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Cultivation World Simulator
An AI-augmented, rules-driven cultivation world simulator aimed at creating a truly living and immersive xianxia world.
Overview
Cultivation World Simulator combines traditional deterministic rule systems with modern AI. It models terrains, characters, cultivation system, relationships, and more, to form an autonomous, vibrant virtual world.
Core idea: Build a credible rule-based world model first, then plug in AI to bring it to life.
Tech Stack
- Frontend Rendering: pygame (Web support in the future)
- Simulation Engine: custom event-driven simulator
- World Model: rule-based deterministic systems
- AI Integration: LLM-generated actions, decisions, micro-stories
Background
I have been a long-time reader of xianxia novels, from classics to modern works. As a game AI practitioner, I believe today’s LLM capabilities are sufficient to support a xianxia-style world simulation.
However, LLM-only NPC decision/dialogue is not enough. A credible rule system must ground the world as the “world model”, and then AI makes it vivid.
I aim to create a pure, joyful, direct, living sense of immersion. Not a mere marketing demo, nor purely academic like “Stanford Town”, but a world that players can actually feel and inhabit.
If you like this project, consider starring it. You can also watch an intro video on my Bilibili: link.
Development Progress
🏗️ Foundation
- ✅ World map basics
- ✅ Diverse terrain types (plain, mountain, forest, desert, water, etc.)
- ✅ Time system (year-month timestamps)
- ✅ Frontend UI (pygame)
- ✅ Simulation framework
- ✅ Project documentation (README)
- ✅ Config system
- Standalone release (packaged exe)
- Web frontend (later)
- ECS parallel toolkit (later)
- Player-configurable prompts (later)
🗺️ Tile System
- ✅ Basic tile mechanics
- ✅ Normal, cultivate, city, sect regions
- ✅ Same-tile NPC interactions
- ✅ Qi distribution and yields
👤 Character System
- ✅ Core attributes
- ✅ Cultivation realms
- ✅ Spiritual roots
- ✅ Basic movement actions
- ✅ Personality
- ✅ Breakthrough system
- ✅ Relationships
- ✅ Perception radius
- Special abilities
- Epithets/nicknames
- Buff system: buffs/debuffs, state mgmt
- Combat-related
- Attribute points allocation
- Skill system (techniques)
- Equipment system
- ✅ Artifacts
- Skill learning
- Learnable skills
- Personal techniques (flexible integration)
- Life professions (alchemy, formations, farming, forging, etc., with tailored prompts and info space)
- Mortals support
- Prodigies (stronger abilities and AI)
🏛️ Organizations
- Sect system
- ✅ Settings, techniques, healing, base, styles
- ✅ Special sect action: Hehuan Sect (dual cultivation)
- Sect artifacts, sect will AI, tasks, recruiting
- Sect tiers: different titles, abilities, actions
- Clans
- Court/Empire (TBD)
- Inter-organization relations
⚡ Action System
- ✅ Basic movement
- ✅ Action execution framework
- ✅ Defined actions (rule-complete)
- ✅ Long-duration actions and settlement
- ✅ Multi-month actions (cultivate, breakthrough, play, etc.)
- ✅ Auto-settlement upon completion
- ✅ Multiplayer actions: initiator + responder flow
- ✅ LLM actions that affect relationships
- ✅ Systematic action registration and runtime logic
- Richer actions
🎭 Event System
- World-scale events:
- Auctions
- Secret realm exploration
- Martial tournaments
- Sudden events
- Treasure/cave emergence
- Novelized/CG/film-style presentations
- Natural events:
- Natural disasters
- Beast tides
⚔️ Combat
- Combat design (roots influence skills and styles)
- Advantages and counters
- ✅ Win-rate estimation (simple)
🎒 Items
- ✅ Basic items and spirit stones
- Trading mechanics
- Economy system
🌿 Ecology
- ✅ Animals and plants
- ✅ Hunting, gathering, materials
- Beasts/monsters
🤖 AI Enhancements
- ✅ LLM interface integration
- ✅ Character AI (rules AI + LLM AI)
- ✅ Coroutine decision making, async, multithreaded speedups
- ✅ Long-term planning and goal-driven behavior
- ✅ Reactive responses to external stimuli
- ✅ LLM-driven NPC dialogue, thinking, interaction
- ✅ LLM-generated micro-stories
- ✅ Use different models (max/flash) per task needs
- ✅ Micro-theaters
- ✅ Battle micro-theaters
- ✅ Dialogue micro-theaters
- ✅ Multiple writing styles
- NPC observation space design
- One-off choices (e.g., switch techniques or not)
- Long-term memories / unforgettable memories
🏛️ World Lore
- Lore framework
- Worldbuilding
- Ancient history generation
Specials
- ✅ Fortuitous encounters
- Paths/Daos
- Possession & Rebirth
- Formations
- Opportunities
- Tribulations & Heart devils
- Flexible world rules
- Divination & Omens
- Male-female traits inversion
Usage
Run Steps
-
Clone the repo:
git clone https://github.com/your-username/cultivation-world-simulator.git cd cultivation-world-simulator -
Install dependencies:
pip install -r requirements.txt -
Configure LLM: Edit
static/config.yml:llm: model_name: "gpt-3.5-turbo" # or another model supported by LiteLLM key: "your-api-key-here" # your API keySee the LiteLLM docs:
link -
Run the simulator:
python -m src.run.run
Basic Operations
- A random map is generated at startup
- Observe characters moving and acting in the world
- Press ESC to quit
Contributing
Contributions are welcome!
License
This project is licensed as specified in LICENSE.
Contact
Open an issue or pull request if you have questions or suggestions.
