refactor talk & conversation
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@@ -29,7 +29,6 @@ from .sold import SellItems
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from .battle import Battle
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from .plunder_mortals import PlunderMortals
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from .help_mortals import HelpMortals
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from .talk import Talk
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from .devour_mortals import DevourMortals
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from .self_heal import SelfHeal
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from .catch import Catch
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@@ -58,10 +57,10 @@ register_action(actual=True)(SellItems)
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register_action(actual=False)(Battle)
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register_action(actual=True)(PlunderMortals)
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register_action(actual=True)(HelpMortals)
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register_action(actual=True)(Talk)
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register_action(actual=True)(DevourMortals)
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register_action(actual=True)(SelfHeal)
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register_action(actual=True)(Catch)
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# Talk 已移动到 mutual_action 模块,在那里注册
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__all__ = [
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# 基类
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@@ -89,10 +88,10 @@ __all__ = [
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"Battle",
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"PlunderMortals",
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"HelpMortals",
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"Talk",
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"DevourMortals",
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"SelfHeal",
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"Catch",
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# Talk 已移动到 mutual_action 模块
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]
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@@ -1,59 +0,0 @@
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from __future__ import annotations
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from src.classes.action import InstantAction
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from src.classes.action_runtime import ActionResult, ActionStatus
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from src.utils.config import CONFIG
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from src.classes.event import Event
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class Talk(InstantAction):
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"""
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攀谈:尝试与交互范围内的某个NPC进行交谈。
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- can_start:交互范围内存在其他NPC
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- 发起后:从交互范围内随机选择一个目标,进入 MutualAction: Conversation(允许建立关系)
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"""
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COMMENT = "与交互范围内的NPC发起攀谈"
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DOABLES_REQUIREMENTS = "交互范围内存在其他NPC"
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PARAMS = {}
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def _get_observed_others(self) -> list["Avatar"]:
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return self.world.avatar_manager.get_observable_avatars(self.avatar)
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# 不再限定必须同一 tile,由交互范围统一约束
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def _execute(self) -> None:
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# Talk 本身不做长期效果,主要在 step 中驱动 Conversation
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return
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def can_start(self, **kwargs) -> tuple[bool, str]:
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# 交互范围内是否存在其他NPC(用于展示在动作空间)
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ok = len(self._get_observed_others()) > 0
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return (ok, "" if ok else "交互范围内没有可交谈对象")
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def start(self) -> Event:
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self.observed_others = self._get_observed_others()
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# 记录开始事件
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return Event(self.world.month_stamp, f"{self.avatar.name} 尝试与交互范围内的他人攀谈", related_avatars=[self.avatar.id])
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def step(self) -> ActionResult:
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import random
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target = random.choice(self.observed_others)
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# 进入交谈:由概率决定本次是否允许建立关系
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from src.classes.mutual_action import Conversation
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# 由配置决定本次是否有“有机会进入关系”标记
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prob = CONFIG.social.talk_into_relation_probability
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can_into_relation = random.random() < prob
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conv = Conversation(self.avatar, self.world)
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# 启动事件写入历史,不入侧边栏
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conv.start(target_avatar=target)
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conv.step(target_avatar=target, can_into_relation=can_into_relation)
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return ActionResult(status=ActionStatus.COMPLETED, events=[])
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def finish(self) -> list[Event]:
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return []
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