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# Cultivation World Simulator
An AI-driven cultivation world simulator that aims to create a truly living, immersive xianxia world.
<p align="center">
<img src="assets/screenshot.gif" alt="Game Demo" width="100%">
</p>
## Overview
> **An AI-driven cultivation world simulator that aims to create a truly living, immersive xianxia world.**
Cultivation World Simulator combines traditional game-rule systems with large language models. By first establishing a complete ruleset for the cultivation world, it creates an autonomous, vibrant, immersive virtual world with emergent stories.
## 📖 Introduction
Core idea: **Build a credible rule-based world model first, then plug in AI to bring it to life.**
This is an **AI-driven open-world cultivation simulator**.
### Tech Stack
Unlike traditional RPGs where you play a specific character, here **you play as the "Heavenly Dao" (God)**.
You don't need to personally fight monsters or level up. Instead, you observe all living beings from a god's perspective. In an open world woven together by rules and AI, you witness the rise and fall of sects and the emergence of prodigies. You can quietly watch the world change, or bring down tribulations and alter minds, subtly intervening in the world's progress.
- **Frontend Rendering**: pygame (Web support in the future)
- **Simulation Engine**: custom event-driven simulator
- **World Model**: rule-based deterministic systems
- **AI Integration**: LLM-generated actions, decisions, micro-stories
### ✨ Core Highlights
## Background
- 👁️ **Play as "Heavenly Dao" (God Perspective)**: You are not a cultivator, but the **Heavenly Dao** controlling the world's rules. Observe the myriad forms of life and experience their joys and sorrows.
- 🤖 **Fully AI-Driven**: Every NPC is independently driven by LLMs, with unique personalities, memories, relationships, and behavioral logic. They make decisions based on the current situation, have love and hate, form factions, and even defy the heavens to change their fate.
- 🌏 **Rules as the Cornerstone**: The world runs on a rigorous numerical system including spiritual roots, realms, cultivation methods, and lifespans. AI imagination is constrained within a reasonable cultivation logic framework, ensuring the world is authentic and credible.
- 🦋 **Emergent Storytelling**: Even the developer doesn't know what will happen next. There is no preset script, only world evolution woven from countless causes and effects. Sect wars, righteous vs. demonic conflicts, the fall of geniuses—all are deduced autonomously by the world's logic.
I have been a long-time reader of xianxia novels, from classics to modern works. As a game AI practitioner, I believe todays LLM capabilities are sufficient to support a xianxia-style world simulation.
### Why make this?
The worlds in cultivation novels are fascinating, but readers can only ever observe a corner of them.
However, LLM-only NPC decision/dialogue is not enough. A credible rule system must ground the world as the “world model”, and then AI makes it vivid.
Cultivation games are either completely scripted or rely on simple state machines designed by humans, often resulting in forced and unintelligent behaviors.
I aim to create a pure, joyful, direct, living sense of immersion. Not a mere marketing demo, nor purely academic like “Stanford Town”, but a world that players can actually feel and inhabit.
With the advent of Large Language Models, the goal of making "every character alive" seems reachable.
If you like this project, consider starring it~ You can also watch intro videos for this project on my [Bilibili account](https://space.bilibili.com/527346837).
![Screenshot](assets/screenshot.gif)
I hope to create a pure, joyful, direct, and living sense of immersion in a cultivation world. Not a pure marketing tool for some game company, nor pure research like "Stanford Town", but an actual world that provides players with real immersion.
## Contact
If you have any questions or suggestions, feel free to open an Issue or Pull Request.
You're also welcome to leave a message on my [Bilibili account](https://space.bilibili.com/527346837)!
You can also join the QQ group for discussion: 1071821688. Verification answer is my Bilibili nickname.
If you have any questions or suggestions, feel free to open an Issue or Pull Request.
You're also welcome to leave a message on my [Bilibili account](https://space.bilibili.com/527346837)!
You can also join the QQ group for discussion: 1071821688. Verification answer is my Bilibili nickname.
## Development Progress
@@ -169,6 +171,7 @@ You can also join the QQ group for discussion: 1071821688. Verification answer i
- [ ] ECS parallel toolkit
- [ ] Novelization/imagery/video for history and events
- [ ] Avatar calling MCP tools on their own
## Usage
### Run Steps
@@ -207,9 +210,9 @@ You can also join the QQ group for discussion: 1071821688. Verification answer i
## Contributors
- Aku, for world design & discussion
## Acknowledgments
- Referenced some UI elements from ailifeengine
## License
This project is licensed as specified in the [LICENSE](LICENSE) file.
## Acknowledgments
- Referenced some UI elements from ailifeengine

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# 修仙世界模拟器 (Cultivation World Simulator)
一个AI驱动的修仙世界模拟器旨在创造一个真正活着的、有沉浸感的仙侠世界。
<p align="center">
<img src="assets/screenshot.gif" alt="游戏演示" width="100%">
</p>
## 简介
> **一个AI驱动的修仙世界模拟器旨在创造一个真正活着的、有沉浸感的仙侠世界。**
修仙世界模拟器是一个结合传统游戏规则和大语言模型的模拟器。通过建立完整的修仙世界规则,创造一个可以自主运行、充满生机、有沉浸感和涌现式剧情的虚拟修仙世界。
## 📖 简介
项目的核心理念是:**先建立可信的规则体系作为"世界模型"基础再接入AI使世界生动起来**。
这是一个 **AI 驱动的开放世界修仙模拟器**
### 技术架构
不同于传统的 RPG 扮演某个角色,在这里,**你将扮演“天道”(上帝)**。
你不需要亲自打怪升级,而是以上帝视角观察众生,在规则与 AI 共同编织的开放世界中,见证门派兴衰与天骄崛起。你可以静观沧海桑田,也可以降下天劫或魔改心灵,微妙地干预世界进程。
- **前端显示**: 基于Web的高性能展示
- **模拟引擎**: 自研事件驱动模拟器
- **世界模型**: 基于规则的确定性系统
- **AI集成**: LLM接口生成动作、决策、小剧场
### ✨ 核心亮点
## 项目背景
- 👁️ **扮演“天道” (上帝视角)**:你不是修士,而是掌控世界规则的**天道**。观察众生百态,体味苦辣酸甜。
- 🤖 **全员 AI 驱动**:每个 NPC 都独立基于LLM驱动都有独立的性格、记忆、人际关系和行为逻辑。他们会根据即时局势做出决策会有爱恨情仇会结党营私甚至会逆天改命。
- 🌏 **规则作为基石**世界基于灵根、境界、功法、寿元等严谨的数值体系运行。AI 的想象力被限制在合理的修仙逻辑框架内,确保世界真实可信。
- 🦋 **涌现式剧情**:开发者也不知道下一秒会发生什么。没有预设剧本,只有无数因果交织出的世界演变。宗门大战、正魔之争、天骄陨落,皆由世界逻辑自主推演。
从小一直是修仙网文的读者,从最早的蜀山仙侠传,到比较新的赤心巡天,修仙网文陪伴了我非常多的时间。
### 为什么要做这个?
修仙网文中的世界很精彩,但读者永远只能观察到一隅。
作为游戏AI行业的从业者对LLM这两年的进步感触很深。我认为现在的LLM智能水平已经足够支持起来一些仙侠风格的世界模拟了
修仙品类游戏要么是完全的预设剧本,要么依靠人工设计的简单规则状态机,有许许多多牵强和降智的表现
但是纯粹只有LLM为NPC提供决策和对话能力是不够的。首先要有可信的规则打底作为修仙世界的"世界模型"。之后才是接入LLM使其生动起来
在大语言模型出现后,让“每一个角色都是鲜活的”的目标变得似乎可以触达了
希望能够创造出纯粹的、快乐的、直接的、活着的修仙世界的沉浸感。不是像一些游戏公司的纯粹宣传工具,也不是像斯坦福小镇那样的纯粹研究,而是能给玩家提供真实代入感和沉浸感的实际世界。
欢迎大家提出意见或者建议喜欢的话可以点个star~也可以去[我的B站账号](https://space.bilibili.com/527346837)观看本项目的介绍视频。
![游戏截图](assets/screenshot.gif)
希望能够创造出纯粹的、快乐的、直接的、活着的修仙世界的沉浸感。不是像一些游戏公司的纯粹宣传工具,也不是像斯坦福小镇那样的纯粹研究,而是能给玩家提供真实代入感和沉浸感的实际世界。
## 联系方式
如果您对项目有任何问题或建议,欢迎提交 Issue 或 Pull Request。