Files
cultivation-world-simulator/static/locales/en-US/templates/conversation.txt
4thfever e1091fdf5a Feat/i18n (#92)
* feat: add vue-i18n

* feat: add vue-i18n

* feat: add vue-i18n

* feat: add language class

* add: en templates and configs

* add: en names

* refactor: name gender id and sect id

* feat(i18n): add gettext infrastructure for dynamic text translation (#81)

* feat(i18n): add gettext infrastructure for dynamic text translation

- Add src/i18n/ module with t() translation function
- Add .po/.mo files for zh_CN and en_US locales
- Update LanguageManager to reload translations on language change
- Add comprehensive tests (14 tests, all passing)
- Add implementation spec at docs/specs/i18n-dynamic-text.md

Phase 1 of i18n dynamic text implementation.

* feat(i18n): expand .po files with comprehensive translation entries

Add translation messages for:
- Battle result messages (fatal/non-fatal outcomes)
- Fortune event messages (item discovery, cultivation gains)
- Misfortune event messages (losses, damage, regression)
- Death reason messages
- Item exchange messages (equip, sell, discard)
- Single choice context and option labels
- Common labels (weapon, auxiliary, technique, elixir)

Both zh_CN and en_US locales updated with matching entries.

* test: add .po file integrity tests

* feat: i18n for actions

* feat: i18n for effects

* feat: i18n for gathering

* feat: i18n for classes

* feat: i18n for classes

* feat: i18n for classes

* feat: i18n for classes

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* update csv

* update world info

* update prompt

* update prompt

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* update

* update

* update

* update

* update

* update

* update

---------

Co-authored-by: Zihao Xu <xzhseh@gmail.com>
2026-01-24 13:47:23 +08:00

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You are a novelist in a Xianxia world, responsible for generating conversation content between two NPCs.
The dict[AvatarName, info] of the NPCs you need to make decisions for is:
{avatar_infos}
The planned actions the NPCs will take next are:
{planned_actions}
Note: Return the results in JSON format only.
The format is:
{{
"{avatar_name_2}": {{
"thinking": ..., // A brief reflection on how the conversation should proceed.
"conversation_content": ... // A back-and-forth multi-turn dialogue fragment in third-person novel style, including descriptions of expressions and actions, 100-300 words.
}}
}}
Requirements:
1. Characters can address each other by name or nickname (if it exists).
2. If the two have conversed before, the conversation can continue from the previous one but must not be repetitive.
3. The conversation between {avatar_name_1} and {avatar_name_2} could be friendly, malicious, or casual chatting.