623 lines
17 KiB
Plaintext
623 lines
17 KiB
Plaintext
#
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msgid ""
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msgstr ""
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"Project-Id-Version: cultivation-world-simulator 1.0\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-01-20 00:00+0000\n"
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"PO-Revision-Date: 2024-01-20 00:00+0000\n"
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"Last-Translator: \n"
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"Language-Team: Chinese\n"
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"Language: zh_CN\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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# Action: Assassinate
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msgid "assassinate_action_name"
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msgstr "暗杀"
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msgid "assassinate_description"
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msgstr "暗杀目标,失败则变为战斗"
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msgid "assassinate_requirements"
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msgstr "无限制;需要冷却"
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msgid "assassinate_story_prompt_success"
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msgstr "这是关于一次成功的暗杀。不需要描写战斗过程,重点描写刺客如何潜伏、接近,以及最后那一击的致命与悄无声息。目标甚至没有反应过来就已经陨落。"
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msgid "assassinate_story_prompt_fail"
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msgstr "这是关于一次失败的暗杀。刺客试图暗杀目标,但被目标敏锐地察觉了。双方随后爆发了激烈的正面冲突。不要出现具体血量数值。"
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msgid "{avatar} lurks in the shadows, attempting to assassinate {target}..."
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msgstr "{avatar} 潜伏在阴影中,试图暗杀 {target}..."
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msgid "{avatar} assassinated successfully! {target} fell without any defense."
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msgstr "{avatar} 暗杀成功!{target} 在毫无防备中陨落。"
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msgid "Assassination failed! Both sides engaged in fierce battle."
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msgstr "暗杀失败!双方爆发激战。"
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# Action: Attack
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msgid "attack_action_name"
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msgstr "发起战斗"
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msgid "attack_description"
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msgstr "攻击目标,进行对战"
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msgid "attack_requirements"
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msgstr "无限制"
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msgid "attack_story_prompt"
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msgstr "不要出现具体血量、伤害点数或任何数值表达。战斗要体现出双方的功法、境界、装备等。"
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msgid "Missing target parameter"
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msgstr "缺少目标参数"
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msgid "Target does not exist"
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msgstr "目标不存在"
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msgid "Target is already dead"
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msgstr "目标已死亡"
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msgid ""
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"{attacker} initiates battle against {target} (Power: {attacker} {att_power} "
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"vs {target} {def_power})"
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msgstr ""
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"{attacker} 对 {target} 发起战斗(战斗力:{attacker} {att_power} vs {target} "
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"{def_power})"
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# Action: Breakthrough
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msgid "breakthrough_action_name"
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msgstr "突破"
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msgid "breakthrough_description"
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msgstr "尝试突破境界(成功增加寿元上限,失败折损寿元上限;境界越高,成功率越低)"
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msgid "breakthrough_requirements"
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msgstr "角色处于瓶颈时;不能连续执行"
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msgid "Not at bottleneck, cannot breakthrough"
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msgstr "当前不处于瓶颈,无法突破"
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msgid "{avatar} begins attempting breakthrough"
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msgstr "{avatar} 开始尝试突破境界"
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msgid "Breakthrough succeeded"
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msgstr "突破成功"
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msgid "Breakthrough failed"
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msgstr "突破失败"
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msgid "{avatar} breakthrough result: {result}"
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msgstr "{avatar} 突破{result}"
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msgid "succeeded"
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msgstr "成功"
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msgid "failed"
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msgstr "失败"
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msgid "{avatar} encountered {calamity} tribulation, breakthrough {result}"
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msgstr "{avatar} 遭遇了{calamity}劫难,突破{result}"
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# Action: Cultivate
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msgid "cultivate_action_name"
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msgstr "修炼"
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msgid "cultivate_description"
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msgstr "修炼,增进修为。在修炼区域(洞府)且灵气匹配时效果最佳,否则效果很差"
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msgid "cultivate_requirements"
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msgstr "角色未到瓶颈;若在洞府区域,则该洞府需无主或归自己所有"
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msgid "Cultivation has reached bottleneck, cannot continue cultivating"
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msgstr "修为已达瓶颈,无法继续修炼"
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msgid "This cave dwelling has been occupied by {name}, cannot cultivate"
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msgstr "该洞府已被 {name} 占据,无法修炼"
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msgid "excellent progress"
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msgstr "进境颇佳"
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msgid "slow progress (essence mismatch)"
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msgstr "进境缓慢(灵气不匹配)"
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msgid "slow progress (sparse essence)"
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msgstr "进境缓慢(灵气稀薄)"
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msgid "{avatar} begins cultivating at {location}, {efficiency}"
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msgstr "{avatar} 在 {location} 开始修炼,{efficiency}"
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# Action: Escape
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msgid "escape_action_name"
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msgstr "逃离"
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msgid "escape_description"
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msgstr "逃离对方(基于成功率判定)"
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msgid "escape_requirements"
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msgstr "无限制"
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msgid "{avatar} attempted to escape from {target}: {result}"
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msgstr "{avatar} 试图从 {target} 逃离:{result}"
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msgid "{avatar} attempts to escape from {target}"
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msgstr "{avatar} 尝试从 {target} 逃离"
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# Action: SelfHeal
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msgid "self_heal_action_name"
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msgstr "疗伤"
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msgid "self_heal_description"
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msgstr "运功疗伤,宗门总部可完全恢复"
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msgid "self_heal_requirements"
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msgstr "当前HP未满"
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msgid "Missing HP information"
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msgstr "缺少HP信息"
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msgid "Current HP is full"
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msgstr "当前HP已满"
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msgid "wilderness"
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msgstr "荒郊野外"
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msgid "{avatar} begins resting and healing at {location}"
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msgstr "{avatar} 在 {location} 开始静养疗伤"
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msgid "{avatar} healing completed (recovered {amount} HP, current HP {hp})"
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msgstr "{avatar} 疗伤完成(本次恢复{amount}点,当前HP {hp})"
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# Action: Buy
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msgid "buy_action_name"
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msgstr "购买"
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msgid "buy_description"
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msgstr "在城镇购买物品/装备/丹药"
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msgid "buy_requirements"
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msgstr "在城镇且金钱足够"
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msgid "Can only execute in city areas"
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msgstr "仅能在城市区域执行"
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msgid "Unknown item: {name}"
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msgstr "未知物品:{name}"
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msgid "{region} does not sell {item}"
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msgstr "{region} 不出售 {item}"
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msgid "This area has no shop"
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msgstr "该区域没有商店"
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msgid "bought"
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msgstr "购买了"
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msgid "bought and consumed"
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msgstr "购买并服用了"
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msgid "bought and equipped"
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msgstr "购买并装备了"
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msgid " (and sold old {item} at reduced price)"
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msgstr "(并将原有的{item}折价售出)"
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msgid "{avatar} spent {price} spirit stones in town, {action} {item}{suffix}"
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msgstr "{avatar} 在城镇花费 {price} 灵石{action} {item}{suffix}"
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# Action: Sell
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msgid "sell_action_name"
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msgstr "出售"
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msgid "sell_description"
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msgstr "在城镇出售持有的某类物品的全部,或当前装备"
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msgid "sell_requirements"
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msgstr "在城镇且持有可出售物品/装备"
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msgid "Do not possess item/equipment: {name}"
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msgstr "未持有物品/装备:{name}"
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msgid "Do not possess material: {name}"
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msgstr "未持有材料:{name}"
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msgid "Do not possess equipment: {name}"
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msgstr "未持有装备:{name}"
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msgid "Cannot sell this type: {name}"
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msgstr "无法出售此类型:{name}"
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msgid "{avatar} sold {item} in town"
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msgstr "{avatar} 在城镇出售了 {item}"
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# Action: Harvest
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msgid "harvest_action_name"
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msgstr "采集"
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msgid "harvest_description"
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msgstr "在当前区域采集植物,获取植物材料"
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msgid "harvest_requirements"
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msgstr "在有植物的普通区域,且avatar的境界必须大于等于植物的境界"
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msgid "{avatar} begins harvesting at {location}"
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msgstr "{avatar} 在 {location} 开始采集"
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msgid "{avatar} finished harvesting, obtained: {materials}"
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msgstr "{avatar} 结束了采集,获得了:{materials}"
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# Action: Mine
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msgid "mine_action_name"
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msgstr "挖矿"
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msgid "mine_description"
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msgstr "在当前区域挖掘矿脉,获取矿石材料"
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msgid "mine_requirements"
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msgstr "在有矿脉的普通区域,且avatar的境界必须大于等于矿脉的境界"
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msgid "{avatar} begins mining at {location}"
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msgstr "{avatar} 在 {location} 开始挖矿"
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msgid "{avatar} finished mining, obtained: {materials}"
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msgstr "{avatar} 结束了挖矿,获得了:{materials}"
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# Action: Hunt
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msgid "hunt_action_name"
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msgstr "狩猎"
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msgid "hunt_description"
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msgstr "在当前区域狩猎动物,获取动物材料"
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msgid "hunt_requirements"
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msgstr "在有动物的普通区域,且avatar的境界必须大于等于动物的境界"
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msgid "{avatar} begins hunting at {location}"
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msgstr "{avatar} 在 {location} 开始狩猎"
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msgid "{avatar} finished hunting, obtained: {materials}"
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msgstr "{avatar} 结束了狩猎,获得了:{materials}"
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# Action: Refine
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msgid "refine_action_name"
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msgstr "炼丹"
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msgid "refine_description"
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msgstr "消耗材料尝试炼制丹药"
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msgid "refine_requirements"
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msgstr "拥有3个同境界材料"
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msgid "Target realm not specified"
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msgstr "未指定目标境界"
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msgid "Invalid realm: {realm}"
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msgstr "无效的境界:{realm}"
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msgid ""
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"Insufficient materials, need {cost} {realm}-tier materials, currently have "
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"{count}"
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msgstr "材料不足,需要 {cost} 个{realm}阶材料,当前拥有 {count} 个"
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msgid "{avatar} begins attempting to refine {realm}-tier elixir"
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msgstr "{avatar} 开始尝试炼制{realm}阶丹药"
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msgid ""
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"{avatar} failed to refine {realm}-tier elixir, all materials turned to ash"
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msgstr "{avatar} 炼制{realm}阶丹药失败,所有材料化为灰烬"
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msgid "Refining succeeded! Obtained {realm} elixir '{item}'"
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msgstr "炼丹成功!获得了{realm}丹药『{item}』"
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msgid "{avatar} successfully refined {realm}-tier elixir '{item}'"
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msgstr "{avatar} 成功炼制{realm}阶丹药『{item}』"
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# Action: Cast
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msgid "cast_action_name"
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msgstr "铸造"
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msgid "cast_description"
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msgstr "消耗材料尝试铸造法宝"
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msgid "cast_requirements"
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msgstr "拥有5个同境界材料"
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msgid "{avatar} begins attempting to cast {realm}-tier treasure"
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msgstr "{avatar} 开始尝试铸造{realm}阶法宝"
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msgid ""
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"{avatar} failed to cast {realm}-tier treasure, all materials turned to ash"
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msgstr "{avatar} 铸造{realm}阶法宝失败,所有材料化为灰烬"
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msgid "Casting succeeded! Obtained {realm} {label} '{item}'"
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msgstr "铸造成功!获得了{realm}{label}『{item}』"
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msgid "{avatar} successfully cast {realm}-tier {label} '{item}'"
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msgstr "{avatar} 成功铸造{realm}阶{label}『{item}』"
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# Action: HelpMortals
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msgid "help_mortals_action_name"
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msgstr "帮助凡人"
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msgid "help_mortals_description"
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msgstr "在城镇帮助凡人,消耗少量灵石"
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msgid "help_mortals_requirements"
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msgstr "仅限城市区域,且角色阵营为'正',并且灵石足够"
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msgid "Only righteous alignment can execute"
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msgstr "仅正阵营可执行"
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msgid "Insufficient spirit stones"
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msgstr "灵石不足"
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msgid "{avatar} begins helping mortals in town"
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msgstr "{avatar} 在城镇开始帮助凡人"
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# Action: PlunderMortals
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msgid "plunder_mortals_action_name"
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msgstr "搜刮凡人"
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msgid "plunder_mortals_description"
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msgstr "在城镇搜刮凡人,获取少量灵石"
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msgid "plunder_mortals_requirements"
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msgstr "仅限城市区域,且角色阵营为'邪'"
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msgid "Only evil alignment can execute"
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msgstr "仅邪阵营可执行"
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msgid "{avatar} begins plundering mortals in town"
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msgstr "{avatar} 在城镇开始搜刮凡人"
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# Action: DevourMortals
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msgid "devour_mortals_action_name"
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msgstr "吞噬凡人"
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msgid "devour_mortals_description"
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msgstr "吞噬凡人,较多增加战力"
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msgid "devour_mortals_requirements"
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msgstr "持有万魂幡"
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msgid ""
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"Forbidden illegal action (missing Ten Thousand Souls Banner or permission)"
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msgstr "未被允许的非法动作(缺少万魂幡或权限)"
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msgid "{avatar} begins devouring mortals in town"
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msgstr "{avatar} 在城镇开始吞噬凡人"
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# Action: Play
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msgid "play_action_name"
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msgstr "消遣"
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msgid "play_description"
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msgstr "消遣,放松身心"
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msgid "play_requirements"
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msgstr "目标在交互范围内"
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msgid "{avatar} begins leisure activities"
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msgstr "{avatar} 开始消遣"
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# Action: NurtureWeapon
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msgid "nurture_weapon_action_name"
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msgstr "温养兵器"
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msgid "nurture_weapon_description"
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msgstr "温养兵器,增加兵器熟练度"
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msgid "nurture_weapon_requirements"
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msgstr "无限制"
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msgid ""
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"{avatar} nurturing {old_weapon}, the weapon's spirituality greatly "
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"increased, evolved into {new_weapon}!"
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msgstr "{avatar} 温养{old_weapon}时,兵器灵性大增,升华为{new_weapon}!"
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msgid "{avatar} begins nurturing {weapon}"
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msgstr "{avatar} 开始温养{weapon}"
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msgid ""
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"{avatar} finished nurturing {weapon}, proficiency increased to "
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"{proficiency}%"
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msgstr "{avatar} 完成温养{weapon},熟练度提升至{proficiency}%"
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# Action: Catch
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msgid "catch_action_name"
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msgstr "御兽"
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msgid "catch_description"
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msgstr "尝试驯服一只灵兽,成为自身灵兽。只能有一只灵兽,但是可以高级替换低级"
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msgid "catch_requirements"
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msgstr "仅百兽宗;在有动物的普通区域;目标动物境界不高于角色"
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msgid "Not currently in normal area"
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msgstr "当前不在普通区域"
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msgid "Current area {region} has no animals"
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msgstr "当前区域{region}没有动物"
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msgid "Animal realms in current area exceed character realm"
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msgstr "当前区域的动物境界高于角色境界"
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msgid "{avatar} attempts to tame spirit beast at {location}"
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msgstr "{avatar} 在 {location} 尝试御兽"
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msgid "{avatar} failed to tame spirit beast"
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msgstr "{avatar} 御兽失败"
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msgid ""
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"{avatar} successfully tamed spirit beast, {realm} realm {beast} became their"
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" spirit beast"
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msgstr "{avatar} 御兽成功,{realm}境的{beast}成为其灵兽"
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# Action: MoveToDirection
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msgid "move_to_direction_action_name"
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msgstr "移动探索"
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msgid "move_to_direction_description"
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msgstr "向某个方向探索未知区域"
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||
msgid "move_to_direction_requirements"
|
||
msgstr "无限制"
|
||
|
||
msgid "Invalid direction: {direction}"
|
||
msgstr "无效的方向:{direction}"
|
||
|
||
msgid "{avatar} begins moving toward {direction}"
|
||
msgstr "{avatar} 开始向{direction}方移动"
|
||
|
||
msgid "{avatar} finished moving toward {direction}"
|
||
msgstr "{avatar} 结束了向{direction}方的移动"
|
||
|
||
# Action: MoveToRegion
|
||
msgid "move_to_region_action_name"
|
||
msgstr "移动到区域"
|
||
|
||
msgid "move_to_region_description"
|
||
msgstr "移动到某个区域"
|
||
|
||
msgid "move_to_region_requirements"
|
||
msgstr "无限制"
|
||
|
||
msgid "Cannot resolve region: {region}"
|
||
msgstr "无法解析区域:{region}"
|
||
|
||
msgid ""
|
||
"[{region}] is another sect's territory, you are not a disciple of that sect"
|
||
msgstr "【{region}】是其他宗门驻地,你并非该宗门弟子"
|
||
|
||
msgid "{avatar} begins moving toward {region}"
|
||
msgstr "{avatar} 开始移动向 {region}"
|
||
|
||
msgid "{avatar} attempted to move but target is invalid"
|
||
msgstr "{avatar} 试图移动但目标无效"
|
||
|
||
# Action: MoveToAvatar
|
||
msgid "move_to_avatar_action_name"
|
||
msgstr "移动到角色"
|
||
|
||
msgid "move_to_avatar_description"
|
||
msgstr "移动到某个角色所在位置"
|
||
|
||
msgid "move_to_avatar_requirements"
|
||
msgstr "无限制"
|
||
|
||
msgid "{avatar} begins moving toward {target}"
|
||
msgstr "{avatar} 开始移动向 {target}"
|
||
|
||
# Action: MoveAwayFromAvatar
|
||
msgid "move_away_from_avatar_action_name"
|
||
msgstr "远离角色"
|
||
|
||
msgid "move_away_from_avatar_description"
|
||
msgstr "持续远离指定角色"
|
||
|
||
msgid "move_away_from_avatar_requirements"
|
||
msgstr "无限制"
|
||
|
||
msgid "{avatar} begins moving away from {target}"
|
||
msgstr "{avatar} 开始远离 {target}"
|
||
|
||
# Action: MoveAwayFromRegion
|
||
msgid "move_away_from_region_action_name"
|
||
msgstr "离开区域"
|
||
|
||
msgid "move_away_from_region_description"
|
||
msgstr "离开指定区域"
|
||
|
||
msgid "move_away_from_region_requirements"
|
||
msgstr "无限制"
|
||
|
||
msgid "{avatar} begins leaving {region}"
|
||
msgstr "{avatar} 开始离开 {region}"
|
||
|
||
# Action: Move (Base)
|
||
msgid "move_action_name"
|
||
msgstr "移动"
|
||
|
||
msgid "move_description"
|
||
msgstr "移动到某个相对位置"
|
||
|
||
# Action: DualCultivation
|
||
msgid "dual_cultivation_action_name"
|
||
msgstr "双修"
|
||
|
||
msgid "dual_cultivation_description"
|
||
msgstr "以情入道的双修之术,对象可接受或拒绝"
|
||
|
||
msgid "dual_cultivation_requirements"
|
||
msgstr "目标在交互范围内;不能连续执行"
|
||
|
||
msgid "dual_cultivation_story_prompt"
|
||
msgstr ""
|
||
"两位修士在双修过程中情愫暗生,以含蓄、雅致的文字描绘一段暧昧而不露骨的双修体验,体现彼此性格、境界差异与甜蜜的恋爱时光。不要体现经验的数值。"
|
||
|
||
msgid "{initiator} invites {target} for dual cultivation"
|
||
msgstr "{initiator} 邀请 {target} 进行双修"
|
||
|
||
# Action 简短名称(用于 legal_actions)
|
||
msgid "action_dualcultivation_short_name"
|
||
msgstr "双修"
|
||
|
||
msgid "action_devourmortals_short_name"
|
||
msgstr "吞噬凡人"
|
||
|
||
# Action: Play Extended
|
||
msgid "action_reading"
|
||
msgstr "读书"
|
||
|
||
msgid "action_tea_tasting"
|
||
msgstr "品茶"
|
||
|
||
msgid "action_traveling"
|
||
msgstr "游历"
|
||
|
||
msgid "action_zither_playing"
|
||
msgstr "抚琴"
|
||
|
||
msgid "action_tea_party"
|
||
msgstr "茶会"
|
||
|
||
msgid "action_chess"
|
||
msgstr "下棋"
|
||
|
||
msgid "{avatar} starts {action}"
|
||
msgstr "{avatar} 开始{action}"
|
||
|
||
msgid "{avatar} finished {action}."
|
||
msgstr "{avatar} 完成了{action}。"
|
||
|
||
msgid "gained {val} cultivation"
|
||
msgstr "若有所悟,修为增加 {val}"
|
||
|
||
msgid "breakthrough probability increased by {val:.1%}"
|
||
msgstr "心境提升,突破概率增加 {val:.1%}"
|
||
|
||
msgid "action_reading_desc"
|
||
msgstr "研读古籍,增长见闻。"
|
||
|
||
msgid "action_tea_tasting_desc"
|
||
msgstr "品味清茶,静心养性。"
|
||
|
||
msgid "action_traveling_desc"
|
||
msgstr "游历四方,感悟天地。"
|
||
|
||
msgid "action_zither_playing_desc"
|
||
msgstr "抚琴奏乐,陶冶情操。"
|
||
|
||
msgid "action_tea_party_desc"
|
||
msgstr "与友共品清茶。"
|
||
|
||
msgid "action_chess_desc"
|
||
msgstr "对弈博弈,磨砺心智。"
|
||
|
||
msgid "action_tea_party_story_prompt"
|
||
msgstr "两人正在举行一场雅致的茶会。"
|
||
|
||
msgid "action_chess_story_prompt"
|
||
msgstr "两人正在对弈下棋。"
|