600;
int server_window_height_default_ = 400;
float server_window_width_ = 600;
float server_window_height_ = 400;
int server_window_width_default_ = 300;
int server_window_height_default_ = 450;
float server_window_width_ = 300;
float server_window_height_ = 450;
float server_window_title_bar_height_ = 30.0f;
SDL_PixelFormat server_pixformat_ = SDL_PIXELFORMAT_NV12;
int server_window_width_real_ = 600;
int server_window_height_real_ = 400;
int server_window_width_real_ = 400;
int server_window_height_real_ = 450;
float server_window_dpi_scaling_w_ = 1.0f;
float server_window_dpi_scaling_h_ = 1.0f;
// server window compact mode (50x50) toggle
bool server_window_compact_ = false;
int server_window_width_before_compact_ = 0;
int server_window_height_before_compact_ = 0;
int server_window_x_before_compact_ = 0;
int server_window_y_before_compact_ = 0;
bool server_window_bounds_saved_ = false;
bool label_inited_ = false;
bool connect_button_pressed_ = false;
bool password_validating_ = false;
@@ -528,6 +538,7 @@ class Render {
bool fullscreen_button_pressed_ = false;
bool focus_on_input_widget_ = true;
bool is_client_mode_ = false;
bool is_server_mode_ = false;
bool reload_recent_connections_ = true;
bool show_confirm_delete_connection_ = false;
bool delete_connection_ = false;

View File

@@ -623,7 +623,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char* user_id,
switch (status) {
case ConnectionStatus::Connected: {
render->need_to_create_server_window_ = true;
render->need_to_send_host_info_ = true;
render->is_server_mode_ = true;
render->start_screen_capturer_ = true;
render->start_speaker_capturer_ = true;
#ifdef CROSSDESK_DEBUG
@@ -648,8 +648,8 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char* user_id,
kv.second == ConnectionStatus::Failed ||
kv.second == ConnectionStatus::Disconnected;
})) {
render->need_to_create_server_window_ = false;
render->need_to_send_host_info_ = false;
render->need_to_destroy_server_window_ = true;
render->is_server_mode_ = false;
render->start_screen_capturer_ = false;
render->start_speaker_capturer_ = false;
render->start_mouse_controller_ = false;

View File

@@ -1,22 +1,224 @@
#include <cmath>
#include <vector>
#include "rd_log.h"
#include "render.h"
namespace crossdesk {
static void SetServerWindowCircleShape(SDL_Window* window, int diameter) {
if (!window || diameter <= 0) {
return;
}
const int pitch = diameter * 4;
std::vector<unsigned char> pixels((size_t)diameter * (size_t)diameter * 4, 0);
// Sub-pixel centered circle helps symmetry on even diameters.
const float r = (float)diameter * 0.5f;
const float cx = r - 0.5f;
const float cy = r - 0.5f;
for (int y = 0; y < diameter; ++y) {
for (int x = 0; x < diameter; ++x) {
const float dx = (float)x - cx;
const float dy = (float)y - cy;
const float dist = std::sqrt(dx * dx + dy * dy);
// 1px soft edge to reduce jaggies on small circles.
float a = r + 0.5f - dist;
if (a < 0.0f) a = 0.0f;
if (a > 1.0f) a = 1.0f;
const unsigned char alpha = (unsigned char)(a * 255.0f);
const size_t idx = ((size_t)y * (size_t)diameter + (size_t)x) * 4;
pixels[idx + 0] = 255; // R
pixels[idx + 1] = 255; // G
pixels[idx + 2] = 255; // B
pixels[idx + 3] = alpha; // A
}
}
SDL_Surface* shape = SDL_CreateSurfaceFrom(
diameter, diameter, SDL_PIXELFORMAT_RGBA32, pixels.data(), pitch);
if (!shape) {
LOG_ERROR("SDL_CreateSurfaceFrom failed: {}", SDL_GetError());
return;
}
if (!SDL_SetWindowShape(window, shape)) {
LOG_ERROR("SDL_SetWindowShape failed: {}", SDL_GetError());
}
SDL_DestroySurface(shape);
}
int Render::ServerWindow() {
ImGui::SetNextWindowSize(
ImVec2(main_window_width_ - 2 * main_child_window_x_padding_,
main_window_height_ - status_bar_height_ -
main_window_text_y_padding_ - main_child_window_y_padding_),
ImGuiCond_Always);
ImGui::SetNextWindowPos(
ImVec2(main_child_window_x_padding_, main_window_text_y_padding_),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(server_window_width_, server_window_height_),
ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
if (server_window_compact_) {
ImGui::SetNextWindowBgAlpha(0.0f);
}
ImGui::Begin("##server_window", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoScrollWithMouse);
// server window content goes here
ImGui::Text("Server Window Content");
// Compact mode: show a 50x50 clickable square that restores the window.
if (server_window_compact_) {
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImGui::SetCursorPos(ImVec2(0.0f, 0.0f));
if (ImGui::InvisibleButton(
"##server_compact_restore",
ImVec2(server_window_width_, server_window_height_))) {
if (server_window_) {
SDL_SetWindowShape(server_window_, nullptr);
}
if (server_window_ && server_window_bounds_saved_ &&
server_window_width_before_compact_ > 0 &&
server_window_height_before_compact_ > 0) {
SDL_SetWindowSize(server_window_, server_window_width_before_compact_,
server_window_height_before_compact_);
SDL_SetWindowPosition(server_window_, server_window_x_before_compact_,
server_window_y_before_compact_);
server_window_width_ = (float)server_window_width_before_compact_;
server_window_height_ = (float)server_window_height_before_compact_;
}
server_window_compact_ = false;
server_window_bounds_saved_ = false;
}
// Draw a visible circular affordance.
const float w = server_window_width_;
const float h = server_window_height_;
const float radius = (w < h ? w : h) * 0.5f - 1.0f;
const ImVec2 center(w * 0.5f, h * 0.5f);
draw_list->AddCircleFilled(center, radius, IM_COL32(255, 255, 255, 220),
32);
draw_list->AddCircle(center, radius, IM_COL32(0, 0, 0, 255), 32, 2.0f);
// A simple "restore" hint.
draw_list->AddRect(
ImVec2(center.x - radius * 0.35f, center.y - radius * 0.35f),
ImVec2(center.x + radius * 0.35f, center.y + radius * 0.35f),
IM_COL32(0, 0, 0, 255), 2.0f, 0, 2.0f);
ImGui::End();
return 0;
}
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::BeginChild(
"ServerTitleBar",
ImVec2(server_window_width_, server_window_title_bar_height_),
ImGuiChildFlags_Border,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoBringToFrontOnFocus);
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
float server_title_bar_button_width = server_window_title_bar_height_;
float server_title_bar_button_height = server_window_title_bar_height_;
float minimize_button_pos_x =
server_window_width_ - server_title_bar_button_width * 2;
ImGui::SetCursorPos(ImVec2(minimize_button_pos_x, 0.0f));
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0.1f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
float minimize_pos_x =
minimize_button_pos_x + server_title_bar_button_width * 0.33f;
float minimize_pos_y = server_title_bar_button_height * 0.5f;
std::string server_minimize_button = "##minimize"; // ICON_FA_MINUS;
if (ImGui::Button(server_minimize_button.c_str(),
ImVec2(server_title_bar_button_width,
server_title_bar_button_height))) {
if (server_window_) {
int w = 0, h = 0;
int x = 0, y = 0;
SDL_GetWindowSize(server_window_, &w, &h);
SDL_GetWindowPosition(server_window_, &x, &y);
server_window_width_before_compact_ = w;
server_window_height_before_compact_ = h;
server_window_x_before_compact_ = x;
server_window_y_before_compact_ = y;
server_window_bounds_saved_ = true;
constexpr int kCompactSize = 50;
SDL_SetWindowSize(server_window_, kCompactSize, kCompactSize);
// Move to bottom-right of the current display's usable bounds.
SDL_Rect display_bounds;
if (SDL_GetDisplayUsableBounds(SDL_GetDisplayForWindow(server_window_),
&display_bounds)) {
int compact_x = display_bounds.x + display_bounds.w - kCompactSize;
int compact_y = display_bounds.y + display_bounds.h - kCompactSize;
SDL_SetWindowPosition(server_window_, compact_x, compact_y);
}
// Use pixel size to match transparency buffer on HiDPI.
int w_px = kCompactSize;
int h_px = kCompactSize;
SDL_GetWindowSizeInPixels(server_window_, &w_px, &h_px);
const int diameter = (w_px < h_px ? w_px : h_px);
SetServerWindowCircleShape(server_window_, diameter);
server_window_compact_ = true;
}
}
draw_list->AddLine(
ImVec2(minimize_pos_x, minimize_pos_y),
ImVec2(minimize_pos_x + server_title_bar_button_width * 0.33f,
minimize_pos_y),
IM_COL32(0, 0, 0, 255));
ImGui::PopStyleColor(3);
float xmark_button_pos_x =
server_window_width_ - server_title_bar_button_width;
ImGui::SetCursorPos(ImVec2(xmark_button_pos_x, 0.0f));
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0, 0, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1.0f, 0, 0, 0.5f));
float xmark_pos_x = xmark_button_pos_x + server_title_bar_button_width * 0.5f;
float xmark_pos_y = server_title_bar_button_height * 0.5f;
float xmark_size = server_title_bar_button_width * 0.33f;
std::string server_close_button = "##xmark"; // ICON_FA_XMARK;
if (ImGui::Button(server_close_button.c_str(),
ImVec2(server_title_bar_button_width,
server_title_bar_button_height))) {
LOG_ERROR("Close button clicked");
LeaveConnection(peer_, self_hosted_id_);
}
draw_list->AddLine(ImVec2(xmark_pos_x - xmark_size / 2 - 0.25f,
xmark_pos_y - xmark_size / 2 + 0.75f),
ImVec2(xmark_pos_x + xmark_size / 2 - 1.5f,
xmark_pos_y + xmark_size / 2 - 0.5f),
IM_COL32(0, 0, 0, 255));
draw_list->AddLine(
ImVec2(xmark_pos_x + xmark_size / 2 - 1.75f,
xmark_pos_y - xmark_size / 2 + 0.75f),
ImVec2(xmark_pos_x - xmark_size / 2, xmark_pos_y + xmark_size / 2 - 1.0f),
IM_COL32(0, 0, 0, 255));
ImGui::PopStyleColor(3);
ImGui::PopStyleVar();
ImGui::PopStyleColor();
ImGui::EndChild();
ImGui::PopStyleVar();
ImGui::PopStyleColor();
ImGui::End();
return 0;
}