Commit Graph

423 Commits

Author SHA1 Message Date
bridge
f8f0e8a59c update tips 2026-01-08 23:06:36 +08:00
bridge
c6a574a2ac refactor: remove switch weapon action 2026-01-08 22:19:56 +08:00
bridge
9c21259577 refactor: add store mixin into city regions & refactor buying action 2026-01-08 22:16:33 +08:00
bridge
d1d7e7d7bd fix conflict with pr-16 2026-01-08 21:23:06 +08:00
Zihao Xu
9485b62cfd feat: add loading screen with progress tracking
- Add async initialization with 6 phases: scanning_assets, loading_map,
  initializing_sects, generating_avatars, checking_llm, generating_initial_events
- Add /api/init-status endpoint for frontend polling
- Add /api/control/reinit endpoint for error recovery
- Add LoadingOverlay.vue component with:
  - Progress ring with gradient
  - Phase text in xianxia style (rotating messages for LLM phase)
  - Tips that rotate every 5 seconds
  - Time-based background transparency (fades to 80% over 20s)
  - Backdrop blur effect
  - Error state with retry button
- Preload map and avatars during LLM initialization for smoother UX
- Add comprehensive tests for init status API
2026-01-08 21:12:18 +08:00
Zihao Xu
8631be501b fix: prevent game from auto-starting to avoid stale initialization events
Problem:
When loading a save (e.g., from year 106), events from year 100 would appear.
This happened because the game auto-started on server startup and client
connection, generating initialization events before the user could load a save.

Solution:
1. Backend: Keep game paused on startup even if LLM check passes
2. Backend: Remove auto-resume on first WebSocket connection
3. Frontend: Start with game paused (isManualPaused = true)

Now the user must explicitly click 'resume' to start a new game, or load a
save first. This prevents the race condition where game_loop generates events
with stale world state.
2026-01-08 21:10:05 +08:00
Zihao Xu
624f697bee fix: pause game during save load to prevent stale events
The game loop could generate events with the old world's timestamp while
loading a save, causing 100年1月 events to appear after loading a 106年
save. Now we pause the game before loading and keep it paused after,
giving the frontend time to refresh state.
2026-01-08 21:06:34 +08:00
bridge
58486f95e8 fix pytest bugs 2026-01-08 20:22:03 +08:00
Zihao Xu
06d1bed987 fix: integrate SQLite event storage into load/save system
- Fix load_game to use World.create_with_db() for SQLite event storage
- Add get_events_db_path() to compute event database path from save path
- Add JSON to SQLite migration for backward compatibility with old saves
- Close old EventManager before loading new save to prevent connection leaks
- Add events_db metadata to save file
- Add comprehensive tests for database switching bug and save/load cycle
2026-01-07 23:22:17 -08:00
Zihao Xu
a6b8198c3f Merge branch 'main' into xzhseh/sqlite-event-manager 2026-01-07 20:05:02 -08:00
bridge
4e95b57152 modify price system 2026-01-08 00:42:40 +08:00
bridge
40d8a0425b refactor self heal system 2026-01-08 00:33:41 +08:00
bridge
b53f428cbb update unittest 2026-01-07 23:14:48 +08:00
bridge
b2a021bf8a rename item -> material & refactor buying action 2026-01-07 22:43:26 +08:00
bridge
7c69d612b0 add refine action 2026-01-07 21:15:04 +08:00
4thfever
2c8f73d290 Merge pull request #15 from xzhseh/xzhseh/fix-age-exceeds-lifespan
fix: prevent character age from exceeding realm lifespan on creation
2026-01-07 20:36:53 +08:00
bridge
1dfce734ef fix occupy & gift given bug 2026-01-07 20:11:01 +08:00
Zihao Xu
37518342fc fix: prevent character age from exceeding realm lifespan on creation 2026-01-07 01:08:12 -08:00
Zihao Xu
a1f08dd0ab feat: SQLite event storage with pagination and filtering
Implement SQLite-based event persistence as specified in sqlite-event-manager.md.

## Changes

### Backend
- **EventStorage** (`src/classes/event_storage.py`): New SQLite storage layer
  - Cursor-based pagination with compound cursor `{month_stamp}_{rowid}`
  - Avatar filtering (single and pair queries)
  - Major/minor event separation
  - Cleanup API with `keep_major` and `before_month_stamp` filters

- **EventManager** (`src/classes/event_manager.py`): Refactored to use SQLite
  - Delegates to EventStorage for persistence
  - Memory fallback mode for testing
  - New `get_events_paginated()` method

- **API** (`src/server/main.py`):
  - `GET /api/events` - Paginated event retrieval with filtering
  - `DELETE /api/events/cleanup` - User-triggered cleanup

### Frontend
- **EventPanel.vue**: Scroll-to-load pagination, dual-person filter UI
- **world.ts**: Event state management with pagination
- **game.ts**: New API client methods

### Testing
- 81 new tests for EventStorage, EventManager, and API
- Added `pytest-asyncio` and `httpx` to requirements.txt

## Known Issues: Save/Load is Currently Broken

After loading a saved game, the following issues occur:

1. **Wrong database used**: API returns events from the startup database instead
   of the loaded save's `_events.db` file
2. **Events from wrong time period**: Shows events from year 115 when loaded
   save is at year 114
3. **Pagination broken after load**: `has_more` returns `False` despite hundreds
   of events in the saved database
4. **Filter functionality broken**: Character selection filter stops working
   after loading a game

Root cause: `load_game.py` does not properly switch the EventManager's database
connection to the loaded save's events database.
2026-01-07 00:40:34 -08:00
bridge
e4ff312f58 fix action being executed 3 times bug 2026-01-06 23:41:21 +08:00
bridge
35c0756e85 refactor all gather logic 2026-01-06 23:17:21 +08:00
bridge
5793c4d2b9 add lode 2026-01-06 23:04:56 +08:00
bridge
8a23dc5576 add lode 2026-01-06 23:01:25 +08:00
bridge
db6df82ea8 refactor cast action 2026-01-06 22:28:25 +08:00
bridge
fbb32adbf6 refactor normalize and resolution 2026-01-06 22:13:47 +08:00
bridge
c266655af9 refactor can_start logic of all actions 2026-01-06 21:43:24 +08:00
bridge
b60481c99c fix death bug 2026-01-06 21:23:06 +08:00
bridge
3f980d4593 fix a bug 2026-01-06 20:42:53 +08:00
bridge
d25a84953b refactor log 2026-01-05 23:58:32 +08:00
bridge
9f5ad04e92 refactor buy and sell 2026-01-05 23:52:38 +08:00
bridge
6873746d29 refactor buy and sell 2026-01-05 23:37:52 +08:00
bridge
4bff8e503b add buy action 2026-01-05 23:16:58 +08:00
bridge
8d7e11b021 add elixir 2026-01-05 23:04:55 +08:00
bridge
2a68f352bc add elixir 2026-01-05 22:26:16 +08:00
bridge
96c43c7cf5 Merge branch 'pr-10' 2026-01-05 20:46:43 +08:00
Zihao Xu
8c8e28264f fix: handle null action_params from LLM response
LLM sometimes returns null instead of {} for action_params when an
action doesn't require parameters (e.g., ["Cultivate", null]). This
caused AttributeError when calling .items() on None.

Changes:
- Add defensive check in ai.py to convert null to {}
- Update prompt to explicitly require {} instead of null
2026-01-05 01:36:50 -08:00
Zihao Xu
8d985e0a2b fix: prevent actions on dead avatars
- Add validate_target_avatar() to TargetingMixin for unified validation.
- Update Attack and Assassinate to use the new validation method.
- Add comment to MutualAction.can_start() explaining why it uses inline check.
- Add tests for dead target validation.
2026-01-04 19:29:35 -08:00
Zihao Xu
8f99f3edb2 fix: correct misleading docstring in to_json_str_with_intent 2026-01-04 17:22:58 -08:00
bridge
b74014f9f2 add emotion 2026-01-04 22:49:20 +08:00
bridge
441f8c8e3a refactor battle strength system 2026-01-04 22:28:13 +08:00
bridge
4fc74b1531 refactor battle strength system 2026-01-04 22:25:25 +08:00
bridge
276902bca0 refactor effect system 2026-01-04 22:03:05 +08:00
bridge
806e2c1262 refactor price system 2026-01-04 21:49:58 +08:00
4thfever
21e56276cd Merge pull request #5 from xzhseh/xzhseh/fix-fortune-master-relation
fix: correct master-apprentice relation direction in fortune event
2026-01-04 20:51:09 +08:00
4thfever
f0290af13a Merge pull request #4 from xzhseh/xzhseh/fix-gender-display-chinese
fix: display gender in Chinese for avatar list API
2026-01-04 20:50:40 +08:00
Zihao Xu
354050e2b5 fix: correct master-apprentice relation in fortune event
The set_relation(from, to, rel) means "from views to as rel".
When avatar (student) takes master (teacher), avatar should view
master as MASTER, not APPRENTICE.

Before: avatar.set_relation(master, APPRENTICE) - wrong direction
After:  avatar.set_relation(master, MASTER) - correct direction
2026-01-04 01:22:34 -08:00
Zihao Xu
233aea47d3 fix: display gender in Chinese for avatar list API
Use str(a.gender) instead of a.gender.value to return Chinese
"男"/"女" instead of English "male"/"female" in the avatar_list
endpoint, consistent with other APIs that use get_structured_info().
2026-01-04 00:59:24 -08:00
Zihao Xu
1a94117607 fix: cross-platform subprocess compatibility for npm dev server
On macOS/Linux, using shell=True with a list argument doesn't work as expected.
Only the first element is passed to the shell, causing npm to print help instead
of running the dev command.

Changes:
- Use shell=False + list on macOS/Linux, shell=True + string on Windows.
- Use terminate() instead of taskkill on macOS/Linux for cleanup.
2026-01-03 23:53:31 -08:00
bridge
868e355e41 refactor cast 2026-01-03 23:54:47 +08:00
bridge
11cef02d74 add cast readme 2026-01-03 23:29:25 +08:00