update normalized name resolving logic
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@@ -4,6 +4,7 @@ from src.classes.action import InstantAction
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from src.classes.event import Event
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from src.classes.battle import decide_battle, get_effective_strength_pair
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from src.classes.story_teller import StoryTeller
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from src.classes.normalize import normalize_avatar_name
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class Battle(InstantAction):
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@@ -16,8 +17,13 @@ class Battle(InstantAction):
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)
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def _get_target(self, avatar_name: str):
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"""
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根据名字查找目标角色;找不到返回 None。
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会自动规范化名字(去除括号等附加信息)以提高容错性。
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"""
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normalized_name = normalize_avatar_name(avatar_name)
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for v in self.world.avatar_manager.avatars.values():
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if v.name == avatar_name:
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if v.name == normalized_name:
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return v
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return None
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@@ -4,6 +4,7 @@ from src.classes.action import InstantAction
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from src.classes.event import Event
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from src.classes.battle import get_escape_success_rate
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from src.classes.action.event_helper import EventHelper
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from src.classes.normalize import normalize_avatar_name
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class Escape(InstantAction):
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@@ -18,8 +19,13 @@ class Escape(InstantAction):
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PARAMS = {"avatar_name": "AvatarName"}
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def _find_avatar_by_name(self, name: str) -> "Avatar|None":
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"""
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根据名字查找角色;找不到返回 None。
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会自动规范化名字(去除括号等附加信息)以提高容错性。
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"""
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normalized_name = normalize_avatar_name(name)
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for v in self.world.avatar_manager.avatars.values():
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if v.name == name:
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if v.name == normalized_name:
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return v
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return None
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@@ -3,6 +3,7 @@ from __future__ import annotations
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from src.classes.action import TimedAction, Move
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from src.classes.event import Event
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from src.classes.action.move_helper import clamp_manhattan_with_diagonal_priority
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from src.classes.normalize import normalize_avatar_name
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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@@ -21,8 +22,13 @@ class MoveAwayFromAvatar(TimedAction):
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PARAMS = {"avatar_name": "AvatarName"}
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def _find_avatar_by_name(self, name: str) -> "Avatar | None":
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"""
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根据名字查找角色;找不到返回 None。
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会自动规范化名字(去除括号等附加信息)以提高容错性。
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"""
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normalized_name = normalize_avatar_name(name)
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for v in self.world.avatar_manager.avatars.values():
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if v.name == name:
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if v.name == normalized_name:
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return v
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return None
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@@ -5,6 +5,7 @@ from src.classes.event import Event
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from src.classes.action import Move
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from src.classes.action_runtime import ActionResult, ActionStatus
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from src.classes.action.move_helper import clamp_manhattan_with_diagonal_priority
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from src.classes.normalize import normalize_avatar_name
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class MoveToAvatar(DefineAction, ActualActionMixin):
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@@ -19,9 +20,11 @@ class MoveToAvatar(DefineAction, ActualActionMixin):
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def _get_target(self, avatar_name: str):
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"""
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根据名字查找目标角色;找不到返回 None。
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会自动规范化名字(去除括号等附加信息)以提高容错性。
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"""
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normalized_name = normalize_avatar_name(avatar_name)
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for v in self.world.avatar_manager.avatars.values():
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if v.name == avatar_name:
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if v.name == normalized_name:
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return v
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return None
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@@ -5,6 +5,7 @@ from src.classes.event import Event
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from src.classes.region import CityRegion
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from src.classes.item import items_by_name
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from src.classes.prices import prices
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from src.classes.normalize import normalize_item_name
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class SellItems(InstantAction):
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@@ -22,8 +23,11 @@ class SellItems(InstantAction):
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if not isinstance(region, CityRegion):
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return
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# 规范化物品名称(去除境界等附加信息)
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normalized_name = normalize_item_name(item_name)
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# 找到物品
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item = items_by_name.get(item_name)
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item = items_by_name.get(normalized_name)
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if item is None:
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return
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@@ -51,14 +55,22 @@ class SellItems(InstantAction):
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# 用于动作空间:只要背包非空即可
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ok = bool(self.avatar.items)
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return (ok, "" if ok else "背包为空,无可出售物品")
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item = items_by_name.get(item_name)
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# 规范化物品名称
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normalized_name = normalize_item_name(item_name)
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item = items_by_name.get(normalized_name)
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if item is None:
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return False, f"未知物品: {item_name}"
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ok = self.avatar.get_item_quantity(item) > 0
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return (ok, "" if ok else "该物品数量为0")
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def start(self, item_name: str) -> Event:
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return Event(self.world.month_stamp, f"{self.avatar.name} 在城镇出售 {item_name}", related_avatars=[self.avatar.id])
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# 规范化物品名称用于显示(与执行逻辑一致)
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normalized_name = normalize_item_name(item_name)
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# 尝试获取标准物品名(如果存在)
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item = items_by_name.get(normalized_name)
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display_name = item.name if item is not None else normalized_name
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return Event(self.world.month_stamp, f"{self.avatar.name} 在城镇出售 {display_name}", related_avatars=[self.avatar.id])
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# InstantAction 已实现 step 完成
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@@ -4,6 +4,7 @@ from typing import Optional, Iterable
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from src.classes.tile import get_avatar_distance
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from src.classes.observe import get_observable_avatars
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from src.classes.normalize import normalize_avatar_name
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class TargetingMixin:
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@@ -13,8 +14,15 @@ class TargetingMixin:
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注意:不做异常吞噬,失败路径返回 None 或 False,由调用方决策。
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"""
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def find_avatar_by_name(self, name: str) -> "Avatar|None":
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"""
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根据名字查找角色。
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会自动规范化名字(去除括号等附加信息)以提高容错性。
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例如:查找 "张三(元婴)" 会自动匹配到名为 "张三" 的角色
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"""
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normalized_name = normalize_avatar_name(name)
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for v in self.world.avatar_manager.avatars.values():
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if v.name == name:
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if v.name == normalized_name:
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return v
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return None
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