refactor story teller

This commit is contained in:
bridge
2025-11-19 01:13:44 +08:00
parent c341a1fddd
commit c4bc8daddc
7 changed files with 54 additions and 89 deletions

View File

@@ -90,7 +90,7 @@ class Battle(InstantAction):
# 生成战斗小故事(同步调用,与其他动作保持一致)
target = self._get_target(avatar_name)
start_text = self._start_event_content if hasattr(self, '_start_event_content') else result_event.content
story = StoryTeller.tell_from_actors(start_text, result_event.content, self.avatar, target, prompt=self.STORY_PROMPT)
story = StoryTeller.tell_story(start_text, result_event.content, self.avatar, target, prompt=self.STORY_PROMPT)
story_event = Event(self.world.month_stamp, story, related_avatars=rel_ids, is_story=True)
return [result_event, story_event]

View File

@@ -139,7 +139,7 @@ class Breakthrough(TimedAction):
# 故事参与者:本体 +(可选)相关角色
prompt = TribulationSelector.get_story_prompt(str(calamity))
story = StoryTeller.tell_from_actors(core_text, ("突破成功" if result_ok else "突破失败"), self.avatar, self._calamity_other, prompt=prompt)
story = StoryTeller.tell_story(core_text, ("突破成功" if result_ok else "突破失败"), self.avatar, self._calamity_other, prompt=prompt)
events.append(Event(self.world.month_stamp, story, related_avatars=rel_ids, is_story=True))
return events

View File

@@ -478,7 +478,7 @@ async def try_trigger_fortune(avatar: Avatar) -> list[Event]:
base_event = Event(month_at_finish, event_text, related_avatars=related_avatars, is_major=True)
# 生成故事事件
story = await StoryTeller.tell_from_actors_async(event_text, res_text, *actors_for_story, prompt=story_prompt)
story = await StoryTeller.tell_story_async(event_text, res_text, *actors_for_story, prompt=story_prompt)
story_event = Event(month_at_finish, story, related_avatars=related_avatars, is_story=True)
# 返回基础事件和故事事件

View File

@@ -109,9 +109,9 @@ class DualCultivation(MutualAction):
result_event = Event(self.world.month_stamp, result_text, related_avatars=[self.avatar.id, target.id], is_major=True)
events.append(result_event)
# 生成恋爱/双修小故事:使用 StoryTeller 便捷方法
# 生成恋爱/双修小故事
start_text = self._start_event_content or result_event.content
story = StoryTeller.tell_from_actors(start_text, result_event.content, self.avatar, target, prompt=self.STORY_PROMPT)
story = StoryTeller.tell_story(start_text, result_event.content, self.avatar, target, prompt=self.STORY_PROMPT)
story_event = Event(self.world.month_stamp, story, related_avatars=[self.avatar.id, target.id], is_story=True)
events.append(story_event)
else:

View File

@@ -98,7 +98,7 @@ class GiftSpiritStone(MutualAction):
# 生成赠送小故事
from src.classes.story_teller import StoryTeller
start_text = self._start_event_content or result_event.content
story = StoryTeller.tell_from_actors(
story = StoryTeller.tell_story(
start_text,
result_text,
self.avatar,

View File

@@ -110,7 +110,7 @@ class Impart(MutualAction):
# 生成师徒传道小故事
from src.classes.story_teller import StoryTeller
start_text = self._start_event_content or result_event.content
story = StoryTeller.tell_from_actors(
story = StoryTeller.tell_story(
start_text,
result_text,
self.avatar,

View File

@@ -1,7 +1,6 @@
from __future__ import annotations
from typing import Dict, TYPE_CHECKING
import asyncio
import random
from src.utils.config import CONFIG
@@ -30,26 +29,48 @@ class StoryTeller:
"""
故事生成器:基于模板与 LLM将给定事件扩展为简短的小故事。
"""
TEMPLATE_PATH = CONFIG.paths.templates / "story.txt"
@staticmethod
def build_avatar_infos(*avatars: "Avatar") -> Dict[str, dict]:
def _build_avatar_infos(*actors: "Avatar") -> Dict[str, dict]:
"""
将若干角色信息组织为 {name: info_dict} 映射,供故事模板使用
战斗/小故事使用详细信息dict 版)。
构建角色信息字典
- 双人故事:第一个角色使用 expanded_info包含共同事件第二个使用普通 info
- 单人故事:使用 expanded_info
"""
infos: Dict[str, dict] = {}
for av in avatars:
if av is None:
continue
infos[av.name] = av.get_info(detailed=True)
return infos
non_null = [a for a in actors if a is not None]
avatar_infos: Dict[str, dict] = {}
if len(non_null) >= 2:
avatar_infos[non_null[0].name] = non_null[0].get_expanded_info(other_avatar=non_null[1], detailed=True)
avatar_infos[non_null[1].name] = non_null[1].get_info(detailed=True)
elif non_null:
avatar_infos[non_null[0].name] = non_null[0].get_expanded_info(detailed=True)
return avatar_infos
@staticmethod
def _build_template_data(event: str, res: str, avatar_infos: Dict[str, dict], prompt: str) -> dict:
"""构建模板渲染所需的数据字典"""
return {
"avatar_infos": avatar_infos,
"event": event,
"res": res,
"style": random.choice(story_styles),
"story_prompt": prompt,
}
@staticmethod
def _make_fallback_story(event: str, res: str, style: str) -> str:
"""生成降级文案"""
return f"{event}{res}{style}"
@staticmethod
def tell_story(event: str, res: str, *actors: "Avatar", prompt: str = "") -> str:
"""
基于 `static/templates/story.txt` 模板生成小故事。
始终使用 fast 模式以提升速度
失败时返回降级版文案,避免中断流程。
生成小故事(同步版本)
基于 `static/templates/story.txt` 模板,失败时返回降级文案
Args:
event: 事件描述
@@ -57,41 +78,24 @@ class StoryTeller:
*actors: 参与的角色1-2个
prompt: 可选的故事提示词
"""
# 构建 avatar_infos,第一个 avatar 使用 expanded_info
non_null = [a for a in actors if a is not None]
avatar_infos: Dict[str, dict] = {}
avatar_infos = StoryTeller._build_avatar_infos(*actors)
infos = StoryTeller._build_template_data(event, res, avatar_infos, prompt)
if len(non_null) >= 2:
# 双人故事:第一个用 expanded_info包含共同事件第二个用 detailed info
avatar_infos[non_null[0].name] = non_null[0].get_expanded_info(other_avatar=non_null[1], detailed=True)
avatar_infos[non_null[1].name] = non_null[1].get_info(detailed=True)
elif non_null:
# 单人故事:直接用 expanded_info
avatar_infos[non_null[0].name] = non_null[0].get_expanded_info(detailed=True)
template_path = CONFIG.paths.templates / "story.txt"
infos = {
"avatar_infos": avatar_infos,
"event": event,
"res": res,
"style": random.choice(story_styles),
"story_prompt": prompt,
}
try:
data = get_prompt_and_call_llm(template_path, infos, mode="fast")
data = get_prompt_and_call_llm(StoryTeller.TEMPLATE_PATH, infos, mode="fast")
story = data.get("story", "").strip()
if story:
return story
except Exception:
pass
# 降级文案(不中断主流程)
style = infos.get("style", "")
return f"{event}{res}{style}"
return StoryTeller._make_fallback_story(event, res, infos["style"])
@staticmethod
async def tell_story_async(event: str, res: str, *actors: "Avatar", prompt: str = "") -> str:
"""
异步版本:生成小故事,失败时返回降级文案
生成小故事(异步版本)
基于 `static/templates/story.txt` 模板,失败时返回降级文案。
Args:
event: 事件描述
@@ -99,56 +103,17 @@ class StoryTeller:
*actors: 参与的角色1-2个
prompt: 可选的故事提示词
"""
# 构建 avatar_infos,第一个 avatar 使用 expanded_info
non_null = [a for a in actors if a is not None]
avatar_infos: Dict[str, dict] = {}
avatar_infos = StoryTeller._build_avatar_infos(*actors)
infos = StoryTeller._build_template_data(event, res, avatar_infos, prompt)
if len(non_null) >= 2:
# 双人故事:第一个用 expanded_info包含共同事件第二个用 detailed info
avatar_infos[non_null[0].name] = non_null[0].get_expanded_info(other_avatar=non_null[1], detailed=True)
avatar_infos[non_null[1].name] = non_null[1].get_info(detailed=True)
elif non_null:
# 单人故事:直接用 expanded_info
avatar_infos[non_null[0].name] = non_null[0].get_expanded_info(detailed=True)
template_path = CONFIG.paths.templates / "story.txt"
infos = {
"avatar_infos": avatar_infos,
"event": event,
"res": res,
"style": random.choice(story_styles),
"story_prompt": prompt,
}
try:
data = await get_prompt_and_call_llm_async(template_path, infos, mode="fast")
data = await get_prompt_and_call_llm_async(StoryTeller.TEMPLATE_PATH, infos, mode="fast")
story = str(data.get("story", "")).strip()
if story:
return story
except Exception:
pass
style = infos.get("style", "")
return f"{event}{res}{style}"
@staticmethod
def tell_from_actors(event: str, res: str, *actors: "Avatar", prompt: str | None = None) -> str:
"""
便捷方法别名,保持向后兼容。直接调用 tell_story。
"""
return StoryTeller.tell_story(event, res, *actors, prompt=prompt or "")
@staticmethod
async def tell_from_actors_async(event: str, res: str, *actors: "Avatar", prompt: str | None = None) -> str:
"""
便捷方法别名,保持向后兼容。直接调用 tell_story_async。
"""
return await StoryTeller.tell_story_async(event, res, *actors, prompt=prompt or "")
__all__ = ["StoryTeller"]
if TYPE_CHECKING:
# 仅用于类型检查,避免循环导入
from src.classes.avatar import Avatar
return StoryTeller._make_fallback_story(event, res, infos["style"])
__all__ = ["StoryTeller"]