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cultivation-world-simulator/debug_i18n.py
4thfever bc3ebc006c Refactor/i18n (#115)
重构i18n,现在game configs的配表,除了姓名这种外,都是统一的配表了。
对应的配表的名称和desc需要去i18n里取,但是其他配置不需要重复配置了。
这大大简化了之后新增i18n的心智负担。
2026-02-01 01:09:24 +08:00

34 lines
1.1 KiB
Python

import sys
import os
from pathlib import Path
# Add src to sys.path
sys.path.append(os.getcwd())
from src.classes.language import language_manager
from src.i18n import t, reload_translations, _get_translation, _get_current_lang
print(f"Initial Language: {_get_current_lang()}")
# Try translating without setting language (should be zh-CN by default per LanguageManager)
print(f"Default 'History' translation: {t('History')}")
# Explicitly set to zh-CN
print("Setting language to zh-CN...")
language_manager.set_language("zh-CN")
print(f"Current Language: {_get_current_lang()}")
print(f"Translated 'History': {t('History')}")
print(f"Translated 'Killed by {{killer}}': {t('Killed by {killer}', killer='张三')}")
# Check internal translation object
trans = _get_translation()
print(f"Translation Object: {trans}")
if trans:
print(f"Info: {trans.info()}")
# Check file paths
locale_dir = Path("src/i18n/locales")
mo_path = locale_dir / "zh_CN" / "LC_MESSAGES" / "messages.mo"
print(f"MO file exists: {mo_path.exists()}")
print(f"MO file absolute path: {mo_path.absolute()}")