refactor: i18n archi
This commit is contained in:
@@ -14,33 +14,45 @@
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---
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## 2. 正确的增补方式
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## 2. 正确的增补方式 (Source Split, Build Merge)
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### 方法 A:直接使用 IDE 编辑 (推荐)
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最安全、最简单的方法。直接在 Cursor / VSCode 中打开 `src/i18n/locales/xx_XX/LC_MESSAGES/messages.po`,在文件末尾手动粘贴或输入新的翻译条目。
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项目现已采用 **"Source Split, Build Merge"** 策略,将庞大的 `messages.po` 拆分为多个模块文件。
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### 方法 B:使用 Python 脚本追加
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如果必须通过脚本自动化,请务必使用 Python 并显式指定 UTF-8 编码。
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**请勿直接修改 `LC_MESSAGES/messages.po`!该文件现由构建脚本自动生成。**
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```python
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# correct_append.py
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content = """
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msgid "new_key"
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msgstr "Translation"
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"""
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### 方法 A:修改模块文件 (推荐)
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with open("path/to/messages.po", "a", encoding="utf-8") as f:
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f.write(content)
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```
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所有源文件位于 `static/locales/{lang}/modules/` 目录下。请根据内容分类修改对应的 `.po` 文件:
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### 方法 C:Linux/Bash 环境
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在 Git Bash 或 WSL 中使用 `cat >>` 是安全的,因为它们默认处理 UTF-8 流。
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* `static/locales/zh-CN/modules/battle.po` - 战斗相关
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* `static/locales/zh-CN/modules/action.po` - 动作相关
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* `static/locales/zh-CN/modules/fortune.po` - 奇遇相关
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* `static/locales/zh-CN/modules/ui.po` - 界面相关
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* ... (以及其他分类)
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直接使用编辑器打开相应的模块文件进行修改或追加。
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### 方法 B:构建与合并
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修改完成后,必须运行构建脚本将模块合并并编译为 MO 文件:
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```bash
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# Git Bash / WSL only
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cat temp.po >> messages.po
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# 在项目根目录下运行
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python tools/i18n/build_mo.py
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```
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该脚本会:
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1. 合并 `modules/*.po` 到 `LC_MESSAGES/messages.po`
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2. 编译生成 `LC_MESSAGES/messages.mo`
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3. 编译其他独立文件 (如 `game_configs.po`)
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### 方法 C:添加新模块
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如果需要添加新的分类:
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1. 在 `static/locales/{lang}/modules/` 下新建 `{category}.po`。
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2. 确保包含标准 Header (参考其他模块)。
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3. 运行 `build_mo.py` 即可自动识别并合并。
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---
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## 3. 文件格式规范
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@@ -125,9 +125,11 @@ def start(self, target_name: str) -> Event:
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## 添加翻译
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### 1. 在 po 文件中添加条目
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### 1. 在模块化 po 文件中添加条目
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**英文** (`src/i18n/locales/en_US/LC_MESSAGES/messages.po`):
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请在 `static/locales/{lang}/modules/action.po` 文件中添加翻译,而不是直接修改 `messages.po`。
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**英文** (`static/locales/en-US/modules/action.po`):
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```po
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# Action: MyAction
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msgid "my_action_name"
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@@ -140,7 +142,7 @@ msgid "{avatar} starts attacking {target}!"
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msgstr "{avatar} starts attacking {target}!"
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```
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**中文** (`src/i18n/locales/zh_CN/LC_MESSAGES/messages.po`):
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**中文** (`static/locales/zh-CN/modules/action.po`):
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```po
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# Action: MyAction
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msgid "my_action_name"
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@@ -153,18 +155,15 @@ msgid "{avatar} starts attacking {target}!"
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msgstr "{avatar} 开始攻击 {target}!"
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```
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### 2. 编译 po 文件
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### 2. 编译并合并
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运行项目根目录下的构建脚本,它会将模块文件合并并编译:
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```bash
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# Windows (需要安装 gettext)
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msgfmt src/i18n/locales/zh_CN/LC_MESSAGES/messages.po -o src/i18n/locales/zh_CN/LC_MESSAGES/messages.mo
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msgfmt src/i18n/locales/en_US/LC_MESSAGES/messages.po -o src/i18n/locales/en_US/LC_MESSAGES/messages.mo
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# macOS/Linux
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msgfmt src/i18n/locales/zh_CN/LC_MESSAGES/messages.po -o src/i18n/locales/zh_CN/LC_MESSAGES/messages.mo
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msgfmt src/i18n/locales/en_US/LC_MESSAGES/messages.po -o src/i18n/locales/en_US/LC_MESSAGES/messages.mo
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python tools/i18n/build_mo.py
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```
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## 迁移现有 Action
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对于现有的 Action(如 `Assassinate`),按以下步骤迁移:
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@@ -392,7 +392,7 @@ print(info[t("Name")]) # 输出键名为英文的字典
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1. **新增字段时同步添加翻译**:
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- 在 `info_presenter.py` 添加新字段时
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- 使用 `t("New Field Label")` 作为键名
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- 在 PO 文件添加对应翻译
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- 在 `static/locales/{lang}/modules/avatar.po` (或 `ui.po`) 添加对应翻译
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2. **保持命名规范**:
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- 字段名使用英文,首字母大写(如 `"Spirit Root"`)
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@@ -256,7 +256,7 @@ print(get_effect_desc("extra_max_hp")) # 输出:Max HP
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1. **新增 Effect 时同步添加翻译**:
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- 在 `consts.py` 定义新 effect
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- 在 `desc.py` 的 `get_effect_desc()` 添加 msgid 映射
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- 在 PO 文件添加中英文翻译
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- 在 `static/locales/{lang}/modules/effect.po` 添加中英文翻译
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2. **保持命名规范**:
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- Effect msgid: `effect_{effect_key}`
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@@ -330,7 +330,7 @@ print(Auction.get_story_prompt()) # 输出英文提示词
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1. **新增 Gathering 类型时同步添加翻译**:
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- 如果添加新的 Gathering 实现(如"宗门大比"、"秘境开启")
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- 遵循相同的模式:类变量 + classmethod
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- 在 PO 文件添加对应翻译
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- 在 `static/locales/{lang}/modules/gathering.po` 添加对应翻译
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2. **保持命名规范**:
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- LLM Prompt msgid 格式:`{gathering_type}_story_prompt`
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@@ -398,7 +398,7 @@ class SectCompetition(Gathering):
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# ... 其他方法使用 t() 翻译所有文本
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```
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然后在 PO 文件添加对应翻译即可。
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然后在 `static/locales/{lang}/modules/gathering.po` 添加对应翻译即可。
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---
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@@ -49,15 +49,24 @@ Use Python's standard `gettext` module with `.po/.mo` translation files.
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```
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src/i18n/
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├── __init__.py # Export t() function
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└── locales/
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├── zh_CN/
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│ └── LC_MESSAGES/
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│ ├── messages.po # Chinese translations (source)
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│ └── messages.mo # Compiled binary (runtime)
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└── en_US/
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└── LC_MESSAGES/
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├── messages.po # English translations (source)
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└── messages.mo # Compiled binary (runtime)
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└── ... (locales moved to static/locales)
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static/locales/
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├── zh-CN/
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│ ├── LC_MESSAGES/
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│ │ ├── messages.po # Merged Chinese translations (do not edit directly)
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│ │ └── messages.mo # Compiled binary (runtime)
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│ └── modules/ # Source translation modules
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│ ├── battle.po
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│ ├── fortune.po
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│ └── ...
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└── en-US/
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├── LC_MESSAGES/
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│ ├── messages.po # Merged English translations
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│ └── messages.mo # Compiled binary
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└── modules/
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├── battle.po
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└── ...
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```
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#### 1.2 Create `src/i18n/__init__.py`
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@@ -77,14 +86,15 @@ def _get_translation() -> Optional[gettext.GNUTranslations]:
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lang = str(language_manager)
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if lang not in _translations:
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locale_dir = Path(__file__).parent / "locales"
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# Point to static/locales
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locale_dir = Path(__file__).resolve().parent.parent.parent / "static" / "locales"
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# Map language codes to gettext locale names
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# Map language codes to gettext locale names (now same as folder names)
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locale_map = {
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"zh-CN": "zh_CN",
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"en-US": "en_US",
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"zh-CN": "zh-CN",
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"en-US": "en-US",
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}
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locale_name = locale_map.get(lang, "zh_CN")
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locale_name = locale_map.get(lang, "zh-CN")
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try:
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trans = gettext.translation(
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@@ -190,7 +200,7 @@ From `death_reason.py`:
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---
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### Phase 3: Create .po Files
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### Phase 3: Create Modular .po Files
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#### 3.1 Message Key Convention
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@@ -201,99 +211,49 @@ msgid "{winner} defeated {loser}, dealing {damage} damage. {loser} was fatally w
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msgstr ""
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```
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#### 3.2 Chinese Translation File
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#### 3.2 Chinese Translation Modules
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Create separate files in `static/locales/zh-CN/modules/`:
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**`battle.po`**:
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```po
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# src/i18n/locales/zh_CN/LC_MESSAGES/messages.po
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# Header
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# static/locales/zh-CN/modules/battle.po
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msgid ""
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msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Language: zh_CN\n"
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# Battle messages
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msgid "{winner} defeated {loser}, dealing {damage} damage. {loser} was fatally wounded and perished."
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msgstr "{winner} 战胜了 {loser},造成 {damage} 点伤害。{loser} 遭受重创,当场陨落。"
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msgid "{winner} defeated {loser}. {loser} took {loser_dmg} damage, {winner} also took {winner_dmg} damage."
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msgstr "{winner} 战胜了 {loser},{loser} 受伤 {loser_dmg} 点,{winner} 也受伤 {winner_dmg} 点。"
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# Fortune messages
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msgid "Encountered fortune ({theme}), {result}"
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msgstr "遭遇奇遇({theme}),{result}"
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msgid "Found weapon '{weapon}', {exchange_result}"
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msgstr "发现了兵器『{weapon}』,{exchange_result}"
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msgid "{name} obtained {amount} spirit stones"
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msgstr "{name} 获得灵石 {amount} 枚"
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msgid "{name} cultivation increased by {exp} points"
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msgstr "{name} 修为增长 {exp} 点"
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msgid "{apprentice} became disciple of {master}"
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msgstr "{apprentice} 拜 {master} 为师"
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# Misfortune messages
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msgid "Encountered misfortune ({theme}), {result}"
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msgstr "遭遇霉运({theme}),{result}"
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msgid "{name} lost {amount} spirit stones"
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msgstr "{name} 损失灵石 {amount} 枚"
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msgid "{name} took {damage} damage, HP remaining {current}/{max}"
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msgstr "{name} 受到伤害 {damage} 点,剩余HP {current}/{max}"
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msgid "{name} cultivation regressed by {amount} points"
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msgstr "{name} 修为倒退 {amount} 点"
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# Death reasons
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msgid "Killed by {killer}"
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msgstr "被{killer}杀害"
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msgid "Died from severe injuries"
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msgstr "重伤不治身亡"
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msgid "Died of old age"
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msgstr "寿元耗尽而亡"
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```
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#### 3.3 English Translation File
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**`fortune.po`**:
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```po
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# src/i18n/locales/en_US/LC_MESSAGES/messages.po
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# Header
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# static/locales/zh-CN/modules/fortune.po
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msgid ""
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msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Language: en_US\n"
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# Battle messages
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msgid "{winner} defeated {loser}, dealing {damage} damage. {loser} was fatally wounded and perished."
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msgstr "{winner} defeated {loser}, dealing {damage} damage. {loser} was fatally wounded and perished."
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# ... (msgid == msgstr for English)
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msgid "Encountered fortune ({theme}), {result}"
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msgstr "遭遇奇遇({theme}),{result}"
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# ... other fortune messages
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```
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#### 3.3 English Translation Modules
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Create similar files in `static/locales/en-US/modules/`.
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#### 3.4 Compile .po to .mo
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Use the build script to merge modules and compile:
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```bash
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# Install gettext tools if needed (macOS)
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brew install gettext
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# Compile
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msgfmt src/i18n/locales/zh_CN/LC_MESSAGES/messages.po -o src/i18n/locales/zh_CN/LC_MESSAGES/messages.mo
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msgfmt src/i18n/locales/en_US/LC_MESSAGES/messages.po -o src/i18n/locales/en_US/LC_MESSAGES/messages.mo
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# Merges modules/*.po -> LC_MESSAGES/messages.po -> messages.mo
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python tools/i18n/build_mo.py
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```
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Add to Makefile or script:
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```makefile
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compile-i18n:
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msgfmt src/i18n/locales/zh_CN/LC_MESSAGES/messages.po -o src/i18n/locales/zh_CN/LC_MESSAGES/messages.mo
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msgfmt src/i18n/locales/en_US/LC_MESSAGES/messages.po -o src/i18n/locales/en_US/LC_MESSAGES/messages.mo
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```
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---
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@@ -428,10 +388,10 @@ def load_save(path: str):
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| File | Description |
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|------|-------------|
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| `src/i18n/__init__.py` | Translation module with `t()` function |
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| `src/i18n/locales/zh_CN/LC_MESSAGES/messages.po` | Chinese translations |
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| `src/i18n/locales/zh_CN/LC_MESSAGES/messages.mo` | Compiled Chinese |
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| `src/i18n/locales/en_US/LC_MESSAGES/messages.po` | English translations |
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| `src/i18n/locales/en_US/LC_MESSAGES/messages.mo` | Compiled English |
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| `static/locales/zh-CN/LC_MESSAGES/messages.po` | Generated Chinese translations (Merged) |
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| `static/locales/zh-CN/LC_MESSAGES/messages.mo` | Compiled Chinese |
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| `static/locales/en-US/LC_MESSAGES/messages.po` | Generated English translations (Merged) |
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| `static/locales/en-US/LC_MESSAGES/messages.mo` | Compiled English |
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| `tests/test_i18n.py` | Unit tests |
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### Modified Files
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@@ -26,14 +26,14 @@ id,name_id,name,desc_id,desc,danger_prob
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hidden_domain_wood,HIDDEN_DOMAIN_WOOD_NAME,万木残界,HIDDEN_DOMAIN_WOOD_DESC,此乃...,0.3
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```
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### 2. Translation Files (`src/i18n/locales/`)
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### 2. Translation Files (`static/locales/`)
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- **`game_configs.po`**: Contains translations for config IDs.
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- Generated/Updated via tool scanning CSVs.
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- **`messages.po`**: Contains translations for dynamic code strings (existing).
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### 3. Build Process
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- `tools/i18n/build_mo.py` merges `messages.po` and `game_configs.po` into a single `messages.mo` for runtime efficiency.
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- Or loads them as separate domains (Current decision: Merge for simplicity).
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- `tools/i18n/build_mo.py` compiles `game_configs.po` into `game_configs.mo`.
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- Runtime uses separate domains: `messages` (default) and `game_configs` (fallback).
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### 4. Runtime Loading (`src/utils/df.py`)
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1. Load CSV from `static/game_configs/`.
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@@ -50,8 +50,8 @@ hidden_domain_wood,HIDDEN_DOMAIN_WOOD_NAME,万木残界,HIDDEN_DOMAIN_WOOD_DESC,
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3. Fill `name`/`desc` with Chinese text (Reference).
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4. Fill `name_id`/`desc_id` (Convention: `{FILE}_{ID}_NAME`).
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5. Run extraction tool (to be created) to update `game_configs.pot` and `.po` files.
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6. Add English translation in `src/i18n/locales/en_US/LC_MESSAGES/game_configs.po`.
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7. (Optional) Run `build_mo.py` to test locally (Auto-run in build pipeline).
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6. Add English translation in `static/locales/en-US/LC_MESSAGES/game_configs.po`.
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7. Run `python tools/i18n/build_mo.py` to compile translation files.
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## Tools
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@@ -11,7 +11,7 @@ from src.classes.world import World
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from src.classes.event import Event, NULL_EVENT
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from src.utils.llm import call_llm_with_task_name
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from src.classes.typings import ACTION_NAME_PARAMS_PAIRS
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from src.classes.actions import ACTION_INFOS_STR
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from src.classes.actions import get_action_infos_str
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from src.utils.config import CONFIG
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if TYPE_CHECKING:
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@@ -51,7 +51,7 @@ class LLMAI(AI):
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"""
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异步决策逻辑:通过LLM决定执行什么动作和参数
|
||||
"""
|
||||
general_action_infos = ACTION_INFOS_STR
|
||||
general_action_infos = get_action_infos_str()
|
||||
|
||||
async def decide_one(avatar: Avatar):
|
||||
# 获取基于该角色已知区域的世界信息(包含距离计算)
|
||||
|
||||
@@ -7,7 +7,7 @@ import uuid
|
||||
import time
|
||||
from datetime import datetime
|
||||
|
||||
from src.classes.calendar import Month, Year, MonthStamp
|
||||
from src.classes.calendar import Month, Year, MonthStamp, get_date_str
|
||||
|
||||
@dataclass
|
||||
class Event:
|
||||
@@ -25,9 +25,7 @@ class Event:
|
||||
created_at: float = field(default_factory=time.time)
|
||||
|
||||
def __str__(self) -> str:
|
||||
year = self.month_stamp.get_year()
|
||||
month = self.month_stamp.get_month()
|
||||
return f"{year}年{month}月: {self.content}"
|
||||
return f"{get_date_str(int(self.month_stamp))}: {self.content}"
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
"""转换为可序列化的字典"""
|
||||
|
||||
@@ -85,7 +85,7 @@ class Sect:
|
||||
effect_part = t(" Effect: {effect_desc}", effect_desc=self.effect_desc) if self.effect_desc else ""
|
||||
return t("{sect_name} (Alignment: {alignment}, Style: {style}, Headquarters: {hq_name}){effect}",
|
||||
sect_name=self.name, alignment=str(self.alignment),
|
||||
style=self.member_act_style, hq_name=hq.name, effect=effect_part)
|
||||
style=t(self.member_act_style), hq_name=hq.name, effect=effect_part)
|
||||
|
||||
def get_rank_name(self, rank: "SectRank") -> str:
|
||||
"""
|
||||
@@ -100,7 +100,8 @@ class Sect:
|
||||
from src.classes.sect_ranks import SectRank, DEFAULT_RANK_NAMES
|
||||
from src.i18n import t
|
||||
# 优先使用自定义名称,否则使用默认名称
|
||||
return self.rank_names.get(rank.value, DEFAULT_RANK_NAMES.get(rank, t("Disciple")))
|
||||
val = self.rank_names.get(rank.value, DEFAULT_RANK_NAMES.get(rank, t("Disciple")))
|
||||
return t(val)
|
||||
|
||||
def get_structured_info(self) -> dict:
|
||||
hq = self.headquarter
|
||||
@@ -327,7 +328,7 @@ def get_sect_info_with_rank(avatar: "Avatar", detailed: bool = False) -> str:
|
||||
# 构造详细信息,使用标准空格和括号
|
||||
detail_content = t("(Alignment: {alignment}, Style: {style}, Headquarters: {hq_name}){effect}",
|
||||
alignment=avatar.sect.alignment,
|
||||
style=avatar.sect.member_act_style,
|
||||
style=t(avatar.sect.member_act_style),
|
||||
hq_name=hq.name,
|
||||
effect=effect_part)
|
||||
|
||||
|
||||
@@ -20,25 +20,22 @@ logger = logging.getLogger(__name__)
|
||||
|
||||
def _get_locale_dir() -> Path:
|
||||
"""Get the locales directory path."""
|
||||
return Path(__file__).parent / "locales"
|
||||
# src/i18n/__init__.py -> src/i18n -> src -> root
|
||||
return Path(__file__).resolve().parent.parent.parent / "static" / "locales"
|
||||
|
||||
|
||||
def _lang_to_locale(lang_code: str) -> str:
|
||||
"""
|
||||
Convert language code to gettext locale name.
|
||||
Now we use the same code as folder name (e.g. zh-CN).
|
||||
|
||||
Args:
|
||||
lang_code: Language code like "zh-CN" or "en-US".
|
||||
|
||||
Returns:
|
||||
Locale name like "zh_CN" or "en_US".
|
||||
Locale name like "zh-CN" or "en-US".
|
||||
"""
|
||||
locale_map = {
|
||||
"zh-CN": "zh_CN",
|
||||
"zh-TW": "zh_TW",
|
||||
"en-US": "en_US",
|
||||
}
|
||||
return locale_map.get(lang_code, "zh_CN")
|
||||
return lang_code
|
||||
|
||||
|
||||
def _get_current_lang() -> str:
|
||||
|
||||
Binary file not shown.
@@ -1,48 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: cultivation-world-simulator 1.0\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-01-20 00:00+0000\n"
|
||||
"PO-Revision-Date: 2024-01-20 00:00+0000\n"
|
||||
"Last-Translator: \n"
|
||||
"Language-Team: English\n"
|
||||
"Language: en_US\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
# Sect Rank
|
||||
msgid "patriarch"
|
||||
msgstr "Patriarch"
|
||||
|
||||
msgid "elder"
|
||||
msgstr "Elder"
|
||||
|
||||
msgid "inner_disciple"
|
||||
msgstr "Inner Disciple"
|
||||
|
||||
msgid "outer_disciple"
|
||||
msgstr "Outer Disciple"
|
||||
|
||||
# ============================================================================
|
||||
# Sect System - Sects
|
||||
# ============================================================================
|
||||
msgid "{sect_name} (Alignment: {alignment}, Headquarters: {hq_name})"
|
||||
msgstr "{sect_name} (Alignment: {alignment}, Headquarters: {hq_name})"
|
||||
|
||||
msgid ""
|
||||
"{sect_name} (Alignment: {alignment}, Style: {style}, Headquarters: "
|
||||
"{hq_name}){effect}"
|
||||
msgstr ""
|
||||
"{sect_name} (Alignment: {alignment}, Style: {style}, Headquarters: "
|
||||
"{hq_name}){effect}"
|
||||
|
||||
# ============================================================================
|
||||
# Relation & Root & Appearance & Sect (Refined)
|
||||
# ============================================================================
|
||||
msgid "Unknown reason"
|
||||
msgstr "Unknown reason"
|
||||
|
||||
msgid "{name} (Deceased: {reason})"
|
||||
msgstr "{name} (Deceased: {reason})"
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,16 +1,16 @@
|
||||
id,name_id,desc_id,name,desc,member_act_style,alignment,weight,preferred_weapon,effects,rank_names
|
||||
,名称ID,描述ID,,宗门名称与描述,宗门成员行事风格,阵营(正/中立/邪),权重(默认1),倾向兵器类型,effects(JSON形式,支持宽松格式,见effects.py说明),自定义职位(掌门;长老;内门;外门)
|
||||
1,SECT_1_NAME,SECT_1_DESC,明心剑宗,通玄界东方第一宗,以无上剑道称雄于世。云纹阵法为不传心法。【剑道专精】作为剑修,你使用剑类兵器时战力惊人,且在剑道上的感悟速度远超常人。,清明克己,行止如一。重剑与心法并重,讲究明心见性。,RIGHTEOUS,1,SWORD,"{extra_battle_strength_points: 3, extra_weapon_proficiency_gain: 0.5}",
|
||||
2,SECT_2_NAME,SECT_2_DESC,百兽宗,以驯养灵兽闻名,豢养各种妖兽灵怪为战力。【御兽大师】你拥有独特的御兽天赋,捕捉妖兽对你来说轻而易举,善于驱使兽群为你而战。,言语直接,重视力量与血性,崇尚狩猎与搏斗。,EVIL,1,WHIP,"{extra_catch_success_rate: 0.25, extra_hunt_materials: 1}",谷主;供奉;驭兽师;扈从
|
||||
3,SECT_3_NAME,SECT_3_DESC,水镜宗,"正道十宗之一,实则严守中立。拥有仙界异宝""彻天水镜""可预知未来。【趋吉避凶】你拥有超乎常人的直觉,视野开阔,且极易在探索中发现奇遇。",处事冷静圆融,喜以柔克刚,擅借力与反制。,NEUTRAL,1,FAN,"{extra_observation_radius: 2, extra_fortune_probability: 0.002, extra_refine_success_rate: 0.05}",镜主;掌镜人;传人;侍镜
|
||||
4,SECT_4_NAME,SECT_4_DESC,冥王宗,行走幽冥之道,术法阴冷狠厉。【通幽】你修行幽冥之法,心志坚定,突破瓶颈时心无杂念,成功率更高。,言辞冷厉少情,敬畏因果而不惧杀伐,偏向效率与结果。,EVIL,1,FAN,"{extra_breakthrough_success_rate: 0.1, extra_retreat_success_rate: 0.1}",殿主;判官;无常;鬼卒
|
||||
5,SECT_5_NAME,SECT_5_DESC,朱勾宗,邪宗大派。以炼器、机关、暗杀闻名于世,素来阴毒冷僻。【暗杀专家】你精通潜伏与刺杀,对于强敌,避开正面交锋、伺机暗杀往往是你最佳的制胜之道。,直面欲望与代价,不惧黑暗,以攻伐见长。,EVIL,1,HIDDEN_WEAPON,"{extra_assassinate_success_rate: 0.15, extra_battle_strength_points: 1, extra_cast_success_rate: 0.05}",楼主;掌刑使;影刺;探子
|
||||
6,SECT_6_NAME,SECT_6_DESC,合欢宗,以情入道,靠双修增进修为,善驭人心,长于权变。【双修秘术】你的体质特殊,通过双修能获得远超常人的修为提升,这是你提升境界的最佳捷径。,辞令婉转,善于拿捏人欲与局势,以柔制刚。,NEUTRAL,1,ZITHER,"{extra_dual_cultivation_exp: 150, shop_buy_price_reduction: 0.1}",宫主;护法;媚仙;侍童
|
||||
7,SECT_7_NAME,SECT_7_DESC,镇魂宗,铁血风格,擅安魂、封邪、渡厄,兼有刚烈镇压之术。【金刚不坏】你修习护体神功,拥有极强的肉身防御与伤害减免能力,如山岳般不可撼动。,肃穆沉稳,重安魂镇邪,少言而果决。,RIGHTEOUS,1,STAFF,"{extra_max_hp: 100, damage_reduction: 0.15}",住持;首座;行者;居士
|
||||
8,SECT_8_NAME,SECT_8_DESC,幽魂噬影宗,镇宗典籍《幽冥录》。幽明气为根基。【如影随形】你极擅身法与遁术,遇到危险时总能全身而退,亦能伺机刺杀落单之敌。,行事隐秘果断,重结果轻虚名,擅潜行与出其不意。,EVIL,1,SABER,"{extra_escape_success_rate: 0.4, extra_assassinate_success_rate: 0.15}",门主;护法;影卫;探子
|
||||
9,SECT_9_NAME,SECT_9_DESC,千帆城,炼器大宗,巧匠云集。著名法宝有灵灭丝、定魂蓝星等。商旅云集,自成体系。【巧夺天工】你深谙炼器与经商之道,温养兵器时常能使其脱胎换骨,且在交易中总能获利。,务实精明,重交易与信誉,崇尚规则与秩序。,NEUTRAL,1,SPEAR,"{extra_item_sell_price_multiplier: 0.05, extra_weapon_upgrade_chance: 0.15, extra_cast_success_rate: 0.05, shop_buy_price_reduction: 0.05}",城主;大供奉;执事;学徒
|
||||
10,SECT_10_NAME,SECT_10_DESC,妙化宗,精擅音律杀伐与精神操控,功法诡谲阴柔,以无形琴音乱人心智,杀人于无形。【魔音贯耳】你擅长以音律乱人心智,灵力深厚绵长,虽不擅肉搏,但手段诡谲。,文雅缥缈中深藏算计,喜用言语与音律掌控局势,杀伐不沾烟火气。,EVIL,1,ZITHER,"{extra_escape_success_rate: 0.5, extra_misfortune_probability: -0.005}",
|
||||
11,SECT_11_NAME,SECT_11_DESC,回玄宗,当世第一阵法大派,以阵法阵诀独步天下,讲究阵法推演与巧思妙用。【阵法聚灵】你善用阵法辅助修炼,能够聚集天地灵气,修炼速度快于常人,且常有意外收获。,严谨细致,追求技术极致,战斗中擅长以后手阵法反制敌人,步步为营。,RIGHTEOUS,1,HIDDEN_WEAPON,"{cultivate_duration_reduction: 0.1, extra_fortune_probability: 0.005}",
|
||||
12,SECT_12_NAME,SECT_12_DESC,不夜城,修习极光玄真法,以万里极光壁的绝对防御闻名于世。【生生不息】你的生命力极其顽强,疗伤效果倍增,寿元亦远超同阶修士。,坚韧顽强,在逆境中图强,行事光明磊落但也深谋远虑,极其护短。,RIGHTEOUS,1,FAN,"{extra_hp_recovery_rate: 0.5, extra_max_lifespan: 20}",城主;阁老;执令;守夜人
|
||||
13,SECT_13_NAME,SECT_13_DESC,天行健宗,专修浩然之气,行事正大光明,刚健果决,对邪魔外道有极强的克制力。【浩然正气】你养浩然之气,气脉悠长,面对境界低于自己的敌人时,能发挥出极强的压制力。,恪守原则,讲究道义,除魔卫道一马当先,宁折不弯。,RIGHTEOUS,1,SWORD,{realm_suppression_bonus: 0.15},
|
||||
14,SECT_14_NAME,SECT_14_DESC,噬魔宗,通玄界第一魔宗,行事霸道残忍,擅长搜精噬血与肉体魔功。【搜刮成性】你崇尚力量与掠夺,搜刮凡人虽有伤天和,但能为你带来惊人的财富与资源。,强者为尊,随心所欲,崇尚绝对的力量与杀戮,视众生为血食。,EVIL,1,SABER,"{extra_plunder_multiplier: 2.0, extra_battle_strength_points: 2}",
|
||||
1,SECT_1_NAME,SECT_1_DESC,明心剑宗,通玄界东方第一宗,以无上剑道称雄于世。云纹阵法为不传心法。【剑道专精】作为剑修,你使用剑类兵器时战力惊人,且在剑道上的感悟速度远超常人。,SECT_1_STYLE,RIGHTEOUS,1,SWORD,"{extra_battle_strength_points: 3, extra_weapon_proficiency_gain: 0.5}",
|
||||
2,SECT_2_NAME,SECT_2_DESC,百兽宗,以驯养灵兽闻名,豢养各种妖兽灵怪为战力。【御兽大师】你拥有独特的御兽天赋,捕捉妖兽对你来说轻而易举,善于驱使兽群为你而战。,SECT_2_STYLE,EVIL,1,WHIP,"{extra_catch_success_rate: 0.25, extra_hunt_materials: 1}",SECT_2_RANK_PATRIARCH;SECT_2_RANK_ELDER;SECT_2_RANK_INNER;SECT_2_RANK_OUTER
|
||||
3,SECT_3_NAME,SECT_3_DESC,水镜宗,"正道十宗之一,实则严守中立。拥有仙界异宝""彻天水镜""可预知未来。【趋吉避凶】你拥有超乎常人的直觉,视野开阔,且极易在探索中发现奇遇。",SECT_3_STYLE,NEUTRAL,1,FAN,"{extra_observation_radius: 2, extra_fortune_probability: 0.002, extra_refine_success_rate: 0.05}",SECT_3_RANK_PATRIARCH;SECT_3_RANK_ELDER;SECT_3_RANK_INNER;SECT_3_RANK_OUTER
|
||||
4,SECT_4_NAME,SECT_4_DESC,冥王宗,行走幽冥之道,术法阴冷狠厉。【通幽】你修行幽冥之法,心志坚定,突破瓶颈时心无杂念,成功率更高。,SECT_4_STYLE,EVIL,1,FAN,"{extra_breakthrough_success_rate: 0.1, extra_retreat_success_rate: 0.1}",SECT_4_RANK_PATRIARCH;SECT_4_RANK_ELDER;SECT_4_RANK_INNER;SECT_4_RANK_OUTER
|
||||
5,SECT_5_NAME,SECT_5_DESC,朱勾宗,邪宗大派。以炼器、机关、暗杀闻名于世,素来阴毒冷僻。【暗杀专家】你精通潜伏与刺杀,对于强敌,避开正面交锋、伺机暗杀往往是你最佳的制胜之道。,SECT_5_STYLE,EVIL,1,HIDDEN_WEAPON,"{extra_assassinate_success_rate: 0.15, extra_battle_strength_points: 1, extra_cast_success_rate: 0.05}",SECT_5_RANK_PATRIARCH;SECT_5_RANK_ELDER;SECT_5_RANK_INNER;SECT_5_RANK_OUTER
|
||||
6,SECT_6_NAME,SECT_6_DESC,合欢宗,以情入道,靠双修增进修为,善驭人心,长于权变。【双修秘术】你的体质特殊,通过双修能获得远超常人的修为提升,这是你提升境界的最佳捷径。,SECT_6_STYLE,NEUTRAL,1,ZITHER,"{extra_dual_cultivation_exp: 150, shop_buy_price_reduction: 0.1}",SECT_6_RANK_PATRIARCH;SECT_6_RANK_ELDER;SECT_6_RANK_INNER;SECT_6_RANK_OUTER
|
||||
7,SECT_7_NAME,SECT_7_DESC,镇魂宗,铁血风格,擅安魂、封邪、渡厄,兼有刚烈镇压之术。【金刚不坏】你修习护体神功,拥有极强的肉身防御与伤害减免能力,如山岳般不可撼动。,SECT_7_STYLE,RIGHTEOUS,1,STAFF,"{extra_max_hp: 100, damage_reduction: 0.15}",SECT_7_RANK_PATRIARCH;SECT_7_RANK_ELDER;SECT_7_RANK_INNER;SECT_7_RANK_OUTER
|
||||
8,SECT_8_NAME,SECT_8_DESC,幽魂噬影宗,镇宗典籍《幽冥录》。幽明气为根基。【如影随形】你极擅身法与遁术,遇到危险时总能全身而退,亦能伺机刺杀落单之敌。,SECT_8_STYLE,EVIL,1,SABER,"{extra_escape_success_rate: 0.4, extra_assassinate_success_rate: 0.15}",SECT_8_RANK_PATRIARCH;SECT_8_RANK_ELDER;SECT_8_RANK_INNER;SECT_8_RANK_OUTER
|
||||
9,SECT_9_NAME,SECT_9_DESC,千帆城,炼器大宗,巧匠云集。著名法宝有灵灭丝、定魂蓝星等。商旅云集,自成体系。【巧夺天工】你深谙炼器与经商之道,温养兵器时常能使其脱胎换骨,且在交易中总能获利。,SECT_9_STYLE,NEUTRAL,1,SPEAR,"{extra_item_sell_price_multiplier: 0.05, extra_weapon_upgrade_chance: 0.15, extra_cast_success_rate: 0.05, shop_buy_price_reduction: 0.05}",SECT_9_RANK_PATRIARCH;SECT_9_RANK_ELDER;SECT_9_RANK_INNER;SECT_9_RANK_OUTER
|
||||
10,SECT_10_NAME,SECT_10_DESC,妙化宗,精擅音律杀伐与精神操控,功法诡谲阴柔,以无形琴音乱人心智,杀人于无形。【魔音贯耳】你擅长以音律乱人心智,灵力深厚绵长,虽不擅肉搏,但手段诡谲。,SECT_10_STYLE,EVIL,1,ZITHER,"{extra_escape_success_rate: 0.5, extra_misfortune_probability: -0.005}",
|
||||
11,SECT_11_NAME,SECT_11_DESC,回玄宗,当世第一阵法大派,以阵法阵诀独步天下,讲究阵法推演与巧思妙用。【阵法聚灵】你善用阵法辅助修炼,能够聚集天地灵气,修炼速度快于常人,且常有意外收获。,SECT_11_STYLE,RIGHTEOUS,1,HIDDEN_WEAPON,"{cultivate_duration_reduction: 0.1, extra_fortune_probability: 0.005}",
|
||||
12,SECT_12_NAME,SECT_12_DESC,不夜城,修习极光玄真法,以万里极光壁的绝对防御闻名于世。【生生不息】你的生命力极其顽强,疗伤效果倍增,寿元亦远超同阶修士。,SECT_12_STYLE,RIGHTEOUS,1,FAN,"{extra_hp_recovery_rate: 0.5, extra_max_lifespan: 20}",SECT_12_RANK_PATRIARCH;SECT_12_RANK_ELDER;SECT_12_RANK_INNER;SECT_12_RANK_OUTER
|
||||
13,SECT_13_NAME,SECT_13_DESC,天行健宗,专修浩然之气,行事正大光明,刚健果决,对邪魔外道有极强的克制力。【浩然正气】你养浩然之气,气脉悠长,面对境界低于自己的敌人时,能发挥出极强的压制力。,SECT_13_STYLE,RIGHTEOUS,1,SWORD,{realm_suppression_bonus: 0.15},
|
||||
14,SECT_14_NAME,SECT_14_DESC,噬魔宗,通玄界第一魔宗,行事霸道残忍,擅长搜精噬血与肉体魔功。【搜刮成性】你崇尚力量与掠夺,搜刮凡人虽有伤天和,但能为你带来惊人的财富与资源。,SECT_14_STYLE,EVIL,1,SABER,"{extra_plunder_multiplier: 2.0, extra_battle_strength_points: 2}",
|
||||
|
||||
|
BIN
static/locales/en-US/LC_MESSAGES/messages.mo
Normal file
BIN
static/locales/en-US/LC_MESSAGES/messages.mo
Normal file
Binary file not shown.
@@ -2357,6 +2357,184 @@ msgstr "Unknown reason"
|
||||
msgid "{name} (Deceased: {reason})"
|
||||
msgstr "{name} (Deceased: {reason})"
|
||||
|
||||
msgid "SECT_1_STYLE"
|
||||
msgstr ""
|
||||
"Clear-minded and self-disciplined, actions matching words. Valuing both "
|
||||
"sword and heart, emphasizing understanding one's true nature."
|
||||
|
||||
msgid "SECT_2_STYLE"
|
||||
msgstr ""
|
||||
"Direct in speech, valuing strength and bloodlines, worshipping hunting and "
|
||||
"combat."
|
||||
|
||||
msgid "SECT_2_RANK_PATRIARCH"
|
||||
msgstr "Valley Master"
|
||||
|
||||
msgid "SECT_2_RANK_ELDER"
|
||||
msgstr "Grand Elder"
|
||||
|
||||
msgid "SECT_2_RANK_INNER"
|
||||
msgstr "Beast Tamer"
|
||||
|
||||
msgid "SECT_2_RANK_OUTER"
|
||||
msgstr "Retainer"
|
||||
|
||||
msgid "SECT_3_STYLE"
|
||||
msgstr ""
|
||||
"Calm and tactful, preferring softness to overcome hardness, skilled in "
|
||||
"borrowing force and counter-control."
|
||||
|
||||
msgid "SECT_3_RANK_PATRIARCH"
|
||||
msgstr "Mirror Master"
|
||||
|
||||
msgid "SECT_3_RANK_ELDER"
|
||||
msgstr "Mirror Holder"
|
||||
|
||||
msgid "SECT_3_RANK_INNER"
|
||||
msgstr "Successor"
|
||||
|
||||
msgid "SECT_3_RANK_OUTER"
|
||||
msgstr "Mirror Attendant"
|
||||
|
||||
msgid "SECT_4_STYLE"
|
||||
msgstr ""
|
||||
"Cold and emotionless in speech, revering karma but fearless in slaughter, "
|
||||
"favoring efficiency and results."
|
||||
|
||||
msgid "SECT_4_RANK_PATRIARCH"
|
||||
msgstr "Hall Master"
|
||||
|
||||
msgid "SECT_4_RANK_ELDER"
|
||||
msgstr "Judge"
|
||||
|
||||
msgid "SECT_4_RANK_INNER"
|
||||
msgstr "Impermanence"
|
||||
|
||||
msgid "SECT_4_RANK_OUTER"
|
||||
msgstr "Ghost Soldier"
|
||||
|
||||
msgid "SECT_5_STYLE"
|
||||
msgstr ""
|
||||
"Facing desires and costs directly, fearless of darkness, excelling in "
|
||||
"offensive warfare."
|
||||
|
||||
msgid "SECT_5_RANK_PATRIARCH"
|
||||
msgstr "Tower Lord"
|
||||
|
||||
msgid "SECT_5_RANK_ELDER"
|
||||
msgstr "Punishment Officer"
|
||||
|
||||
msgid "SECT_5_RANK_INNER"
|
||||
msgstr "Shadow Assassin"
|
||||
|
||||
msgid "SECT_5_RANK_OUTER"
|
||||
msgstr "Scout"
|
||||
|
||||
msgid "SECT_6_STYLE"
|
||||
msgstr ""
|
||||
"Tactful in speech, skilled in manipulating desires and situations, "
|
||||
"overcoming hardness with softness."
|
||||
|
||||
msgid "SECT_6_RANK_PATRIARCH"
|
||||
msgstr "Palace Master"
|
||||
|
||||
msgid "SECT_6_RANK_ELDER"
|
||||
msgstr "Protector"
|
||||
|
||||
msgid "SECT_6_RANK_INNER"
|
||||
msgstr "Charming Immortal"
|
||||
|
||||
msgid "SECT_6_RANK_OUTER"
|
||||
msgstr "Attendant Boy"
|
||||
|
||||
msgid "SECT_7_STYLE"
|
||||
msgstr ""
|
||||
"Solemn and steady, focusing on soothing souls and suppressing evil, few "
|
||||
"words but decisive."
|
||||
|
||||
msgid "SECT_7_RANK_PATRIARCH"
|
||||
msgstr "Abbot"
|
||||
|
||||
msgid "SECT_7_RANK_ELDER"
|
||||
msgstr "Chief Monk"
|
||||
|
||||
msgid "SECT_7_RANK_INNER"
|
||||
msgstr "Walker"
|
||||
|
||||
msgid "SECT_7_RANK_OUTER"
|
||||
msgstr "Layman"
|
||||
|
||||
msgid "SECT_8_STYLE"
|
||||
msgstr ""
|
||||
"Secretive and decisive, valuing results over reputation, skilled in stealth "
|
||||
"and surprise attacks."
|
||||
|
||||
msgid "SECT_8_RANK_PATRIARCH"
|
||||
msgstr "Sect Master"
|
||||
|
||||
msgid "SECT_8_RANK_ELDER"
|
||||
msgstr "Protector"
|
||||
|
||||
msgid "SECT_8_RANK_INNER"
|
||||
msgstr "Shadow Guard"
|
||||
|
||||
msgid "SECT_8_RANK_OUTER"
|
||||
msgstr "Scout"
|
||||
|
||||
msgid "SECT_9_STYLE"
|
||||
msgstr ""
|
||||
"Pragmatic and shrewd, valuing trade and reputation, upholding rules and "
|
||||
"order."
|
||||
|
||||
msgid "SECT_9_RANK_PATRIARCH"
|
||||
msgstr "City Lord"
|
||||
|
||||
msgid "SECT_9_RANK_ELDER"
|
||||
msgstr "Grand Elder"
|
||||
|
||||
msgid "SECT_9_RANK_INNER"
|
||||
msgstr "Deacon"
|
||||
|
||||
msgid "SECT_9_RANK_OUTER"
|
||||
msgstr "Apprentice"
|
||||
|
||||
msgid "SECT_10_STYLE"
|
||||
msgstr ""
|
||||
"Calculating beneath elegance, preferring to control situations with words "
|
||||
"and melody, killing without smoke and fire."
|
||||
|
||||
msgid "SECT_11_STYLE"
|
||||
msgstr ""
|
||||
"Rigorous and meticulous, pursuing technical perfection, skilled in counter-"
|
||||
"attacking with formations, advancing step by step."
|
||||
|
||||
msgid "SECT_12_STYLE"
|
||||
msgstr ""
|
||||
"Resilient and tenacious, striving in adversity, open and aboveboard but far-"
|
||||
"sighted, extremely protective of their own."
|
||||
|
||||
msgid "SECT_12_RANK_PATRIARCH"
|
||||
msgstr "City Lord"
|
||||
|
||||
msgid "SECT_12_RANK_ELDER"
|
||||
msgstr "Pavilion Elder"
|
||||
|
||||
msgid "SECT_12_RANK_INNER"
|
||||
msgstr "Commander"
|
||||
|
||||
msgid "SECT_12_RANK_OUTER"
|
||||
msgstr "Night Watchman"
|
||||
|
||||
msgid "SECT_13_STYLE"
|
||||
msgstr ""
|
||||
"Adhering to principles, stressing justice, leading in exorcising demons, "
|
||||
"rather break than bend."
|
||||
|
||||
msgid "SECT_14_STYLE"
|
||||
msgstr ""
|
||||
"Might makes right, doing as one pleases, worshipping absolute power and "
|
||||
"slaughter, viewing all beings as food."
|
||||
|
||||
# Separators
|
||||
msgid "relation_separator"
|
||||
msgstr "; "
|
||||
199
static/locales/en-US/modules/sect.po
Normal file
199
static/locales/en-US/modules/sect.po
Normal file
@@ -0,0 +1,199 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: cultivation-world-simulator 1.0\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-01-20 00:00+0000\n"
|
||||
"PO-Revision-Date: 2024-01-20 00:00+0000\n"
|
||||
"Last-Translator: \n"
|
||||
"Language-Team: English\n"
|
||||
"Language: en_US\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
# Sect Rank
|
||||
msgid "patriarch"
|
||||
msgstr "Patriarch"
|
||||
|
||||
msgid "elder"
|
||||
msgstr "Elder"
|
||||
|
||||
msgid "inner_disciple"
|
||||
msgstr "Inner Disciple"
|
||||
|
||||
msgid "outer_disciple"
|
||||
msgstr "Outer Disciple"
|
||||
|
||||
# ============================================================================
|
||||
# Sect System - Sects
|
||||
# ============================================================================
|
||||
msgid "{sect_name} (Alignment: {alignment}, Headquarters: {hq_name})"
|
||||
msgstr "{sect_name} (Alignment: {alignment}, Headquarters: {hq_name})"
|
||||
|
||||
msgid ""
|
||||
"{sect_name} (Alignment: {alignment}, Style: {style}, Headquarters: "
|
||||
"{hq_name}){effect}"
|
||||
msgstr ""
|
||||
"{sect_name} (Alignment: {alignment}, Style: {style}, Headquarters: "
|
||||
"{hq_name}){effect}"
|
||||
|
||||
# ============================================================================
|
||||
# Relation & Root & Appearance & Sect (Refined)
|
||||
# ============================================================================
|
||||
msgid "Unknown reason"
|
||||
msgstr "Unknown reason"
|
||||
|
||||
msgid "{name} (Deceased: {reason})"
|
||||
msgstr "{name} (Deceased: {reason})"
|
||||
|
||||
msgid "SECT_1_STYLE"
|
||||
msgstr "Clear-minded and self-disciplined, actions matching words. Valuing both sword and heart, emphasizing understanding one's true nature."
|
||||
|
||||
msgid "SECT_2_STYLE"
|
||||
msgstr "Direct in speech, valuing strength and bloodlines, worshipping hunting and combat."
|
||||
|
||||
msgid "SECT_2_RANK_PATRIARCH"
|
||||
msgstr "Valley Master"
|
||||
|
||||
msgid "SECT_2_RANK_ELDER"
|
||||
msgstr "Grand Elder"
|
||||
|
||||
msgid "SECT_2_RANK_INNER"
|
||||
msgstr "Beast Tamer"
|
||||
|
||||
msgid "SECT_2_RANK_OUTER"
|
||||
msgstr "Retainer"
|
||||
|
||||
msgid "SECT_3_STYLE"
|
||||
msgstr "Calm and tactful, preferring softness to overcome hardness, skilled in borrowing force and counter-control."
|
||||
|
||||
msgid "SECT_3_RANK_PATRIARCH"
|
||||
msgstr "Mirror Master"
|
||||
|
||||
msgid "SECT_3_RANK_ELDER"
|
||||
msgstr "Mirror Holder"
|
||||
|
||||
msgid "SECT_3_RANK_INNER"
|
||||
msgstr "Successor"
|
||||
|
||||
msgid "SECT_3_RANK_OUTER"
|
||||
msgstr "Mirror Attendant"
|
||||
|
||||
msgid "SECT_4_STYLE"
|
||||
msgstr "Cold and emotionless in speech, revering karma but fearless in slaughter, favoring efficiency and results."
|
||||
|
||||
msgid "SECT_4_RANK_PATRIARCH"
|
||||
msgstr "Hall Master"
|
||||
|
||||
msgid "SECT_4_RANK_ELDER"
|
||||
msgstr "Judge"
|
||||
|
||||
msgid "SECT_4_RANK_INNER"
|
||||
msgstr "Impermanence"
|
||||
|
||||
msgid "SECT_4_RANK_OUTER"
|
||||
msgstr "Ghost Soldier"
|
||||
|
||||
msgid "SECT_5_STYLE"
|
||||
msgstr "Facing desires and costs directly, fearless of darkness, excelling in offensive warfare."
|
||||
|
||||
msgid "SECT_5_RANK_PATRIARCH"
|
||||
msgstr "Tower Lord"
|
||||
|
||||
msgid "SECT_5_RANK_ELDER"
|
||||
msgstr "Punishment Officer"
|
||||
|
||||
msgid "SECT_5_RANK_INNER"
|
||||
msgstr "Shadow Assassin"
|
||||
|
||||
msgid "SECT_5_RANK_OUTER"
|
||||
msgstr "Scout"
|
||||
|
||||
msgid "SECT_6_STYLE"
|
||||
msgstr "Tactful in speech, skilled in manipulating desires and situations, overcoming hardness with softness."
|
||||
|
||||
msgid "SECT_6_RANK_PATRIARCH"
|
||||
msgstr "Palace Master"
|
||||
|
||||
msgid "SECT_6_RANK_ELDER"
|
||||
msgstr "Protector"
|
||||
|
||||
msgid "SECT_6_RANK_INNER"
|
||||
msgstr "Charming Immortal"
|
||||
|
||||
msgid "SECT_6_RANK_OUTER"
|
||||
msgstr "Attendant Boy"
|
||||
|
||||
msgid "SECT_7_STYLE"
|
||||
msgstr "Solemn and steady, focusing on soothing souls and suppressing evil, few words but decisive."
|
||||
|
||||
msgid "SECT_7_RANK_PATRIARCH"
|
||||
msgstr "Abbot"
|
||||
|
||||
msgid "SECT_7_RANK_ELDER"
|
||||
msgstr "Chief Monk"
|
||||
|
||||
msgid "SECT_7_RANK_INNER"
|
||||
msgstr "Walker"
|
||||
|
||||
msgid "SECT_7_RANK_OUTER"
|
||||
msgstr "Layman"
|
||||
|
||||
msgid "SECT_8_STYLE"
|
||||
msgstr "Secretive and decisive, valuing results over reputation, skilled in stealth and surprise attacks."
|
||||
|
||||
msgid "SECT_8_RANK_PATRIARCH"
|
||||
msgstr "Sect Master"
|
||||
|
||||
msgid "SECT_8_RANK_ELDER"
|
||||
msgstr "Protector"
|
||||
|
||||
msgid "SECT_8_RANK_INNER"
|
||||
msgstr "Shadow Guard"
|
||||
|
||||
msgid "SECT_8_RANK_OUTER"
|
||||
msgstr "Scout"
|
||||
|
||||
msgid "SECT_9_STYLE"
|
||||
msgstr "Pragmatic and shrewd, valuing trade and reputation, upholding rules and order."
|
||||
|
||||
msgid "SECT_9_RANK_PATRIARCH"
|
||||
msgstr "City Lord"
|
||||
|
||||
msgid "SECT_9_RANK_ELDER"
|
||||
msgstr "Grand Elder"
|
||||
|
||||
msgid "SECT_9_RANK_INNER"
|
||||
msgstr "Deacon"
|
||||
|
||||
msgid "SECT_9_RANK_OUTER"
|
||||
msgstr "Apprentice"
|
||||
|
||||
msgid "SECT_10_STYLE"
|
||||
msgstr "Calculating beneath elegance, preferring to control situations with words and melody, killing without smoke and fire."
|
||||
|
||||
msgid "SECT_11_STYLE"
|
||||
msgstr "Rigorous and meticulous, pursuing technical perfection, skilled in counter-attacking with formations, advancing step by step."
|
||||
|
||||
msgid "SECT_12_STYLE"
|
||||
msgstr "Resilient and tenacious, striving in adversity, open and aboveboard but far-sighted, extremely protective of their own."
|
||||
|
||||
msgid "SECT_12_RANK_PATRIARCH"
|
||||
msgstr "City Lord"
|
||||
|
||||
msgid "SECT_12_RANK_ELDER"
|
||||
msgstr "Pavilion Elder"
|
||||
|
||||
msgid "SECT_12_RANK_INNER"
|
||||
msgstr "Commander"
|
||||
|
||||
msgid "SECT_12_RANK_OUTER"
|
||||
msgstr "Night Watchman"
|
||||
|
||||
msgid "SECT_13_STYLE"
|
||||
msgstr "Adhering to principles, stressing justice, leading in exorcising demons, rather break than bend."
|
||||
|
||||
msgid "SECT_14_STYLE"
|
||||
msgstr "Might makes right, doing as one pleases, worshipping absolute power and slaughter, viewing all beings as food."
|
||||
|
||||
BIN
static/locales/zh-CN/LC_MESSAGES/messages.mo
Normal file
BIN
static/locales/zh-CN/LC_MESSAGES/messages.mo
Normal file
Binary file not shown.
@@ -2292,6 +2292,156 @@ msgstr "当阵营为{align}时"
|
||||
msgid "When using {weapon_type}"
|
||||
msgstr "当使用{weapon_type}时"
|
||||
|
||||
msgid "SECT_1_STYLE"
|
||||
msgstr "娓呮槑鍏嬪繁锛岃姝㈠涓€銆傞噸鍓戜笌蹇冩硶骞堕噸锛岃绌舵槑蹇冭鎬с€"
|
||||
|
||||
msgid "SECT_2_STYLE"
|
||||
msgstr "瑷€璇洿鎺ワ紝閲嶈鍔涢噺涓庤鎬э紝宕囧皻鐙╃寧涓庢悘鏂椼€"
|
||||
|
||||
msgid "SECT_2_RANK_PATRIARCH"
|
||||
msgstr "璋蜂富"
|
||||
|
||||
msgid "SECT_2_RANK_ELDER"
|
||||
msgstr "渚涘"
|
||||
|
||||
msgid "SECT_2_RANK_INNER"
|
||||
msgstr "椹吔甯"
|
||||
|
||||
msgid "SECT_2_RANK_OUTER"
|
||||
msgstr "鎵堜粠"
|
||||
|
||||
msgid "SECT_3_STYLE"
|
||||
msgstr "澶勪簨鍐烽潤鍦嗚瀺锛屽枩浠ユ煍鍏嬪垰锛屾搮鍊熷姏涓庡弽鍒躲€"
|
||||
|
||||
msgid "SECT_3_RANK_PATRIARCH"
|
||||
msgstr "闀滀富"
|
||||
|
||||
msgid "SECT_3_RANK_ELDER"
|
||||
msgstr "鎺岄暅浜"
|
||||
|
||||
msgid "SECT_3_RANK_INNER"
|
||||
msgstr "浼犱汉"
|
||||
|
||||
msgid "SECT_3_RANK_OUTER"
|
||||
msgstr "渚嶉暅"
|
||||
|
||||
msgid "SECT_4_STYLE"
|
||||
msgstr "瑷€杈炲喎鍘夊皯鎯咃紝鏁晱鍥犳灉鑰屼笉鎯ф潃浼愶紝鍋忓悜鏁堢巼涓庣粨鏋溿€"
|
||||
|
||||
msgid "SECT_4_RANK_PATRIARCH"
|
||||
msgstr "娈夸富"
|
||||
|
||||
msgid "SECT_4_RANK_ELDER"
|
||||
msgstr "鍒ゅ畼"
|
||||
|
||||
msgid "SECT_4_RANK_INNER"
|
||||
msgstr "鏃犲父"
|
||||
|
||||
msgid "SECT_4_RANK_OUTER"
|
||||
msgstr "楝煎崚"
|
||||
|
||||
msgid "SECT_5_STYLE"
|
||||
msgstr "鐩撮潰娆叉湜涓庝唬浠凤紝涓嶆儳榛戞殫锛屼互鏀讳紣瑙侀暱銆"
|
||||
|
||||
msgid "SECT_5_RANK_PATRIARCH"
|
||||
msgstr "妤间富"
|
||||
|
||||
msgid "SECT_5_RANK_ELDER"
|
||||
msgstr "鎺屽垜浣"
|
||||
|
||||
msgid "SECT_5_RANK_INNER"
|
||||
msgstr "褰卞埡"
|
||||
|
||||
msgid "SECT_5_RANK_OUTER"
|
||||
msgstr "鎺㈠瓙"
|
||||
|
||||
msgid "SECT_6_STYLE"
|
||||
msgstr "杈炰护濠夎浆锛屽杽浜庢嬁鎹忎汉娆蹭笌灞€鍔匡紝浠ユ煍鍒跺垰銆"
|
||||
|
||||
msgid "SECT_6_RANK_PATRIARCH"
|
||||
msgstr "瀹富"
|
||||
|
||||
msgid "SECT_6_RANK_ELDER"
|
||||
msgstr "鎶ゆ硶"
|
||||
|
||||
msgid "SECT_6_RANK_INNER"
|
||||
msgstr "濯氫粰"
|
||||
|
||||
msgid "SECT_6_RANK_OUTER"
|
||||
msgstr "渚嶇"
|
||||
|
||||
msgid "SECT_7_STYLE"
|
||||
msgstr "鑲冪﹩娌夌ǔ锛岄噸瀹夐瓊闀囬偑锛屽皯瑷€鑰屾灉鍐炽€"
|
||||
|
||||
msgid "SECT_7_RANK_PATRIARCH"
|
||||
msgstr "浣忔寔"
|
||||
|
||||
msgid "SECT_7_RANK_ELDER"
|
||||
msgstr "棣栧骇"
|
||||
|
||||
msgid "SECT_7_RANK_INNER"
|
||||
msgstr "琛岃€"
|
||||
|
||||
msgid "SECT_7_RANK_OUTER"
|
||||
msgstr "灞呭+"
|
||||
|
||||
msgid "SECT_8_STYLE"
|
||||
msgstr "琛屼簨闅愮鏋滄柇锛岄噸缁撴灉杞昏櫄鍚嶏紝鎿呮綔琛屼笌鍑哄叾涓嶆剰銆"
|
||||
|
||||
msgid "SECT_8_RANK_PATRIARCH"
|
||||
msgstr "闂ㄤ富"
|
||||
|
||||
msgid "SECT_8_RANK_ELDER"
|
||||
msgstr "鎶ゆ硶"
|
||||
|
||||
msgid "SECT_8_RANK_INNER"
|
||||
msgstr "褰卞崼"
|
||||
|
||||
msgid "SECT_8_RANK_OUTER"
|
||||
msgstr "鎺㈠瓙"
|
||||
|
||||
msgid "SECT_9_STYLE"
|
||||
msgstr "鍔″疄绮炬槑锛岄噸浜ゆ槗涓庝俊瑾夛紝宕囧皻瑙勫垯涓庣З搴忋€"
|
||||
|
||||
msgid "SECT_9_RANK_PATRIARCH"
|
||||
msgstr "鍩庝富"
|
||||
|
||||
msgid "SECT_9_RANK_ELDER"
|
||||
msgstr "澶т緵濂"
|
||||
|
||||
msgid "SECT_9_RANK_INNER"
|
||||
msgstr "鎵т簨"
|
||||
|
||||
msgid "SECT_9_RANK_OUTER"
|
||||
msgstr "瀛﹀緬"
|
||||
|
||||
msgid "SECT_10_STYLE"
|
||||
msgstr "鏂囬泤缂ョ紙涓繁钘忕畻璁★紝鍠滅敤瑷€璇笌闊冲緥鎺屾帶灞€鍔匡紝鏉€浼愪笉娌剧儫鐏皵銆"
|
||||
|
||||
msgid "SECT_11_STYLE"
|
||||
msgstr "涓ヨ皑缁嗚嚧锛岃拷姹傛妧鏈瀬鑷达紝鎴樻枟涓搮闀夸互鍚庢墜闃垫硶鍙嶅埗鏁屼汉锛屾姝ヤ负钀ャ€"
|
||||
|
||||
msgid "SECT_12_STYLE"
|
||||
msgstr "鍧氶煣椤藉己锛屽湪閫嗗涓浘寮猴紝琛屼簨鍏夋槑纾婅惤浣嗕篃娣辫皨杩滆檻锛屾瀬鍏舵姢鐭€"
|
||||
|
||||
msgid "SECT_12_RANK_PATRIARCH"
|
||||
msgstr "鍩庝富"
|
||||
|
||||
msgid "SECT_12_RANK_ELDER"
|
||||
msgstr "闃佽€"
|
||||
|
||||
msgid "SECT_12_RANK_INNER"
|
||||
msgstr "鎵т护"
|
||||
|
||||
msgid "SECT_12_RANK_OUTER"
|
||||
msgstr "瀹堝浜"
|
||||
|
||||
msgid "SECT_13_STYLE"
|
||||
msgstr "鎭畧鍘熷垯锛岃绌堕亾涔夛紝闄ら瓟鍗亾涓€椹綋鍏堬紝瀹佹姌涓嶅集銆"
|
||||
|
||||
msgid "SECT_14_STYLE"
|
||||
msgstr "寮鸿€呬负灏婏紝闅忓績鎵€娆诧紝宕囧皻缁濆鐨勫姏閲忎笌鏉€鎴紝瑙嗕紬鐢熶负琛€椋熴€"
|
||||
|
||||
# ============================================================================
|
||||
# Simulator & Event Translations
|
||||
# ============================================================================
|
||||
@@ -278,3 +278,154 @@ msgstr "当阵营为{align}时"
|
||||
|
||||
msgid "When using {weapon_type}"
|
||||
msgstr "当使用{weapon_type}时"
|
||||
|
||||
msgid "SECT_1_STYLE"
|
||||
msgstr "娓呮槑鍏嬪繁锛岃姝㈠涓€銆傞噸鍓戜笌蹇冩硶骞堕噸锛岃绌舵槑蹇冭鎬с€?
|
||||
|
||||
msgid "SECT_2_STYLE"
|
||||
msgstr "瑷€璇洿鎺ワ紝閲嶈鍔涢噺涓庤鎬э紝宕囧皻鐙╃寧涓庢悘鏂椼€?
|
||||
|
||||
msgid "SECT_2_RANK_PATRIARCH"
|
||||
msgstr "璋蜂富"
|
||||
|
||||
msgid "SECT_2_RANK_ELDER"
|
||||
msgstr "渚涘"
|
||||
|
||||
msgid "SECT_2_RANK_INNER"
|
||||
msgstr "椹吔甯?
|
||||
|
||||
msgid "SECT_2_RANK_OUTER"
|
||||
msgstr "鎵堜粠"
|
||||
|
||||
msgid "SECT_3_STYLE"
|
||||
msgstr "澶勪簨鍐烽潤鍦嗚瀺锛屽枩浠ユ煍鍏嬪垰锛屾搮鍊熷姏涓庡弽鍒躲€?
|
||||
|
||||
msgid "SECT_3_RANK_PATRIARCH"
|
||||
msgstr "闀滀富"
|
||||
|
||||
msgid "SECT_3_RANK_ELDER"
|
||||
msgstr "鎺岄暅浜?
|
||||
|
||||
msgid "SECT_3_RANK_INNER"
|
||||
msgstr "浼犱汉"
|
||||
|
||||
msgid "SECT_3_RANK_OUTER"
|
||||
msgstr "渚嶉暅"
|
||||
|
||||
msgid "SECT_4_STYLE"
|
||||
msgstr "瑷€杈炲喎鍘夊皯鎯咃紝鏁晱鍥犳灉鑰屼笉鎯ф潃浼愶紝鍋忓悜鏁堢巼涓庣粨鏋溿€?
|
||||
|
||||
msgid "SECT_4_RANK_PATRIARCH"
|
||||
msgstr "娈夸富"
|
||||
|
||||
msgid "SECT_4_RANK_ELDER"
|
||||
msgstr "鍒ゅ畼"
|
||||
|
||||
msgid "SECT_4_RANK_INNER"
|
||||
msgstr "鏃犲父"
|
||||
|
||||
msgid "SECT_4_RANK_OUTER"
|
||||
msgstr "楝煎崚"
|
||||
|
||||
msgid "SECT_5_STYLE"
|
||||
msgstr "鐩撮潰娆叉湜涓庝唬浠凤紝涓嶆儳榛戞殫锛屼互鏀讳紣瑙侀暱銆?
|
||||
|
||||
msgid "SECT_5_RANK_PATRIARCH"
|
||||
msgstr "妤间富"
|
||||
|
||||
msgid "SECT_5_RANK_ELDER"
|
||||
msgstr "鎺屽垜浣?
|
||||
|
||||
msgid "SECT_5_RANK_INNER"
|
||||
msgstr "褰卞埡"
|
||||
|
||||
msgid "SECT_5_RANK_OUTER"
|
||||
msgstr "鎺㈠瓙"
|
||||
|
||||
msgid "SECT_6_STYLE"
|
||||
msgstr "杈炰护濠夎浆锛屽杽浜庢嬁鎹忎汉娆蹭笌灞€鍔匡紝浠ユ煍鍒跺垰銆?
|
||||
|
||||
msgid "SECT_6_RANK_PATRIARCH"
|
||||
msgstr "瀹富"
|
||||
|
||||
msgid "SECT_6_RANK_ELDER"
|
||||
msgstr "鎶ゆ硶"
|
||||
|
||||
msgid "SECT_6_RANK_INNER"
|
||||
msgstr "濯氫粰"
|
||||
|
||||
msgid "SECT_6_RANK_OUTER"
|
||||
msgstr "渚嶇"
|
||||
|
||||
msgid "SECT_7_STYLE"
|
||||
msgstr "鑲冪﹩娌夌ǔ锛岄噸瀹夐瓊闀囬偑锛屽皯瑷€鑰屾灉鍐炽€?
|
||||
|
||||
msgid "SECT_7_RANK_PATRIARCH"
|
||||
msgstr "浣忔寔"
|
||||
|
||||
msgid "SECT_7_RANK_ELDER"
|
||||
msgstr "棣栧骇"
|
||||
|
||||
msgid "SECT_7_RANK_INNER"
|
||||
msgstr "琛岃€?
|
||||
|
||||
msgid "SECT_7_RANK_OUTER"
|
||||
msgstr "灞呭+"
|
||||
|
||||
msgid "SECT_8_STYLE"
|
||||
msgstr "琛屼簨闅愮鏋滄柇锛岄噸缁撴灉杞昏櫄鍚嶏紝鎿呮綔琛屼笌鍑哄叾涓嶆剰銆?
|
||||
|
||||
msgid "SECT_8_RANK_PATRIARCH"
|
||||
msgstr "闂ㄤ富"
|
||||
|
||||
msgid "SECT_8_RANK_ELDER"
|
||||
msgstr "鎶ゆ硶"
|
||||
|
||||
msgid "SECT_8_RANK_INNER"
|
||||
msgstr "褰卞崼"
|
||||
|
||||
msgid "SECT_8_RANK_OUTER"
|
||||
msgstr "鎺㈠瓙"
|
||||
|
||||
msgid "SECT_9_STYLE"
|
||||
msgstr "鍔″疄绮炬槑锛岄噸浜ゆ槗涓庝俊瑾夛紝宕囧皻瑙勫垯涓庣З搴忋€?
|
||||
|
||||
msgid "SECT_9_RANK_PATRIARCH"
|
||||
msgstr "鍩庝富"
|
||||
|
||||
msgid "SECT_9_RANK_ELDER"
|
||||
msgstr "澶т緵濂?
|
||||
|
||||
msgid "SECT_9_RANK_INNER"
|
||||
msgstr "鎵т簨"
|
||||
|
||||
msgid "SECT_9_RANK_OUTER"
|
||||
msgstr "瀛﹀緬"
|
||||
|
||||
msgid "SECT_10_STYLE"
|
||||
msgstr "鏂囬泤缂ョ紙涓繁钘忕畻璁★紝鍠滅敤瑷€璇笌闊冲緥鎺屾帶灞€鍔匡紝鏉€浼愪笉娌剧儫鐏皵銆?
|
||||
|
||||
msgid "SECT_11_STYLE"
|
||||
msgstr "涓ヨ皑缁嗚嚧锛岃拷姹傛妧鏈瀬鑷达紝鎴樻枟涓搮闀夸互鍚庢墜闃垫硶鍙嶅埗鏁屼汉锛屾姝ヤ负钀ャ€?
|
||||
|
||||
msgid "SECT_12_STYLE"
|
||||
msgstr "鍧氶煣椤藉己锛屽湪閫嗗涓浘寮猴紝琛屼簨鍏夋槑纾婅惤浣嗕篃娣辫皨杩滆檻锛屾瀬鍏舵姢鐭€?
|
||||
|
||||
msgid "SECT_12_RANK_PATRIARCH"
|
||||
msgstr "鍩庝富"
|
||||
|
||||
msgid "SECT_12_RANK_ELDER"
|
||||
msgstr "闃佽€?
|
||||
|
||||
msgid "SECT_12_RANK_INNER"
|
||||
msgstr "鎵т护"
|
||||
|
||||
msgid "SECT_12_RANK_OUTER"
|
||||
msgstr "瀹堝浜?
|
||||
|
||||
msgid "SECT_13_STYLE"
|
||||
msgstr "鎭畧鍘熷垯锛岃绌堕亾涔夛紝闄ら瓟鍗亾涓€椹綋鍏堬紝瀹佹姌涓嶅集銆?
|
||||
|
||||
msgid "SECT_14_STYLE"
|
||||
msgstr "寮鸿€呬负灏婏紝闅忓績鎵€娆诧紝宕囧皻缁濆鐨勫姏閲忎笌鏉€鎴紝瑙嗕紬鐢熶负琛€椋熴€?
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user