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cultivation-world-simulator/static/locales/en-US/modules/action.po
2026-02-06 00:43:08 +08:00

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#
msgid ""
msgstr ""
"Project-Id-Version: cultivation-world-simulator 1.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-01-20 00:00+0000\n"
"PO-Revision-Date: 2024-01-20 00:00+0000\n"
"Last-Translator: \n"
"Language-Team: English\n"
"Language: en_US\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
# Action: Assassinate
msgid "assassinate_action_name"
msgstr "Assassinate"
msgid "assassinate_description"
msgstr "Assassinate the target; if failed, turns into combat"
msgid "assassinate_requirements"
msgstr "No restrictions; cooldown required"
msgid "assassinate_story_prompt_success"
msgstr ""
"This is about a successful assassination. No need to describe the combat "
"process, focus on how the assassin lurked, approached, and delivered the "
"fatal, silent strike. The target didn't even have time to react before "
"perishing."
msgid "assassinate_story_prompt_fail"
msgstr ""
"This is about a failed assassination. The assassin attempted to kill the "
"target, but was keenly detected. Both sides then erupted into fierce direct "
"confrontation. Do not mention specific HP values."
msgid "{avatar} lurks in the shadows, attempting to assassinate {target}..."
msgstr "{avatar} lurks in the shadows, attempting to assassinate {target}..."
msgid "{avatar} assassinated successfully! {target} fell without any defense."
msgstr ""
"{avatar} assassinated successfully! {target} fell without any defense."
msgid "Assassination failed! Both sides engaged in fierce battle."
msgstr "Assassination failed! Both sides engaged in fierce battle."
# Action: Attack
msgid "attack_action_name"
msgstr "Initiate Battle"
msgid "attack_description"
msgstr "Attack the target and engage in combat"
msgid "attack_requirements"
msgstr "No restrictions"
msgid "attack_story_prompt"
msgstr ""
"Do not mention specific HP, damage points, or any numerical expressions. The"
" battle should reflect both sides' techniques, cultivation realms, "
"equipment, etc."
msgid "Missing target parameter"
msgstr "Missing target parameter"
msgid "Target does not exist"
msgstr "Target does not exist"
msgid "Target is already dead"
msgstr "Target is already dead"
msgid ""
"{attacker} initiates battle against {target} (Power: {attacker} {att_power} "
"vs {target} {def_power})"
msgstr ""
"{attacker} initiates battle against {target} (Power: {attacker} {att_power} "
"vs {target} {def_power})"
# Action: Breakthrough
msgid "breakthrough_action_name"
msgstr "Breakthrough"
msgid "breakthrough_description"
msgstr ""
"Attempt to breakthrough realm (success increases max lifespan, failure "
"reduces it; higher realm, lower success rate)"
msgid "breakthrough_requirements"
msgstr "Character must be at bottleneck; cannot execute consecutively"
msgid "Not at bottleneck, cannot breakthrough"
msgstr "Not at bottleneck, cannot breakthrough"
msgid "{avatar} begins attempting breakthrough"
msgstr "{avatar} begins attempting breakthrough"
msgid "Breakthrough succeeded"
msgstr "Breakthrough succeeded"
msgid "Breakthrough failed"
msgstr "Breakthrough failed"
msgid "{avatar} breakthrough result: {result}"
msgstr "{avatar} breakthrough result: {result}"
msgid "succeeded"
msgstr "succeeded"
msgid "failed"
msgstr "failed"
msgid "{avatar} encountered {calamity} tribulation, breakthrough {result}"
msgstr "{avatar} encountered {calamity} tribulation, breakthrough {result}"
# Action: Cultivate
msgid "cultivate_action_name"
msgstr "Cultivate"
msgid "cultivate_description"
msgstr ""
"Cultivate to increase cultivation. Best effect in cultivation areas (cave "
"dwellings) with matching essence, otherwise very poor effect"
msgid "cultivate_requirements"
msgstr ""
"Character not at bottleneck; if in cave dwelling area, it must be unowned or"
" belong to oneself"
msgid "Cultivation has reached bottleneck, cannot continue cultivating"
msgstr "Cultivation has reached bottleneck, cannot continue cultivating"
msgid "This cave dwelling has been occupied by {name}, cannot cultivate"
msgstr "This cave dwelling has been occupied by {name}, cannot cultivate"
msgid "excellent progress"
msgstr "excellent progress"
msgid "slow progress (essence mismatch)"
msgstr "slow progress (essence mismatch)"
msgid "slow progress (sparse essence)"
msgstr "slow progress (sparse essence)"
msgid "{avatar} begins cultivating at {location}, {efficiency}"
msgstr "{avatar} begins cultivating at {location}, {efficiency}"
# Action: Escape
msgid "escape_action_name"
msgstr "Escape"
msgid "escape_description"
msgstr "Escape from opponent (success rate based)"
msgid "escape_requirements"
msgstr "No restrictions"
msgid "{avatar} attempted to escape from {target}: {result}"
msgstr "{avatar} attempted to escape from {target}: {result}"
msgid "{avatar} attempts to escape from {target}"
msgstr "{avatar} attempts to escape from {target}"
# Action: SelfHeal
msgid "self_heal_action_name"
msgstr "Self Heal"
msgid "self_heal_description"
msgstr ""
"Heal injuries through meditation; can fully recover at sect headquarters"
msgid "self_heal_requirements"
msgstr "Current HP not full"
msgid "Missing HP information"
msgstr "Missing HP information"
msgid "Current HP is full"
msgstr "Current HP is full"
msgid "wilderness"
msgstr "wilderness"
msgid "{avatar} begins resting and healing at {location}"
msgstr "{avatar} begins resting and healing at {location}"
msgid "{avatar} healing completed (recovered {amount} HP, current HP {hp})"
msgstr "{avatar} healing completed (recovered {amount} HP, current HP {hp})"
# Action: Buy
msgid "buy_action_name"
msgstr "Buy"
msgid "buy_description"
msgstr "Buy items/equipment/elixirs in town"
msgid "buy_requirements"
msgstr "In town and have enough money"
msgid "Can only execute in city areas"
msgstr "Can only execute in city areas"
msgid "Unknown item: {name}"
msgstr "Unknown item: {name}"
msgid "{region} does not sell {item}"
msgstr "{region} does not sell {item}"
msgid "This area has no shop"
msgstr "This area has no shop"
msgid "bought"
msgstr "bought"
msgid "bought and consumed"
msgstr "bought and consumed"
msgid "bought and equipped"
msgstr "bought and equipped"
msgid " (and sold old {item} at reduced price)"
msgstr " (and sold old {item} at reduced price)"
msgid "{avatar} spent {price} spirit stones in town, {action} {item}{suffix}"
msgstr "{avatar} spent {price} spirit stones in town, {action} {item}{suffix}"
# Action: Sell
msgid "sell_action_name"
msgstr "Sell"
msgid "sell_description"
msgstr ""
"Sell all possessed items of a certain type, or current equipment in town"
msgid "sell_requirements"
msgstr "In town and possess sellable items/equipment"
msgid "Do not possess item/equipment: {name}"
msgstr "Do not possess item/equipment: {name}"
msgid "Do not possess material: {name}"
msgstr "Do not possess material: {name}"
msgid "Do not possess equipment: {name}"
msgstr "Do not possess equipment: {name}"
msgid "Cannot sell this type: {name}"
msgstr "Cannot sell this type: {name}"
msgid "{avatar} sold {item} in town"
msgstr "{avatar} sold {item} in town"
# Action: Harvest
msgid "harvest_action_name"
msgstr "Harvest"
msgid "harvest_description"
msgstr "Harvest plants in current area to obtain plant materials"
msgid "harvest_requirements"
msgstr ""
"In normal area with plants, and avatar's realm must be greater than or equal"
" to plant's realm"
msgid "{avatar} begins harvesting at {location}"
msgstr "{avatar} begins harvesting at {location}"
msgid "{avatar} finished harvesting, obtained: {materials}"
msgstr "{avatar} finished harvesting, obtained: {materials}"
# Action: Mine
msgid "mine_action_name"
msgstr "Mine"
msgid "mine_description"
msgstr "Mine ore veins in current area to obtain ore materials"
msgid "mine_requirements"
msgstr ""
"In normal area with ore veins, and avatar's realm must be greater than or "
"equal to vein's realm"
msgid "{avatar} begins mining at {location}"
msgstr "{avatar} begins mining at {location}"
msgid "{avatar} finished mining, obtained: {materials}"
msgstr "{avatar} finished mining, obtained: {materials}"
# Action: Hunt
msgid "hunt_action_name"
msgstr "Hunt"
msgid "hunt_description"
msgstr "Hunt animals in current area to obtain animal materials"
msgid "hunt_requirements"
msgstr ""
"In normal area with animals, and avatar's realm must be greater than or "
"equal to animal's realm"
msgid "{avatar} begins hunting at {location}"
msgstr "{avatar} begins hunting at {location}"
msgid "{avatar} finished hunting, obtained: {materials}"
msgstr "{avatar} finished hunting, obtained: {materials}"
# Action: Refine
msgid "refine_action_name"
msgstr "Refine Elixir"
msgid "refine_description"
msgstr "Consume materials to attempt refining elixirs"
msgid "refine_requirements"
msgstr "Possess 3 materials of the same realm"
msgid "Target realm not specified"
msgstr "Target realm not specified"
msgid "Invalid realm: {realm}"
msgstr "Invalid realm: {realm}"
msgid ""
"Insufficient materials, need {cost} {realm}-tier materials, currently have "
"{count}"
msgstr ""
"Insufficient materials, need {cost} {realm}-tier materials, currently have "
"{count}"
msgid "{avatar} begins attempting to refine {realm}-tier elixir"
msgstr "{avatar} begins attempting to refine {realm}-tier elixir"
msgid ""
"{avatar} failed to refine {realm}-tier elixir, all materials turned to ash"
msgstr ""
"{avatar} failed to refine {realm}-tier elixir, all materials turned to ash"
msgid "Refining succeeded! Obtained {realm} elixir '{item}'"
msgstr "Refining succeeded! Obtained {realm} elixir '{item}'"
msgid "{avatar} successfully refined {realm}-tier elixir '{item}'"
msgstr "{avatar} successfully refined {realm}-tier elixir '{item}'"
# Action: Cast
msgid "cast_action_name"
msgstr "Cast Treasure"
msgid "cast_description"
msgstr "Consume materials to attempt casting treasures"
msgid "cast_requirements"
msgstr "Possess 5 materials of the same realm"
msgid "{avatar} begins attempting to cast {realm}-tier treasure"
msgstr "{avatar} begins attempting to cast {realm}-tier treasure"
msgid ""
"{avatar} failed to cast {realm}-tier treasure, all materials turned to ash"
msgstr ""
"{avatar} failed to cast {realm}-tier treasure, all materials turned to ash"
msgid "Casting succeeded! Obtained {realm} {label} '{item}'"
msgstr "Casting succeeded! Obtained {realm} {label} '{item}'"
msgid "{avatar} successfully cast {realm}-tier {label} '{item}'"
msgstr "{avatar} successfully cast {realm}-tier {label} '{item}'"
# Action: HelpMortals
msgid "help_mortals_action_name"
msgstr "Aid Mortals"
msgid "help_mortals_description"
msgstr "Help mortals in town, consumes small amount of spirit stones"
msgid "help_mortals_requirements"
msgstr ""
"Only in city areas, character alignment must be 'righteous', and have enough"
" spirit stones"
msgid "Only righteous alignment can execute"
msgstr "Only righteous alignment can execute"
msgid "Insufficient spirit stones"
msgstr "Insufficient spirit stones"
msgid "{avatar} begins helping mortals in town"
msgstr "{avatar} begins aiding mortals in town"
# Action: PlunderMortals
msgid "plunder_mortals_action_name"
msgstr "Plunder Mortals"
msgid "plunder_mortals_description"
msgstr "Plunder mortals in town to obtain small amount of spirit stones"
msgid "plunder_mortals_requirements"
msgstr "Only in city areas, and character alignment must be 'evil'"
msgid "Only evil alignment can execute"
msgstr "Only evil alignment can execute"
msgid "{avatar} begins plundering mortals in town"
msgstr "{avatar} begins plundering mortals in town"
# Action: DevourMortals
msgid "devour_mortals_action_name"
msgstr "Devour Mortals"
msgid "devour_mortals_description"
msgstr "Devour mortals to significantly increase combat power"
msgid "devour_mortals_requirements"
msgstr "Possess Ten Thousand Souls Banner"
msgid ""
"Forbidden illegal action (missing Ten Thousand Souls Banner or permission)"
msgstr ""
"Forbidden illegal action (missing Ten Thousand Souls Banner or permission)"
msgid "{avatar} begins devouring mortals in town"
msgstr "{avatar} begins devouring mortals in town"
# Action: Play
msgid "play_action_name"
msgstr "Leisure"
msgid "play_description"
msgstr "Leisure activities to relax body and mind"
msgid "play_requirements"
msgstr "Target within interaction range"
msgid "{avatar} begins leisure activities"
msgstr "{avatar} begins leisure activities"
# Action: NurtureWeapon
msgid "nurture_weapon_action_name"
msgstr "Nurture Weapon"
msgid "nurture_weapon_description"
msgstr "Nurture weapon to increase weapon proficiency"
msgid "nurture_weapon_requirements"
msgstr "No restrictions"
msgid ""
"{avatar} nurturing {old_weapon}, the weapon's spirituality greatly "
"increased, evolved into {new_weapon}!"
msgstr ""
"{avatar} nurturing {old_weapon}, the weapon's spirituality greatly "
"increased, evolved into {new_weapon}!"
msgid "{avatar} begins nurturing {weapon}"
msgstr "{avatar} begins nurturing {weapon}"
msgid ""
"{avatar} finished nurturing {weapon}, proficiency increased to "
"{proficiency}%"
msgstr ""
"{avatar} finished nurturing {weapon}, proficiency increased to "
"{proficiency}%"
# Action: Catch
msgid "catch_action_name"
msgstr "Tame Beast"
msgid "catch_description"
msgstr ""
"Attempt to tame a spirit beast to become your own. Can only have one spirit "
"beast, but can replace lower grade with higher grade"
msgid "catch_requirements"
msgstr ""
"Only Hundred Beasts Sect; in normal area with animals; target animal realm "
"not higher than character"
msgid "Not currently in normal area"
msgstr "Not currently in normal area"
msgid "Current area {region} has no animals"
msgstr "Current area {region} has no animals"
msgid "Animal realms in current area exceed character realm"
msgstr "Animal realms in current area exceed character realm"
msgid "{avatar} attempts to tame spirit beast at {location}"
msgstr "{avatar} attempts to tame spirit beast at {location}"
msgid "{avatar} failed to tame spirit beast"
msgstr "{avatar} failed to tame spirit beast"
msgid ""
"{avatar} successfully tamed spirit beast, {realm} realm {beast} became their"
" spirit beast"
msgstr ""
"{avatar} successfully tamed spirit beast, {realm} realm {beast} became their"
" spirit beast"
# Action: MoveToDirection
msgid "move_to_direction_action_name"
msgstr "Move & Explore"
msgid "move_to_direction_description"
msgstr "Explore unknown areas in a direction"
msgid "move_to_direction_requirements"
msgstr "No restrictions"
msgid "Invalid direction: {direction}"
msgstr "Invalid direction: {direction}"
msgid "{avatar} begins moving toward {direction}"
msgstr "{avatar} begins moving toward {direction}"
msgid "{avatar} finished moving toward {direction}"
msgstr "{avatar} finished moving toward {direction}"
# Action: MoveToRegion
msgid "move_to_region_action_name"
msgstr "Move to Region"
msgid "move_to_region_description"
msgstr "Move to a specific region"
msgid "move_to_region_requirements"
msgstr "No restrictions"
msgid "Cannot resolve region: {region}"
msgstr "Cannot resolve region: {region}"
msgid ""
"[{region}] is another sect's territory, you are not a disciple of that sect"
msgstr ""
"[{region}] is another sect's territory, you are not a disciple of that sect"
msgid "{avatar} begins moving toward {region}"
msgstr "{avatar} begins moving toward {region}"
msgid "{avatar} attempted to move but target is invalid"
msgstr "{avatar} attempted to move but target is invalid"
# Action: MoveToAvatar
msgid "move_to_avatar_action_name"
msgstr "Move to Character"
msgid "move_to_avatar_description"
msgstr "Move to a specific character's location"
msgid "move_to_avatar_requirements"
msgstr "No restrictions"
msgid "{avatar} begins moving toward {target}"
msgstr "{avatar} begins moving toward {target}"
# Action: MoveAwayFromAvatar
msgid "move_away_from_avatar_action_name"
msgstr "Move Away from Character"
msgid "move_away_from_avatar_description"
msgstr "Continuously move away from specified character"
msgid "move_away_from_avatar_requirements"
msgstr "No restrictions"
msgid "{avatar} begins moving away from {target}"
msgstr "{avatar} begins moving away from {target}"
# Action: MoveAwayFromRegion
msgid "move_away_from_region_action_name"
msgstr "Leave Region"
msgid "move_away_from_region_description"
msgstr "Leave specified region"
msgid "move_away_from_region_requirements"
msgstr "No restrictions"
msgid "{avatar} begins leaving {region}"
msgstr "{avatar} begins leaving {region}"
# Action: Move (Base)
msgid "move_action_name"
msgstr "Move"
msgid "move_description"
msgstr "Move to a relative position"
# Action: DualCultivation
msgid "dual_cultivation_action_name"
msgstr "Dual Cultivation"
msgid "dual_cultivation_description"
msgstr "Cultivation through intimacy, target can accept or reject"
msgid "dual_cultivation_requirements"
msgstr "Target within interaction range; cannot execute consecutively"
msgid "dual_cultivation_story_prompt"
msgstr ""
"Two cultivators develop feelings during dual cultivation. Describe an "
"elegant and subtle dual cultivation experience with implied romance, "
"reflecting their personalities, realm differences, and sweet romantic "
"moments. Do not mention numerical experience values."
msgid "{initiator} invites {target} for dual cultivation"
msgstr "{initiator} invites {target} for dual cultivation"
# Action Short Names (for legal_actions)
msgid "action_dualcultivation_short_name"
msgstr "Dual Cultivation"
msgid "action_devourmortals_short_name"
msgstr "Devour Mortals"
# Action: Play Extended
msgid "action_reading"
msgstr "Reading"
msgid "action_tea_tasting"
msgstr "Tea Tasting"
msgid "action_traveling"
msgstr "Traveling"
msgid "action_zither_playing"
msgstr "Playing Zither"
msgid "action_tea_party"
msgstr "Tea Party"
msgid "action_chess"
msgstr "Chess"
msgid "{avatar} starts {action}"
msgstr "{avatar} starts {action}"
msgid "{avatar} finished {action}."
msgstr "{avatar} finished {action}."
msgid "gained {val} cultivation"
msgstr "Gained {val} cultivation."
msgid "breakthrough probability increased by {val:.1%}"
msgstr "Breakthrough probability increased by {val:.1%}."
# Automatically added missing keys
msgid "appearance_1_name"
msgstr "Hideous"
msgid "appearance_1_desc_male"
msgstr "You are very ugly, with discordant features, often drawing stares."
msgid "appearance_1_desc_female"
msgstr "You are very ugly, with discordant features, making people avoid you."
msgid "appearance_2_name"
msgstr "Ugly"
msgid "appearance_2_desc_male"
msgstr "Your appearance is crude, with some features appearing quite abrupt."
msgid "appearance_2_desc_female"
msgstr "Your appearance is crude, with some features appearing quite abrupt."
msgid "appearance_3_name"
msgstr "Coarse"
msgid "appearance_3_desc_male"
msgstr "Your appearance is mediocre and not very pleasant to look at."
msgid "appearance_3_desc_female"
msgstr "Your appearance is mediocre and not very pleasant to look at."
msgid "appearance_4_name"
msgstr "Plain"
msgid "appearance_4_desc_male"
msgstr "You look very ordinary, easily lost in a crowd."
msgid "appearance_4_desc_female"
msgstr "You look very ordinary, easily lost in a crowd."
msgid "appearance_5_name"
msgstr "Delicate"
msgid "appearance_5_desc_male"
msgstr "You have delicate features and are quite pleasant to look at."
msgid "appearance_5_desc_female"
msgstr "You have delicate features and are quite pleasant to look at."
msgid "appearance_6_name"
msgstr "Elegant"
msgid "appearance_6_desc_male"
msgstr "You have regular features and look very energetic."
msgid "appearance_6_desc_female"
msgstr "You have regular features and look very energetic."
msgid "appearance_7_name"
msgstr "Handsome/Beautiful"
msgid "appearance_7_desc_male"
msgstr "You are very handsome, with a high head-turning rate."
msgid "appearance_7_desc_female"
msgstr "You are very beautiful and eye-catching."
msgid "appearance_8_name"
msgstr "Stunning"
msgid "appearance_8_desc_male"
msgstr ""
"You have an outstanding appearance and are eye-catching wherever you go."
msgid "appearance_8_desc_female"
msgstr "You are so beautiful that it's stunning."
msgid "appearance_9_name"
msgstr "Exquisite"
msgid "appearance_9_desc_male"
msgstr "Both your looks and aura are top-tier, often attracting side glances."
msgid "appearance_9_desc_female"
msgstr "Your beauty is breathtaking, almost unforgettable at first sight."
msgid "appearance_10_name"
msgstr "Breathtaking"
msgid "appearance_10_desc_male"
msgstr "You are so beautiful that you seem otherworldly."
msgid "appearance_10_desc_female"
msgstr ""
"Your beauty is so breathtaking that one remembers you at a single glance."
msgid "comma_separator"
msgstr ", "
msgid "semicolon_separator"
msgstr "; "
msgid "{label}: {names}"
msgstr "{label}: {names}"
msgid "{root_name} ({elements})"
msgstr "{root_name} ({elements})"
msgid "{sect} {rank}"
msgstr "{sect} {rank}"
msgid "action_reading_desc"
msgstr "Read ancient books to gain knowledge."
msgid "action_tea_tasting_desc"
msgstr "Taste fine tea and cultivate a peaceful mind."
msgid "action_traveling_desc"
msgstr "Travel around to experience the world."
msgid "action_zither_playing_desc"
msgstr "Play the zither and nurture your temperament."
msgid "action_tea_party_desc"
msgstr "Share tea with friends."
msgid "action_chess_desc"
msgstr "Play chess to sharpen your mind."
msgid "action_tea_party_story_prompt"
msgstr "Two people are holding an elegant tea party."
msgid "action_chess_story_prompt"
msgstr "Two people are playing chess."