add more effects

This commit is contained in:
bridge
2025-10-16 02:06:04 +08:00
parent f09f8318b9
commit 14317a7b78
8 changed files with 122 additions and 75 deletions

View File

@@ -25,7 +25,7 @@ CALAMITY_DESCRIPTIONS: dict[str, str] = {
"情劫": "柔情即刃,难舍难分,念头被拉回人间烟火。",
}
from src.classes.hp_and_mp import HP_MAX_BY_REALM, MP_MAX_BY_REALM
from src.classes.root import extra_breakthrough_success_rate
from src.classes.effect import _merge_effects
class Breakthrough(TimedAction):
@@ -45,7 +45,8 @@ class Breakthrough(TimedAction):
计算突破境界的成功率(由修为进度给出)
"""
base = self.avatar.cultivation_progress.get_breakthrough_success_rate()
bonus = extra_breakthrough_success_rate[self.avatar.root]
# 统一从 avatar.effects 读取额外加成root/technique/sect 等已合并)
bonus = float(self.avatar.effects.get("extra_breakthrough_success_rate", 0.0))
# 夹紧到 [0, 1]
return max(0.0, min(1.0, base + bonus))

View File

@@ -29,6 +29,10 @@ class Cultivate(TimedAction):
essence_types = get_essence_types_for_root(root)
essence_density = max((essence.get_density(et) for et in essence_types), default=0)
exp = self.get_exp(essence_density)
# 结算额外修炼经验(来自功法/宗门/灵根等已合并)
extra_exp = int(self.avatar.effects.get("extra_cultivate_exp", 0) or 0)
if extra_exp:
exp += extra_exp
self.avatar.cultivation_progress.add_exp(exp)
def get_exp(self, essence_density: int) -> int: