add tiles

This commit is contained in:
bridge
2025-08-22 01:09:04 +08:00
parent 25ff7c1c17
commit 9ee2230234
20 changed files with 227 additions and 19 deletions

View File

@@ -16,6 +16,11 @@ class TileType(Enum):
GLACIER = "glacier" # 冰川/冰原
SNOW_MOUNTAIN = "snow_mountain" # 雪山
VOLCANO = "volcano" # 火山
GRASSLAND = "grassland" # 草原
SWAMP = "swamp" # 沼泽
CAVE = "cave" # 洞穴
RUINS = "ruins" # 遗迹
FARM = "farm" # 农田
region_id_counter = itertools.count(1)

View File

@@ -74,19 +74,9 @@ class Front:
"avatar": (240, 220, 90),
}
self.tile_colors: Dict[TileType, Tuple[int, int, int]] = {
TileType.PLAIN: (64, 120, 64),
TileType.FOREST: (24, 96, 48),
TileType.MOUNTAIN: (108, 108, 108),
TileType.WATER: (60, 120, 180),
TileType.SEA: (30, 90, 150),
TileType.CITY: (140, 120, 90),
TileType.DESERT: (210, 180, 60),
TileType.RAINFOREST: (12, 80, 36),
TileType.GLACIER: (210, 230, 240),
TileType.SNOW_MOUNTAIN: (200, 200, 200),
TileType.VOLCANO: (180, 40, 40), # 火山红色
}
# 加载tile图像
self.tile_images: Dict[TileType, object] = {}
self._load_tile_images()
self.clock = pygame.time.Clock()
@@ -159,13 +149,20 @@ class Front:
ts = self.tile_size
m = self.margin
# 先画网格背景块
# 先画tile图像
for y in range(map_obj.height):
for x in range(map_obj.width):
tile = map_obj.get_tile(x, y)
color = self.tile_colors.get(tile.type, (80, 80, 80))
rect = pygame.Rect(m + x * ts, m + y * ts, ts, ts)
pygame.draw.rect(self.screen, color, rect)
tile_image = self.tile_images.get(tile.type)
if tile_image:
# 使用tile图像
pos = (m + x * ts, m + y * ts)
self.screen.blit(tile_image, pos)
else:
# 如果没有图像,使用默认颜色块
color = (80, 80, 80) # 默认灰色
rect = pygame.Rect(m + x * ts, m + y * ts, ts, ts)
pygame.draw.rect(self.screen, color, rect)
# 画网格线
grid_color = self.colors["grid"]
@@ -377,6 +374,43 @@ class Front:
cursor_y += s.get_height() + spacing
def _load_tile_images(self):
"""
加载所有tile类型的图像
"""
import os
pygame = self.pygame
# 定义所有tile类型
tile_types = [
TileType.PLAIN, TileType.WATER, TileType.SEA, TileType.MOUNTAIN,
TileType.FOREST, TileType.CITY, TileType.DESERT, TileType.RAINFOREST,
TileType.GLACIER, TileType.SNOW_MOUNTAIN, TileType.VOLCANO,
TileType.GRASSLAND, TileType.SWAMP, TileType.CAVE, TileType.RUINS, TileType.FARM
]
for tile_type in tile_types:
image_path = f"assets/tiles/{tile_type.value}.png"
if os.path.exists(image_path):
try:
# 加载图像并缩放到tile_size
image = pygame.image.load(image_path)
scaled_image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.tile_images[tile_type] = scaled_image
print(f"已加载tile图像: {image_path}")
except Exception as e:
print(f"加载tile图像失败 {image_path}: {e}")
# 如果加载失败,创建一个默认的颜色块
fallback_surface = pygame.Surface((self.tile_size, self.tile_size))
fallback_surface.fill((128, 128, 128)) # 灰色作为默认
self.tile_images[tile_type] = fallback_surface
else:
print(f"tile图像文件不存在: {image_path}")
# 创建默认颜色块
fallback_surface = pygame.Surface((self.tile_size, self.tile_size))
fallback_surface.fill((128, 128, 128))
self.tile_images[tile_type] = fallback_surface
def _create_font(self, size: int):
pygame = self.pygame
if self.font_path: