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cultivation-world-simulator/EN_README.md
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🇨🇳 中文 · 🇺🇸 English

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Cultivation World Simulator

An AI-driven cultivation world simulator that aims to create a truly living, immersive xianxia world.

Overview

Cultivation World Simulator combines traditional game-rule systems with large language models. By first establishing a complete ruleset for the cultivation world, it creates an autonomous, vibrant, immersive virtual world with emergent stories.

Core idea: Build a credible rule-based world model first, then plug in AI to bring it to life.

Tech Stack

  • Frontend Rendering: pygame (Web support in the future)
  • Simulation Engine: custom event-driven simulator
  • World Model: rule-based deterministic systems
  • AI Integration: LLM-generated actions, decisions, micro-stories

Background

I have been a long-time reader of xianxia novels, from classics to modern works. As a game AI practitioner, I believe todays LLM capabilities are sufficient to support a xianxia-style world simulation.

However, LLM-only NPC decision/dialogue is not enough. A credible rule system must ground the world as the “world model”, and then AI makes it vivid.

I aim to create a pure, joyful, direct, living sense of immersion. Not a mere marketing demo, nor purely academic like “Stanford Town”, but a world that players can actually feel and inhabit.

If you like this project, consider starring it~ You can also watch intro videos for this project on my Bilibili account.

Screenshot

Development Progress

🏗️ Foundation

  • World map basics
  • Diverse terrain types (plain, mountain, forest, desert, water, etc.)
  • Time system
  • Frontend UI
  • Simulation framework
  • Project documentation
  • Config system
  • Standalone release (packaged exe)
  • Menu bar & Save & Load

🔭 Long-term Systems

  • Web frontend support
  • ECS parallel toolkit
  • Player-customizable prompts
  • Novelization/imagery/video for history and events
  • Player-controlled character

🗺️ World System

  • Basic tile mechanics
  • Normal, cultivate, city, sect regions
  • Same-tile NPC interactions
  • Qi distribution and yields
  • World event
  • Dynamic worldview, map, history, sect, and notable figure generation

👤 Character System

  • Core attributes
  • Cultivation realms
  • Spiritual roots
  • Basic movement actions
  • Trait & Personality
  • Breakthrough system
  • Relationships
  • Interaction range
  • Effect system: buffs/debuffs
  • Techniques
  • Combat equipment & auxiliary equipment
  • Character compatibility
  • Epithets/nicknames
  • Skill learning system:
    • Learnable skills
    • Life professions (alchemy, formations, planting, forging, etc.)
  • Mortals
  • Prodigies (stronger abilities and AI)

🏛️ Organizations

  • Sect system
    • Settings, techniques, healing, base, styles
    • Special sect actions: Hehuan Sect (dual cultivation), Hundred Beasts Sect (beast taming)
    • Sect will AI, sect tasks
    • Sect tiers
  • Clans
  • Court/Empire (TBD)
  • Inter-organization relations

Action System

  • Basic movement
  • Action execution framework
  • Defined actions (rule-complete)
  • Long-duration actions and settlement
    • Multi-month actions (cultivate, breakthrough, play, etc.)
    • Auto-settlement upon completion
  • Multiplayer actions: initiator + responder flow
  • LLM actions that affect relationships
  • Systematic action registration and runtime logic
  • Richer actions

🎭 Event System

  • World-scale events:
    • Auctions
    • Secret realm exploration
    • Martial tournaments
    • Heaven-earth Qi fluctuations
  • Sudden events
    • Treasure/cave emergence
  • Natural events:
    • Natural disasters
    • Beast tides

⚔️ Combat

  • Advantages and counters
  • Win-rate estimation system

🎒 Items

  • Basic items and spirit stones
  • Trading mechanics
  • Economy system

🌿 Ecology

  • Animals and plants
  • Hunting, gathering, materials
  • Beasts/monsters

🤖 AI Enhancements

  • LLM interface integration
  • Character AI (rules AI + LLM AI)
  • Coroutine decision making, async, multithreaded speedups
  • Long-term planning and goal-driven behavior
  • Reactive responses to external stimuli
  • LLM-driven NPC dialogue, thinking, interaction
  • LLM-generated micro-stories
  • Use different models (max/flash) per task needs
  • Micro-theaters
    • Battle micro-theaters
    • Dialogue micro-theaters
    • Multiple writing styles
  • NPC observation space design
  • One-off choices (e.g., switch techniques or not)
  • Long-term memories / unforgettable memories

🏛️ World Lore

  • Lore framework
  • Worldbuilding
  • Ancient history generation

Specials

  • Fortuitous encounters
  • Tribulations & Heart devils
  • Paths/Daos
  • Possession & Rebirth
  • Formations
  • Opportunities
  • Flexible world rules
  • Divination & Omens
  • Male-female traits inversion

Usage

Run Steps

  1. Clone the repo:

    git clone https://github.com/your-username/cultivation-world-simulator.git
    cd cultivation-world-simulator
    
  2. Install dependencies:

    pip install -r requirements.txt
    
  3. Configure LLM: Edit static/config.yml:

    llm:
      model_name: "qwen-plus"  # or another model supported by LiteLLM
      key: "your-api-key-here"     # your API key
      base_url: "https://dashscope.aliyuncs.com/compatible-mode/v1"
    

    For supported models, refer to litellm documentation

  4. Run the simulator:

    python -m src.run.run
    

Contributors

  • Aku, for world design & discussion

License

This project is licensed as specified in the LICENSE file.

Contact

If you have any questions or suggestions, feel free to open an Issue or Pull Request. You're also welcome to leave a message on my Bilibili account!