add more effects

This commit is contained in:
bridge
2025-10-16 02:06:04 +08:00
parent f09f8318b9
commit 14317a7b78
8 changed files with 122 additions and 75 deletions

View File

@@ -7,6 +7,8 @@
from enum import Enum
from typing import List, Tuple, Dict
from collections import defaultdict
from src.utils.df import game_configs
from src.classes.effect import build_effects_map_from_df
from src.classes.essence import EssenceType
@@ -84,6 +86,13 @@ class Root(_RootMixin, Enum):
def get_detailed_info(self) -> str:
return self.get_info()
@property
def effects(self) -> dict[str, object]:
"""
从 CSV 读取的该灵根效果。
"""
return dict(_root_effects_by_root.get(self, {}))
# 元素到灵气类型的一一对应
_essence_by_element = {
@@ -102,15 +111,17 @@ def get_essence_types_for_root(root: "Root") -> List[EssenceType]:
return [_essence_by_element[e] for e in root.elements]
# 额外突破成功率(默认 0.0),根据原 CSV 保留天灵根 0.1
extra_breakthrough_success_rate = defaultdict(
lambda: 0.0,
{
Root.HEAVEN: 0.1,
},
)
def _parse_root_key(raw: str) -> "Root":
return Root[raw]
_root_effects_by_root = build_effects_map_from_df(
game_configs.get("root"),
key_column="key",
parse_key=_parse_root_key,
effects_column="effects",
)
def format_root_cn(root: "Root") -> str:
"""
将 Root 显示为中文短名 + 组成,例如: