Commit Graph

63 Commits

Author SHA1 Message Date
bridge
a9d9288432 chore: customize llm 2026-02-05 21:12:56 +08:00
Zihao Xu
bd6f7e67d5 feat(server): make server host and port configurable (#127)
* feat(server): make server host and port configurable

Support configuring server binding address via environment variables
and config files. Priority: ENV > local_config.yml > config.yml > default.

- Add host and port options to system section in config.yml
- Read SERVER_HOST and SERVER_PORT from environment variables
- Default to 127.0.0.1:8002 for security

Set host to "0.0.0.0" to allow LAN access.

* test(server): add comprehensive tests for server binding config

Add 28 test cases covering:
- Environment variable priority (SERVER_HOST, SERVER_PORT)
- Config file reading (system.host, system.port)
- Default value fallback
- OmegaConf integration
- Edge cases (IPv6, empty values, invalid ports)

* docs: add mobile/LAN access instructions

- Add mobile access section to README and EN_README
- Configure Vite to listen on 0.0.0.0 for LAN access in dev mode
- Link to Issue #130 for mobile UI compatibility tracking
2026-02-04 21:47:17 +08:00
bridge
666310e7b4 feat: enhance hidden domains with additional properties and UI updates
- Updated `HiddenDomainInfo` interface to include `cd_years` and `open_prob` properties for better domain management.
- Modified `serialize_active_domains` function to serialize new properties.
- Enhanced `StatusWidget` to display additional information about hidden domains, including cooldown years and open probability.
- Updated localization files for English and Chinese to reflect new status labels for hidden domains.
2026-02-01 12:41:47 +08:00
bridge
07dacb8876 feat: enhance hidden domains serialization and UI representation
- Updated `serialize_active_domains` to include both active and inactive hidden domains, adding an `is_open` property for each domain.
- Modified `StatusBar` and `StatusWidget` components to reflect the new domain state, displaying appropriate labels and colors based on the activation status.
- Adjusted localization files for English and Chinese to align with the updated hidden domain features.
2026-02-01 12:26:43 +08:00
bridge
d53d5885c0 feat: add active domains serialization and UI integration
- Implemented `serialize_active_domains` function to gather and format active hidden domains from the game world.
- Updated `game_loop` to include active domains in the broadcast state.
- Enhanced `StatusBar` component to display active domains with a new `StatusWidget`, including dynamic labels and colors based on the number of active domains.
- Added localization support for hidden domain messages in both English and Chinese.
- Updated the world store to manage active domains state and synchronize with the backend.
2026-02-01 12:20:27 +08:00
4thfever
0315dca6e6 Feat/hidden domain (#113)
Summary
新增秘境探索,属于多人活动,每N年触发一次
Closes #105
2026-01-31 20:43:42 +08:00
Zihao Xu
a2f2010ee5 feat: auto npm install in dev mode to sync dependencies (#94) 2026-01-24 17:19:44 -08:00
4thfever
e1091fdf5a Feat/i18n (#92)
* feat: add vue-i18n

* feat: add vue-i18n

* feat: add vue-i18n

* feat: add language class

* add: en templates and configs

* add: en names

* refactor: name gender id and sect id

* feat(i18n): add gettext infrastructure for dynamic text translation (#81)

* feat(i18n): add gettext infrastructure for dynamic text translation

- Add src/i18n/ module with t() translation function
- Add .po/.mo files for zh_CN and en_US locales
- Update LanguageManager to reload translations on language change
- Add comprehensive tests (14 tests, all passing)
- Add implementation spec at docs/specs/i18n-dynamic-text.md

Phase 1 of i18n dynamic text implementation.

* feat(i18n): expand .po files with comprehensive translation entries

Add translation messages for:
- Battle result messages (fatal/non-fatal outcomes)
- Fortune event messages (item discovery, cultivation gains)
- Misfortune event messages (losses, damage, regression)
- Death reason messages
- Item exchange messages (equip, sell, discard)
- Single choice context and option labels
- Common labels (weapon, auxiliary, technique, elixir)

Both zh_CN and en_US locales updated with matching entries.

* test: add .po file integrity tests

* feat: i18n for actions

* feat: i18n for effects

* feat: i18n for gathering

* feat: i18n for classes

* feat: i18n for classes

* feat: i18n for classes

* feat: i18n for classes

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* update csv

* update world info

* update prompt

* update prompt

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* update

* update

* update

* update

* update

* update

* update

---------

Co-authored-by: Zihao Xu <xzhseh@gmail.com>
2026-01-24 13:47:23 +08:00
bridge
094a8fdd00 feat: data reload system 2026-01-18 16:47:54 +08:00
bridge
eb2c715069 feat: data reload system 2026-01-18 16:37:08 +08:00
Zihao Xu
7edae9188b fix(misc): CSV column name mismatches in data loading (#32)
* fix: CSV column name mismatches in data loading

- sect.py: Fix headquarter_name/headquarter_desc -> name/desc when reading sect_region.csv
- sect.py: Move sid initialization before technique lookup to fix unbound variable bug
- technique.py: Change sect (name) to sect_id (int) to match technique.csv column
- elixir.py: Remove redundant get_int(row, "id") that reads non-existent column

These fixes ensure:
1. Sect headquarters display correct location names (e.g., "大千光极城" instead of "不夜城")
2. Sect techniques are correctly associated and displayed
3. Technique sect restrictions work properly

* fix: update main.py to use sect_id, add CSV loading tests

- main.py: Change technique.sect to technique.sect_id in API response
- Add tests/test_csv_loading.py to verify CSV column names match code

* test: add API test for /api/meta/game_data endpoint

Verify that techniques in API response use sect_id field (not sect)

* fix: add None check for hq_region in AvatarFactory

Remove redundant code that adds sect headquarters to known_regions.
This logic is already handled by Avatar._init_known_regions() which
uses sect_id matching (more reliable than name-based lookup).

The removed code was causing a flaky test (~1% failure rate) because
resolve_query returns None in test environments with simplified maps.
2026-01-18 15:31:15 +08:00
4thfever
0d34b27fff Feat: Add splash layer (#29)
Add splash layer, support game start, settings, exit
Modify settings layer, add "go back to splash" and "exit"
Add character threshold for history input
Closes #28
2026-01-13 22:00:23 +08:00
4thfever
95e1f11502 Refactor/history (#25)
add multi process history modification
2026-01-12 23:25:53 +08:00
bridge
287f9d2ae4 update history pytest 2026-01-12 00:20:15 +08:00
bridge
f33cfab0d5 refactor frontend (not done) 2026-01-11 22:08:01 +08:00
bridge
ff6038b786 fix: incorrect order in event panel 2026-01-11 19:26:05 +08:00
bridge
59824d9cd5 update readme and tips 2026-01-09 00:49:16 +08:00
bridge
d1d7e7d7bd fix conflict with pr-16 2026-01-08 21:23:06 +08:00
Zihao Xu
9485b62cfd feat: add loading screen with progress tracking
- Add async initialization with 6 phases: scanning_assets, loading_map,
  initializing_sects, generating_avatars, checking_llm, generating_initial_events
- Add /api/init-status endpoint for frontend polling
- Add /api/control/reinit endpoint for error recovery
- Add LoadingOverlay.vue component with:
  - Progress ring with gradient
  - Phase text in xianxia style (rotating messages for LLM phase)
  - Tips that rotate every 5 seconds
  - Time-based background transparency (fades to 80% over 20s)
  - Backdrop blur effect
  - Error state with retry button
- Preload map and avatars during LLM initialization for smoother UX
- Add comprehensive tests for init status API
2026-01-08 21:12:18 +08:00
Zihao Xu
8631be501b fix: prevent game from auto-starting to avoid stale initialization events
Problem:
When loading a save (e.g., from year 106), events from year 100 would appear.
This happened because the game auto-started on server startup and client
connection, generating initialization events before the user could load a save.

Solution:
1. Backend: Keep game paused on startup even if LLM check passes
2. Backend: Remove auto-resume on first WebSocket connection
3. Frontend: Start with game paused (isManualPaused = true)

Now the user must explicitly click 'resume' to start a new game, or load a
save first. This prevents the race condition where game_loop generates events
with stale world state.
2026-01-08 21:10:05 +08:00
Zihao Xu
624f697bee fix: pause game during save load to prevent stale events
The game loop could generate events with the old world's timestamp while
loading a save, causing 100年1月 events to appear after loading a 106年
save. Now we pause the game before loading and keep it paused after,
giving the frontend time to refresh state.
2026-01-08 21:06:34 +08:00
Zihao Xu
06d1bed987 fix: integrate SQLite event storage into load/save system
- Fix load_game to use World.create_with_db() for SQLite event storage
- Add get_events_db_path() to compute event database path from save path
- Add JSON to SQLite migration for backward compatibility with old saves
- Close old EventManager before loading new save to prevent connection leaks
- Add events_db metadata to save file
- Add comprehensive tests for database switching bug and save/load cycle
2026-01-07 23:22:17 -08:00
Zihao Xu
a1f08dd0ab feat: SQLite event storage with pagination and filtering
Implement SQLite-based event persistence as specified in sqlite-event-manager.md.

## Changes

### Backend
- **EventStorage** (`src/classes/event_storage.py`): New SQLite storage layer
  - Cursor-based pagination with compound cursor `{month_stamp}_{rowid}`
  - Avatar filtering (single and pair queries)
  - Major/minor event separation
  - Cleanup API with `keep_major` and `before_month_stamp` filters

- **EventManager** (`src/classes/event_manager.py`): Refactored to use SQLite
  - Delegates to EventStorage for persistence
  - Memory fallback mode for testing
  - New `get_events_paginated()` method

- **API** (`src/server/main.py`):
  - `GET /api/events` - Paginated event retrieval with filtering
  - `DELETE /api/events/cleanup` - User-triggered cleanup

### Frontend
- **EventPanel.vue**: Scroll-to-load pagination, dual-person filter UI
- **world.ts**: Event state management with pagination
- **game.ts**: New API client methods

### Testing
- 81 new tests for EventStorage, EventManager, and API
- Added `pytest-asyncio` and `httpx` to requirements.txt

## Known Issues: Save/Load is Currently Broken

After loading a saved game, the following issues occur:

1. **Wrong database used**: API returns events from the startup database instead
   of the loaded save's `_events.db` file
2. **Events from wrong time period**: Shows events from year 115 when loaded
   save is at year 114
3. **Pagination broken after load**: `has_more` returns `False` despite hundreds
   of events in the saved database
4. **Filter functionality broken**: Character selection filter stops working
   after loading a game

Root cause: `load_game.py` does not properly switch the EventManager's database
connection to the loaded save's events database.
2026-01-07 00:40:34 -08:00
bridge
8a23dc5576 add lode 2026-01-06 23:01:25 +08:00
bridge
b60481c99c fix death bug 2026-01-06 21:23:06 +08:00
bridge
3f980d4593 fix a bug 2026-01-06 20:42:53 +08:00
bridge
276902bca0 refactor effect system 2026-01-04 22:03:05 +08:00
4thfever
f0290af13a Merge pull request #4 from xzhseh/xzhseh/fix-gender-display-chinese
fix: display gender in Chinese for avatar list API
2026-01-04 20:50:40 +08:00
Zihao Xu
233aea47d3 fix: display gender in Chinese for avatar list API
Use str(a.gender) instead of a.gender.value to return Chinese
"男"/"女" instead of English "male"/"female" in the avatar_list
endpoint, consistent with other APIs that use get_structured_info().
2026-01-04 00:59:24 -08:00
Zihao Xu
1a94117607 fix: cross-platform subprocess compatibility for npm dev server
On macOS/Linux, using shell=True with a list argument doesn't work as expected.
Only the first element is passed to the shell, causing npm to print help instead
of running the dev command.

Changes:
- Use shell=False + list on macOS/Linux, shell=True + string on Windows.
- Use terminate() instead of taskkill on macOS/Linux for cleanup.
2026-01-03 23:53:31 -08:00
bridge
f499f63c50 update 2026-01-03 22:05:45 +08:00
bridge
561f1efe21 add emoji to frontend 2026-01-01 15:08:09 +08:00
bridge
7197dd1acb refactor equip 2025-12-31 23:18:47 +08:00
bridge
d55ada7d66 refactor llm config 2025-12-30 22:20:30 +08:00
bridge
b8a4850e80 add llm config panel 2025-12-30 21:23:30 +08:00
bridge
9ed511aafb add protagonist 2025-12-13 20:48:03 +08:00
bridge
b094032eb2 add cloud 2025-12-06 15:52:28 +08:00
bridge
31ab56251b refactor map 2025-12-02 23:00:09 +08:00
bridge
39f158bbe8 update death 2025-12-01 02:05:11 +08:00
bridge
1aaa4d4094 add relationship in front 2025-12-01 01:16:02 +08:00
bridge
36ef26344f fail fast 2025-11-29 22:56:46 +08:00
bridge
b3e62b8c22 fail fast 2025-11-29 22:53:09 +08:00
bridge
d7549d7d32 update celestial phenon 2025-11-29 13:30:06 +08:00
bridge
796f48315f refactor sect in vue 2025-11-27 21:46:42 +08:00
bridge
8f3f095c27 refactor new avatars 2025-11-25 01:06:56 +08:00
bridge
ebd4f8be18 add new avatar button and func 2025-11-25 00:17:12 +08:00
bridge
9295d71a90 add pngs 2025-11-24 23:02:57 +08:00
bridge
c41285603b add celestrial phenon to front 2025-11-22 17:50:12 +08:00
bridge
45faba9990 fix bug 2025-11-22 17:26:54 +08:00
bridge
a65a23726e refactor 2025-11-22 15:57:59 +08:00