feat: auto clear death avatar after 20 years

This commit is contained in:
bridge
2026-02-06 22:03:15 +08:00
parent 741a88d174
commit ef926594c7
3 changed files with 71 additions and 16 deletions

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@@ -97,6 +97,38 @@ class AvatarManager:
"""辅助方法:遍历所有角色(活人+死者)"""
return itertools.chain(self.avatars.values(), self.dead_avatars.values())
def cleanup_long_dead_avatars(self, current_time: "MonthStamp", threshold_years: int = 20) -> int:
"""
清理长期已故的角色。
Args:
current_time: 当前时间戳
threshold_years: 死亡超过多少年则清理 (默认20年)
Returns:
清理的角色数量
"""
if not self.dead_avatars:
return 0
to_remove = []
for aid, avatar in self.dead_avatars.items():
if avatar.death_info:
death_time = avatar.death_info.get("time") # int 类型的时间戳
if death_time is not None:
# 计算时间差 (MonthStamp 本质是 int, 表示总月数)
elapsed_months = int(current_time) - death_time
elapsed_years = elapsed_months // 12
if elapsed_years >= threshold_years:
to_remove.append(aid)
# 批量删除
if to_remove:
self.remove_avatars(to_remove)
return len(to_remove)
def remove_avatar(self, avatar_id: str) -> None:
"""
从管理器中彻底删除一个 avatar无论是死是活并清理所有与其相关的双向关系。

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@@ -479,6 +479,14 @@ class Simulator:
# 15. (每年1月) 更新计算关系 (二阶关系)
self._phase_update_calculated_relations()
# 15.5 (每年1月) 清理由于时间久远而被遗忘的死者
if self.world.month_stamp.get_month() == Month.JANUARY:
# 20年写死或者做成 CONFIG.game.dead_cleanup_years
cleaned_count = self.world.avatar_manager.cleanup_long_dead_avatars(self.world.month_stamp, 20)
if cleaned_count > 0:
# 记录日志,但不产生游戏内事件
get_logger().logger.info(f"Cleaned up {cleaned_count} long-dead avatars.")
# 16. 归档与时间推进
return self._finalize_step(events)

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@@ -5,7 +5,7 @@ from src.sim.save.save_game import save_game
from src.sim.load.load_game import load_game
from src.classes.avatar import Avatar
from src.classes.death_reason import DeathReason, DeathType
from src.classes.calendar import MonthStamp
from src.classes.calendar import MonthStamp, Month, Year, create_month_stamp
def test_dead_avatar_stays_dead_after_load(base_world, dummy_avatar):
"""
@@ -13,41 +13,29 @@ def test_dead_avatar_stays_dead_after_load(base_world, dummy_avatar):
而不是复活出现在活人列表中。
"""
# 1. 准备环境
# 移除 mock 武器以支持 JSON 序列化
dummy_avatar.weapon = None
# 将角色注册到 avatar_manager (dummy_avatar 默认未注册)
base_world.avatar_manager.register_avatar(dummy_avatar)
# 确认角色是活的
assert dummy_avatar.id in base_world.avatar_manager.avatars
assert dummy_avatar.id not in base_world.avatar_manager.dead_avatars
assert not dummy_avatar.is_dead
# 2. 杀死角色
# 使用 set_dead 标记死亡
death_time = base_world.month_stamp
dummy_avatar.set_dead("Test Death", death_time)
# 使用 handle_death 将其移动到 dead_avatars
base_world.avatar_manager.handle_death(dummy_avatar.id)
# 验证死亡状态
assert dummy_avatar.is_dead
assert dummy_avatar.id not in base_world.avatar_manager.avatars
assert dummy_avatar.id in base_world.avatar_manager.dead_avatars
# 3. 保存游戏
# 构造一个模拟器对象 (save_game 需要)
from src.sim.simulator import Simulator
simulator = Simulator(base_world)
# 保存
success, save_filename = save_game(base_world, simulator, existed_sects=[])
assert success
assert save_filename is not None
# 获取存档完整路径
from src.utils.config import CONFIG
save_path = CONFIG.paths.saves / save_filename
@@ -59,11 +47,38 @@ def test_dead_avatar_stays_dead_after_load(base_world, dummy_avatar):
assert loaded_avatar is not None
assert loaded_avatar.is_dead
# 关键验证:死者不应该在活人列表中
# 在 Bug 修复前,这里预期会失败,因为所有角色都被放进了 avatars
assert loaded_avatar.id not in loaded_world.avatar_manager.avatars, "死者不应出现在活人列表 avatars 中"
assert loaded_avatar.id in loaded_world.avatar_manager.dead_avatars, "死者应该出现在死者列表 dead_avatars 中"
# 验证 get_living_avatars 不包含该角色
living_ids = [a.id for a in loaded_world.avatar_manager.get_living_avatars()]
assert loaded_avatar.id not in living_ids, "死者不应被 get_living_avatars() 返回"
def test_cleanup_long_dead_avatars(base_world, dummy_avatar):
"""
测试清理死亡超过20年的角色逻辑
"""
# 1. 准备环境
base_world.avatar_manager.register_avatar(dummy_avatar)
# 2. 模拟角色死亡(死亡时间为 Year 1, Month 1
death_time = create_month_stamp(Year(1), Month.JANUARY)
dummy_avatar.set_dead("Old Age", death_time)
base_world.avatar_manager.handle_death(dummy_avatar.id)
assert dummy_avatar.id in base_world.avatar_manager.dead_avatars
# 3. 未满20年不应清理
# Year 20, Month 1 (经过19年)
current_time_19y = create_month_stamp(Year(20), Month.JANUARY)
cleaned_count = base_world.avatar_manager.cleanup_long_dead_avatars(current_time_19y, threshold_years=20)
assert cleaned_count == 0
assert dummy_avatar.id in base_world.avatar_manager.dead_avatars
# 4. 满20年应清理
# Year 21, Month 1 (经过20年)
current_time_20y = create_month_stamp(Year(21), Month.JANUARY)
cleaned_count = base_world.avatar_manager.cleanup_long_dead_avatars(current_time_20y, threshold_years=20)
assert cleaned_count == 1
assert dummy_avatar.id not in base_world.avatar_manager.dead_avatars
assert base_world.avatar_manager.get_avatar(dummy_avatar.id) is None