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cultivation-world-simulator/EN_README.md
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🇨🇳 中文 · 🇺🇸 English

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Cultivation World Simulator

An AI-driven cultivation world simulator that aims to create a truly living, immersive xianxia world.

Overview

Cultivation World Simulator combines traditional game-rule systems with large language models. By first establishing a complete ruleset for the cultivation world, it creates an autonomous, vibrant, immersive virtual world with emergent stories.

Core idea: Build a credible rule-based world model first, then plug in AI to bring it to life.

Tech Stack

  • Frontend Rendering: pygame (Web support in the future)
  • Simulation Engine: custom event-driven simulator
  • World Model: rule-based deterministic systems
  • AI Integration: LLM-generated actions, decisions, micro-stories

Background

I have been a long-time reader of xianxia novels, from classics to modern works. As a game AI practitioner, I believe todays LLM capabilities are sufficient to support a xianxia-style world simulation.

However, LLM-only NPC decision/dialogue is not enough. A credible rule system must ground the world as the “world model”, and then AI makes it vivid.

I aim to create a pure, joyful, direct, living sense of immersion. Not a mere marketing demo, nor purely academic like “Stanford Town”, but a world that players can actually feel and inhabit.

If you like this project, consider starring it. You can also watch an intro video on my Bilibili: link.

Screenshot

Development Progress

🏗️ Foundation

  • World map basics
  • Diverse terrain types (plain, mountain, forest, desert, water, etc.)
  • Time system (year-month timestamps)
  • Frontend UI (pygame)
  • Simulation framework
  • Project documentation (README)
  • Config system
  • Standalone release (packaged exe)
  • Web frontend (later)
  • ECS parallel toolkit (later)
  • Player-configurable prompts (later)

🗺️ Tile System

  • Basic tile mechanics
  • Normal, cultivate, city, sect regions
  • Same-tile NPC interactions
  • Qi distribution and yields

👤 Character System

  • Core attributes
  • Cultivation realms
  • Spiritual roots
  • Basic movement actions
  • Personality
  • Breakthrough system
  • Relationships
  • Perception radius
  • Buff system: buffs/debuffs
  • Artifacts
  • Special abilities
  • Epithets/nicknames
  • Combat-related
    • Attribute points allocation
    • Skill system (techniques)
    • Equipment system
  • Skill learning
    • Learnable skills
    • Personal techniques (flexible integration)
    • Life professions (alchemy, formations, farming, forging, etc., with tailored prompts and info space)
  • Mortals support
  • Prodigies (stronger abilities and AI)

🏛️ Organizations

  • Sect system
    • Settings, techniques, healing, base, styles
    • Special sect actions: Hehuan Sect (dual cultivation), Hundred Beasts Sect (catch spirit animal)
    • sect will AI, tasks, recruiting
    • Sect tiers: different titles, abilities, actions
  • Clans
  • Court/Empire (TBD)
  • Inter-organization relations

Action System

  • Basic movement
  • Action execution framework
  • Defined actions (rule-complete)
  • Long-duration actions and settlement
    • Multi-month actions (cultivate, breakthrough, play, etc.)
    • Auto-settlement upon completion
  • Multiplayer actions: initiator + responder flow
  • LLM actions that affect relationships
  • Systematic action registration and runtime logic
  • Richer actions

🎭 Event System

  • World-scale events:
    • Auctions
    • Secret realm exploration
    • Martial tournaments
  • Sudden events
    • Treasure/cave emergence
    • Novelized/CG/film-style presentations
  • Natural events:
    • Natural disasters
    • Beast tides

⚔️ Combat

  • Combat design (roots influence skills and styles)
  • Advantages and counters
  • Win-rate estimation (simple)

🎒 Items

  • Basic items and spirit stones
  • Trading mechanics
  • Economy system

🌿 Ecology

  • Animals and plants
  • Hunting, gathering, materials
  • Beasts/monsters

🤖 AI Enhancements

  • LLM interface integration
  • Character AI (rules AI + LLM AI)
  • Coroutine decision making, async, multithreaded speedups
  • Long-term planning and goal-driven behavior
  • Reactive responses to external stimuli
  • LLM-driven NPC dialogue, thinking, interaction
  • LLM-generated micro-stories
  • Use different models (max/flash) per task needs
  • Micro-theaters
    • Battle micro-theaters
    • Dialogue micro-theaters
    • Multiple writing styles
  • NPC observation space design
  • One-off choices (e.g., switch techniques or not)
  • Long-term memories / unforgettable memories

🏛️ World Lore

  • Lore framework
  • Worldbuilding
  • Ancient history generation

Specials

  • Fortuitous encounters
  • Paths/Daos
  • Possession & Rebirth
  • Formations
  • Opportunities
  • Tribulations & Heart devils
  • Flexible world rules
  • Divination & Omens
  • Male-female traits inversion

Usage

Run Steps

  1. Clone the repo:

    git clone https://github.com/your-username/cultivation-world-simulator.git
    cd cultivation-world-simulator
    
  2. Install dependencies:

    pip install -r requirements.txt
    
  3. Configure LLM: Edit static/config.yml:

    llm:
      model_name: "gpt-3.5-turbo"  # or another model supported by LiteLLM
      key: "your-api-key-here"     # your API key
    

    See the LiteLLM docs: link

  4. Run the simulator:

    python -m src.run.run
    

Basic Operations

  • A random map is generated at startup
  • Observe characters moving and acting in the world
  • Press ESC to quit

Contributing

Contributions are welcome!

License

This project is licensed as specified in LICENSE.

Contact

Open an issue or pull request if you have questions or suggestions.