fix action bugs

This commit is contained in:
bridge
2025-10-04 21:27:17 +08:00
parent f109abbb08
commit 9b0be5b4c2
10 changed files with 128 additions and 31 deletions

View File

@@ -3,6 +3,7 @@ from __future__ import annotations
from src.classes.action import InstantAction
from src.classes.event import Event
from src.classes.battle import decide_battle
from src.classes.story_teller import StoryTeller
class Battle(InstantAction):
@@ -22,7 +23,7 @@ class Battle(InstantAction):
return
winner, loser, damage = decide_battle(self.avatar, target)
loser.hp.reduce(damage)
self._last_result = (winner.name, loser.name)
self._last_result = (winner.name, loser.name, damage)
def can_start(self, avatar_name: str | None = None) -> bool:
if avatar_name is None:
@@ -32,15 +33,31 @@ class Battle(InstantAction):
def start(self, avatar_name: str) -> Event:
target = self._get_target(avatar_name)
target_name = target.name if target is not None else avatar_name
return Event(self.world.month_stamp, f"{self.avatar.name}{target_name} 发起战斗")
event = Event(self.world.month_stamp, f"{self.avatar.name}{target_name} 发起战斗")
# 记录开始事件内容,供故事生成使用
self._start_event_content = event.content
return event
# InstantAction 已实现 step 完成
def finish(self, avatar_name: str) -> list[Event]:
res = self._last_result
if isinstance(res, tuple) and len(res) == 2:
winner, loser = res
return [Event(self.world.month_stamp, f"{winner} 战胜了 {loser}")]
if isinstance(res, tuple) and len(res) in (2, 3):
winner, loser = res[0], res[1]
damage = res[2] if len(res) == 3 else None
if damage is not None:
result_text = f"{winner} 战胜了 {loser},造成{damage}点伤害"
else:
result_text = f"{winner} 战胜了 {loser}"
result_event = Event(self.world.month_stamp, result_text)
# 生成战斗小故事:直接复用已生成的事件文本
target = self._get_target(avatar_name)
avatar_infos = StoryTeller.build_avatar_infos(self.avatar, target)
start_text = getattr(self, "_start_event_content", "") or result_event.content
story = StoryTeller.tell_story(avatar_infos, start_text, result_event.content)
story_event = Event(self.world.month_stamp, story)
return [result_event, story_event]
return []

View File

@@ -38,9 +38,6 @@ class MoveToAvatar(DefineAction, ActualActionMixin):
Move(self.avatar, self.world).execute(delta_x, delta_y)
def can_start(self, avatar_name: str | None = None) -> bool:
target = self._get_target(avatar_name)
if target is None:
return False
return True
def start(self, avatar_name: str) -> Event:

View File

@@ -18,10 +18,8 @@ class ActionRegistry:
def register(cls, action_cls: type, *, actual: bool) -> None:
name = action_cls.__name__
cls._name_to_cls[name] = action_cls
cls._name_to_cls[name.lower()] = action_cls # 大小写别名
if actual:
cls._actual_name_to_cls[name] = action_cls
cls._actual_name_to_cls[name.lower()] = action_cls # 大小写别名
@classmethod
def get(cls, name: str) -> type:
@@ -29,11 +27,25 @@ class ActionRegistry:
@classmethod
def all(cls) -> Iterable[type]:
return cls._name_to_cls.values()
# 去重保持稳定顺序
seen = set()
ordered: list[type] = []
for t in cls._name_to_cls.values():
if t not in seen:
seen.add(t)
ordered.append(t)
return ordered
@classmethod
def all_actual(cls) -> Iterable[type]:
return cls._actual_name_to_cls.values()
# 去重保持稳定顺序
seen = set()
ordered: list[type] = []
for t in cls._actual_name_to_cls.values():
if t not in seen:
seen.add(t)
ordered.append(t)
return ordered
def register_action(*, actual: bool = True) -> Callable[[type], type]: