add sect regions
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@@ -7,7 +7,7 @@ from src.classes.avatar import Avatar, Gender
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from .theme import COLORS
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from .fonts import create_font, get_region_font as _get_region_font_cached
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from .assets import load_tile_images, load_avatar_images
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from .assets import load_tile_images, load_avatar_images, load_sect_images
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from .rendering import (
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draw_map,
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draw_region_labels,
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@@ -64,6 +64,7 @@ class Front:
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self.colors = COLORS
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self.tile_images = load_tile_images(self.pygame, self.tile_size)
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self.sect_images = load_sect_images(self.pygame, self.tile_size)
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self.male_avatars, self.female_avatars = load_avatar_images(self.pygame, self.tile_size)
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self.avatar_images: Dict[str, object] = {}
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self._assign_avatar_images()
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@@ -131,6 +132,9 @@ class Front:
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self.margin,
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STATUS_BAR_HEIGHT,
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)
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# 底图后叠加宗门总部图层(2x2)
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from .rendering import draw_sect_headquarters
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draw_sect_headquarters(pygame, self.screen, self.world, self.sect_images, self.tile_size, self.margin, STATUS_BAR_HEIGHT)
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hovered_region = draw_region_labels(
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pygame,
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self.screen,
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