refactor talk & conversation

This commit is contained in:
bridge
2025-11-02 21:51:24 +08:00
parent c5c6c640b7
commit 57000c32c1
12 changed files with 364 additions and 195 deletions

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@@ -29,7 +29,6 @@ from .sold import SellItems
from .battle import Battle
from .plunder_mortals import PlunderMortals
from .help_mortals import HelpMortals
from .talk import Talk
from .devour_mortals import DevourMortals
from .self_heal import SelfHeal
from .catch import Catch
@@ -58,10 +57,10 @@ register_action(actual=True)(SellItems)
register_action(actual=False)(Battle)
register_action(actual=True)(PlunderMortals)
register_action(actual=True)(HelpMortals)
register_action(actual=True)(Talk)
register_action(actual=True)(DevourMortals)
register_action(actual=True)(SelfHeal)
register_action(actual=True)(Catch)
# Talk 已移动到 mutual_action 模块,在那里注册
__all__ = [
# 基类
@@ -89,10 +88,10 @@ __all__ = [
"Battle",
"PlunderMortals",
"HelpMortals",
"Talk",
"DevourMortals",
"SelfHeal",
"Catch",
# Talk 已移动到 mutual_action 模块
]

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@@ -1,59 +0,0 @@
from __future__ import annotations
from src.classes.action import InstantAction
from src.classes.action_runtime import ActionResult, ActionStatus
from src.utils.config import CONFIG
from src.classes.event import Event
class Talk(InstantAction):
"""
攀谈尝试与交互范围内的某个NPC进行交谈。
- can_start交互范围内存在其他NPC
- 发起后:从交互范围内随机选择一个目标,进入 MutualAction: Conversation允许建立关系
"""
COMMENT = "与交互范围内的NPC发起攀谈"
DOABLES_REQUIREMENTS = "交互范围内存在其他NPC"
PARAMS = {}
def _get_observed_others(self) -> list["Avatar"]:
return self.world.avatar_manager.get_observable_avatars(self.avatar)
# 不再限定必须同一 tile由交互范围统一约束
def _execute(self) -> None:
# Talk 本身不做长期效果,主要在 step 中驱动 Conversation
return
def can_start(self, **kwargs) -> tuple[bool, str]:
# 交互范围内是否存在其他NPC用于展示在动作空间
ok = len(self._get_observed_others()) > 0
return (ok, "" if ok else "交互范围内没有可交谈对象")
def start(self) -> Event:
self.observed_others = self._get_observed_others()
# 记录开始事件
return Event(self.world.month_stamp, f"{self.avatar.name} 尝试与交互范围内的他人攀谈", related_avatars=[self.avatar.id])
def step(self) -> ActionResult:
import random
target = random.choice(self.observed_others)
# 进入交谈:由概率决定本次是否允许建立关系
from src.classes.mutual_action import Conversation
# 由配置决定本次是否有“有机会进入关系”标记
prob = CONFIG.social.talk_into_relation_probability
can_into_relation = random.random() < prob
conv = Conversation(self.avatar, self.world)
# 启动事件写入历史,不入侧边栏
conv.start(target_avatar=target)
conv.step(target_avatar=target, can_into_relation=can_into_relation)
return ActionResult(status=ActionStatus.COMPLETED, events=[])
def finish(self) -> list[Event]:
return []

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@@ -590,23 +590,26 @@ class Avatar:
def set_relation(self, other: "Avatar", relation: Relation) -> None:
"""
设置与另一个角色的关系。
- 对称关系(如 FRIEND/ENEMY/LOVERS/SIBLING/KIN会在对方处写入相同的关系
- 有向关系(如 MASTER、APPRENTICE、PARENT、CHILD会在对方处写入对偶关系。
委托给 relations.py 中的函数
"""
if other is self:
return
self.relations[other] = relation
# 写入对方的对偶关系(对称关系会得到同一枚举值)
if getattr(other, "relations", None) is not None:
other.relations[self] = get_reciprocal(relation)
from src.classes.relations import set_relation
set_relation(self, other, relation)
def get_relation(self, other: "Avatar") -> Optional[Relation]:
return self.relations.get(other)
"""
获取与另一个角色的关系。
委托给 relations.py 中的函数。
"""
from src.classes.relations import get_relation
return get_relation(self, other)
def clear_relation(self, other: "Avatar") -> None:
self.relations.pop(other, None)
if getattr(other, "relations", None) is not None:
other.relations.pop(self, None)
"""
清除与另一个角色的关系。
委托给 relations.py 中的函数。
"""
from src.classes.relations import clear_relation
clear_relation(self, other)
def _get_relations_summary_str(self, max_count: int = 8) -> str:
entries: list[str] = []

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@@ -5,6 +5,7 @@ from .drive_away import DriveAway
from .attack import Attack
from .conversation import Conversation
from .dual_cultivation import DualCultivation
from .talk import Talk
from src.classes.action.registry import register_action
__all__ = [
@@ -13,6 +14,7 @@ __all__ = [
"Attack",
"Conversation",
"DualCultivation",
"Talk",
]
# 注册 mutual actions均为实际动作
@@ -20,5 +22,6 @@ register_action(actual=True)(DriveAway)
register_action(actual=True)(Attack)
register_action(actual=True)(Conversation)
register_action(actual=True)(DualCultivation)
register_action(actual=True)(Talk)

View File

@@ -4,7 +4,13 @@ from pathlib import Path
from typing import TYPE_CHECKING
from .mutual_action import MutualAction
from src.classes.relation import relation_display_names, Relation, get_possible_post_relations
from src.classes.relation import relation_display_names, Relation
from src.classes.relations import (
get_possible_new_relations,
get_possible_cancel_relations,
set_relation,
cancel_relation,
)
from src.classes.event import Event
from src.utils.config import CONFIG
from src.classes.action_runtime import ActionResult, ActionStatus
@@ -17,9 +23,9 @@ if TYPE_CHECKING:
class Conversation(MutualAction):
"""交谈:两名角色在同一区域进行交流。
- 可由“攀谈”触发,或直接发起
- 可由"攀谈"触发,或直接发起
- 仅当双方处于同一 Region 时可启动
- 当 can_into_relation=True 且 LLM 决策返回 into_relation 时,根据返回建立关系
- LLM 决策是否进入新关系或取消旧关系
- 会将对话内容写入事件系统
"""
@@ -27,14 +33,14 @@ class Conversation(MutualAction):
COMMENT = "与对方进行一段交流对话"
DOABLES_REQUIREMENTS = "目标在交互范围内"
PARAMS = {"target_avatar": "AvatarName"}
FEEDBACK_ACTIONS: list[str] = ["Talk", "Reject"]
FEEDBACK_ACTIONS: list[str] = [] # Conversation 自动触发,不需要对方决策
STORY_PROMPT: str = ""
def _get_template_path(self) -> Path:
# 使用 talk.txt 模板,以获取是否接受与对话内容
return CONFIG.paths.templates / "talk.txt"
# 使用专门的 conversation.txt 模板
return CONFIG.paths.templates / "conversation.txt"
def _build_prompt_infos(self, target_avatar: "Avatar", *, can_into_relation: bool) -> dict:
def _build_prompt_infos(self, target_avatar: "Avatar") -> dict:
avatar_name_1 = self.avatar.name
avatar_name_2 = target_avatar.name
# 交谈:使用详细信息,便于生成更丰富对话
@@ -43,8 +49,12 @@ class Conversation(MutualAction):
avatar_name_2: target_avatar.get_info(detailed=True),
}
# 可能的后天关系(转中文名,给模板阅读)
possible_relations = [relation_display_names[r] for r in get_possible_post_relations(self.avatar, target_avatar)]
# 历史上下文:仅双方共同经历的最近事件(与 MutualAction 对齐)
# 注意:这里计算的是 target 相对于 avatar 的可能关系
possible_new_relations = [relation_display_names[r] for r in get_possible_new_relations(self.avatar, target_avatar)]
# 可能取消的关系
possible_cancel_relations = [relation_display_names[r] for r in get_possible_cancel_relations(target_avatar, self.avatar)]
# 历史上下文:仅双方共同经历的最近事件
n = CONFIG.social.event_context_num
em = self.world.event_manager
pair_recent_events = [str(e) for e in em.get_events_between(self.avatar.id, target_avatar.id, limit=n)]
@@ -52,11 +62,12 @@ class Conversation(MutualAction):
"avatar_infos": avatar_infos,
"avatar_name_1": avatar_name_1,
"avatar_name_2": avatar_name_2,
"can_into_relation": bool(can_into_relation),
"possible_relations": possible_relations,
"possible_new_relations": possible_new_relations,
"possible_cancal_relations": possible_cancel_relations, # 保持模板中的拼写
"recent_events": pair_recent_events,
}
# 覆盖 can_startConversation 不需要检查观察范围,只需要在有效区域即可
def can_start(self, target_avatar: "Avatar|str|None" = None, **kwargs) -> tuple[bool, str]:
if target_avatar is None:
return False, "缺少参数 target_avatar"
@@ -65,11 +76,9 @@ class Conversation(MutualAction):
return False, "目标不存在"
if target.tile is None or self.avatar.tile is None:
return False, "目标未处于有效区域"
# 先不限定同一区域,之后再限制
# if target.tile.region != self.avatar.tile.region:
# return False, "目标不在同一区域"
return True, ""
# 覆盖 start自定义事件消息
def start(self, target_avatar: "Avatar|str", **kwargs) -> Event:
target = self._get_target_avatar(target_avatar)
target_name = target.name if target is not None else str(target_avatar)
@@ -77,49 +86,84 @@ class Conversation(MutualAction):
if target is not None:
rel_ids.append(target.id)
event = Event(self.world.month_stamp, f"{self.avatar.name}{target_name} 开始交谈", related_avatars=rel_ids)
# 写入历史即可,内容事件稍后生成
self.avatar.add_event(event, to_sidebar=False)
if target is not None:
target.add_event(event, to_sidebar=False)
return event
def step(self, target_avatar: "Avatar|str", can_into_relation: bool = False) -> ActionResult:
def _handle_feedback_result(self, target: "Avatar", result: dict) -> ActionResult:
"""
处理 LLM 返回的对话结果,包括对话内容和关系变化。
Conversation 不需要反馈FEEDBACK_ACTIONS 为空),直接生成内容。
"""
conversation_content = str(result.get("conversation_content", "")).strip()
new_relation_str = str(result.get("new_relation", "")).strip()
cancel_relation_str = str(result.get("cancal_relation", "")).strip() # 保持模板中的拼写
# 记录对话内容
if conversation_content:
content_event = Event(
self.world.month_stamp,
f"{self.avatar.name}{target.name} 的交谈:{conversation_content}",
related_avatars=[self.avatar.id, target.id]
)
EventHelper.push_pair(content_event, initiator=self.avatar, target=target, to_sidebar_once=True)
# 处理进入新关系
if new_relation_str:
rel = Relation.from_chinese(new_relation_str)
if rel is not None:
set_relation(target, self.avatar, rel)
set_event = Event(
self.world.month_stamp,
f"{target.name}{self.avatar.name} 的关系变为:{relation_display_names.get(rel, str(rel))}",
related_avatars=[self.avatar.id, target.id]
)
EventHelper.push_pair(set_event, initiator=self.avatar, target=target, to_sidebar_once=True)
# 处理取消关系
if cancel_relation_str:
rel = Relation.from_chinese(cancel_relation_str)
if rel is not None:
success = cancel_relation(target, self.avatar, rel)
if success:
cancel_event = Event(
self.world.month_stamp,
f"{target.name}{self.avatar.name} 取消了关系:{relation_display_names.get(rel, str(rel))}",
related_avatars=[self.avatar.id, target.id]
)
EventHelper.push_pair(cancel_event, initiator=self.avatar, target=target, to_sidebar_once=True)
return ActionResult(status=ActionStatus.COMPLETED, events=[])
def step(self, target_avatar: "Avatar|str", **kwargs) -> ActionResult:
"""调用通用异步 step 逻辑"""
target = self._get_target_avatar(target_avatar)
if target is None:
return ActionResult(status=ActionStatus.COMPLETED, events=[])
return ActionResult(status=ActionStatus.FAILED, events=[])
infos = self._build_prompt_infos(target, can_into_relation=can_into_relation)
res = self._call_llm_feedback(infos)
r = res.get(infos["avatar_name_2"], {})
thinking = r.get("thinking", "")
feedback = str(r.get("feedback", "")).strip()
talk_content = str(r.get("talk_content", "")).strip()
into_relation_str = str(r.get("into_relation", "")).strip()
# 若无任务,创建异步任务
if self._feedback_task is None and self._feedback_cached is None:
infos = self._build_prompt_infos(target)
import asyncio
try:
loop = asyncio.get_running_loop()
self._feedback_task = loop.create_task(self._call_llm_feedback_async(infos))
except RuntimeError:
self._feedback_cached = self._call_llm_feedback(infos)
target.thinking = thinking
fb = feedback.strip()
# 仅当明确接受时才记录对话与关系;其余一律视为拒绝
if fb == "Talk":
if talk_content:
content_event = Event(self.world.month_stamp, f"{self.avatar.name}{target.name} 的交谈:{talk_content}", related_avatars=[self.avatar.id, target.id])
# 进入侧栏一次,并写入双方历史
EventHelper.push_pair(content_event, initiator=self.avatar, target=target, to_sidebar_once=True)
if can_into_relation and into_relation_str:
rel = Relation.from_chinese(into_relation_str)
if rel is not None:
self.avatar.set_relation(target, rel)
set_event = Event(self.world.month_stamp, f"{self.avatar.name}{target.name} 的关系变为:{relation_display_names.get(rel, str(rel))}", related_avatars=[self.avatar.id, target.id])
EventHelper.push_pair(set_event, initiator=self.avatar, target=target, to_sidebar_once=True)
return ActionResult(status=ActionStatus.COMPLETED, events=[])
else:
feedback_event = Event(self.world.month_stamp, f"{target.name} 拒绝与 {self.avatar.name} 交谈", related_avatars=[self.avatar.id, target.id])
EventHelper.push_pair(feedback_event, initiator=self.avatar, target=target, to_sidebar_once=True)
return ActionResult(status=ActionStatus.COMPLETED, events=[])
def finish(self, target_avatar: "Avatar|str", **kwargs) -> list[Event]:
return []
# 若任务已完成,消费结果
if self._feedback_task is not None and self._feedback_task.done():
self._feedback_cached = self._feedback_task.result()
self._feedback_task = None
if self._feedback_cached is not None:
res = self._feedback_cached
self._feedback_cached = None
r = res.get(target.name, {})
thinking = r.get("thinking", "")
target.thinking = thinking
return self._handle_feedback_result(target, r)
return ActionResult(status=ActionStatus.RUNNING, events=[])

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@@ -4,12 +4,13 @@ from pathlib import Path
from typing import TYPE_CHECKING
import asyncio
from src.classes.action import DefineAction, ActualActionMixin, LLMAction
from src.classes.action.action import DefineAction, ActualActionMixin, LLMAction
from src.classes.tile import get_avatar_distance
from src.classes.event import Event
from src.utils.llm import get_prompt_and_call_llm, get_prompt_and_call_llm_async
from src.utils.config import CONFIG
from src.classes.relation import relation_display_names, Relation, get_possible_post_relations
from src.classes.relation import relation_display_names, Relation
from src.classes.relations import get_possible_new_relations
from src.classes.action_runtime import ActionResult, ActionStatus
from src.classes.action.event_helper import EventHelper
from src.classes.action.targeting_mixin import TargetingMixin

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@@ -0,0 +1,98 @@
from __future__ import annotations
from typing import TYPE_CHECKING
from src.classes.action_runtime import ActionResult, ActionStatus
from src.classes.event import Event
from src.classes.action.event_helper import EventHelper
if TYPE_CHECKING:
from src.classes.avatar import Avatar
from .mutual_action import MutualAction
class Talk(MutualAction):
"""
攀谈向交互范围内的某个NPC发起攀谈。
- 接受后自动进入 Conversation
"""
ACTION_NAME = "攀谈"
COMMENT = "向对方发起攀谈"
DOABLES_REQUIREMENTS = "目标在交互范围内"
PARAMS = {"target_avatar": "AvatarName"}
FEEDBACK_ACTIONS: list[str] = ["Talk", "Reject"]
# 复用父类的所有方法:
# - _get_template_path() -> mutual_action.txt
# - _build_prompt_infos() -> 标准的双方信息和历史事件
# - can_start() -> 检查目标在交互范围内
# - start() -> 生成开始事件
# - finish() -> 返回空列表(已在父类实现)
def _handle_feedback_result(self, target: "Avatar", result: dict) -> ActionResult:
"""
处理 LLM 返回的反馈结果。
子类可覆盖此方法来定义自己的反馈处理逻辑。
"""
feedback = str(result.get("feedback", "")).strip()
# 处理反馈
if feedback == "Talk":
# 接受攀谈,自动进入 Conversation
accept_event = Event(
self.world.month_stamp,
f"{target.name} 接受了 {self.avatar.name} 的攀谈",
related_avatars=[self.avatar.id, target.id]
)
EventHelper.push_pair(accept_event, initiator=self.avatar, target=target, to_sidebar_once=True)
# 立即启动 Conversation
from .conversation import Conversation
conv = Conversation(self.avatar, self.world)
conv.start(target_avatar=target)
# 直接执行一次 step启动异步调用
conv.step(target_avatar=target)
else:
# 拒绝攀谈
reject_event = Event(
self.world.month_stamp,
f"{target.name} 拒绝了 {self.avatar.name} 的攀谈",
related_avatars=[self.avatar.id, target.id]
)
EventHelper.push_pair(reject_event, initiator=self.avatar, target=target, to_sidebar_once=True)
return ActionResult(status=ActionStatus.COMPLETED, events=[])
def step(self, target_avatar: "Avatar|str", **kwargs) -> ActionResult:
"""调用父类的通用异步 step 逻辑"""
target = self._get_target_avatar(target_avatar)
if target is None:
return ActionResult(status=ActionStatus.FAILED, events=[])
# 若无任务,创建异步任务
if self._feedback_task is None and self._feedback_cached is None:
infos = self._build_prompt_infos(target)
import asyncio
try:
loop = asyncio.get_running_loop()
self._feedback_task = loop.create_task(self._call_llm_feedback_async(infos))
except RuntimeError:
self._feedback_cached = self._call_llm_feedback(infos)
# 若任务已完成,消费结果
if self._feedback_task is not None and self._feedback_task.done():
self._feedback_cached = self._feedback_task.result()
self._feedback_task = None
if self._feedback_cached is not None:
res = self._feedback_cached
self._feedback_cached = None
r = res.get(target.name, {})
thinking = r.get("thinking", "")
target.thinking = thinking
return self._handle_feedback_result(target, r)
return ActionResult(status=ActionStatus.RUNNING, events=[])

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@@ -91,50 +91,6 @@ if TYPE_CHECKING:
from src.classes.avatar import Avatar
def get_possible_post_relations(from_avatar: "Avatar", to_avatar: "Avatar") -> List[Relation]:
"""
评估“to_avatar 相对于 from_avatar”可能新增的后天关系集合方向性明确
清晰规则:
- LOVERS(道侣):要求男女异性;若已存在 to->from 的相同关系则不重复
- MASTER(师傅):要求 to.level >= from.level + 20
- APPRENTICE(徒弟):要求 to.level <= from.level - 20
- FRIEND(朋友):始终可能(若未已存在)
- ENEMY(仇人):始终可能(若未已存在)
说明:本函数只判断“是否可能”,不做概率与人格相关控制;概率留给上层逻辑。
返回的是 Relation 列表,均为 to_avatar 相对于 from_avatar 的候选。
"""
# 方向相关:检查 to->from 已有关系,避免重复推荐
existing_to_from = to_avatar.get_relation(from_avatar)
candidates: list[Relation] = []
# 基础信息Avatar 定义确保存在)
level_from = from_avatar.cultivation_progress.level
level_to = to_avatar.cultivation_progress.level
# - FRIEND
if existing_to_from != Relation.FRIEND:
candidates.append(Relation.FRIEND)
# - ENEMY
if existing_to_from != Relation.ENEMY:
candidates.append(Relation.ENEMY)
# - LOVERS异性Avatar 定义确保性别存在)
if from_avatar.gender != to_avatar.gender and existing_to_from != Relation.LOVERS:
candidates.append(Relation.LOVERS)
# - 师徒(方向性):
# MASTERto 是 from 的师傅 → to.level >= from.level + 20
# APPRENTICEto 是 from 的徒弟 → to.level <= from.level - 20
if level_to >= level_from + 20 and existing_to_from != Relation.MASTER:
candidates.append(Relation.MASTER)
if level_to <= level_from - 20 and existing_to_from != Relation.APPRENTICE:
candidates.append(Relation.APPRENTICE)
return candidates
# ——— 显示层:性别化称谓映射与标签工具 ———
@@ -189,4 +145,3 @@ def get_relations_strs(avatar: "Avatar", max_lines: int = 6) -> list[str]:
def relations_to_str(avatar: "Avatar", sep: str = "", max_lines: int = 6) -> str:
lines = get_relations_strs(avatar, max_lines=max_lines)
return sep.join(lines) if lines else ""

126
src/classes/relations.py Normal file
View File

@@ -0,0 +1,126 @@
"""
两个角色之间的关系操作函数
"""
from __future__ import annotations
from typing import TYPE_CHECKING, List
from src.classes.relation import Relation, INNATE_RELATIONS, get_reciprocal, is_innate
if TYPE_CHECKING:
from src.classes.avatar import Avatar
def get_possible_new_relations(from_avatar: "Avatar", to_avatar: "Avatar") -> List[Relation]:
"""
评估"to_avatar 相对于 from_avatar"可能新增的后天关系集合(方向性明确)。
清晰规则:
- LOVERS(道侣):要求男女异性;若已存在 to->from 的相同关系则不重复
- MASTER(师傅):要求 to.level >= from.level + 20
- APPRENTICE(徒弟):要求 to.level <= from.level - 20
- FRIEND(朋友):始终可能(若未已存在)
- ENEMY(仇人):始终可能(若未已存在)
说明:本函数只判断"是否可能",不做概率与人格相关控制;概率留给上层逻辑。
返回的是 Relation 列表,均为 to_avatar 相对于 from_avatar 的候选。
"""
# 方向相关:检查 to->from 已有关系,避免重复推荐
existing_to_from = to_avatar.get_relation(from_avatar)
candidates: list[Relation] = []
# 基础信息Avatar 定义确保存在)
level_from = from_avatar.cultivation_progress.level
level_to = to_avatar.cultivation_progress.level
# - FRIEND
if existing_to_from != Relation.FRIEND:
candidates.append(Relation.FRIEND)
# - ENEMY
if existing_to_from != Relation.ENEMY:
candidates.append(Relation.ENEMY)
# - LOVERS异性Avatar 定义确保性别存在)
if from_avatar.gender != to_avatar.gender and existing_to_from != Relation.LOVERS:
candidates.append(Relation.LOVERS)
# - 师徒(方向性):
# MASTERto 是 from 的师傅 → to.level >= from.level + 20
# APPRENTICEto 是 from 的徒弟 → to.level <= from.level - 20
if level_to >= level_from + 20 and existing_to_from != Relation.MASTER:
candidates.append(Relation.MASTER)
if level_to <= level_from - 20 and existing_to_from != Relation.APPRENTICE:
candidates.append(Relation.APPRENTICE)
return candidates
def set_relation(from_avatar: "Avatar", to_avatar: "Avatar", relation: Relation) -> None:
"""
设置 from_avatar 对 to_avatar 的关系。
- 对称关系(如 FRIEND/ENEMY/LOVERS/SIBLING/KIN会在对方处写入相同的关系。
- 有向关系(如 MASTER、APPRENTICE、PARENT、CHILD会在对方处写入对偶关系。
"""
if to_avatar is from_avatar:
return
from_avatar.relations[to_avatar] = relation
# 写入对方的对偶关系(对称关系会得到同一枚举值)
to_avatar.relations[from_avatar] = get_reciprocal(relation)
def get_relation(from_avatar: "Avatar", to_avatar: "Avatar") -> Relation | None:
"""
获取 from_avatar 对 to_avatar 的关系。
"""
return from_avatar.relations.get(to_avatar)
def clear_relation(from_avatar: "Avatar", to_avatar: "Avatar") -> None:
"""
清除 from_avatar 和 to_avatar 之间的关系(双向清除)。
"""
from_avatar.relations.pop(to_avatar, None)
to_avatar.relations.pop(from_avatar, None)
def cancel_relation(from_avatar: "Avatar", to_avatar: "Avatar", relation: Relation) -> bool:
"""
取消指定的后天关系。
- 只能取消后天关系INNATE_RELATIONS 不可取消)
- 检查该关系是否存在且匹配
- 双向清除
返回:是否成功取消
"""
# 先天关系不可取消
if is_innate(relation):
return False
# 检查关系是否存在且匹配
existing = get_relation(from_avatar, to_avatar)
if existing != relation:
return False
# 清除关系
clear_relation(from_avatar, to_avatar)
return True
def get_possible_cancel_relations(from_avatar: "Avatar", to_avatar: "Avatar") -> List[Relation]:
"""
获取可能取消的关系列表(仅后天关系)。
返回from_avatar 对 to_avatar 的可取消关系列表
"""
existing = get_relation(from_avatar, to_avatar)
if existing is None:
return []
# 只有后天关系可以取消
if is_innate(existing):
return []
return [existing]

View File

@@ -26,8 +26,7 @@ avatar:
persona_num: 3
social:
talk_into_relation_probability: 0.1
event_context_num: 6
event_context_num: 8
# defined_avatar:
# surname: 丰川

View File

@@ -0,0 +1,23 @@
你是一个决策者这是一个仙侠世界你负责来生成两个NPC间的对话内容。
你需要进行决策的NPC的dict[AvatarName, info]为
{avatar_infos}
正在进行的动作为:{avatar_name_1}和{avatar_name_2}正在对话。这个对话可能是善意的也可能是恶意的也可能是闲聊。内容和性质取决于NPC性格、正邪、关系等因素。
两者可能进入的关系:{possible_new_relations}
两者可能取消的关系:{possible_cancal_relations}
注意:进入/取消关系不是必须的,完全由你根据对话情况、双方性格、历史事件等判断决定。
最近事件:
{recent_events}
注意只返回json格式的结果。
格式为:
{{
"{avatar_name_2}": {{
"thinking": ..., // 简单思考对话的情况
"conversation_content": ... // 对话双方均为第三人称视角的对话的主题和情况概括约100字。注意不是对话的口语内容仙侠语言风格。
"new_relation": ... // 可选,如果你认为可以让两者产生某种身份关系,则返回关系的中文名。注意这是{avatar_name_2}相对于{avatar_name_1}的身份。
"cancal_relation": ... // 可选,如果你认为可以让两者取消某种身份关系,则返回关系的中文名。注意这是{avatar_name_2}相对于{avatar_name_1}的身份。
}}
}}

View File

@@ -1,23 +0,0 @@
你是一个决策者这是一个仙侠世界你负责来决定一个NPC对另一个NPC的攀谈行为。
你需要进行决策的NPC的dict[AvatarName, info]为
{avatar_infos}
正在进行的动作为:{avatar_name_1}向{avatar_name_2}发起了攀谈。这代表{avatar_name_1}希望与{avatar_name_2}进行对话他们目前是陌生人。这个对话可能是善意的也可能是恶意的也可能是闲聊。取决于NPC性格、正邪等因素。
{avatar_name_2}可以进行的选择为:
["Talk", "Reject"]
两者是否可能进入某种关系:{can_into_relation}。注意如果为True也不代表一定要进入某种关系。这都由你来判断。
{avatar_name_2}可能相对于{avatar_name_1}的身份为: {possible_relations}
最近事件:
{recent_events}
注意只返回json格式的结果。
只返回{avatar_name_2}的行动,格式为:
{{
{avatar_name_2}: {{
"thinking": ..., // 简单思考应该怎么决策
"feedback": ... // 面对{avatar_name_1}的行为的合法feedback action name
"talk_content": ... // 对话双方均为第三人称视角的对话的主题和情况概括约100字。注意不是对话的口语内容仙侠语言风格。
"into_relation": ... // 如果你认为可以让两者产生某种身份关系,则返回。注意这是{avatar_name_2}相对于{avatar_name_1}的身份。
}}
}}