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# Cultivation World Simulator  [](https://space.bilibili.com/527346837)     [](LICENSE)            
Sect System
City Regions
Life Experiences
|
Character Panel
Personality Traits
Independent Thinking
Nicknames
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Cave Exploration
Short/Long Term Goals
Elixirs/Artifacts/Weapons
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4. Run:
```bash
# Start service (Recommended dev mode, automatically starts frontend)
python src/server/main.py --dev
```
The browser will automatically open the web frontend.
## ๐ Project Status

## โญ Star History
If you find this project interesting, please give us a Star โญ! It will motivate us to keep improving and adding new features.
## ๐ฅ Contributors
- Aku, for world design & discussion
- [@xzhseh](https://github.com/xzhseh), contributed code
## ๐ Acknowledgments
- Referenced some UI elements from ailifeengine
## ๐ Development Progress
### ๐๏ธ Foundation
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World map basics, time, event system
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Diverse terrain types (plain, mountain, forest, desert, water, etc.)
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Web-based frontend interface
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Simulation framework
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Configuration files
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Standalone release (packaged exe)
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Menu bar & Save & Load
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Flexible custom LLM interface
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Support macOS
- [ ] Support multi-language localization
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Start Game Page
### ๐บ๏ธ World System
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Basic tile mechanics
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Normal, cultivate, city, sect regions
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Same-tile NPC interactions
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Qi distribution and yields
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World event
### ๐ค Character System
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Core attributes
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Cultivation realms
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Spiritual roots
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Basic movement actions
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Trait & Personality
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Breakthrough system
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Relationships
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Interaction range
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Effect system: buffs/debuffs
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Techniques
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Combat equipment & auxiliary equipment
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Elixir
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Short/Long term memory
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Character's short and long term objectives, supporting player active setting
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Avatar nicknames
- [ ] Life Skills
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Forging
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Refine
- [ ] Planting
- [ ] Taming
- [ ] Evolving skills
- [ ] Mortals
### ๐๏ธ Organizations
- [ ] Sect system
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Settings, techniques, healing, base, styles
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Special sect actions: Hehuan Sect (dual cultivation), Hundred Beasts Sect (beast taming)
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Sect tiers
- [ ] Sect will AI
- [ ] Sect tasks
- [ ] Clans
- [ ] Court/Empire (TBD)
- [ ] Inter-organization relations
### โก Action System
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Basic movement
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Action execution framework
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Defined actions
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Long-duration actions and settlement
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Multi-month actions (cultivate, breakthrough, play, etc.)
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Auto-settlement upon completion
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Multiplayer actions: initiator + responder flow
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LLM actions that affect relationships
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Systematic action registration and runtime logic
### ๐ญ Event System
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Heaven-earth Qi fluctuations
- [ ] World-scale events:
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Auctions
- [ ] Secret realm exploration
- [ ] Martial tournaments
- [ ] Sect grand competition
- [ ] Sudden events
- [ ] Treasure/cave emergence
- [ ] Natural events:
- [ ] Natural disasters
- [ ] Beast tides
### โ๏ธ Combat
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Advantages and counters
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Win-rate estimation system
### ๐ Items
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Basic items and spirit stones
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Trading mechanics
### ๐ฟ Ecology
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Animals and plants
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Hunting, gathering, materials
- [ ] Beasts/monsters
### ๐ค AI Enhancements
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LLM interface integration
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Character AI (rules AI + LLM AI)
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Coroutine decision making, async, multithreaded speedups
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Long-term planning and goal-driven behavior
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Reactive responses to external stimuli
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LLM-driven NPC dialogue, thinking, interaction
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LLM-generated micro-stories
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Use different models (max/flash) per task needs
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Micro-theaters
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Battle micro-theaters
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Dialogue micro-theaters
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Multiple writing styles
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One-off choices (e.g., switch techniques or not)
### ๐๏ธ World Lore
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Inject basic world knowledge
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User input history, dynamic generation of techniques, equipment, sects, and region info
### โจ Specials
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Fortuitous encounters
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Tribulations & Heart devils
- [ ] Possession & Rebirth
- [ ] Opportunities & Karma
- [ ] Divination & Prophecy
- [ ] Male appearance female traits & Female appearance male traits
- [ ] Character Secrets & Two-faced
- [ ] Ascension to Heaven
- [ ] Formations
- [ ] Paths/Daos
- [ ] World Secrets & World Laws (Flexible customization)
- [ ] Gu Refining
- [ ] World-ending Crisis
### ๐ญ Long-term
- [ ] Novelization/imagery/video for history and events
- [ ] Avatar calling MCP tools on their own