208 Commits

Author SHA1 Message Date
bridge
3837e3eafa update config frontend 2026-01-01 17:42:07 +08:00
bridge
5d69334b13 update readme 2026-01-01 17:32:41 +08:00
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edaebe4406 update readme 2026-01-01 17:30:31 +08:00
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305088390d update readme 2026-01-01 17:23:16 +08:00
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af568d4244 update readme 2026-01-01 17:21:46 +08:00
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37294dacd8 update readme 2026-01-01 17:19:20 +08:00
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02eb094f2c update readme 2026-01-01 17:07:57 +08:00
bridge
c73c7361c8 update readme 2026-01-01 17:05:07 +08:00
bridge
abb2f6e07b update readme 2026-01-01 16:45:31 +08:00
bridge
561f1efe21 add emoji to frontend 2026-01-01 15:08:09 +08:00
bridge
f301d67493 update persona 2026-01-01 14:51:34 +08:00
bridge
d6e5d334ca update readme 2026-01-01 11:28:19 +08:00
bridge
b43530ee99 refactor economy prices 2025-12-31 23:41:45 +08:00
bridge
3a47d48fb8 refactor equip 2025-12-31 23:22:17 +08:00
bridge
7197dd1acb refactor equip 2025-12-31 23:18:47 +08:00
bridge
1941218665 fix effects 2025-12-31 22:31:30 +08:00
bridge
462c28fb30 fix effects 2025-12-31 22:26:44 +08:00
bridge
4abd17e6f8 fix pytest 2025-12-30 23:17:34 +08:00
bridge
6dc0447293 add misfortune 2025-12-30 23:16:10 +08:00
bridge
17ca0cbbce add misfortune 2025-12-30 23:09:29 +08:00
bridge
e1f5e5e92a refactor pack 2025-12-30 22:43:04 +08:00
bridge
a3b8dd99aa refactor pack 2025-12-30 22:32:44 +08:00
bridge
f14ea0b92e refactor llm config 2025-12-30 22:27:27 +08:00
bridge
d55ada7d66 refactor llm config 2025-12-30 22:20:30 +08:00
bridge
f539b21801 add llm config panel 2025-12-30 21:30:09 +08:00
bridge
b8a4850e80 add llm config panel 2025-12-30 21:23:30 +08:00
bridge
5b0bba517a add test connectivity 2025-12-30 20:45:30 +08:00
bridge
b83dffee20 update readme 2025-12-29 23:11:37 +08:00
bridge
7ee83ebca7 support full screen mode 2025-12-29 23:08:45 +08:00
bridge
c53932966b support full screen mode 2025-12-29 23:07:08 +08:00
bridge
853e74630e fix api key bug 2025-12-29 22:56:49 +08:00
bridge
32c6bf1d46 support openai format api 2025-12-29 22:25:26 +08:00
bridge
ca9c0a69af support openai format api 2025-12-29 22:18:18 +08:00
bridge
05c31491c3 refactor llm task modes 2025-12-29 22:09:25 +08:00
bridge
c2cb8098ee update llm 2025-12-29 22:02:44 +08:00
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6a4059280a refactor death 2025-12-29 21:46:26 +08:00
bridge
aef6fe6f74 update readme 2025-12-27 15:24:40 +08:00
bridge
ae28d3a546 remove mp 2025-12-25 01:04:42 +08:00
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67dee208e1 update readme 2025-12-23 23:26:44 +08:00
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1983c36a35 update readme 2025-12-23 23:19:26 +08:00
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6e380f1161 remove mp 2025-12-22 00:30:09 +08:00
bridge
abd349084d update pack 2025-12-21 00:44:10 +08:00
bridge
3cc8e8638e update version 2025-12-21 00:25:38 +08:00
bridge
b225d74ba0 refactor llm 2025-12-20 22:18:59 +08:00
bridge
162ea8efe2 refactor llm 2025-12-20 22:13:26 +08:00
bridge
e8489fcc25 fix bugs 2025-12-20 21:43:18 +08:00
bridge
55a3f3f8cb fix bugs 2025-12-20 21:36:19 +08:00
bridge
198b652993 add event handler auto go down logic 2025-12-20 21:30:54 +08:00
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3c586f936c add event handler auto go down logic 2025-12-20 21:25:57 +08:00
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57c669be47 fix bugs 2025-12-20 21:16:09 +08:00
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8fb81c3473 refactor relation add and cancel 2025-12-20 20:30:30 +08:00
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3d117c2fb2 fix tile region = none bug 2025-12-20 19:26:53 +08:00
bridge
c772edfff0 refactor story teller 2025-12-20 18:18:37 +08:00
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9a681a51f8 refactor prompt template 2025-12-20 18:08:04 +08:00
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3d6e11c428 update readme 2025-12-20 17:55:59 +08:00
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a6db8b8c4f update readme 2025-12-20 17:48:17 +08:00
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14d18e771d update readme 2025-12-20 17:47:18 +08:00
bridge
4cfea7eb9c add more single character given names 2025-12-20 17:28:53 +08:00
bridge
085f3bdaee add relative location for normal regions 2025-12-20 17:20:00 +08:00
bridge
f2812a16ea add pytest 2025-12-20 17:13:53 +08:00
bridge
0890fc18b2 add pytest 2025-12-18 22:08:06 +08:00
bridge
acf7d9dd35 refactor conversation 2025-12-18 21:52:00 +08:00
bridge
3ca5333246 fix save bugs 2025-12-15 00:12:21 +08:00
bridge
2e3c3e51c4 add pytest 2025-12-14 15:19:33 +08:00
bridge
30a10bbb1c add pytest 2025-12-14 15:13:48 +08:00
bridge
6b0bf25699 fix pngs 2025-12-14 14:59:25 +08:00
bridge
864b03b460 fix incorrect prob 2025-12-13 22:44:01 +08:00
bridge
32fc37125c add cultivate desc 2025-12-13 22:21:34 +08:00
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fc668b3711 fix double story bugs 2025-12-13 22:18:39 +08:00
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9ed511aafb add protagonist 2025-12-13 20:48:03 +08:00
bridge
1083ec3db6 add protagonist 2025-12-13 20:35:03 +08:00
bridge
b6bce76c36 update map 2025-12-11 22:28:29 +08:00
bridge
1f45d13214 add new pngs 2025-12-11 22:22:12 +08:00
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231450bd33 fix bug 2025-12-11 00:49:39 +08:00
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af3067477d fix bug 2025-12-11 00:47:40 +08:00
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f6bd854eaf fix bug 2025-12-11 00:43:00 +08:00
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9a16e2aa16 fix bug 2025-12-11 00:40:11 +08:00
bridge
a51f0a0ad2 add occupy action 2025-12-10 22:48:52 +08:00
bridge
5590b83487 add occupy action 2025-12-10 22:34:14 +08:00
bridge
2c69383112 refactor region 2025-12-08 23:15:59 +08:00
bridge
a1b7583f36 refactor world regions 2025-12-08 23:06:50 +08:00
bridge
8124537cff update distance 2025-12-08 22:39:44 +08:00
bridge
303bffe413 decide only one avatar each time 2025-12-08 22:08:53 +08:00
bridge
33cf306e58 update frontend 2025-12-06 17:22:17 +08:00
bridge
3bb993ccfe update cloud 2025-12-06 17:14:02 +08:00
bridge
a76c08db95 update cloud 2025-12-06 17:07:39 +08:00
bridge
bb1137a87d add random tiles 2025-12-06 16:11:46 +08:00
bridge
fb173b1f69 add cloud 2025-12-06 15:55:47 +08:00
bridge
b094032eb2 add cloud 2025-12-06 15:52:28 +08:00
bridge
e04be9f012 add dynamic water 2025-12-06 15:31:15 +08:00
bridge
4c75d647bd add pngs 2025-12-06 15:23:43 +08:00
bridge
ef0ff24783 refactor frontend 2025-12-04 21:33:14 +08:00
bridge
880e83c53e add plant and animal 2025-12-04 21:26:07 +08:00
bridge
bdf78bc3d6 add plant and animal 2025-12-04 21:25:55 +08:00
bridge
06e43f2add update map 2025-12-03 22:41:58 +08:00
bridge
9296cdde79 update map 2025-12-03 22:38:53 +08:00
bridge
a5363a07ad fix bug 2025-12-03 00:10:10 +08:00
bridge
31ab56251b refactor map 2025-12-02 23:00:09 +08:00
bridge
ce7a1a0ca7 manuelly set map 2025-12-02 22:35:04 +08:00
bridge
ee6a6bab51 update map 2025-12-01 21:42:35 +08:00
bridge
950032eb6a update reademe 2025-12-01 21:06:35 +08:00
bridge
7aa8aae55c update names 2025-12-01 20:55:18 +08:00
bridge
39f158bbe8 update death 2025-12-01 02:05:11 +08:00
bridge
f047251c0d add relationship in front 2025-12-01 01:19:36 +08:00
bridge
1aaa4d4094 add relationship in front 2025-12-01 01:16:02 +08:00
bridge
a5d2b192fe update relationship 2025-12-01 01:03:10 +08:00
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21a4666915 update story teller 2025-12-01 00:39:28 +08:00
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36ef26344f fail fast 2025-11-29 22:56:46 +08:00
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b3e62b8c22 fail fast 2025-11-29 22:53:09 +08:00
bridge
26038004ef udpate sect effects 2025-11-29 14:31:50 +08:00
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307bfa7e32 update sect settings 2025-11-29 14:21:15 +08:00
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15fdc2a692 update sect settings 2025-11-29 14:16:45 +08:00
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c4ed8044dd update sects 2025-11-29 13:47:23 +08:00
bridge
d7549d7d32 update celestial phenon 2025-11-29 13:30:06 +08:00
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10dba3c418 update 2025-11-27 23:27:29 +08:00
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0be4d068fb update 2025-11-27 22:53:02 +08:00
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60ae27cc20 update sect 2025-11-27 22:15:40 +08:00
bridge
796f48315f refactor sect in vue 2025-11-27 21:46:42 +08:00
bridge
a1210589b7 update 2025-11-26 21:56:39 +08:00
bridge
3f7bed61fe update 2025-11-26 21:37:05 +08:00
bridge
54cb096bd8 update 2025-11-26 21:32:14 +08:00
bridge
d55717592c update 2025-11-26 21:20:06 +08:00
bridge
06e7ed5e97 add kill and grab 2025-11-26 21:12:47 +08:00
bridge
937e71db85 add kill and grab 2025-11-26 21:09:54 +08:00
bridge
7980fc0705 add battle to death 2025-11-26 19:00:07 +08:00
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6227ebd0e8 add spar 2025-11-26 18:47:29 +08:00
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5fb5d0366a update move to region logic 2025-11-26 16:07:15 +08:00
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75ab17f568 add single choice 2025-11-26 16:01:27 +08:00
bridge
bd0903edfc add single choice 2025-11-26 15:46:53 +08:00
bridge
bb8614407d refactor nickname 2025-11-26 15:22:48 +08:00
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37b51b7650 refactor relationship changes 2025-11-26 15:06:41 +08:00
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e8bf436797 update readme 2025-11-25 22:50:02 +08:00
bridge
6c941c2393 refactor new avatar 2025-11-25 01:12:06 +08:00
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8f3f095c27 refactor new avatars 2025-11-25 01:06:56 +08:00
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ebd4f8be18 add new avatar button and func 2025-11-25 00:17:12 +08:00
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991f9908d6 add offset to multi avatar layer 2025-11-24 23:20:39 +08:00
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9295d71a90 add pngs 2025-11-24 23:02:57 +08:00
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36bac598d6 add pngs 2025-11-24 22:55:41 +08:00
bridge
1215a2edce update talk event 2025-11-24 22:30:49 +08:00
bridge
5dc137837b update 2025-11-22 22:06:28 +08:00
bridge
ecf85da10d update 2025-11-22 21:32:31 +08:00
bridge
73fcdffd86 fix bug 2025-11-22 21:19:21 +08:00
bridge
8303167add fix bug 2025-11-22 21:17:27 +08:00
bridge
c6c56da1b9 fix bug 2025-11-22 21:09:28 +08:00
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befd158c46 fix bug 2025-11-22 20:56:41 +08:00
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9e1c536c07 fix bug 2025-11-22 20:48:51 +08:00
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4d245653a6 change order of events 2025-11-22 20:43:27 +08:00
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0cdcb6f5e1 fix bug 2025-11-22 18:59:59 +08:00
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9634ace682 fix bug 2025-11-22 18:49:15 +08:00
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0c0d4f8240 fix bug 2025-11-22 18:26:56 +08:00
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e7a630b143 make slim pack 2025-11-22 18:05:58 +08:00
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39be21ae26 update config 2025-11-22 17:51:07 +08:00
bridge
c41285603b add celestrial phenon to front 2025-11-22 17:50:12 +08:00
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45faba9990 fix bug 2025-11-22 17:26:54 +08:00
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d7dbe8a0da fix bug 2025-11-22 17:14:36 +08:00
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1c49d27c82 fix bug 2025-11-22 17:07:12 +08:00
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5aaf6abcbb fix bug 2025-11-22 16:56:03 +08:00
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c6d1814263 fix bug 2025-11-22 16:09:40 +08:00
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c25b652fbe fix bug 2025-11-22 15:59:39 +08:00
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a65a23726e refactor 2025-11-22 15:57:59 +08:00
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6a6cc9e1c5 refactor web code 2025-11-22 15:33:56 +08:00
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d4e0fdacf3 refactor web code 2025-11-22 15:32:46 +08:00
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99e4871a5d update web, add clickable parts 2025-11-22 15:07:09 +08:00
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8ae8b50e70 update 2025-11-22 14:28:34 +08:00
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460984e5ab update server 2025-11-22 14:05:56 +08:00
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dfba5fda28 update 2025-11-22 12:29:28 +08:00
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077cb5978f update ai.txt 2025-11-22 01:41:34 +08:00
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fb4d70a8ee update 2025-11-22 01:13:36 +08:00
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522b522024 remove front 2025-11-22 00:50:10 +08:00
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8e0c4beaba update readme 2025-11-22 00:49:42 +08:00
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73a2f1ab5a fix bug 2025-11-22 00:44:10 +08:00
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52d953f565 remove litellm when pack 2025-11-22 00:41:13 +08:00
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85764cfa2e fix pack 2025-11-22 00:10:21 +08:00
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259d4a3794 update pack 2025-11-21 23:58:36 +08:00
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870037d811 update pack 2025-11-21 23:39:54 +08:00
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6ab05edab2 update map 2025-11-21 23:11:35 +08:00
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a234e621b7 add long objective setting func 2025-11-21 22:14:27 +08:00
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327015fdea refactor web 2025-11-21 01:55:56 +08:00
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fcc67199ef refactor web 2025-11-21 01:52:53 +08:00
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c7a8cdd420 refactor web 2025-11-21 01:42:29 +08:00
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41d2103ffc refactor web 2025-11-21 01:38:41 +08:00
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5a51b6638d fix bug 2025-11-20 23:55:22 +08:00
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0713881b71 fix web bugs 2025-11-20 22:55:56 +08:00
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f4f62052ff fix web bugs 2025-11-20 22:24:27 +08:00
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dfe28bd8ba refactor web 2025-11-20 22:19:06 +08:00
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10d571e6bb refactor web 2025-11-20 22:16:27 +08:00
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cdc3322ff0 temp 2025-11-20 01:27:48 +08:00
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bfefb97ea2 temp 2025-11-20 01:21:32 +08:00
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32cb34c173 before adapt to web 2025-11-20 01:02:31 +08:00
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c5e2c2ff6d update 2025-11-20 00:42:40 +08:00
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8e72acee57 fix a bug 2025-11-19 01:50:11 +08:00
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b21e654aea fix a bug 2025-11-19 01:40:20 +08:00
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05dd69b26e fix a bug 2025-11-19 01:32:06 +08:00
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09401c37b7 update 2025-11-19 01:27:28 +08:00
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e7d6ce7879 refactor llm 2025-11-19 01:23:55 +08:00
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c4bc8daddc refactor story teller 2025-11-19 01:13:44 +08:00
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c341a1fddd fix long events calling 2025-11-19 01:06:42 +08:00
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d2cf568154 add long term objective 2025-11-19 00:04:38 +08:00
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8a4e5ddd87 update nickname 2025-11-18 23:21:18 +08:00
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b23e1b68e8 add nickname 2025-11-18 01:24:36 +08:00
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c1963beef2 add nickname 2025-11-18 01:23:43 +08:00
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19f5faabf3 update readme 2025-11-18 00:41:09 +08:00
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307ad405ac add long time memory 2025-11-18 00:39:06 +08:00
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5ae2538d86 refactor color system 2025-11-17 23:24:37 +08:00
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d5e8ad0ac9 change color 2025-11-17 23:14:44 +08:00
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0c55dbcb2a update readme 2025-11-17 21:29:21 +08:00
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82d65ba64a fix bug 2025-11-16 15:54:07 +08:00
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e249babeb2 fix bugs 2025-11-16 15:29:15 +08:00
716 changed files with 22672 additions and 6647 deletions

2
.gitignore vendored
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@@ -152,4 +152,4 @@ local_config.yml
台本/
笔记/
tmp/
tmp*/

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@@ -1,57 +1,86 @@
<!-- Language / 语言 -->
<p align="center">
<h3 align="center">
<a href="README.md">🇨🇳 中文</a> · <a href="EN_README.md">🇺🇸 English</a>
</p>
</h3>
<p align="center">— ✦ —</p>
# Cultivation World Simulator
An AI-driven cultivation world simulator that aims to create a truly living, immersive xianxia world.
<p align="center">
<img src="assets/screenshot.gif" alt="Game Demo" width="100%">
</p>
## Overview
> **An AI-driven cultivation world simulator that aims to create a truly living, immersive xianxia world.**
Cultivation World Simulator combines traditional game-rule systems with large language models. By first establishing a complete ruleset for the cultivation world, it creates an autonomous, vibrant, immersive virtual world with emergent stories.
## 📖 Introduction
Core idea: **Build a credible rule-based world model first, then plug in AI to bring it to life.**
This is an **AI-driven open-world cultivation simulator**.
### Tech Stack
Unlike traditional RPGs where you play a specific character, here **you play as the "Heavenly Dao" (God)**.
You don't need to personally fight monsters or level up. Instead, you observe all living beings from a god's perspective. In an open world woven together by rules and AI, you witness the rise and fall of sects and the emergence of prodigies. You can quietly watch the world change, or bring down tribulations and alter minds, subtly intervening in the world's progress.
- **Frontend Rendering**: pygame (Web support in the future)
- **Simulation Engine**: custom event-driven simulator
- **World Model**: rule-based deterministic systems
- **AI Integration**: LLM-generated actions, decisions, micro-stories
### ✨ Core Highlights
## Background
- 👁️ **Play as "Heavenly Dao" (God Perspective)**: You are not a cultivator, but the **Heavenly Dao** controlling the world's rules. Observe the myriad forms of life and experience their joys and sorrows.
- 🤖 **Fully AI-Driven**: Every NPC is independently driven by LLMs, with unique personalities, memories, relationships, and behavioral logic. They make decisions based on the current situation, have love and hate, form factions, and even defy the heavens to change their fate.
- 🌏 **Rules as the Cornerstone**: The world runs on a rigorous numerical system including spiritual roots, realms, cultivation methods, and lifespans. AI imagination is constrained within a reasonable cultivation logic framework, ensuring the world is authentic and credible.
- 🦋 **Emergent Storytelling**: Even the developer doesn't know what will happen next. There is no preset script, only world evolution woven from countless causes and effects. Sect wars, righteous vs. demonic conflicts, the fall of geniuses—all are deduced autonomously by the world's logic.
I have been a long-time reader of xianxia novels, from classics to modern works. As a game AI practitioner, I believe todays LLM capabilities are sufficient to support a xianxia-style world simulation.
<table border="0">
<tr>
<td width="33%" valign="top">
<h4 align="center">Character Panel</h4>
<img src="assets/角色.png" width="100%" />
<br/><br/>
<h4 align="center">Personality Traits</h4>
<img src="assets/特质.png" width="100%" />
</td>
<td width="33%" valign="top">
<h4 align="center">Sect System</h4>
<img src="assets/宗门.png" width="100%" />
<br/><br/>
<h4 align="center">Life Experiences</h4>
<img src="assets/经历.png" width="100%" />
</td>
<td width="33%" valign="top">
<h4 align="center">Independent Thinking</h4>
<img src="assets/思考.png" width="100%" />
<br/><br/>
<h4 align="center">Short/Long Term Goals</h4>
<img src="assets/目标.png" width="100%" />
<br/><br/>
<h4 align="center">Nicknames</h4>
<img src="assets/绰号.png" width="100%" />
</td>
</tr>
</table>
However, LLM-only NPC decision/dialogue is not enough. A credible rule system must ground the world as the “world model”, and then AI makes it vivid.
### Why make this?
The worlds in cultivation novels are fascinating, but readers can only ever observe a corner of them.
I aim to create a pure, joyful, direct, living sense of immersion. Not a mere marketing demo, nor purely academic like “Stanford Town”, but a world that players can actually feel and inhabit.
Cultivation games are either completely scripted or rely on simple state machines designed by humans, often resulting in forced and unintelligent behaviors.
If you like this project, consider starring it~ You can also watch intro videos for this project on my [Bilibili account](https://space.bilibili.com/527346837).
With the advent of Large Language Models, the goal of making "every character alive" seems reachable.
![Screenshot](assets/screenshot.png)
I hope to create a pure, joyful, direct, and living sense of immersion in a cultivation world. Not a pure marketing tool for some game company, nor pure research like "Stanford Town", but an actual world that provides players with real immersion.
## Contact
If you have any questions or suggestions, feel free to open an Issue or Pull Request.
You're also welcome to leave a message on my [Bilibili account](https://space.bilibili.com/527346837)!
You can also join the QQ group for discussion: 1071821688. Verification answer is my Bilibili nickname.
## Development Progress
### 🏗️ Foundation
- ✅ World map basics
- ✅ World map basics, time, event system
- ✅ Diverse terrain types (plain, mountain, forest, desert, water, etc.)
-Time system
- ✅ Frontend UI
-Web-based frontend interface
- ✅ Simulation framework
-Project documentation
- ✅ Config system
-Configuration files
- ✅ Standalone release (packaged exe)
- ✅ Menu bar & Save & Load
### 🔭 Long-term Systems
- [ ] Web frontend support
- [ ] ECS parallel toolkit
- [ ] Player-customizable prompts
- [ ] Novelization/imagery/video for history and events
- [ ] Player-controlled character
- ✅ Flexible custom LLM interface
### 🗺️ World System
- ✅ Basic tile mechanics
@@ -73,8 +102,10 @@ If you like this project, consider starring it~ You can also watch intro videos
- ✅ Effect system: buffs/debuffs
- ✅ Techniques
- ✅ Combat equipment & auxiliary equipment
- ✅ Short/Long term memory
- ✅ Character's short and long term objectives, supporting player active setting
- ✅ Avatar nicknames
- [ ] Character compatibility
- [ ] Epithets/nicknames
- [ ] Skill learning system:
- [ ] Learnable skills
- [ ] Life professions (alchemy, formations, planting, forging, etc.)
@@ -85,8 +116,9 @@ If you like this project, consider starring it~ You can also watch intro videos
- [ ] Sect system
- ✅ Settings, techniques, healing, base, styles
- ✅ Special sect actions: Hehuan Sect (dual cultivation), Hundred Beasts Sect (beast taming)
- [ ] Sect will AI, sect tasks
- ✅ Sect tiers
- [ ] Sect will AI
- [ ] Sect tasks
- [ ] Clans
- [ ] Court/Empire (TBD)
- [ ] Inter-organization relations
@@ -101,14 +133,14 @@ If you like this project, consider starring it~ You can also watch intro videos
- ✅ Multiplayer actions: initiator + responder flow
- ✅ LLM actions that affect relationships
- ✅ Systematic action registration and runtime logic
- [ ] Richer actions
### 🎭 Event System
- ✅ Heaven-earth Qi fluctuations
- [ ] World-scale events:
- [ ] Auctions
- [ ] Secret realm exploration
- [ ] Martial tournaments
- [ ] Heaven-earth Qi fluctuations
- [ ] Sect grand competition
- [ ] Sudden events
- [ ] Treasure/cave emergence
- [ ] Natural events:
@@ -121,8 +153,7 @@ If you like this project, consider starring it~ You can also watch intro videos
### 🎒 Items
- ✅ Basic items and spirit stones
- [ ] Trading mechanics
- [ ] Economy system
- Trading mechanics
### 🌿 Ecology
- ✅ Animals and plants
@@ -142,9 +173,7 @@ If you like this project, consider starring it~ You can also watch intro videos
- ✅ Battle micro-theaters
- ✅ Dialogue micro-theaters
- ✅ Multiple writing styles
- [ ] NPC observation space design
- [ ] One-off choices (e.g., switch techniques or not)
- [ ] Long-term memories / unforgettable memories
- ✅ One-off choices (e.g., switch techniques or not)
### 🏛️ World Lore
- [ ] Lore framework
@@ -154,13 +183,23 @@ If you like this project, consider starring it~ You can also watch intro videos
### Specials
- ✅ Fortuitous encounters
- ✅ Tribulations & Heart devils
- [ ] Paths/Daos
- [ ] Possession & Rebirth
- [ ] Opportunities & Karma
- [ ] Divination & Prophecy
- [ ] Male appearance female traits & Female appearance male traits
- [ ] Character Secrets & Two-faced
- [ ] Ascension to Upper Realm
- [ ] Formations
- [ ] Opportunities
- [ ] Flexible world rules
- [ ] Divination & Omens
- [ ] Male-female traits inversion
- [ ] Paths/Daos
- [ ] World Secrets & World Laws (Flexible customization)
- [ ] Gu Refining
- [ ] World-ending Crisis
- [ ] Become a Legend of Later Ages
### 🔭 Long-term
- [ ] ECS parallel toolkit
- [ ] Novelization/imagery/video for history and events
- [ ] Avatar calling MCP tools on their own
## Usage
@@ -173,33 +212,42 @@ If you like this project, consider starring it~ You can also watch intro videos
2. Install dependencies:
```bash
# Backend dependencies
pip install -r requirements.txt
# Frontend dependencies (Node.js environment required)
cd web && npm install
```
3. Configure LLM:
Edit `static/config.yml`:
```yaml
llm:
model_name: "qwen-plus" # or another model supported by LiteLLM
key: "your-api-key-here" # your API key
base_url: "https://dashscope.aliyuncs.com/compatible-mode/v1"
llm:
key: "your-api-key-here" # your API key
base_url: "https://api.xxx.com" # API base URL
model_name: "model-name" # main model name
fast_model_name: "fast-model" # fast model name
```
For supported models, refer to [litellm documentation](https://docs.litellm.ai/docs/providers)
Supports all API providers compatible with OpenAI interface format (e.g., Qwen, DeepSeek, SiliconFlow, OpenRouter, etc.)
4. Run the simulator:
You can also configure LLM parameters directly in the frontend:
<img src="assets/llm_config.png" alt="Frontend LLM Config" width="100%">
4. Run:
```bash
python -m src.run.run
# Start service (Recommended dev mode, automatically starts frontend)
python src/server/main.py --dev
```
The browser will automatically open the web frontend.
## Contributors
- Aku, for world design & discussion
## Acknowledgments
- Referenced some UI elements from ailifeengine
## License
This project is licensed as specified in the [LICENSE](LICENSE) file.
## Contact
If you have any questions or suggestions, feel free to open an Issue or Pull Request.
You're also welcome to leave a message on my [Bilibili account](https://space.bilibili.com/527346837)!

172
README.md
View File

@@ -1,59 +1,90 @@
<!-- 语言 / Language -->
<p align="center">
<h3 align="center">
<a href="README.md">🇨🇳 中文</a> · <a href="EN_README.md">🇺🇸 English</a>
</p>
</h3>
<p align="center">— ✦ —</p>
# 修仙世界模拟器 (Cultivation World Simulator)
一个AI驱动的修仙世界模拟器旨在创造一个真正活着的、有沉浸感的仙侠世界。
![Python](https://img.shields.io/badge/Python-3.10%2B-blue)
![Vue](https://img.shields.io/badge/Vue.js-3.x-4FC08D)
[![License](https://img.shields.io/badge/license-MIT-green)](LICENSE)
## 简介
修仙世界模拟器是一个结合传统游戏规则和大语言模型的模拟器。通过建立完整的修仙世界规则,创造一个可以自主运行、充满生机、有沉浸感和涌现式剧情的虚拟修仙世界。
<p align="center">
<img src="assets/screenshot.gif" alt="游戏演示" width="100%">
</p>
项目的核心理念是:**先建立可信的规则体系作为"世界模型"基础再接入AI使世界生动起来**
> **一个AI驱动的修仙世界模拟器旨在创造一个真正活着的、有沉浸感的仙侠世界。**
### 技术架构
## 📖 简介
- **前端显示**: pygame (未来可能支持Web)
- **模拟引擎**: 自研事件驱动模拟器
- **世界模型**: 基于规则的确定性系统
- **AI集成**: LLM接口生成动作、决策、小剧场
这是一个 **AI 驱动的开放世界修仙模拟器**
## 项目背景
不同于传统的 RPG 扮演某个角色,在这里,**你将扮演“天道”(上帝)**。
你不需要亲自打怪升级,而是以上帝视角观察众生,在规则与 AI 共同编织的开放世界中,见证门派兴衰与天骄崛起。你可以静观沧海桑田,也可以降下天劫或魔改心灵,微妙地干预世界进程。
从小一直是修仙网文的读者,从最早的蜀山仙侠传,到比较新的赤心巡天,修仙网文陪伴了我非常多的时间。
### ✨ 核心亮点
作为游戏AI行业的从业者对LLM这两年的进步感触很深。我认为现在的LLM智能水平已经足够支持起来一些仙侠风格的世界模拟了
- 👁️ **扮演“天道” (上帝视角)**:你不是修士,而是掌控世界规则的**天道**。观察众生百态,体味苦辣酸甜
- 🤖 **全员 AI 驱动**:每个 NPC 都独立基于LLM驱动都有独立的性格、记忆、人际关系和行为逻辑。他们会根据即时局势做出决策会有爱恨情仇会结党营私甚至会逆天改命。
- 🌏 **规则作为基石**世界基于灵根、境界、功法、寿元等严谨的数值体系运行。AI 的想象力被限制在合理的修仙逻辑框架内,确保世界真实可信。
- 🦋 **涌现式剧情**:开发者也不知道下一秒会发生什么。没有预设剧本,只有无数因果交织出的世界演变。宗门大战、正魔之争、天骄陨落,皆由世界逻辑自主推演。
但是纯粹只有LLM为NPC提供决策和对话能力是不够的。首先要有可信的规则打底作为修仙世界的"世界模型"。之后才是接入LLM使其生动起来。
<table border="0">
<tr>
<td width="33%" valign="top">
<h4 align="center">角色面板</h4>
<img src="assets/角色.png" width="100%" />
<br/><br/>
<h4 align="center">性格特质</h4>
<img src="assets/特质.png" width="100%" />
</td>
<td width="33%" valign="top">
<h4 align="center">宗门体系</h4>
<img src="assets/宗门.png" width="100%" />
<br/><br/>
<h4 align="center">生平经历</h4>
<img src="assets/经历.png" width="100%" />
</td>
<td width="33%" valign="top">
<h4 align="center">自主思考</h4>
<img src="assets/思考.png" width="100%" />
<br/><br/>
<h4 align="center">长短期目标</h4>
<img src="assets/目标.png" width="100%" />
<br/><br/>
<h4 align="center">江湖绰号</h4>
<img src="assets/绰号.png" width="100%" />
</td>
</tr>
</table>
我希望能够创造出纯粹的、快乐的、直接的、活着的修仙世界的沉浸感。不是像一些游戏公司的纯粹宣传工具,也不是像斯坦福小镇那样的纯粹研究,而是能给玩家提供真实代入感和沉浸感的实际世界。
### 为什么要做这个?
修仙网文中的世界很精彩,但读者永远只能观察到一隅。
欢迎大家提出意见或者建议喜欢的话可以点个star~也可以去[我的B站账号](https://space.bilibili.com/527346837)观看本项目的介绍视频
修仙品类游戏要么是完全的预设剧本,要么依靠人工设计的简单规则状态机,有许许多多牵强和降智的表现
![游戏截图](assets/screenshot.png)
在大语言模型出现后,让“每一个角色都是鲜活的”的目标变得似乎可以触达了。
希望能够创造出纯粹的、快乐的、直接的、活着的修仙世界的沉浸感。不是像一些游戏公司的纯粹宣传工具,也不是像斯坦福小镇那样的纯粹研究,而是能给玩家提供真实代入感和沉浸感的实际世界。
## 联系方式
如果您对项目有任何问题或建议,欢迎提交 Issue 或 Pull Request。
欢迎给我的[B站账号](https://space.bilibili.com/527346837)留言!
也可以加入QQ群进行讨论1071821688。进群需要输入我的B站昵称。
## 功能开发进度
### 🏗️ 基础系统
- ✅ 基础世界地图系统
- ✅ 基础世界地图、时间、事件系统
- ✅ 多样化地形类型(平原、山脉、森林、沙漠、水域等)
-时间系统
- ✅ 前端显示界面
-基于Web前端显示界面
- ✅ 基础模拟器框架
-项目文档
-配置文件系统
- ✅ 单独release打包好的exe文件
-配置文件
-release 一键即玩的exe
- ✅ 菜单栏 & 存档 & 读档
### 🔭 远期系统
- [ ] Web前端支持
- [ ] ECS并行工具
- [ ] 玩家自定义prompt
- [ ] 历史/事件的小说化&图片化&视频化
- [ ] 玩家自主控制角色
- ✅ 灵活自定义LLM接口
### 🗺️ 世界系统
- ✅ 基础tile地块系统
@@ -75,12 +106,14 @@
- ✅ 角色Effects系统增益/减益效果
- ✅ 角色功法
- ✅ 角色兵器 & 辅助装备
- [ ] 角色之间的相性
- [ ] 角色绰号
- ✅ 角色长短期记忆
- ✅ 角色的长短期目标,支持玩家主动设定
- ✅ 角色绰号
- [ ] 角色间相性
- [ ] 技能学习系统:
- [ ] 可学习技能
- [ ] 生活职业丹药、阵法、种植、铸造etc
- [ ] 凡人角色
- [ ] 凡人系统
- [ ] 天骄系统更强能力更强AI
### 🏛️ 组织系统
@@ -88,9 +121,10 @@
- ✅ 设定、功法、疗伤、驻地、行事风格
- ✅ 宗门特殊动作:合欢宗(双修),百兽宗(御兽)
- ✅ 宗门等阶
- [ ] 宗门意志ai、宗门任务
- [ ] 宗门意志ai
- [ ] 宗门任务
- [ ] 世家系统
- [ ] 朝廷系统(不确定)
- [ ] 朝廷系统(定)
- [ ] 组织间关系网络
### ⚡ 动作系统
@@ -103,14 +137,14 @@
- ✅ 多人动作:动作发起与动作响应
- ✅ 影响人际关系的LLM动作(LLM Action)
- ✅ 系统性的动作注册与运行逻辑
- [ ] 更丰富的角色动作
### 🎭 事件系统
- ✅ 天地灵气变动
- [ ] 世界范围大事件:
- [ ] 拍卖会
- [ ] 秘境探索
- [ ] 比武大会
- [ ] 天地灵气变动
- [ ] 宗门大比
- [ ] 突发事件
- [ ] 宝物/洞府出世
- [ ] 自然事件:
@@ -123,13 +157,12 @@
### 🎒 物品系统
- ✅ 基础物品、灵石框架
- [ ] 物品交易机制
- [ ] 经济系统
- 物品交易机制
### 🌿 生态系统
- ✅ 动植物
- ✅ 狩猎、采集、材料系统
- [ ] 魔兽系统
- [ ] 魔兽
### 🤖 AI增强系统
- ✅ LLM接口集成
@@ -144,9 +177,7 @@
- ✅ 战斗小剧场
- ✅ 对话小剧场
- ✅ 小剧场不同文字风格
- [ ] NPC观测空间设计
- [ ] 一次性选择(如是否要切换功法)
- [ ] 长期记忆/刻骨铭心的记忆/长期目标
- ✅ 一次性选择(如是否要切换功法)
### 🏛️ 世界背景系统
- [ ] 背景故事框架
@@ -156,14 +187,23 @@
### 特殊
- ✅ 奇遇
- ✅ 天劫 & 心魔
- [ ] 飞升上界
- [ ] 道途
- [ ] 夺舍 & 重生
- [ ] 阵法
- [ ] 机缘
- [ ] 可灵活自定义的世界法则
- [ ] 机缘 & 因果
- [ ] 占卜 & 谶纬
- [ ] 男生女相 & 女生男相
- [ ] 角色隐秘 & 双面人
- [ ] 飞升上界
- [ ] 阵法
- [ ] 道途
- [ ] 世界秘密 & 世界法则 (可灵活自定义)
- [ ] 炼蛊
- [ ] 灭世危机
- [ ] 成为后世传奇
### 🔭 远期展望
- [ ] ECS并行
- [ ] 历史/事件的小说化&图片化&视频化
- [ ] MCP agent化修士自行调用工具
## 使用方法
@@ -176,31 +216,41 @@
2. 安装依赖:
```bash
# 后端依赖
pip install -r requirements.txt
# 前端依赖 (需Node.js环境)
cd web && npm install
```
3. 配置LLM
在 `static/config.yml` 中配置LLM参数
在 `static/config.yml` 中配置LLM参数OpenAI格式
```yaml
llm:
model_name: "qwen-plus" # 或其他litellm支持的模型名称
key: "your-api-key-here" # 你的API密钥
base_url: "https://dashscope.aliyuncs.com/compatible-mode/v1"
llm:
key: "your-api-key-here" # 你的API密钥
base_url: "https://api.xxx.com" # API地址
model_name: "qwen-plus" # 智能模型名称
fast_model_name: "qwen-turbo" # 快速模型名称
```
具体支持的模型请参考 [litellm文档](https://docs.litellm.ai/docs/providers)
4. 运行模拟器
也支持在前端直接配入LLM参数
<img src="assets/llm_config.png" alt="前端LLM配置" width="100%">
4. 运行:
```bash
python -m src.run.run
# 启动服务 (推荐开发模式,会自动启动前端)
python src/server/main.py --dev
```
浏览器会自动打开网页前端。
## 贡献者
- Aku, 世界观\玩法设计与讨论
## 致谢
- 参考了ai life engine部分ui
## 许可证
本项目采用 [LICENSE](LICENSE) 文件中指定的许可证。
## 联系方式
如果您对项目有任何问题或建议,欢迎提交 Issue 或 Pull Request。
也欢迎给我的[B站账号](https://space.bilibili.com/527346837)留言!

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