add more emojis
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@@ -18,6 +18,7 @@ class MoveAwayFromAvatar(TimedAction):
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"""
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ACTION_NAME = "远离角色"
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EMOJI = "🏃"
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DESC = "持续远离指定角色"
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DOABLES_REQUIREMENTS = "无限制"
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PARAMS = {"avatar_name": "AvatarName"}
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@@ -9,6 +9,7 @@ from src.utils.distance import euclidean_distance
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class MoveAwayFromRegion(InstantAction):
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ACTION_NAME = "离开区域"
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EMOJI = "🏃"
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DESC = "离开指定区域"
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DOABLES_REQUIREMENTS = "无限制"
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PARAMS = {"region": "RegionName"}
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@@ -14,6 +14,7 @@ class MoveToAvatar(DefineAction, ActualActionMixin):
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"""
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ACTION_NAME = "移动到角色"
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EMOJI = "🏃"
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DESC = "移动到某个角色所在位置"
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DOABLES_REQUIREMENTS = "无限制"
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PARAMS = {"avatar_name": "str"}
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@@ -58,6 +58,7 @@ class MoveToDirection(DefineAction, ActualActionMixin):
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"""
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ACTION_NAME = "移动探索"
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EMOJI = "🧭"
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DESC = "向某个方向探索未知区域"
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DOABLES_REQUIREMENTS = "无限制"
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PARAMS = {"direction": "direction (North/South/East/West)"}
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@@ -15,6 +15,7 @@ class MoveToRegion(DefineAction, ActualActionMixin):
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"""
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ACTION_NAME = "移动到区域"
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EMOJI = "🏃"
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DESC = "移动到某个区域"
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DOABLES_REQUIREMENTS = "无限制"
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PARAMS = {"region": "region_name"}
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@@ -15,6 +15,7 @@ class SwitchWeapon(InstantAction):
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"""
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ACTION_NAME = "切换兵器"
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EMOJI = "🔄"
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DESC = "切换到指定类型的练气兵器,或卸下兵器。当前兵器会丧失,熟练度会重置为0。适用于想要更换兵器类型或从头修炼新兵器的情况。"
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DOABLES_REQUIREMENTS = "无前置条件"
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PARAMS = {"weapon_type_name": "str"}
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