update map

This commit is contained in:
bridge
2025-10-08 20:16:51 +08:00
parent c096aad567
commit e889aa5461
2 changed files with 5 additions and 8 deletions

View File

@@ -57,7 +57,7 @@ class Front:
self.font = create_font(self.pygame, 16, self.font_path)
self.tooltip_font = create_font(self.pygame, 14, self.font_path)
self.sidebar_font = create_font(self.pygame, 12, self.font_path)
self.sidebar_font = create_font(self.pygame, 14, self.font_path)
self.status_font = create_font(self.pygame, 18, self.font_path)
self._region_font_cache: Dict[int, object] = {}

View File

@@ -29,13 +29,10 @@ def load_avatar_images(pygame_mod, tile_size: int):
for filename in os.listdir(male_dir):
if filename.endswith('.png') and filename != 'original.png' and filename.replace('.png', '').isdigit():
image_path = os.path.join(male_dir, filename)
try:
image = pygame_mod.image.load(image_path)
avatar_size = max(26, int((tile_size * 4 // 3) * 1.5))
scaled = pygame_mod.transform.scale(image, (avatar_size, avatar_size))
male_avatars.append(scaled)
except pygame_mod.error:
continue
image = pygame_mod.image.load(image_path)
avatar_size = max(26, int((tile_size * 4 // 3) * 1.5))
scaled = pygame_mod.transform.scale(image, (avatar_size, avatar_size))
male_avatars.append(scaled)
female_dir = "assets/females"
if os.path.exists(female_dir):