add more effects
This commit is contained in:
@@ -25,7 +25,7 @@ CALAMITY_DESCRIPTIONS: dict[str, str] = {
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"情劫": "柔情即刃,难舍难分,念头被拉回人间烟火。",
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}
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from src.classes.hp_and_mp import HP_MAX_BY_REALM, MP_MAX_BY_REALM
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from src.classes.root import extra_breakthrough_success_rate
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from src.classes.effect import _merge_effects
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class Breakthrough(TimedAction):
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@@ -45,7 +45,8 @@ class Breakthrough(TimedAction):
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计算突破境界的成功率(由修为进度给出)
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"""
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base = self.avatar.cultivation_progress.get_breakthrough_success_rate()
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bonus = extra_breakthrough_success_rate[self.avatar.root]
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# 统一从 avatar.effects 读取额外加成(root/technique/sect 等已合并)
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bonus = float(self.avatar.effects.get("extra_breakthrough_success_rate", 0.0))
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# 夹紧到 [0, 1]
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return max(0.0, min(1.0, base + bonus))
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@@ -29,6 +29,10 @@ class Cultivate(TimedAction):
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essence_types = get_essence_types_for_root(root)
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essence_density = max((essence.get_density(et) for et in essence_types), default=0)
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exp = self.get_exp(essence_density)
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# 结算额外修炼经验(来自功法/宗门/灵根等已合并)
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extra_exp = int(self.avatar.effects.get("extra_cultivate_exp", 0) or 0)
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if extra_exp:
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exp += extra_exp
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self.avatar.cultivation_progress.add_exp(exp)
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def get_exp(self, essence_density: int) -> int:
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@@ -20,6 +20,7 @@ from src.classes.event import NULL_EVENT, Event
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from src.classes.typings import ACTION_NAME, ACTION_PARAMS, ACTION_NAME_PARAMS_PAIRS, ACTION_NAME_PARAMS_PAIR
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from src.classes.action_runtime import ActionPlan, ActionInstance
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from src.classes.effect import _merge_effects
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from src.classes.alignment import Alignment
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from src.classes.persona import Persona, personas_by_id, get_random_compatible_personas
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from src.classes.item import Item
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from src.classes.magic_stone import MagicStone
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@@ -128,10 +129,13 @@ class Avatar:
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@property
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def effects(self) -> dict[str, object]:
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merged: dict[str, object] = defaultdict(str)
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# 来自宗门
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if self.sect is not None and getattr(self.sect, "effects", None):
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merged = _merge_effects(merged, self.sect.effects)
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if self.technique is not None and getattr(self.technique, "effects", None):
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merged = _merge_effects(merged, self.technique.effects)
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# 来自功法
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merged = _merge_effects(merged, self.technique.effects)
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# 来自灵根
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merged = _merge_effects(merged, self.root.effects)
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return merged
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@@ -2,7 +2,7 @@ from __future__ import annotations
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import json
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import ast
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from typing import Any
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from typing import Any, Callable, Optional
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def load_effect_from_str(value: object) -> dict[str, Any]:
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@@ -62,3 +62,32 @@ def _merge_effects(base: dict[str, object], addition: dict[str, object]) -> dict
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else:
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merged[key] = val
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return merged
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def build_effects_map_from_df(
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df,
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key_column: str,
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parse_key: Callable[[str], Any],
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effects_column: str = "effects",
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) -> dict[Any, dict[str, object]]:
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"""
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将配表 DataFrame 构造成 {key -> effects} 的映射:
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- key_column:用于定位键(字符串),通过 parse_key 解析为目标键(如 Enum)
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- effects_column:字符串列,使用 load_effect_from_str 解析
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解析失败或空值的行将被忽略。
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"""
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effects_map: dict[Any, dict[str, object]] = {}
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if df is None:
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return effects_map
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for _, row in df.iterrows():
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raw_key = str(row.get(key_column, "")).strip()
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if not raw_key or raw_key == "nan":
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continue
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try:
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key = parse_key(raw_key)
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except Exception:
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continue
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eff = load_effect_from_str(row.get(effects_column, ""))
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if eff:
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effects_map[key] = eff
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return effects_map
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@@ -7,6 +7,8 @@
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from enum import Enum
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from typing import List, Tuple, Dict
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from collections import defaultdict
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from src.utils.df import game_configs
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from src.classes.effect import build_effects_map_from_df
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from src.classes.essence import EssenceType
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@@ -84,6 +86,13 @@ class Root(_RootMixin, Enum):
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def get_detailed_info(self) -> str:
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return self.get_info()
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@property
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def effects(self) -> dict[str, object]:
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"""
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从 CSV 读取的该灵根效果。
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"""
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return dict(_root_effects_by_root.get(self, {}))
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# 元素到灵气类型的一一对应
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_essence_by_element = {
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@@ -102,15 +111,17 @@ def get_essence_types_for_root(root: "Root") -> List[EssenceType]:
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return [_essence_by_element[e] for e in root.elements]
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# 额外突破成功率(默认 0.0),根据原 CSV 保留天灵根 0.1
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extra_breakthrough_success_rate = defaultdict(
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lambda: 0.0,
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{
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Root.HEAVEN: 0.1,
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},
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)
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def _parse_root_key(raw: str) -> "Root":
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return Root[raw]
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_root_effects_by_root = build_effects_map_from_df(
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game_configs.get("root"),
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key_column="key",
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parse_key=_parse_root_key,
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effects_column="effects",
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)
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def format_root_cn(root: "Root") -> str:
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"""
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将 Root 显示为中文短名 + 组成,例如:
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@@ -67,8 +67,6 @@ class Technique:
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def get_detailed_info(self) -> str:
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return f"{self.name}({self.attribute}){self.grade.value} {self.desc}"
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# 五行与扩展属性的克制关系
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# - 五行:金克木,木克土,土克水,水克火,火克金
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# - 雷克邪;邪、冰、风、暗不克任何人
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@@ -1,13 +1,13 @@
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id,key,name,element_list,desc,extra_breakthrough_success_rate
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,,元素列表以分号分隔(示例:金;木),描述不会在代码中使用,额外突破成功率
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1,GOLD,金灵根,金,刚强果断;攻击力强,适合剑修,0
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2,WOOD,木灵根,木,仁厚坚韧;擅恢复、毒术与木属性法术,0
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3,WATER,水灵根,水,智慧圆融;身法轻盈,善辅助与隐匿,0
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4,FIRE,火灵根,火,激情暴烈;高爆发攻术,火系功法,0
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5,EARTH,土灵根,土,稳重踏实;防御高,体修或傀儡术,0
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6,THUNDER,雷灵根,水;土,爆发性极强;战斗系顶尖,0
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7,ICE,冰灵根,金;水,控制力强;持久性好,0
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8,WIND,风灵根,木;水,身法卓绝;难以捉摸,0
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9,DARK,暗灵根,火;土,隐匿系;擅幻术与诡道,0
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10,HEAVEN,天灵根,金;木;水;火;土,资质通天;五行皆通,修行全面,0.1
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id,key,name,element_list,desc,effects
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,,元素列表以分号分隔(示例:金;木),描述不会在代码中使用,JSON/字面量,例:{"extra_breakthrough_success_rate": 0.1}
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1,GOLD,金灵根,金,刚强果断;攻击力强,适合剑修,
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2,WOOD,木灵根,木,仁厚坚韧;擅恢复、毒术与木属性法术,
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3,WATER,水灵根,水,智慧圆融;身法轻盈,善辅助与隐匿,
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4,FIRE,火灵根,火,激情暴烈;高爆发攻术,火系功法,
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5,EARTH,土灵根,土,稳重踏实;防御高,体修或傀儡术,
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6,THUNDER,雷灵根,水;土,爆发性极强;战斗系顶尖,
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7,ICE,冰灵根,金;水,控制力强;持久性好,
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8,WIND,风灵根,木;水,身法卓绝;难以捉摸,
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9,DARK,暗灵根,火;土,隐匿系;擅幻术与诡道,
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10,HEAVEN,天灵根,金;木;水;火;土,资质通天;五行皆通,修行全面,{"extra_breakthrough_success_rate": 0.1}
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Can't render this file because it contains an unexpected character in line 2 and column 108.
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@@ -1,50 +1,50 @@
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id,name,technique_root,grade,desc,weight,condition,sect
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,名称,属性,品阶(上中下),描述/提示词,抽样权重,条件,所属宗门
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1,太乙金光锻体诀,金,下品,运太乙金光淬骨炼筋,金罡护体,刀兵难侵。,1,,
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2,金阳破甲术,金,中品,融金阳之炽与锋,一往破敌,破甲断魄。,1,,
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4,青木长春诀,木,下品,借青木长春之机,涓涓养元,稳固根基。,1,,
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5,碧林长生法,木,中品,汲林海生机,法源不竭,柔而不折。,1,,
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7,玄冥敛息诀,水,下品,以玄冥静息收摄心神,润物无声。,1,,
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8,玄水化海术,水,中品,以玄水化百川,绵延不绝,攻守随势。,1,,
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10,南明离火心诀,火,下品,承南明离火之炽,鼓荡心魄,炼魂淬魄。,1,,
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11,赤炎炼真诀,火,中品,以赤炎炼真元,去伪存真,攻势如潮。,1,,
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13,厚土镇魄诀,土,下品,以厚土安神定魄,稳如山嶽,不动如山。,1,,
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14,玄黄定岳法,土,中品,以玄黄凝岳势,千钧一力,镇压四方。,1,,
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16,玄冰凝真诀,冰,下品,以玄冰凝灵,清寒护体,心湖如镜。,1,,
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17,冰魄玄寒法,冰,中品,御玄寒之魄,封江冻海,以静制动。,1,,
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19,御风术,风,下品,以清风导息,轻身迅行,形如掠影。,1,,
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20,清风御行法,风,中品,驭风行空,攻守兼备,灵动飘逸。,1,,
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22,幽冥潜形术,暗,下品,以幽冥藏形,锋芒尽敛,伺机而动。,1,,
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23,玄夜无相法,暗,中品,夜行无相,出入无痕,摄人心魄。,1,,
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25,九天淬体雷诀,雷,下品,引九天霆罡击体,筋骨再生,爆发如雷。,1,,
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26,九霄养雷法,雷,中品,引九霄真雷,养气通窍,威势赫然。,1,,
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28,血神噬魂大法,邪,下品,以血神邪念淬炼,杀伐狠辣,损阴德。,1,,
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29,冥狱吞灵大法,邪,中品,循冥狱之道吞噬灵魄,逆乱阴阳,速成之途。,1,,
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30,明心归一剑典,金,上品,以剑返本归一,明镜止水,一剑断妄。,10,,明心剑宗
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31,霆光明志剑,雷,上品,以霆光贯剑意,电掣雷行,破虚斩障。,10,,明心剑宗
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32,离火明心诀,火,上品,以离火照见自心,去蔽存真,剑随心行。,10,,明心剑宗
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33,御兽玄纲,木,上品,以木灵沟通群兽,血脉契合,驱策如臂。,10,,百兽宗
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34,蛮荒镇骨体,土,上品,以厚土淬锻筋骨,躯壳如山,血勇不挫。,10,,百兽宗
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35,血啸狩魂诀,邪,上品,以嗜血啸魄摄魂,狩猎杀伐,越战越猛。,10,,百兽宗
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36,彻天水镜观,水,上品,以彻天水镜观机,借势化力,先机在握。,10,,水镜宗
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37,寒漪反斩法,冰,上品,以寒漪回折之势,四两拨千斤,刚柔相济。,10,,水镜宗
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38,镜花游身步,风,上品,以轻风流转为引,身化水月,进退自如。,10,,水镜宗
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39,幽冥镇狱经,暗,上品,引幽冥阴煞镇压万灵,寒魄凝骨,万劫不侵。,10,,冥王宗
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40,冥焰噬神法,邪,上品,以冥焰噬神,逆夺生机,吞灵化魄。,10,,冥王宗
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41,黄泉引魄步,冰,上品,以玄寒引魄入泉,步步生霜,摄魂夺魄。,10,,冥王宗
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42,赤狱炼锋诀,火,上品,以赤狱真火炼锋,法器通灵,杀机更盛。,10,,朱勾宗
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43,魇丝摄魂术,暗,上品,以魇丝无声摄魄,藏形夺命,来去无迹。,10,,朱勾宗
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44,噬心傀儡经,金,上品,以金罡刻阵,傀儡载魄,攻守如一。,10,,朱勾宗
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45,双修合和典,水,上品,以清润相济,合气生生,周天圆满。,10,,合欢宗
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46,魅月摄情术,暗,上品,以魅月摄心,惑而不乱,借情化力。,10,,合欢宗
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47,绮罗化影步,风,上品,以轻纱化影,形随意转,柔中带锋。,10,,合欢宗
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48,镇岳定魂经,土,上品,以玄黄定岳势,安神定魄,万邪难侵。,10,,镇魂宗
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49,霆狱伏邪法,雷,上品,引九霄霆威压邪,刚猛无俦,镇压不返。,10,,镇魂宗
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50,金章封煞术,金,上品,以金章为印,封煞束灵,斩乱镇邪。,10,,镇魂宗
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51,幽冥无相诀,暗,上品,隐形无相,出没幽明,摄心夺魄于无声。,10,,幽魂噬影宗
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52,噬影穿行步,风,上品,以风掠影,穿行缝隙,先至而不留痕。,10,,幽魂噬影宗
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53,冥狱吞魄经,邪,上品,循幽冥吞魄之道,化敌为养,速成险绝。,10,,幽魂噬影宗
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54,天罗机巧篇,金,上品,精研机巧阵枢,百变应敌,器术合一。,10,,千帆城
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55,蓝星定魂阵,土,上品,以厚土定魂为基,阵锁心神,稳如磐石。,10,,千帆城
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56,飞翼乘风术,风,上品,乘风而行,纵横千里,御器齐驱。,10,,千帆城
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id,name,technique_root,grade,desc,weight,condition,sect,effects
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,名称,属性,品阶(上中下),描述/提示词,抽样权重,条件,所属宗门,JSON/字面量,例:{"extra_cultivate_exp":50}
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1,太乙金光锻体诀,金,下品,运太乙金光淬骨炼筋,金罡护体,刀兵难侵。,1,,,
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2,金阳破甲术,金,中品,融金阳之炽与锋,一往破敌,破甲断魄。,1,,,
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4,青木长春诀,木,下品,借青木长春之机,涓涓养元,稳固根基。,1,,,
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5,碧林长生法,木,中品,汲林海生机,法源不竭,柔而不折。,1,,,
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7,玄冥敛息诀,水,下品,以玄冥静息收摄心神,润物无声。,1,,,
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8,玄水化海术,水,中品,以玄水化百川,绵延不绝,攻守随势。,1,,,
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10,南明离火心诀,火,下品,承南明离火之炽,鼓荡心魄,炼魂淬魄。,1,,,
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11,赤炎炼真诀,火,中品,以赤炎炼真元,去伪存真,攻势如潮。,1,,,
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13,厚土镇魄诀,土,下品,以厚土安神定魄,稳如山嶽,不动如山。,1,,,
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14,玄黄定岳法,土,中品,以玄黄凝岳势,千钧一力,镇压四方。,1,,,
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16,玄冰凝真诀,冰,下品,以玄冰凝灵,清寒护体,心湖如镜。,1,,,
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17,冰魄玄寒法,冰,中品,御玄寒之魄,封江冻海,以静制动。,1,,,
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19,御风术,风,下品,以清风导息,轻身迅行,形如掠影。,1,,,
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20,清风御行法,风,中品,驭风行空,攻守兼备,灵动飘逸。,1,,,
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22,幽冥潜形术,暗,下品,以幽冥藏形,锋芒尽敛,伺机而动。,1,,,
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23,玄夜无相法,暗,中品,夜行无相,出入无痕,摄人心魄。,1,,,
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25,九天淬体雷诀,雷,下品,引九天霆罡击体,筋骨再生,爆发如雷。,1,,,
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26,九霄养雷法,雷,中品,引九霄真雷,养气通窍,威势赫然。,1,,,
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28,血神噬魂大法,邪,下品,以血神邪念淬炼,杀伐狠辣,损阴德。,1,,,{"extra_breakthrough_success_rate": -0.1, "extra_cultivate_exp": 50}
|
||||
29,冥狱吞灵大法,邪,中品,循冥狱之道吞噬灵魄,逆乱阴阳,速成之途。,1,,,{"extra_breakthrough_success_rate": -0.1, "extra_cultivate_exp": 50}
|
||||
30,明心归一剑典,金,上品,以剑返本归一,明镜止水,一剑断妄。,10,,明心剑宗,
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31,霆光明志剑,雷,上品,以霆光贯剑意,电掣雷行,破虚斩障。,10,,明心剑宗,
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32,离火明心诀,火,上品,以离火照见自心,去蔽存真,剑随心行。,10,,明心剑宗,
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33,御兽玄纲,木,上品,以木灵沟通群兽,血脉契合,驱策如臂。,10,,百兽宗,
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||||
34,蛮荒镇骨体,土,上品,以厚土淬锻筋骨,躯壳如山,血勇不挫。,10,,百兽宗,
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||||
35,血啸狩魂诀,邪,上品,以嗜血啸魄摄魂,狩猎杀伐,越战越猛。,10,,百兽宗,{"extra_breakthrough_success_rate": -0.1, "extra_cultivate_exp": 50}
|
||||
36,彻天水镜观,水,上品,以彻天水镜观机,借势化力,先机在握。,10,,水镜宗,
|
||||
37,寒漪反斩法,冰,上品,以寒漪回折之势,四两拨千斤,刚柔相济。,10,,水镜宗,
|
||||
38,镜花游身步,风,上品,以轻风流转为引,身化水月,进退自如。,10,,水镜宗,
|
||||
39,幽冥镇狱经,暗,上品,引幽冥阴煞镇压万灵,寒魄凝骨,万劫不侵。,10,,冥王宗,
|
||||
40,冥焰噬神法,邪,上品,以冥焰噬神,逆夺生机,吞灵化魄。,10,,冥王宗,{"extra_breakthrough_success_rate": -0.1, "extra_cultivate_exp": 50}
|
||||
41,黄泉引魄步,冰,上品,以玄寒引魄入泉,步步生霜,摄魂夺魄。,10,,冥王宗,
|
||||
42,赤狱炼锋诀,火,上品,以赤狱真火炼锋,法器通灵,杀机更盛。,10,,朱勾宗,
|
||||
43,魇丝摄魂术,暗,上品,以魇丝无声摄魄,藏形夺命,来去无迹。,10,,朱勾宗,
|
||||
44,噬心傀儡经,金,上品,以金罡刻阵,傀儡载魄,攻守如一。,10,,朱勾宗,
|
||||
45,双修合和典,水,上品,以清润相济,合气生生,周天圆满。,10,,合欢宗,
|
||||
46,魅月摄情术,暗,上品,以魅月摄心,惑而不乱,借情化力。,10,,合欢宗,
|
||||
47,绮罗化影步,风,上品,以轻纱化影,形随意转,柔中带锋。,10,,合欢宗,
|
||||
48,镇岳定魂经,土,上品,以玄黄定岳势,安神定魄,万邪难侵。,10,,镇魂宗,
|
||||
49,霆狱伏邪法,雷,上品,引九霄霆威压邪,刚猛无俦,镇压不返。,10,,镇魂宗,
|
||||
50,金章封煞术,金,上品,以金章为印,封煞束灵,斩乱镇邪。,10,,镇魂宗,
|
||||
51,幽冥无相诀,暗,上品,隐形无相,出没幽明,摄心夺魄于无声。,10,,幽魂噬影宗,
|
||||
52,噬影穿行步,风,上品,以风掠影,穿行缝隙,先至而不留痕。,10,,幽魂噬影宗,
|
||||
53,冥狱吞魄经,邪,上品,循幽冥吞魄之道,化敌为养,速成险绝。,10,,幽魂噬影宗,{"extra_breakthrough_success_rate": -0.1, "extra_cultivate_exp": 50}
|
||||
54,天罗机巧篇,金,上品,精研机巧阵枢,百变应敌,器术合一。,10,,千帆城,
|
||||
55,蓝星定魂阵,土,上品,以厚土定魂为基,阵锁心神,稳如磐石。,10,,千帆城,
|
||||
56,飞翼乘风术,风,上品,乘风而行,纵横千里,御器齐驱。,10,,千帆城,
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user