777 lines
21 KiB
Plaintext
777 lines
21 KiB
Plaintext
#
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msgid ""
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msgstr ""
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"Project-Id-Version: cultivation-world-simulator 1.0\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-01-20 00:00+0000\n"
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"PO-Revision-Date: 2024-01-20 00:00+0000\n"
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"Last-Translator: \n"
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"Language-Team: English\n"
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"Language: en_US\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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# Action: Assassinate
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msgid "assassinate_action_name"
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msgstr "Assassinate"
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msgid "assassinate_description"
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msgstr "Assassinate the target; if failed, turns into combat"
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msgid "assassinate_requirements"
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msgstr "No restrictions; cooldown required"
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msgid "assassinate_story_prompt_success"
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msgstr ""
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"This is about a successful assassination. No need to describe the combat "
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"process, focus on how the assassin lurked, approached, and delivered the "
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"fatal, silent strike. The target didn't even have time to react before "
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"perishing."
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msgid "assassinate_story_prompt_fail"
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msgstr ""
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"This is about a failed assassination. The assassin attempted to kill the "
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"target, but was keenly detected. Both sides then erupted into fierce direct "
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"confrontation. Do not mention specific HP values."
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msgid "{avatar} lurks in the shadows, attempting to assassinate {target}..."
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msgstr "{avatar} lurks in the shadows, attempting to assassinate {target}..."
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msgid "{avatar} assassinated successfully! {target} fell without any defense."
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msgstr ""
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"{avatar} assassinated successfully! {target} fell without any defense."
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msgid "Assassination failed! Both sides engaged in fierce battle."
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msgstr "Assassination failed! Both sides engaged in fierce battle."
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# Action: Attack
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msgid "attack_action_name"
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msgstr "Initiate Battle"
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msgid "attack_description"
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msgstr "Attack the target and engage in combat"
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msgid "attack_requirements"
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msgstr "No restrictions"
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msgid "attack_story_prompt"
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msgstr ""
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"Do not mention specific HP, damage points, or any numerical expressions. The"
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" battle should reflect both sides' techniques, cultivation realms, "
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"equipment, etc."
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msgid "Missing target parameter"
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msgstr "Missing target parameter"
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msgid "Target does not exist"
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msgstr "Target does not exist"
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msgid "Target is already dead"
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msgstr "Target is already dead"
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msgid ""
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"{attacker} initiates battle against {target} (Power: {attacker} {att_power} "
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"vs {target} {def_power})"
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msgstr ""
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"{attacker} initiates battle against {target} (Power: {attacker} {att_power} "
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"vs {target} {def_power})"
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# Action: Breakthrough
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msgid "breakthrough_action_name"
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msgstr "Breakthrough"
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msgid "breakthrough_description"
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msgstr ""
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"Attempt to breakthrough realm (success increases max lifespan, failure "
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"reduces it; higher realm, lower success rate)"
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msgid "breakthrough_requirements"
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msgstr "Character must be at bottleneck; cannot execute consecutively"
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msgid "Not at bottleneck, cannot breakthrough"
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msgstr "Not at bottleneck, cannot breakthrough"
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msgid "{avatar} begins attempting breakthrough"
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msgstr "{avatar} begins attempting breakthrough"
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msgid "Breakthrough succeeded"
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msgstr "Breakthrough succeeded"
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msgid "Breakthrough failed"
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msgstr "Breakthrough failed"
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msgid "{avatar} breakthrough result: {result}"
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msgstr "{avatar} breakthrough result: {result}"
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msgid "succeeded"
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msgstr "succeeded"
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msgid "failed"
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msgstr "failed"
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msgid "{avatar} encountered {calamity} tribulation, breakthrough {result}"
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msgstr "{avatar} encountered {calamity} tribulation, breakthrough {result}"
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# Action: Cultivate
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msgid "cultivate_action_name"
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msgstr "Cultivate"
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msgid "cultivate_description"
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msgstr ""
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"Cultivate to increase cultivation. Best effect in cultivation areas (cave "
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"dwellings) with matching essence, otherwise very poor effect"
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msgid "cultivate_requirements"
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msgstr ""
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"Character not at bottleneck; if in cave dwelling area, it must be unowned or"
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" belong to oneself"
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msgid "Cultivation has reached bottleneck, cannot continue cultivating"
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msgstr "Cultivation has reached bottleneck, cannot continue cultivating"
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msgid "This cave dwelling has been occupied by {name}, cannot cultivate"
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msgstr "This cave dwelling has been occupied by {name}, cannot cultivate"
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msgid "excellent progress"
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msgstr "excellent progress"
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msgid "slow progress (essence mismatch)"
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msgstr "slow progress (essence mismatch)"
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msgid "slow progress (sparse essence)"
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msgstr "slow progress (sparse essence)"
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msgid "{avatar} begins cultivating at {location}, {efficiency}"
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msgstr "{avatar} begins cultivating at {location}, {efficiency}"
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# Action: Escape
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msgid "escape_action_name"
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msgstr "Escape"
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msgid "escape_description"
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msgstr "Escape from opponent (success rate based)"
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msgid "escape_requirements"
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msgstr "No restrictions"
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msgid "{avatar} attempted to escape from {target}: {result}"
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msgstr "{avatar} attempted to escape from {target}: {result}"
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msgid "{avatar} attempts to escape from {target}"
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msgstr "{avatar} attempts to escape from {target}"
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# Action: SelfHeal
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msgid "self_heal_action_name"
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msgstr "Self Heal"
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msgid "self_heal_description"
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msgstr ""
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"Heal injuries through meditation; can fully recover at sect headquarters"
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msgid "self_heal_requirements"
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msgstr "Current HP not full"
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msgid "Missing HP information"
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msgstr "Missing HP information"
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msgid "Current HP is full"
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msgstr "Current HP is full"
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msgid "wilderness"
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msgstr "wilderness"
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msgid "{avatar} begins resting and healing at {location}"
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msgstr "{avatar} begins resting and healing at {location}"
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msgid "{avatar} healing completed (recovered {amount} HP, current HP {hp})"
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msgstr "{avatar} healing completed (recovered {amount} HP, current HP {hp})"
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# Action: Buy
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msgid "buy_action_name"
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msgstr "Buy"
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msgid "buy_description"
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msgstr "Buy items/equipment/elixirs in town"
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msgid "buy_requirements"
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msgstr "In town and have enough money"
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msgid "Can only execute in city areas"
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msgstr "Can only execute in city areas"
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msgid "Unknown item: {name}"
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msgstr "Unknown item: {name}"
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msgid "{region} does not sell {item}"
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msgstr "{region} does not sell {item}"
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msgid "This area has no shop"
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msgstr "This area has no shop"
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msgid "bought"
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msgstr "bought"
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msgid "bought and consumed"
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msgstr "bought and consumed"
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msgid "bought and equipped"
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msgstr "bought and equipped"
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msgid " (and sold old {item} at reduced price)"
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msgstr " (and sold old {item} at reduced price)"
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msgid "{avatar} spent {price} spirit stones in town, {action} {item}{suffix}"
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msgstr "{avatar} spent {price} spirit stones in town, {action} {item}{suffix}"
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# Action: Sell
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msgid "sell_action_name"
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msgstr "Sell"
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msgid "sell_description"
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msgstr ""
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"Sell all possessed items of a certain type, or current equipment in town"
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msgid "sell_requirements"
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msgstr "In town and possess sellable items/equipment"
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msgid "Do not possess item/equipment: {name}"
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msgstr "Do not possess item/equipment: {name}"
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msgid "Do not possess material: {name}"
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msgstr "Do not possess material: {name}"
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msgid "Do not possess equipment: {name}"
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msgstr "Do not possess equipment: {name}"
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msgid "Cannot sell this type: {name}"
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msgstr "Cannot sell this type: {name}"
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msgid "{avatar} sold {item} in town"
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msgstr "{avatar} sold {item} in town"
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# Action: Harvest
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msgid "harvest_action_name"
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msgstr "Harvest"
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msgid "harvest_description"
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msgstr "Harvest plants in current area to obtain plant materials"
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msgid "harvest_requirements"
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msgstr ""
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"In normal area with plants, and avatar's realm must be greater than or equal"
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" to plant's realm"
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msgid "{avatar} begins harvesting at {location}"
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msgstr "{avatar} begins harvesting at {location}"
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msgid "{avatar} finished harvesting, obtained: {materials}"
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msgstr "{avatar} finished harvesting, obtained: {materials}"
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# Action: Mine
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msgid "mine_action_name"
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msgstr "Mine"
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msgid "mine_description"
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msgstr "Mine ore veins in current area to obtain ore materials"
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msgid "mine_requirements"
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msgstr ""
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"In normal area with ore veins, and avatar's realm must be greater than or "
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"equal to vein's realm"
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msgid "{avatar} begins mining at {location}"
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msgstr "{avatar} begins mining at {location}"
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msgid "{avatar} finished mining, obtained: {materials}"
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msgstr "{avatar} finished mining, obtained: {materials}"
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# Action: Hunt
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msgid "hunt_action_name"
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msgstr "Hunt"
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msgid "hunt_description"
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msgstr "Hunt animals in current area to obtain animal materials"
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msgid "hunt_requirements"
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msgstr ""
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"In normal area with animals, and avatar's realm must be greater than or "
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"equal to animal's realm"
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msgid "{avatar} begins hunting at {location}"
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msgstr "{avatar} begins hunting at {location}"
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msgid "{avatar} finished hunting, obtained: {materials}"
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msgstr "{avatar} finished hunting, obtained: {materials}"
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# Action: Refine
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msgid "refine_action_name"
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msgstr "Refine Elixir"
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msgid "refine_description"
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msgstr "Consume materials to attempt refining elixirs"
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msgid "refine_requirements"
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msgstr "Possess 3 materials of the same realm"
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msgid "Target realm not specified"
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msgstr "Target realm not specified"
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msgid "Invalid realm: {realm}"
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msgstr "Invalid realm: {realm}"
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msgid ""
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"Insufficient materials, need {cost} {realm}-tier materials, currently have "
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"{count}"
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msgstr ""
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"Insufficient materials, need {cost} {realm}-tier materials, currently have "
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"{count}"
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msgid "{avatar} begins attempting to refine {realm}-tier elixir"
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msgstr "{avatar} begins attempting to refine {realm}-tier elixir"
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msgid ""
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"{avatar} failed to refine {realm}-tier elixir, all materials turned to ash"
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msgstr ""
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"{avatar} failed to refine {realm}-tier elixir, all materials turned to ash"
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msgid "Refining succeeded! Obtained {realm} elixir '{item}'"
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msgstr "Refining succeeded! Obtained {realm} elixir '{item}'"
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msgid "{avatar} successfully refined {realm}-tier elixir '{item}'"
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msgstr "{avatar} successfully refined {realm}-tier elixir '{item}'"
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# Action: Cast
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msgid "cast_action_name"
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msgstr "Cast Treasure"
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msgid "cast_description"
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msgstr "Consume materials to attempt casting treasures"
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msgid "cast_requirements"
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msgstr "Possess 5 materials of the same realm"
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msgid "{avatar} begins attempting to cast {realm}-tier treasure"
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msgstr "{avatar} begins attempting to cast {realm}-tier treasure"
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msgid ""
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"{avatar} failed to cast {realm}-tier treasure, all materials turned to ash"
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msgstr ""
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"{avatar} failed to cast {realm}-tier treasure, all materials turned to ash"
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msgid "Casting succeeded! Obtained {realm} {label} '{item}'"
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msgstr "Casting succeeded! Obtained {realm} {label} '{item}'"
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msgid "{avatar} successfully cast {realm}-tier {label} '{item}'"
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msgstr "{avatar} successfully cast {realm}-tier {label} '{item}'"
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# Action: HelpMortals
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msgid "help_mortals_action_name"
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msgstr "Aid Mortals"
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msgid "help_mortals_description"
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msgstr "Help mortals in town, consumes small amount of spirit stones"
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msgid "help_mortals_requirements"
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msgstr ""
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"Only in city areas, character alignment must be 'righteous', and have enough"
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" spirit stones"
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msgid "Only righteous alignment can execute"
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msgstr "Only righteous alignment can execute"
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msgid "Insufficient spirit stones"
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msgstr "Insufficient spirit stones"
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msgid "{avatar} begins helping mortals in town"
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msgstr "{avatar} begins aiding mortals in town"
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# Action: PlunderMortals
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msgid "plunder_mortals_action_name"
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msgstr "Plunder Mortals"
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msgid "plunder_mortals_description"
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msgstr "Plunder mortals in town to obtain small amount of spirit stones"
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msgid "plunder_mortals_requirements"
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msgstr "Only in city areas, and character alignment must be 'evil'"
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msgid "Only evil alignment can execute"
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msgstr "Only evil alignment can execute"
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msgid "{avatar} begins plundering mortals in town"
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msgstr "{avatar} begins plundering mortals in town"
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# Action: DevourMortals
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msgid "devour_mortals_action_name"
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msgstr "Devour Mortals"
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msgid "devour_mortals_description"
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msgstr "Devour mortals to significantly increase combat power"
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msgid "devour_mortals_requirements"
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msgstr "Possess Ten Thousand Souls Banner"
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msgid ""
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"Forbidden illegal action (missing Ten Thousand Souls Banner or permission)"
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msgstr ""
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"Forbidden illegal action (missing Ten Thousand Souls Banner or permission)"
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msgid "{avatar} begins devouring mortals in town"
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msgstr "{avatar} begins devouring mortals in town"
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# Action: Play
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msgid "play_action_name"
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msgstr "Leisure"
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msgid "play_description"
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msgstr "Leisure activities to relax body and mind"
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msgid "play_requirements"
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msgstr "Target within interaction range"
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msgid "{avatar} begins leisure activities"
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msgstr "{avatar} begins leisure activities"
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# Action: NurtureWeapon
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msgid "nurture_weapon_action_name"
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msgstr "Nurture Weapon"
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msgid "nurture_weapon_description"
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msgstr "Nurture weapon to increase weapon proficiency"
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msgid "nurture_weapon_requirements"
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msgstr "No restrictions"
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msgid ""
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"{avatar} nurturing {old_weapon}, the weapon's spirituality greatly "
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"increased, evolved into {new_weapon}!"
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msgstr ""
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"{avatar} nurturing {old_weapon}, the weapon's spirituality greatly "
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"increased, evolved into {new_weapon}!"
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msgid "{avatar} begins nurturing {weapon}"
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msgstr "{avatar} begins nurturing {weapon}"
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msgid ""
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"{avatar} finished nurturing {weapon}, proficiency increased to "
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"{proficiency}%"
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msgstr ""
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"{avatar} finished nurturing {weapon}, proficiency increased to "
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"{proficiency}%"
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# Action: Catch
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msgid "catch_action_name"
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msgstr "Tame Beast"
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msgid "catch_description"
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msgstr ""
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"Attempt to tame a spirit beast to become your own. Can only have one spirit "
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"beast, but can replace lower grade with higher grade"
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msgid "catch_requirements"
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msgstr ""
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"Only Hundred Beasts Sect; in normal area with animals; target animal realm "
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"not higher than character"
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msgid "Not currently in normal area"
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msgstr "Not currently in normal area"
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msgid "Current area {region} has no animals"
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msgstr "Current area {region} has no animals"
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msgid "Animal realms in current area exceed character realm"
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msgstr "Animal realms in current area exceed character realm"
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msgid "{avatar} attempts to tame spirit beast at {location}"
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msgstr "{avatar} attempts to tame spirit beast at {location}"
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msgid "{avatar} failed to tame spirit beast"
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msgstr "{avatar} failed to tame spirit beast"
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msgid ""
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"{avatar} successfully tamed spirit beast, {realm} realm {beast} became their"
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" spirit beast"
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msgstr ""
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"{avatar} successfully tamed spirit beast, {realm} realm {beast} became their"
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" spirit beast"
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# Action: MoveToDirection
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msgid "move_to_direction_action_name"
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msgstr "Move & Explore"
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msgid "move_to_direction_description"
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msgstr "Explore unknown areas in a direction"
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msgid "move_to_direction_requirements"
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msgstr "No restrictions"
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msgid "Invalid direction: {direction}"
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msgstr "Invalid direction: {direction}"
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msgid "{avatar} begins moving toward {direction}"
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msgstr "{avatar} begins moving toward {direction}"
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msgid "{avatar} finished moving toward {direction}"
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msgstr "{avatar} finished moving toward {direction}"
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# Action: MoveToRegion
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msgid "move_to_region_action_name"
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msgstr "Move to Region"
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msgid "move_to_region_description"
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msgstr "Move to a specific region"
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msgid "move_to_region_requirements"
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msgstr "No restrictions"
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msgid "Cannot resolve region: {region}"
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msgstr "Cannot resolve region: {region}"
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msgid ""
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"[{region}] is another sect's territory, you are not a disciple of that sect"
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msgstr ""
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"[{region}] is another sect's territory, you are not a disciple of that sect"
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msgid "{avatar} begins moving toward {region}"
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msgstr "{avatar} begins moving toward {region}"
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msgid "{avatar} attempted to move but target is invalid"
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msgstr "{avatar} attempted to move but target is invalid"
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# Action: MoveToAvatar
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msgid "move_to_avatar_action_name"
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msgstr "Move to Character"
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msgid "move_to_avatar_description"
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msgstr "Move to a specific character's location"
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msgid "move_to_avatar_requirements"
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msgstr "No restrictions"
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msgid "{avatar} begins moving toward {target}"
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msgstr "{avatar} begins moving toward {target}"
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# Action: MoveAwayFromAvatar
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msgid "move_away_from_avatar_action_name"
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msgstr "Move Away from Character"
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msgid "move_away_from_avatar_description"
|
|
msgstr "Continuously move away from specified character"
|
|
|
|
msgid "move_away_from_avatar_requirements"
|
|
msgstr "No restrictions"
|
|
|
|
msgid "{avatar} begins moving away from {target}"
|
|
msgstr "{avatar} begins moving away from {target}"
|
|
|
|
# Action: MoveAwayFromRegion
|
|
msgid "move_away_from_region_action_name"
|
|
msgstr "Leave Region"
|
|
|
|
msgid "move_away_from_region_description"
|
|
msgstr "Leave specified region"
|
|
|
|
msgid "move_away_from_region_requirements"
|
|
msgstr "No restrictions"
|
|
|
|
msgid "{avatar} begins leaving {region}"
|
|
msgstr "{avatar} begins leaving {region}"
|
|
|
|
# Action: Move (Base)
|
|
msgid "move_action_name"
|
|
msgstr "Move"
|
|
|
|
msgid "move_description"
|
|
msgstr "Move to a relative position"
|
|
|
|
# Action: DualCultivation
|
|
msgid "dual_cultivation_action_name"
|
|
msgstr "Dual Cultivation"
|
|
|
|
msgid "dual_cultivation_description"
|
|
msgstr "Cultivation through intimacy, target can accept or reject"
|
|
|
|
msgid "dual_cultivation_requirements"
|
|
msgstr "Target within interaction range; cannot execute consecutively"
|
|
|
|
msgid "dual_cultivation_story_prompt"
|
|
msgstr ""
|
|
"Two cultivators develop feelings during dual cultivation. Describe an "
|
|
"elegant and subtle dual cultivation experience with implied romance, "
|
|
"reflecting their personalities, realm differences, and sweet romantic "
|
|
"moments. Do not mention numerical experience values."
|
|
|
|
msgid "{initiator} invites {target} for dual cultivation"
|
|
msgstr "{initiator} invites {target} for dual cultivation"
|
|
|
|
# Action Short Names (for legal_actions)
|
|
msgid "action_dualcultivation_short_name"
|
|
msgstr "Dual Cultivation"
|
|
|
|
msgid "action_devourmortals_short_name"
|
|
msgstr "Devour Mortals"
|
|
|
|
# Action: Play Extended
|
|
msgid "action_reading"
|
|
msgstr "Reading"
|
|
|
|
msgid "action_tea_tasting"
|
|
msgstr "Tea Tasting"
|
|
|
|
msgid "action_traveling"
|
|
msgstr "Traveling"
|
|
|
|
msgid "action_zither_playing"
|
|
msgstr "Playing Zither"
|
|
|
|
msgid "action_tea_party"
|
|
msgstr "Tea Party"
|
|
|
|
msgid "action_chess"
|
|
msgstr "Chess"
|
|
|
|
msgid "{avatar} starts {action}"
|
|
msgstr "{avatar} starts {action}"
|
|
|
|
msgid "{avatar} finished {action}."
|
|
msgstr "{avatar} finished {action}."
|
|
|
|
msgid "gained {val} cultivation"
|
|
msgstr "Gained {val} cultivation."
|
|
|
|
msgid "breakthrough probability increased by {val:.1%}"
|
|
msgstr "Breakthrough probability increased by {val:.1%}."
|
|
|
|
# Automatically added missing keys
|
|
msgid "appearance_1_name"
|
|
msgstr "Hideous"
|
|
|
|
msgid "appearance_1_desc_male"
|
|
msgstr "You are very ugly, with discordant features, often drawing stares."
|
|
|
|
msgid "appearance_1_desc_female"
|
|
msgstr "You are very ugly, with discordant features, making people avoid you."
|
|
|
|
msgid "appearance_2_name"
|
|
msgstr "Ugly"
|
|
|
|
msgid "appearance_2_desc_male"
|
|
msgstr "Your appearance is crude, with some features appearing quite abrupt."
|
|
|
|
msgid "appearance_2_desc_female"
|
|
msgstr "Your appearance is crude, with some features appearing quite abrupt."
|
|
|
|
msgid "appearance_3_name"
|
|
msgstr "Coarse"
|
|
|
|
msgid "appearance_3_desc_male"
|
|
msgstr "Your appearance is mediocre and not very pleasant to look at."
|
|
|
|
msgid "appearance_3_desc_female"
|
|
msgstr "Your appearance is mediocre and not very pleasant to look at."
|
|
|
|
msgid "appearance_4_name"
|
|
msgstr "Plain"
|
|
|
|
msgid "appearance_4_desc_male"
|
|
msgstr "You look very ordinary, easily lost in a crowd."
|
|
|
|
msgid "appearance_4_desc_female"
|
|
msgstr "You look very ordinary, easily lost in a crowd."
|
|
|
|
msgid "appearance_5_name"
|
|
msgstr "Delicate"
|
|
|
|
msgid "appearance_5_desc_male"
|
|
msgstr "You have delicate features and are quite pleasant to look at."
|
|
|
|
msgid "appearance_5_desc_female"
|
|
msgstr "You have delicate features and are quite pleasant to look at."
|
|
|
|
msgid "appearance_6_name"
|
|
msgstr "Elegant"
|
|
|
|
msgid "appearance_6_desc_male"
|
|
msgstr "You have regular features and look very energetic."
|
|
|
|
msgid "appearance_6_desc_female"
|
|
msgstr "You have regular features and look very energetic."
|
|
|
|
msgid "appearance_7_name"
|
|
msgstr "Handsome/Beautiful"
|
|
|
|
msgid "appearance_7_desc_male"
|
|
msgstr "You are very handsome, with a high head-turning rate."
|
|
|
|
msgid "appearance_7_desc_female"
|
|
msgstr "You are very beautiful and eye-catching."
|
|
|
|
msgid "appearance_8_name"
|
|
msgstr "Stunning"
|
|
|
|
msgid "appearance_8_desc_male"
|
|
msgstr ""
|
|
"You have an outstanding appearance and are eye-catching wherever you go."
|
|
|
|
msgid "appearance_8_desc_female"
|
|
msgstr "You are so beautiful that it's stunning."
|
|
|
|
msgid "appearance_9_name"
|
|
msgstr "Exquisite"
|
|
|
|
msgid "appearance_9_desc_male"
|
|
msgstr "Both your looks and aura are top-tier, often attracting side glances."
|
|
|
|
msgid "appearance_9_desc_female"
|
|
msgstr "Your beauty is breathtaking, almost unforgettable at first sight."
|
|
|
|
msgid "appearance_10_name"
|
|
msgstr "Breathtaking"
|
|
|
|
msgid "appearance_10_desc_male"
|
|
msgstr "You are so beautiful that you seem otherworldly."
|
|
|
|
msgid "appearance_10_desc_female"
|
|
msgstr ""
|
|
"Your beauty is so breathtaking that one remembers you at a single glance."
|
|
|
|
msgid "comma_separator"
|
|
msgstr ", "
|
|
|
|
msgid "semicolon_separator"
|
|
msgstr "; "
|
|
|
|
msgid "{label}: {names}"
|
|
msgstr "{label}: {names}"
|
|
|
|
msgid "{root_name} ({elements})"
|
|
msgstr "{root_name} ({elements})"
|
|
|
|
msgid "{sect} {rank}"
|
|
msgstr "{sect} {rank}"
|
|
|
|
msgid "action_reading_desc"
|
|
msgstr "Read ancient books to gain knowledge."
|
|
|
|
msgid "action_tea_tasting_desc"
|
|
msgstr "Taste fine tea and cultivate a peaceful mind."
|
|
|
|
msgid "action_traveling_desc"
|
|
msgstr "Travel around to experience the world."
|
|
|
|
msgid "action_zither_playing_desc"
|
|
msgstr "Play the zither and nurture your temperament."
|
|
|
|
msgid "action_tea_party_desc"
|
|
msgstr "Share tea with friends."
|
|
|
|
msgid "action_chess_desc"
|
|
msgstr "Play chess to sharpen your mind."
|
|
|
|
msgid "action_tea_party_story_prompt"
|
|
msgstr "Two people are holding an elegant tea party."
|
|
|
|
msgid "action_chess_story_prompt"
|
|
msgstr "Two people are playing chess."
|