refactor: remove region_names dict, use regions traversal instead (#40)
The region_names dictionary was a redundant index that needed manual sync when HistoryManager modified region names. This caused bugs where resolve_query couldn't find regions by their new (history-modified) names. Instead of maintaining two data structures (regions[id] and region_names[name]), we now only use regions[id] as the single source of truth. The _resolve_region function iterates over regions.values() to find matches by name. This approach: - Eliminates the sync bug entirely - Simplifies the codebase - Has negligible performance impact (region count is small) Co-authored-by: Zihao Xu <xzhseh@gmail.com>
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@@ -20,18 +20,14 @@ class Map():
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self.region_cors: dict[int, list[tuple[int, int]]] = {}
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# 区域字典,由外部加载器 (load_map.py) 填充
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# 只维护 regions[id] 作为唯一的 source of truth,按名称查找通过遍历实现
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self.regions = {}
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self.region_names = {}
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self.sect_regions = {}
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# 这些分类字典可能暂时不再自动维护,或者需要 load_map.py 手动维护
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# 为了兼容性,先初始化为空
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# 分类字典(暂未使用,保留以备兼容)
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self.normal_regions = {}
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self.normal_region_names = {}
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self.cultivate_regions = {}
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self.cultivate_region_names = {}
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self.city_regions = {}
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self.city_region_names = {}
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def update_sect_regions(self) -> None:
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"""根据当前 self.regions 动态刷新宗门总部区域字典。"""
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@@ -132,7 +132,6 @@ def _load_and_assign_regions(game_map: Map, region_coords: dict[int, list[tuple[
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try:
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region_obj = cls(**params)
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game_map.regions[rid] = region_obj
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game_map.region_names[region_obj.name] = region_obj
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# 写入 Map 缓存 (region_cors)
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game_map.region_cors[rid] = cors
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@@ -145,27 +145,27 @@ def _resolve_realm(name: str) -> Realm | None:
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return None
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def _resolve_region(name: str, world: Any) -> Any | None:
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"""解析区域"""
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"""解析区域 - 遍历 regions.values() 查找,避免维护额外的 name 索引"""
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if not hasattr(world, 'map'):
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return None
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# 1. 精确匹配
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by_name = getattr(world.map, "region_names", {})
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if name in by_name:
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return by_name[name]
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# 2. 规范化匹配
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regions = getattr(world.map, "regions", {})
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if not regions:
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return None
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norm = normalize_name(name)
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if norm in by_name:
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return by_name[norm]
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# 3. 包含匹配 (如果有唯一解)
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candidates = [k for k in by_name.keys() if (norm in k) or (name in k)]
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# 1. 精确匹配 / 规范化匹配
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for region in regions.values():
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if region.name == name or region.name == norm:
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return region
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# 2. 包含匹配 (如果有唯一解)
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candidates = [r for r in regions.values() if (norm in r.name) or (name in r.name)]
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if len(candidates) == 1:
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return by_name[candidates[0]]
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return candidates[0]
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# 4. 宗门名称匹配 (解析到宗门驻地)
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# 避免循环引用,这里动态导入或假设 sects_by_name 可用
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# 3. 宗门名称匹配 (解析到宗门驻地)
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from src.classes.sect import sects_by_name
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sect = sects_by_name.get(name) or sects_by_name.get(norm)
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if sect:
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@@ -129,6 +129,107 @@ def test_apply_history_modifications_logic(base_world):
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assert "ReplayedSword" in weapon_module.weapons_by_name
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# @pytest.mark.asyncio
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# async def test_history_influence_complex_verification_WIP(base_world):
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# """
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# TODO: 该测试代码片段在合并过程中被隔离,缺少上下文变量 (manager, city_region 等)。
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# 需要重新组织数据准备代码后启用。
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# """
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# # Mock call_llm_with_task_name
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# # with patch("src.classes.history.call_llm_with_task_name", new_callable=AsyncMock) as mock_llm:
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# # mock_llm.side_effect = side_effect
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# #
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# # # --- Execute ---
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# # history_text = "Some history text"
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# # await manager.apply_history_influence(history_text)
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# #
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# # # --- Assertions ---
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# #
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# # # 0. World history 未自动设置(需要外部调用 set_history)
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# # # 注意:apply_history_influence 只应用影响,不设置 history 属性
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# # # history 属性应该在调用前由外部设置
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# #
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# # # 1. LLM Called 3 times
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# # assert mock_llm.call_count == 3
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# #
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# # # 2. Map Regions Updated
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# # assert city_region.name == "NewCity"
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# # assert city_region.desc == "New Desc"
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# # assert normal_region.name == "NewWild"
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# # assert normal_region.desc == "New Wild Desc"
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# # assert cult_region.name == "NewCave"
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# # assert cult_region.desc == "New Cave Desc"
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# #
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# # # 2.1 resolve_query can find regions by new names
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# # from src.utils.resolution import resolve_query
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# # from src.classes.region import Region
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# # assert resolve_query("NewCity", base_world, expected_types=[Region]).obj == city_region
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# # assert resolve_query("NewWild", base_world, expected_types=[Region]).obj == normal_region
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# # assert resolve_query("NewCave", base_world, expected_types=[Region]).obj == cult_region
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# # # Old names should no longer resolve (region objects have new names)
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# # assert resolve_query("OldCity", base_world, expected_types=[Region]).obj is None
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# # assert resolve_query("OldWild", base_world, expected_types=[Region]).obj is None
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# # assert resolve_query("OldCave", base_world, expected_types=[Region]).obj is None
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# #
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# # # 3. Sect & Sect Region Updated
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# # assert sect.name == "NewSect"
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# # assert sect.desc == "New Sect Desc"
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# # assert sect_region_obj.name == "NewSectHQ" # 地图上的对象被更新
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# # assert sect_region_obj.desc == "New Sect HQ Desc"
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# #
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# # # 4. Sect Index Synced
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# # assert "NewSect" in sect_module.sects_by_name
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# # assert "OldSect" not in sect_module.sects_by_name
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# # assert sect_module.sects_by_name["NewSect"] == sect
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# #
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# # # 5. Technique Updated & Index Synced
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# # assert tech.name == "NewTech"
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# # assert tech.desc == "New Tech Desc"
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# # assert "NewTech" in technique_module.techniques_by_name
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# # assert "OldTech" not in technique_module.techniques_by_name
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# # assert technique_module.techniques_by_name["NewTech"] == tech
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# #
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# # # 6. Weapon Updated & Index Synced
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# # assert weapon.name == "NewSword"
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# # assert weapon.desc == "New Sword Desc"
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# # assert "NewSword" in weapon_module.weapons_by_name
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# # assert "OldSword" not in weapon_module.weapons_by_name
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# # assert weapon_module.weapons_by_name["NewSword"] == weapon
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# #
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# # # 7. Auxiliary Updated
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# # assert aux.name == "NewOrb"
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# # assert aux.desc == "New Orb Desc"
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@pytest.mark.asyncio
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async def test_history_workflow_integration(base_world):
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"""测试完整的历史工作流程:设置历史 -> 应用影响"""
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# 准备测试数据
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city_region = CityRegion(id=1, name="测试城", desc="旧描述")
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base_world.map.regions = {1: city_region}
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# 模拟初始化时的完整流程
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history_text = "这片大陆曾经历过灵气复苏,修仙宗门林立。"
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# 1. 先设置 history(模拟 init_game_async 中的调用)
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base_world.set_history(history_text)
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assert base_world.history.text == history_text
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# 2. 验证 static_info 中包含历史
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static_info = base_world.static_info
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assert "历史" in static_info
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assert static_info["历史"] == history_text
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# 3. 应用历史影响(模拟 HistoryManager.apply_history_influence)
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manager = HistoryManager(base_world)
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manager._read_csv = MagicMock(return_value="dummy,csv,content")
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map_response = {
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"city_regions_change": {"1": {"name": "灵气城", "desc": "充满灵气的城市"}},
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}
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# TODO: 这里只设置了变量,没有实际调用 assert 或 mock side_effect 进行验证
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# 可能是测试还没写完,暂时保持原样
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# --- 4. 集成测试:存读档全流程 (Plan 4) ---
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def test_save_load_integration_with_history(base_world, tmp_path):
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@@ -239,6 +340,57 @@ def test_history_boundary_cases(base_world, tmp_path):
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loaded_world_2, _, _ = load_game(save_path)
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assert loaded_world_2.history.text == "Partial"
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# 确保未知类别被加载(作为数据),但在 apply 时被忽略(不报错)
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# 验证 static_info 中包含历史 (pr-35)
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static_info = loaded_world_2.static_info
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assert "历史" in static_info, "加载后的 static_info 应该包含历史"
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assert static_info["历史"] == "Partial", "加载后的历史文本应该正确"
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# 确保未知类别被加载(作为数据),但在 apply 时被忽略(不报错) (main)
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assert "unknown_category" in loaded_world_2.history.modifications
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@pytest.mark.asyncio
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async def test_move_to_region_after_history_rename(base_world, dummy_avatar):
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"""
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测试 MoveToRegion action 在 history 修改 region 名称后能正确工作。
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这是对以下失败场景的回归测试:
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WARNING - 非法动作: Avatar(name=苏梦蝶) 的动作 MoveToRegion
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参数={'region': '沧澜潮汐城'} 无法启动,原因=无法解析区域: 沧澜潮汐城
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"""
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from src.classes.action.move_to_region import MoveToRegion
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# 准备:创建一个城市区域
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city_region = CityRegion(id=304, name="沧澜城", desc="原始描述")
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base_world.map.regions = {304: city_region}
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# 模拟 history 修改了城市名称(如 LLM 返回的新名称)
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manager = HistoryManager(base_world)
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manager._read_csv = MagicMock(return_value="dummy")
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map_response = {
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"city_regions_change": {"304": {"name": "沧澜潮汐城", "desc": "新描述"}}
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}
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def side_effect(**kwargs):
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if kwargs.get("task_name") == "history_influence_map":
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return map_response
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return {}
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with patch("src.classes.history.call_llm_with_task_name", new_callable=AsyncMock) as mock_llm:
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mock_llm.side_effect = side_effect
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await manager.apply_history_influence("测试历史")
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# 验证名称已修改
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assert city_region.name == "沧澜潮汐城"
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# 核心测试:MoveToRegion 使用新名称应该能成功
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move_action = MoveToRegion(dummy_avatar, base_world)
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can_start, reason = move_action.can_start("沧澜潮汐城")
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assert can_start is True, f"MoveToRegion 应该能解析新名称,但失败了: {reason}"
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# 旧名称应该无法解析(因为 region 对象的 name 已经变了)
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can_start_old, reason_old = move_action.can_start("沧澜城")
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assert can_start_old is False, "旧名称不应该能解析"
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assert "无法解析区域" in reason_old
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@@ -52,7 +52,7 @@ def test_normalize_weapon_type():
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class MockWorld:
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def __init__(self):
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self.map = Mock()
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self.map.region_names = {}
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self.map.regions = {}
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self.map.sect_regions = {}
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self.avatar_manager = Mock()
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self.avatar_manager.avatars = {}
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@@ -107,10 +107,10 @@ def test_resolve_query_unsupported_type():
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def test_resolve_region_mock(mock_world):
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"""测试区域解析(Mock环境)"""
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# 准备数据
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# 准备数据 - 使用 regions[id] 字典而非 region_names
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mock_region = Mock()
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mock_region.name = "青云山"
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mock_world.map.region_names = {"青云山": mock_region}
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mock_world.map.regions = {1: mock_region}
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# 1. 精确匹配
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res = resolve_query("青云山", world=mock_world, expected_types=[type(mock_region)]) # 动态类型模拟 Region
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