make slim pack
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@@ -126,12 +126,11 @@ $argsList = @(
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"--exclude-module", "transformers", # Transformers (huge)
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"--exclude-module", "tensorflow",
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"--exclude-module", "torch", # PyTorch (massive if present)
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# Hidden imports for LLM
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"--hidden-import", "tiktoken_ext.openai_public",
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"--hidden-import", "tiktoken_ext",
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"--collect-all", "tiktoken",
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"--copy-metadata", "tiktoken"
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"--exclude-module", "numpy", # Numerics (not used in server)
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"--exclude-module", "pandas", # Data analysis (not used in server)
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"--exclude-module", "PIL", # Image processing (not used in server)
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"--exclude-module", "Pillow",
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"--exclude-module", "tiktoken" # Tokenizer (not used in server)
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)
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if (Test-Path $RuntimeHookPath) {
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@@ -6,8 +6,11 @@
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const API_BASE = ''; // 相对路径
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export class ApiError extends Error {
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constructor(public status: number, message: string) {
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public status: number;
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constructor(status: number, message: string) {
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super(message);
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this.status = status;
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this.name = 'ApiError';
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}
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}
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@@ -19,8 +19,11 @@ export class GameSocket {
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private reconnectTimer: number | null = null;
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private attempts = 0;
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private isIntentionalClose = false;
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private options: SocketOptions;
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constructor(private options: SocketOptions = {}) {}
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constructor(options: SocketOptions = {}) {
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this.options = options;
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}
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public connect() {
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this.isIntentionalClose = false;
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@@ -72,10 +72,25 @@ function fitMap() {
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watch(() => [props.screenWidth, props.screenHeight], ([w, h]) => {
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if (viewport) {
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// 窗口大小改变时,重新计算最小缩放值,防止用户看到黑边
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const fitScale = Math.min(w / props.worldWidth, h / props.worldHeight)
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viewport.clampZoom({ minScale: fitScale * 0.8, maxScale: 4.0 })
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// 1. Resize Viewport 视口尺寸更新
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viewport.resize(w, h, props.worldWidth, props.worldHeight)
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// 2. 重新计算适配比例
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const fitScale = Math.min(w / props.worldWidth, h / props.worldHeight)
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// 3. 设定缩放限制
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// 确保 maxScale 始终大于 minScale,防止地图极小时崩溃
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const minScale = fitScale * 0.8
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const maxScale = Math.max(4.0, minScale * 2.0)
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viewport.clampZoom({ minScale, maxScale })
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// 4. 自动修正缩放
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// 如果当前缩放过小(导致黑边),或者因为初始化时的尺寸问题导致缩放不正确,强制恢复到适配大小
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if (viewport.scaled < minScale * 0.95) {
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viewport.setZoom(fitScale)
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viewport.moveCenter(props.worldWidth / 2, props.worldHeight / 2)
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}
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}
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})
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@@ -1,8 +1,7 @@
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import { defineStore } from 'pinia';
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import { ref, computed, watch } from 'vue';
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import { ref } from 'vue';
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import { gameApi } from '../api/game';
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import type { AvatarDetail, RegionDetail, HoverLine } from '../types/core';
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import { useWorldStore } from './world'; // Optional, if we need to cross-reference
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export type SelectionType = 'avatar' | 'region';
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@@ -1,7 +1,7 @@
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import { defineStore } from 'pinia';
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import { ref, shallowRef, computed } from 'vue';
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import type { AvatarSummary, GameEvent, MapMatrix, RegionSummary, CelestialPhenomenon } from '../types/core';
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import type { TickPayloadDTO, InitialStateDTO, MapResponseDTO } from '../types/api';
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import type { TickPayloadDTO } from '../types/api';
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import { gameApi } from '../api/game';
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export const useWorldStore = defineStore('world', () => {
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@@ -92,7 +92,7 @@ export const useWorldStore = defineStore('world', () => {
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// 检查并处理死亡事件,移除已死亡的角色
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if (payload.events && Array.isArray(payload.events)) {
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const deathEvents = payload.events.filter((e: any) => {
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const deathEvents = (payload.events as any[]).filter((e: any) => {
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const c = e.content || '';
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return c.includes('身亡') || c.includes('老死');
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});
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