update map

This commit is contained in:
bridge
2025-10-08 22:51:49 +08:00
parent a7e2de6783
commit 524844bf0f
10 changed files with 234 additions and 83 deletions

View File

@@ -19,9 +19,11 @@ from src.classes.cultivation import CultivationProgress
from src.classes.root import Root
from src.classes.age import Age
from src.run.create_map import create_cultivation_world_map
from src.utils.names import get_random_name
from src.utils.names import get_random_name, get_random_name_for_sect
from src.utils.id_generator import get_avatar_id
from src.utils.config import CONFIG
from src.classes.sect import sects_by_id
from src.classes.alignment import Alignment
from src.run.log import get_logger
from src.classes.relation import Relation
@@ -46,14 +48,33 @@ def random_gender() -> Gender:
def make_avatars(world: World, count: int = 12, current_month_stamp: MonthStamp = MonthStamp(100 * 12)) -> dict[str, Avatar]:
avatars: dict[str, Avatar] = {}
width, height = world.map.width, world.map.height
# 依据配置决定宗门人数占比:当 init_npc_num > sect_num 时启用宗门逻辑
num_total = int(count)
max_sects = int(getattr(CONFIG.game, "sect_num", 0) or 0)
use_sects = num_total > max_sects and max_sects > 0
# 约 2/3 为宗门弟子1/3 为散修
sect_member_target = int(num_total * 2 / 3) if use_sects else 0
# 随机抽取启用的宗门列表
enabled_sects = list(sects_by_id.values())
random.shuffle(enabled_sects)
enabled_sects = enabled_sects[:max_sects] if use_sects else []
# 循环均匀分配宗门成员(轮询宗门)
sect_assign_index = 0
sect_member_count = 0
for i in range(count):
# 随机生成年龄范围从16到60岁
age_years = random.randint(16, 60)
# 根据当前时间戳和年龄计算出生时间戳
birth_month_stamp = current_month_stamp - age_years * 12 + random.randint(0, 11) # 在出生年内随机选择月份
gender = random_gender()
# 使用仙侠风格的随机名字
name = get_random_name(gender)
# 分配宗门或散修
assigned_sect = None
if use_sects and sect_member_count < sect_member_target and enabled_sects:
assigned_sect = enabled_sects[sect_assign_index % len(enabled_sects)]
sect_assign_index += 1
sect_member_count += 1
# 根据宗门生成姓名
name = get_random_name_for_sect(gender, assigned_sect)
# 随机生成level范围从0到120对应四个大境界
level = random.randint(0, 120)
@@ -83,8 +104,12 @@ def make_avatars(world: World, count: int = 12, current_month_stamp: MonthStamp
pos_x=x,
pos_y=y,
root=random.choice(list(Root)), # 随机选择灵根
sect=assigned_sect,
)
avatar.tile = world.map.get_tile(x, y)
# 依据宗门设定阵营(若有宗门则与宗门阵营一致,否则保留默认随机)
if assigned_sect is not None:
avatar.alignment = assigned_sect.alignment
avatars[avatar.id] = avatar
# # —— 为演示添加少量示例关系 ——
avatar_list = list(avatars.values())